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Diablo 2 28.06.2000

DIABLO II FAQ (English)



Date : Wed, 27 December 2000 03:16:00



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DIABLO II FAQ v1.0

for PC

by Stinger 3:16



This FAQ is for private and personal use. It can only be reproduced

electronically, and if placed on a web page or site, may be altered as long as

this disclaimer and the copyright notice appear unaltered and in full. This FAQ

is not to be used for profitable or promotional purposes, etc. Please do not use

this FAQ on your website without asking my permission first. And dn''t take some

part or whole part of this faq and put your names on it. I dn''t made this faq

for some damn plagiarist put their names on it. I work hard on making this faq,

so please dn''t rip-off my work.



Diablo™ II © 2000 Blizzard Entertainment. All rights reserved. Diablo is a

trademark and Blizzard Entertainment is a trademark or registered trademark of

Davidson & Associates, Inc. in the U.S. and/or other countries.



NOTE : All the description within this game (character, quest, skills, etc) are

courtesy of Blizzard Entertainment (www.blizzard.com/).All credit

goes to them. Visit their websites if you want to know more about the

world of Diablo.



**ATTENTION**

1. For Webmaster

If you want to post my faq in your site, please ask me for permission first.

I guarantee that I will give you that permission. However, I have some terms

that you must fulfill, which is :

- You dn''t sell it away or give it for some kind of bonus

- You dn''t change anything inside my faq, tht''s including my name as the

author and my disclaimer.

- You must check for any new updates from www.gamefaqs.com at least

once in a month for a new games, or once in 2-3 months for an old games.

Tht''s all.I''m not asking much and t''s not hard to do, so please do that.



2. For Reader

If you want to ask me a question, dn''t forget to put the gae''s name in the

subject field. I had told this in authr''s note, but I keep receiving some

mail without subject. t''s not so hard to do that, right?

Oh yeah, never say this in your mail "Sorry to waste your time for reading

my mail". Yu''re NOT wasting my time. Trust me. I like reading your mail

(except those a**holes that send me flames and hate mail) and helping you (if

I can).

Dn''t mail me and say my English sucks. I already know that. English in''t my

primary language.I''m trying my best. At least my faq is readable.

If you send any useful contribution to my faq, I will give you credit and put

your e-mail address. If you dn''t want your e-mail address exposed, please

tell me and I will just post your name.

One last thing, from now on I will not reply any flames and hate mail. t''s

only a waste of time.



Tht''s all. I hope you like my faq and can find some useful info. May the spirit

of Arkaine protect you.



