The table contains a single AOB script, with the followings: - Quick Harvest; your resource collector will be filled up the moment is starts collecting (taking only 1 resource from the asteroid ) - see bEnableQuickHarvest. - Resource Drop Rate Mod; allows you to mod the speed at which you dump resources from resource collectors - see bEnableResDropRateMod and fResDropRateMod. - Free building and research; no resources will be consumed while building ships or researching technologies - see bEnableFreeBldAndRsrch. - Infinite asteroid refill; any asteroids on the map will be kept full while this is active (you can let yourself and the AI mine indefinitely with this) - see bEnableInfiniteAsteroidRefill. - Instant Build; any ship construction will be completed at the next update - see bEnableInstantBuild. - Instant Research; any research will be completed at the next update - see bEnableInstantResearch. - Unit Cap Mod; allows you to mod all unit caps (except those that are limited to 1); see bEnableUnitCapMod and fUnitCapMod. Note: there is no player check on this one(!). - Weapon Damage Mod; scales the damage output of player weapons. See bEnableWeaponDamageMod and fWeaponDamageMod. - Non-Player Damage Mod; scales the damage output of non-player weapons. "non-player" = allies and enemies! See bEnableNonPlayerWeaponDamageMod and fNonPlayerWeaponDamageMod. - Weapon Accuracy Mod; scales the accuracy of player weapons (except beam weapons). See bEnableWeaponAccuracyMod and fWeaponAccuracyMod. - Non-Player Weapon Accuracy Mod scales the accuracy of non-player weapons (except beam weapons). "non-player" = allies and enemies! See bEnableNonPlayerWeaponAccuracyMod and fNonPlayerWeaponAccuracyMod. - God mode; as name suggests - see bEnableGodMode. For ships - we will see how it works for the rest as we move on... - Instant Capture; instantly capture non-player ships - see bEnableInstantCapture. Tested with the frigate in the tutorial mission, might work for others, too. Note: non-player implies both ally and enemy so if your ally is loosing ships rapidly to the enemy, turn this off.