While playing in Skirmish mode, press ENTER then press the + key and type in the code for the desired effect:
ATM - Gives you 1000 metal and energy.
CDSTART - Starts CD Music.
CLOCK - Adds an in-game clock in the corner of the screen.
CONTOUR# - Displays a 3D contour, # = 1-15.
CONTROL# - Lets you to control a different skirmish AI.
DITHER - Changes line-of-sight shading
DOUBLESHOT - All weapons do twice the damage
HALFSHOT - All weapons do half the damage
ILOSE - Causes you to lose
IWIN - Causes you to win
KILL# - Kills off a player, where # is 0-4
NOENERGY - Drops your energy to 0
NOMETAL - Drops your metal to 0
NOSHAKE - Stops explosion screen shakes
NOWISEE - Full map and disables line of sight
RADAR - 100% radar coverage
SING - Makes units "sing" when given orders.
SHOOTALL - Units will automatically target enemy buildings
SWITCHALT - Switch between squads with # keys instead of ALT-# keys
VIEW# - Display other players' metal and energy.
Build an air transport and have it load up the enemies commander (can usually only be done early in a skirmish against the computer). Fly the commander over the enemies base and self-destruct the air transport.
It will nuke the base!
To choose any missiong, go to the SINGLE PLAYER GAME screen and type "drdeath." Click on the Cavedog bone (below the Load Game button) to choose your starting mission.
More Opponents in Skirmish Mode
To add up to 10 AI opponents in Skirmish Mode, go the Skirmish Setup screen and type * plus a Roman numeral "*iv" will add four AI opponents.
Resource Sharing in Multiplayer Games
To share resources with your allies in skirmish mode, press ENTER, type one of the codes below, then press ENTER again.
+shareenergy Shares energy
+sharemetal Shares metal
+sharemapping Shares map information
You can control the amount of metal and energy you share by placing a number after these commands. For example, +setshareenergy 2000 will ensure you have at least 2000 energy units at all times.
Total Annihilation: Battle Tactics
Experienced TA generals should skip the advice portion of the mission briefing and dive immediately into each scenario without any preconceptions.
This greatly reduces the "training mode" feeling.
The mobile Annihilator cannons should always travel in packs of three; this will keep them from being overwhelmed while allowing them to lay down devastating firepower.
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