================================================================================

T A B L E O F C O N T E N T S

================================================================================



01. R E V I S I O N H I S T O R Y



02. F R E Q U E N T L Y A S K E D Q U E S T I O N S



03. B A S I C M O V E S



04. C H A R A C T E R S



05. Q U E S T S



06. U N I Q U E I T E M S

* AMULETS

* ARMORS

* AXES

* BELTS

* BOWS & CROSSBOWS

* DAGGERS

* GAUNTLETS

* HELMS

* MACES

* POLEARMS

* RINGS

* SCEPTERS

* SHIELDS

* SPEARS

* STAVES

* SWORDS

* WANDS



07. S E T I T E M S

* ANGELIC RAIMENT

* ARCANA''S TRICKS

* ARCTIC GEAR

* BERSERKR''S ARSENAL

* CATHN''S TRAPS

* CIVEB''S VESTMENTS

* CLEGLW''S BRACE

* DEAH''S DISGUISE

* HASU''S DEFENSE

* INFERNAL TOOLS

* IRATA''S FINERY

* ISENHAT''S ARMORY

* MILABREA''S REGALIA

* SIGN''S COMPLETE STEEL

* TANCRD''S BATTLEGEAR

* VIDAA''S RIG



08. M A G I C I T E M S

* PREFIXES

* SUFFIXES



09. N O R M A L I T E M S

* ARMORS

* AXES

* BELTS

* BOWS & CROSSBOWS

* DAGGERS

* GREAVES

* GAUNTLETS

* HELMS

* JAVELINS

* MACES

* POLEARMS

* SCEPTERS

* SHIELDS

* SPEARS

* STAVES

* SWORDS

* WANDS



10. B A R B A R I A N S K I L L S

* WARCRIES

* COMBAT MASTERIES

* COMBAT SKILLS



11. A M A Z O N S K I L L S

* JAVELIN AND SPEAR SKILLS

* PASSIVE AND MAGIC SKILLS

* BOW AND CROSSBOW SKILLS



12. N E C R O M A N C E R S K I L L S

* SUMMONING SPELLS

* POISON AND BONE SPELLS

* CURSES



13. S O R C E R E S S S K I L L S

* COLD SPELLS

* LIGHTNING SPELLS

* FIRE SPELLS



14. P A L A D I N S K I L L S

* DEFENSIVE AURAS

* OFFENSIVE AURAS

* COMBAT SKILLS



15. S T A R T I N G A T T R I B U T E S



16. E X P E R I E N C E



17. G E M S



18. G O L D



19. H O R A D R I C C U B E



20. P O T I O N S



21. R A N K I N G



22. S H R I N E S



23. W A Y P O I N T S



24. C R E D I T S



25. S P E C I A L T H A N K S



26. L I S T O F T H E D A M N E D



27. I M P O R T A N T N O T E



28. A U T H O '' S N O T E



================================================================================

01. R E V I S I O N H I S T O R Y

================================================================================



VERSION 1.0 (27 December 2000)

Minor update.



VERSION 0.9 (16 August 2000)

Added Normal Items, Amazon Skills, Necromancer Skills, Starting Attributes,

Experience, Sorceress Skills, Barbarian Skills, Paladin Skills, Waypoints,

Gold, and Horadric Cube section.



VERSION 0.8 (02 August 2000)

Updating set items, Unique items, Potion, Gems, Credits section, and magic items

section.



VERSION 0.7 (29 July 2000)

Updating set items.



VERSION 0.6 (27 July 2000)

Updating unique items (armor),and credits section.

Adding Ranking section.



VERSION 0.5 (23 July 2000)

Updating set items list and credits section.



VERSION 0.4 (18 July 2000)

Add some unique/set items and credits section. List of the Damned is now under

reconstruction.



VERSION 0.3 (18 July 2000)

Remove all the Rare Item List because t''s random, thanks to Bretton MacLean,

XQ, Eric Polovich, and Ron Glenn.

For those of you that have send your contribution, please be patient, I will

add that on the next version.



VERSION 0.2 (16 July 2000)

Major updates on unique, rare, and set items.



VERSION 0.1 (15 July 2000)

First release. Major updates soon, including the Quests, what happened after you

kill Diablo in the Hell difficulty, the ending, and of course the Unique, Rare,

and Set Items.



================================================================================

02. F R E Q U E N T L Y A S K E D Q U E S T I O N S

================================================================================





Q : Can you unsocket items?

A : No. Once you put it on, it cn''t be removed. So be very careful.





Q : I havn''t got any set item at all. Could you tell me how to get it?

A : No, because all item in Diablo located randomly so I cn''t tell you where to

find the item. Just keep playing and maybe yu''ll get it.





Q : Do you know anything got to do with the ?? second remaining after defeating

Diablo?

A : Some people said that we can gain access to a secret level at that time, but

until now t''s still a rumor.





Q : Someone told me about a hidden cow level. How do I get to it?

A : First, get the Wit''s Leg from Tristram and buy a Tome of Town Portal.

Then finish the game and start a new one. Put those two ingredients inside

the Horadric Cube and press the Transmute button. A red portal will open

near where you standing. Enter it if you want to slay some cow.





Q : I cn''t enter the Cow Level. When I try to combine Wit''s Leg and the Town

Portal Tome, my character said that it cn''t be used yet.

When can I enter the cow level?

A : You can enter the Cow Level after you finished the game once.





Q : Where is the Horadric Cube?

A : t''s in the Halls of the Dead.





Q : Could you draw out a map of the game?

A : No, because the maps also random.





Q : What is a yellow item? Rare or Unique?

A : Unique items colored gold

Rare items colored yellow

Set items colored green

Magic items colored blue

Normal items colord white





Q : I got complete set of set items but the bonus set does not appear, why?

A : You should wear it all first, then the bonus set will appear.





Q : Help, I cn''t find the Spider Cavern to find the eyes.

A : t''s on the Spider Forest.





