Doom 3
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Doom 3: Cheatcodes (English)

Bring the console up with [~] and type the following codes in to blow the monsters back to hell:)


Note: To enable the console, add +set com_allowConsole 1 to your command-line shortcut for the game. Alternately, you can try using [Ctrl] + [Alt] + [~] to bring up the console.



aviDemo = Saves a demo of your playing to an AVI movie file

benchmark = Game Benchmark

doomhell = Skip all levels to last

freeze = Freeze all on screen

gfxinfo = Graphicscard infomation

god = God mode

noclip = No Clip

notarget = Invisibility to most enemies

com_drawfps 1 = Show FPS

give all = Full load of weapons and ammo

give doom95 = Load the '95 version of Doom

give keys = Acquire all the keys you'll ever need

give weapon_machinegun = Machinegun

give weapon_shotgun = Shotgun

give weapon_plasmagun = Plasmagun

give weapon_bfg = BFG

give weapon_chainsaw = Chainsaw

give weapon_rocketlauncher = Rocket Launcher

status = Your game status

quit = Quit aka Exit



Below is the rest of the codes. At the moment we don't have time to find out what they're all good for. Play around with them yourselves!!



_use

_moveRight

_moveLeft

_moveDown

_forward

_back

_right

_left

_lookDown

_lookUp

_attack

_moveUp

_speed

_strafe

_button7

_button6

_button5

_button4

_button3

_button2

_button1

_button0

aasStats

addarrow

addline

blinkline

bindlist

bind

centerview

compressDemo

connect

clearlights

conDump

clear

cvar_restart

cvarlist

combineCubeImages

crash

collisionModelInfo

dirtyfeet

dir

demoShot

disconnect

dmap

echo

envshot

exec

exportmodels

editSounds

editLight

editor

error

fillrate

flashlight

focusSoundsEditor

give

game_memory

in_restart

kill

killRagdolls

killMoveables

killMonsters

keepTestModel

listModels

listSkins

listMaterials

listImages

listModes

listLightDefs

listEntityDefs

listMonsters

listEntities

listThreads

listSounds

listAnims

listCollisionModels

listlines

listVertexCache

map

modulateLights

noclip

notarget

nextanim

overlayGUI

path

poplight

parsewait

printShader

printMode

playDemo

playCmdDemo

playerModel

prevanim

reload

reloadSounds

reloadSoundShaders

reloadFx

reloadanims

reexportmodels

removeline

runReach

runAAS

recordCmdDemo

recordDemo

recordCmdDemo

recordDemo

renderbumpFlat

renderbump

roq

reloadGuis

reset

regenerateWorld

reloadImages

reloadShaders

reloadModels

script

reloadEntityDefs

s_musictrack

s_cacheInvalidate

s_cacheInfo

s_restart

seta

set

spawn

setviewpos

setStepGamma

setu

sets

sizeDown

sizeUp

screenshot

spawnServer

stopRecording

say

testTrace

testImage

testShader

testBump

testLight

touchFx

touchGui

touchFile

toggle

testSIMD

touchMaterial

testFx

touchSound

listSoundShaders

touchParticle

testDamage

testblend

testanim

testParticle

testModel

testWipe

testGUI

timeDemo

testmap

touchSkin

touchModel

unbind

unbindall

vid_restart

vstr

writeConfig

writePrecache

weapon

weapnext

where

weapprev

weaponSplat

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