If you just want the "FOV fix", use the "ShadowOfWar_SeiKur0.CT" table. For the others, the v14 table now contains: -Uruk creation >>>-Very high potential >>>-Very high learn speed >>>-Try to find a bloodbrother (not sure if it has an actual effect) -Uruk spawn rarity (legendary/epic) -Force uruk role -Adjust uruk level -Get All Uruk Intel (script, execute and it'll get you the info for all uruks on the map, mark one as target to trigger appearances after that) -Epic/Legendary Uruks drop specific item (yup, I know^^) -Uruk Pointer >>>-Level >>>-Name (visual) >>>-Status (strengths/weaknesses known,dead, bodyguard, etc.) (Yeah you can resurrect/kill uruks with that, freeze and select several to mass-apply.) >>>-Additional Properties (still visual for now, but can be changed with the objec pointer) >>>-Equipment >>>-Abilities Dynamic (alter these if you want to change their abilities) >>>-Abilities Perks (alter these if you want to change their abilities) >>>-Abilities Derived (visual) >>>-Faction >>>-Location -Item Pointer >>>-Level (Change, save and reload for it to become effective) >>>-Appearance >>>-Stats (Temporary, since scaled by level, effective immediately) -Modify FOV -100% Coin Drop (location to drops for the future) -No myrian decrease -Complete all item challenges -Choose multiple skills -Infinite mission time Have fun with it and stay cool, SeiKur0Please read the text below and follow the instructions, if somethings isn't working for you.
credit to:Olegbl: Without his lua scripts as tutorial material it would have taken forever to write the scripts which replace the pointers by strings. I also took some part of it and use it. Thanks! (Practical use in almost all sections.)Sunbeam: For the interesting discussions about the game internals, without him I wouldn't have thought of how the game uses hashes. (Practical use of that idea is in the rarity modifier script.)
I'd advise backing up your saves before you do anything more complex than changing levels.