Q : I have too too much nice object that I would like to conserve but my chest

in the town is very small. Is there any way to make it grows in the game? A

quest or something like that?

A : In Lut Gholein (ATC 2) thee''s quest which you can get an item called

Horadric Cube (2 x 2). This item has 4 x 3 empty spaces for you to put more

items. Besides that, thee''s no other way.





================================================================================

03. B A S I C M O V E S

================================================================================



BASIC GAME CONTROLS

______________________________________________________________________________

| | |

| Esc | Toggles the Esc menu on/off and exits other menus |

| | |

| Left Mouse Button | Performs "smart" actions depending on the situation : |

| | * Click on a spot on the ground to go to that spot |

| | * Click on a monster to attack it using the skill |

| | currently assigned to the Left Mouse Button |

| | * Click and HOLD on a monster to attack it repeatedly |

| | until you release the button, or the monster is dead |

| | * Pick up/drop items from/onto the ground, inventory or |

| | belt |

| | * Operate shrines, doors, and chests |

| | * Interact with the NPCs - Talk, Trade, Gamble, Hire, |

| | and Imbue |

| | |

| Right Mouse Button | Performs "smart" actions depending on the situation : |

| | * Use the skill currently assigned to the Right Mouse |

| | Button a selected target |

| | * Drink a selected potion |

| | * Activate a scroll or tome |

| | |

| Arrow Keys | Scrolls the automap |

|____________________|_________________________________________________________|





CONFIGURABLE GAME CONTROLS

______________________________________________________________________________

| | |

| H | Toggles the Help screen |

| | |

| A (or C) | Toggles Character Attributes screen on/off |

| | |

| B (or I) | Toggles Backpack Inventory screen on/off |

| | |

| P | Toggles the Party screen on/off |

| | |

| M | Toggles the Message log on/off |

| | |

| Q | Toggles the Quest log on/off |

| | |

| Enter | Opens/closes In-Game Chat overlay |

| | |

| Tab | Toggles the Automap on/off |

| | |

| Home | Centers the Automap (if Numlock is OFF) |

| | |

| T | Toggles Skill Tree screen on/off |

| | |

| S | Toggles mouse button Skill button overlay on/off |

| | |

| F1 through F8 | Readies (or sets) the associated Left or Right Mouse Button |

| | Skill. Set by opening the Skill menu then place your cursor |

| | over the skill you wish to assign to a hotkey. Press the |

| | desired hotkey while the cursor is still over the skill |

| | icon |

| | |

| ~ | Toggles a belt larger than 1 x 4 open/closed |

| | |

| 1, 2, 3, 4 | Uses the item in that belt slot |

| | |

| Ctrl | Hold down to run |

| | |

| R | Toggles auto-run mode on/off |

| | |

| Shift | Hold down while clicking a mouse button to use that skill |

| | while standing in place |

| | |

| Alt | Highlights all items dropped on the ground |

| | |

| Spacebar | Cancels all the above screens and overlays to return to |

| | gameplay |

| | |

| Numeric Keypad | Voice communication (turn NumLock ON for the following) |

| | 0 : Player character says "Help!" |

| | 1 : Player character says "Follow me." |

| | 2 : Player character says "For you." |

| | 3 : Player character says "Thanks." |

| | 4 : Player character says "Sorry!" |

| | 5 : Player character says "Bye." |

| | 6 : Player character says "Die!" |

| | |

| Mouse wheel up | Scrolls up thru all hot-keyed (F1-F8) skills in the Right |

| | Mouse Button slot |

| | |

| Mouse wheel dw | Scrolls down thru all hot-keyed (F1-F8) skills in the Right |

| | Mouse Button slot |

| | |

| N | Clear text messages |

| | |

| Print Screen | Save the screen to your D2 directory as "screenshotxx.jpg" |

| | |

| Z | Toggle all party member portraits on/off |

|________________|_____________________________________________________________|





================================================================================

04. C H A R A C T E R S

================================================================================



Barbarian

The Barbarian is a member of any of several tribes on the fringes of

civilization, and he refuses the influence of those he sees as soft and weak.

Ceaseless clan warfare and the constant struggle to survive in the hostile

wilderness are reflected in the Barbarin''s sturdy and powerful frame. Though

perhaps lacking the sophistication of city folk, the Barbarian has an acute

awareness of his surroundings. Because of his shamanistic belief in the animal

powers with whom he identifies, the Barbarian is sometimes associated with

stories of lycanthropy. In fact, he believes he can call upon the totemic animal

spirits to infuse him with supernormal strengths and abilities, but these only

work to improve his already superb battle-tactics.



Amazon

This powerful woman warrior belongs to nomadic bands who roam the plains near

the South Sea. The wandering of these groups often brings them into conflict

with other peoples, so the Amazon is accustomed to fighting to defend her own.

This lifestyle has made her fiercely independent and able to weather severe

hardship and travel. While her skill with the bow rivals that of the Rogues, the

Amazon is also adept in the use of spears and other throwing weapons, as well as

in hand to hand combat. The Amazon is much sought after as a mercenary, in which

type of service she will be loyal as long as her own ends are also served.



Necromancer

From the steamy recesses of the southern swamps comes a figure cloaked in

mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer

whose spells deal with the raising of the dead and the summoning and control of

various creatures for his purposes. Though his goals are often aligned with

those of the forces of Light, some do not think that these ends can justify his

foul means. Long hours of study in dank mausolea have made his skin pale and

corpselike, his figure, skeletal. Most people shun him for his peculiar looks

and ways, but none doubt the power of the Necromancer, for it is the stuff of

nightmares.



Sorceress

One of the rebellious women who have wrested the secrets of magic use from the

male dominated Mage-Clans of the East, the Sorceress is an expert in mystical

creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand

combat, she compensates for this with fierce combative magics for both offense

and defense. Solitary and reclusive, the Sorceress acts based on motives and

ethics inscrutable to most, sometimes seeming capricious and even spiteful. In

reality, she understands the struggle between Order and Chaos all too clearly,

as well as her role as a warrior in this battle.



Paladin

The Knights of Westmarch who felled the armies of mighty Leoric are pure at

heart and follow closely the teachings of Zakarum, the Religion of the Light. A

battle-ready warrior for whom faith is a shield, he fights for what he believes

to be right. Furthermore, his steadfastness gives him powers to bring blessings

to his friends, and wreak cruel justice upon his foes. There are those who call

the Paladin an overwrought zealot, but others recognize in him the strength and

goodness of the Light.



================================================================================

05. Q U E S T S

================================================================================



ACT I : THE SIGHTLESS EYE

-------------------------

1. Den of Evil

Kasha''s rogue scouts have found a nearby cave filled with shadowy creatures

and horrors from beyond the grave. Akara fears that these creatures are

massing for an attack against the encampment. Destroy all of the monsters

in the Den of Evil including any Champions or Unique monsters.

Hint : Find the Den of Evil in Blood Moor and clean its denizens

Reward : 1 skill point



2. Sistes'' Burial Grounds

Kasha''s Rogue scouts have reported an abomination in the Monastery graveyard

Blood Raven, one of the Roge''s finest captains in the battle against Diablo

at Tristram, has been corrupted by Andariel. She can be found in the

Monastery graveyard raising the Roge''s dead as zombies. You must help the

Rogues destroy her.

Hint : Find the Monastery Graveyard in Cold Plains and kill Blood Raven

Reward : - one free mercenary

- from this point, you can hire a mercenary from Kashya



3. The Search for Cain

Akara informs you that you are facing an evil difficult to comprehend and

there is one Horadrim Sage, schooled in the most arcane history and lore who

could help known as Deckard Cain. You must travel to Tristram to find him.

To begin your quest the people of the Rogue encampment tell you to find bark

from the Tree of Inifuss which holds mystical runes. Take the bark to Akara.

Once she has translated it she tells that you find the Cairn Stones and touch

them in the order written.

Hint : - find the Tree of Inifuss in Dark Wood

- give the scroll to Akara

- go to the Cairn Stones in Stony Field and press the stones in

appropriate order to open a portal to Tristram

- enter the portal and release Cain (e''s near the towncenter)

Reward : - free identify from Cain

- ring from Akara



4. The Forgotten Tower

The Tower Tome recounts a story of a Countess who was burned alive.Her castle

in which so many cruel deeds took place fell rapidly to ruin. Rising over the

buried dungeons, a solitary tower is all that remains. The Countes''s fortune

was said to be divided among the clergy, although some say that more remains

unfound, still buried in the tower.

Hint : - find and enter the tower

- kill the Countess

Reward : plenty of stuff and money



5. Tools of The Trade

When Charsi fled the Monastery she left behind her Horadric Malus, an

enchanted smithing hammer. If you can retrieve it for her, she will use its

magic to strengthen your weapons. The Malus is guarded by the Smith.

Hint : - find and enter the Barracks in Monastery

- retrieve the Horadric Malus

- give the Horadric Malus to Charsi

Reward : Charsi will imbue an item for you



6. Sisters to the Slaughter

t''s time to face the demon queen Andariel, who has corrupted the rogue

sisterhood and defiled their ancient monastery. You must kill her before the

Monastery becomes a permanent outpost of hell and the way east lost forever.

Hint : find his lair at the Catacombs and kill her

Reward : way to Act II





ACT II : THE SECRET OF VIZJEREI

------------------------------

1. Radamet''s Lair

In the sewers below Lut Gholein lurks a horrid creature that hungers for

human flesh. The creature has killed many including Ata''s son and husband.

If you destroy it she will reward you.

Hint : go to the Sewers and kill Radament

Reward : - Book of Skill (IOW one skill point)

- all the prices in Lut Gholein will be lowered



2. Horadric Staff

Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha,

magically sealed off his Burial Chamber from the mortal realm. Those same

Mages also crafted fearsome Horadric Staves and imbued them with the special

power to open the Chambr''s hidden door.

After nearly losing one to the thievery of a rogue sorcerer, they divided all

the HoradricStaves into two parts - wooden shaft and metal headpiece - hiding

them separately to safeguard them.

Collect both parts of a Horadric Staff and unite them using a Horadric Cube.

Then, you may enter Tal Rasa''s Burial Chamber.

Hint : - find the Horadric Cube in the Halls of the Dead

- find the Staff of Kings in Sand Maggot Lair

- find the Viper Amulet in Viper Claw Temple

- assemble the Horadric Staff by combining the staff and amulet in

the Horadric Cube

Reward : - you can keep the Horadric Cube



3. Tainted Sun

After entering the Lost City the sky turns dark. Drognan has been researchin

this phenomenon and believes it to be the work of the Claw Vipers.Find their

temple beneath the desert sands and find the source of this curse.

Hint : - enter the Claw Vipers Temple

- destroy the Stone Altar

Reward :



4. Arcane Sanctuary

Drognan has been researching the old records, trying to find the location of

Tal Rasa''s Tomb. Though he has not found the Tomb itself, he has a good lead

for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary

somewhere around here.He was a powerful spellcaster and kept demons as slaves

within the Sanctuary. If you could find Horazn''s Sanctuary, Drognan is sure

it will hold some clue as to the Tob''s location. Drognan instructs you to

talk to Lord Jerhyn who may know if a secret entrance or the like.Lord Jerhyn

tells you that when the troubles began he allowed the terrified Harem guilds

to join him within the safety of the palace. Once night screams echoed up the

stairwells from the harem. Jerhn''s guards found the poor girls being

slaughtered by a merciless band of hell-spawned demons. His brave guardsman

tried to push the demons back into the mysterious rift from which they came.

However, they have been fighting a losing battle. Demons continue to pour

through the rift into the palace. Jerhyn opens up the place for you to

explore. Find the Arcane Sanctuary.

Hint : enter the Palace and find the portal to the Arcane Sanctuary

Reward :



5. The Summoner

It seems the Summoner is impersonating Horazon in the Arcane Sanctuary.

Hint : find the Summoner in Arcane Sanctuary and kill him

Reward :



6. Seven Tombs

Your many deeds of skill and bravery have convinced Jerhyn to trust you with

something he has been hesitant to speak of. Drognan and Jerhyn have concluded

that the Dark Wanderer who passed through here recently was Diablo, himself!

Drognan believes that Diablo is searching the desert for the secret tomb

where the great Horadrim, Tal Rasha,keeps Baal imprisoned. Find the True Tomb

of Tal Rasha.

Hint : - find the real Tal Rasa''s tomb in Canyon of Magi

- use the staff to open his tomb

- kill Duriel and talk to Tyrael

Reward : - way to Act III





ACT III : THE INFERNAL GATE

---------------------------

1. The Golden Bird

Alkor asks who has not dreamt of immortality? One man is rumored to have done

more than merely dream. Find the Golden Bird of KuY''leh and you might find

the secret to everlasting life.

Hint : - find the Jade Figurine (its location is random, try to kill every

monster you met

- give the Jade Figurine to Meshif and he will give you Golden Bird

of KuY''leh

- Give the Golden Bird to Alkor

Reward : Potion of Life (adds 20 points to your maximum HP)



2. Blade of the Old Religion

Hratli tells you he has placed an enchantment upon the dockside in order to

keep the demons at bay. But lately, the enchantment seems to be weakening. If

memory serves Hratli correctly, there is a holy Skatsimi blade that could

revitalize the enchantment. The blade is called Gidbinn. Find it, and our

sanctuary here will remain safe.

Hint : - find the Gidbinn in the Flayer Jungle

- give the blade to Ormus

Reward : ring from Ormus



3. Khalm''s Will

Cain tells you to never forget that your ultimate purpose here in Kurast is

to destroy Mephisto.The ancient Horadrim imprisoned the Lord of Hatred inside

the Guardian Tower that is located within the Temple City of Travincal.

The only way to gain entry to Mephiso''s prison is to destroy the artifact

known as the Compelling Orb. Mephisto used this device to control the Zakarum

Priests and their followers. The Orb can only be destroyed with an ancient

flail imbued with the spirit of the one incorruptible priest.

Your task is to collect the scattered relics of Khalim -his Heart, his Brain,

and his Eye. Then, using the Horadric Cube, transmute Khalm''s Flail with his

relics. Once this is accomplished, you must destroy the Compelling Orb with

Khalm''s Will to open the way into the corrupt sanctum of Mephisto.

Hint : - find Khalm''s Eye in Spider Cavern

- find Khalm''s Heart in the Sewers

- find Khalm''s Brain in Flayer Dungeon

- find Khalm''s Flail in Travincal

- combine it all in the Horadric Cube

- destroy the Compeling Orb in Travincal

Reward :



4. Lam Esn''s Tome

Alkor tells you there is a very special book you must find for him. It was

written long ago by a sage known as Lam Esen, who studied Skatsimi magic and

the effects of the Prime Evils on the mortal world. The Black Book was lost

when the Children of Zakarum took over this land. Now, you must reclaim it

without delay! t''s knowledge may aid us in this dark time ahead.

Hint : - search the ruined temples for the Lam Esn''s Tome

- give the book to Alkor

Reward : five distribution point



5. The Blackened Temple

Ormus tells you that you have done well. Your courage and valor are an

inspiration. But now the time has come to face those responsible for the evil

that has stifled the land. You must destroy the High Council of Zakarum! Long

ago, these elders were charged with the stewardship of Mephisto, the Lord of

Hatred, who was imprisoned within the Guardian Tower.Through the generations,

these pious men slowly fell more and more under the sway of Mephiso''s

malevolent power and the Council became an evil mockery of its former glory.

Hint : kill the High Council in Travincal

Reward :



6. The Guardian

Ormus tells you that Diablo and Baal have surely found the Temple City by

now. They seek to free their brother, Mephisto, who was imprisoned by the

Horadrim in the Tempe''s Guardian Tower. You must reach him before his

brothers do and prevent them from releasing Hatred upon the world.

Hint : - kill Mephisto in his lair (Durance of Hate)

- take his soulstones

- enter the portal to the Pandemonium Fortress

Reward : way to Act IV





ACT IV : THE HARROWING

----------------------

1. The Fallen Angel

Tyrael tells you that there is a dark, tortured soul who was trapped within

this forsaken realm long ago. He was called Izual by mortal men, and in ages

past he was his most trusted Lieutenant. Yet against Tyral''s wishes he led

an ill-fated assault upon the fiery Hellforge itself.

Despite his valor and strength, Izual was captured by the Prime Evils and

twisted by their perverse power. They forced him to betray his own kind and

give up Heavn''s most guarded secrets. He became a corrupt shadow of his

former self; a fallen angel trusted neither by Heaven nor Hell.

For his transgressions,Izul''s spirit was bound within the form of a terrible

creature which was summoned from the Abyss. His maddened spirit has resided

within that tortured husk for many ages now.

Find Izual and release him from his cruel imprisonment. Put an end to his

guilt and suffering.

Hint : - find Izual in the Plains of Despair and kill him

- talk to Tyrael

Reward : two skill points



2. Hel''s Forge

The time has come for you to destroy Mephiso''s Soulstone! Take the Stone to

the Hellforge. Place it upon the forge and strike it soundly with the Hammer.

Only by doing this can you prevent Mephisto from manifesting in this world

ever again.

Hint : - find the hammer and the Hellforge

- put the soulstone in the Hellforge

- destroy it with the hammer

Reward : - plenty of gems



3. Terrr''s End

Tyrael tells you that the time has come to hunt down and destroy Diablo

himself.But beware, the Lord of Terror is not to be underestimated. He single

handedly destroyed the town of Tristram and corrupted the last noble hero who

tried to stop him.This time, you must defeat him for good. Only by destroying

the Soulstone which he carries will his spirit be banished forever. Though

this be our darkest hour, it may yet be your greatest moment.

Hint : - enter the Chaos Sanctuary

- release all five seals

- kill the Lord of Terror

Reward : few items and the ending



================================================================================

06. U N I Q U E I T E M S

================================================================================



* UNIQUE AMULETS

______________________________________________________________________________

| | | |

| NAME | REQUIRED | SPECIAL ABILITIES |

|_______________________|__________|___________________________________________|

| | | |

| Nokozan Relic | none | * +3 to light radius |

| | | * 10% to maximum fire resist |

| | | * Fire resist 10% |

| | | * Adds 3-6 fire damage |

|_______________________|__________|___________________________________________|

| | | |

| The Eye of Etlich | none | * +4 to light radius |

| | | * +1 to all skill levels |

| | | * 3% life stolen per hit |

| | | * adds 1-4 cold damage |

| | | * +39 defense vs. missile |

|_______________________|__________|___________________________________________|

| | | |

| The Mahim-Oak Curio | none | * +10 defense |

| | | * +40 to attack rating |

| | | * +20 to mana |

| | | * +20 to life |

| | | * +5 to dexterity |

| | | * +5 to strength |

|_______________________|__________|___________________________________________|







* UNIQUE ARMORS

______________________________________________________________________________

| | | | | |

| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Blinkbt''s | 40 | 120 | STR 15 | * Fast Run/Walk |

| Form | | | | * Adds 3-6 Fire Damage |

| (Leather | | | | * +16 Defense vs. Missile |

| Armor) | | | | * +25 Defense |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Boneflesh | 150 | 255 | STR 65 | * 5% Life Stolen per Hit |

| (Plate Mail) | | | | * +35 Defense |

| | | | | * +35 to Attack Rating |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Darkglow | 46 | 130 | STR 36 | * +3 to Light Radius |

| (Ring Mail) | | | | * 5% to Maximum Poison Resist |

| | | | | * 5% to Maximum Cold Resist |

| | | | | * 5% to Maximum Lightning Resist |

| | | | | * 5% to Maximum Fire Resist |

| | | | | * All Resistances +10 |

| | | | | * +25 Defense vs. Melee |

| | | | | * +20 to Attack Rating |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Goldskin | 230 | 255 | STR 80 | * +2 to Light Radius |

| (Full Plate | | | | * All Resistances +30 |

| Mail) | | | | * +75 Defense |

| | | | | * Attacker Takes Damage of 8 |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Greyform | 8 | 100 | STR 12 | * 5% Life Stolen per Hit |

| (Quilted | | | | * Magic Damage Reduced by 3 |

| Armor) | | | | * Cold Resist 20% |

| | | | | * Fire Resist 20% |

| | | | | * +10 to Dexterity |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Hawkmail | 71 | 180 | STR 44 | * Cannot be Frozen |

| (Scale Mail) | | | | * 15% to Maximum Cold Resist |

| | | | | * Cold Resist 15% |

| | | | | * +12 Defense |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Heavenly Garb | 216 | 255 | STR 41 | * Enhanced Defense |

| (Light Plate) | | | | * Regenerate Mana 25% |

| | | | | * All Resistances +10 |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Iceblink | 94 | 150 | STR 51 | * Freezes Target |

| (Splint Mail) | | | | * +4 to Light Radius |

| | | | | * Magic Damage Reduced by 1 |

| | | | | * Cold Resist 30% |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Rattlecage | 179 | 255 | STR 70 | * 25% Chance of Crushing Blow |

| (Gothic Plate) | | | | * Hit Causes Monster to Flee |

| | | | | * +45 Defense |

| | | | | * +45 to Attack Rating |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Rockfleece | 129 | 240 | STR 50 | * Requirements -10% |

| (Field Plate) | | | | * Damage reduced by 3 |

| | | | | * Poison resist 50% |

| | | | | * +25 to defense |

| | | | | * +5 to strength |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Silks of the | 232 | 255 | STR100 | * +2 to Light Radius |

| Victor | | | | * +1 to All Skill Levels |

| (Ancient | | | | * 5% Mana Stolen per Hit |

| Armor) | | | | |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Sparking Mail | 114 | 255 | STR 48 | * Attacker Takes Lightning Damage |

| (Chain Mail) | | | | of 6 |

| | | | | * Adds 1-10 Lightning Damage |

| | | | | * +40 Defense |

|________________|________|_____|________|_____________________________________|

| | | | | |

| The Centurion | 52 | 140 | STR 20 | * Replenish Life +3 |

| (Hard Leather | | | | * Damage Reduced by 2 |

| Armor) | | | | * +30 Defense |

| | | | | * +25 to Attack Rating |

| | | | | * +15 to Mana |

| | | | | * +15 Maximum Stamina |

| | | | | * +15 to Life |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Twitchthroe | 49 | 160 | STR 27 | * Increase Chance of Blocking |

| (Studded | | | | * +15 Defense |

| Leather) | | | | * +10 to Dexterity |

| | | | | * +10 to Strength |

| | | | | * Slightly Increased Attack Speed |

|________________|________|_____|________|_____________________________________|

| | | | | |

| Venom Ward | 66 | 250 | STR 30 | * +2 to Light Radius |

| (Breast Plate) | | | | * Enhanced Damage |

| | | | | * 15% to Maximum Poison Resist |

| | | | | * Poison Resist 15% |

| | | | | * Adds 7-9 Poison Damage Over 3 |

| | | | | Seconds |

|________________|________|_____|________|_____________________________________|







* UNIQUE AXES

______________________________________________________________________________

| | | | | | |

| NAME | DAMAGE | DUR | REQ |ATT SPD| SPECIAL ABILITIES |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Axe of Fechmar | | 150 | STR 35 | Normal| * Enhanced damage |

| (Large Axe) | 10-21 | | | | * Freeze target |

| | | | | | * +2 to light radius |

| | | | | | * Cold resist 30% |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Bladebone | 5-12 | 120 | STR 43 | Fast | * +40 to attack rating |

| (Double Axe) | | | | | against undead |

| | | | | | * 200% damage to undead |

| | | | | | * Adds 4-7 fire damage |

| | | | | | * +20 defense |

| | | | | | * Increased attack speed |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Brainhew | | 250 | STR 63 | Normal| * +4 to light radius |

| (Great Axe) | 22-26 | | DEX 39 | | * 10% mana stolen per hit |

| | | | | | * +25 to mana |

| | | | | | * +14 to minimum damage |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Deathspade | | 120 | STR 32 | Normal| * +2 to mana after each kill|

| (Axe) | 11-12 | | | | * 15% bonus to attack rating|

| | | | | | * Hit blinds target |

| | | | | | * +8 to minimum damage |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Goreshovel | | 175 | STR 48 | Fast | * 60% chance of open wounds |

| (Broad Axe) | 10-18 | | | | * +25 to strength |

| | | | | | * Greatly increased attack |

| | | | | | speed |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Humongous | | 250 | STR 84 | Slow | * 33% chance of crushing |

| (Giant Axe) | 34-53 | | | | blow |

| | | | | | * Requirements 20% |

| | | | | | * Adds 8-15 damage |

| | | | | | * +10 to Strength |

|________________|________|_____|________|_______|_____________________________|

| | | | | | |

| Rakescar | | 130 | STR 67 | Fast | * Poison Resist 50% |

| (War Axe) | 8-14 | | | | * Adds 18-28 Poison damage |

| | | | | | over 3 seconds |

| | | | | | * +50 to attack rating
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