Unreal Tournament 2003
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Unreal Tournament 2003: Cheatcodes (English)

Press [`] in game to bring down the console, or press TAB for the quick console. Then type one of the following commands:









































Cycle the camera through the viewable bots






Code:Result:
AllAmmoFull ammo on all possessed weapons
AllweaponsGive all weapons
AmphibiousUnderwater Breathing
Avatar Possess a pawn of the given class
CauseEvent Trigger the given event
ChangeSize Change the player size by factor # (i.e. 0.25 or 2.0)
CheatView Toggle to view to the given actor
FlyFly Mode
FreeCamera Delink the camera rotation from the actor
FreezeFrame Pause the game for the given duration
GhostWalk through walls
GodToggle God Mode
Invisible Turn inivisibility on or off (true / false)
JumpMatch Jump to a specific match on the ladder, where is a number. For example 43 for ladder 4, rung 3
KillAll Kill everything of the given class, i.e. KillAll Pawn
KillAllPawns Kill all pawns of the given class
KillPawnsKill all actor pawns except the player
KillViewedActorKill the actor the camera is currently viewing. Do NOT kill yourself! (Game will get stuck)
ListDynamicActorsOutput all dynamic actors to the log file
LoadedGive all weapons and full amo on them (combo of allammo and allweapons)
LockCameraToggle locking the camera in its current position
LogSciptedSequencesToggle logging for all scripted sequences
PlayersOnlyToggle the level to a players only level
ReviewJumpSpots Test jumping, the parameter can be 'Transloc', 'Jump', 'Combo' or 'LowGrav'.
SetCameraDist Set the distance the camera has from its target
SetFlash Set the duration a screen flash takes to fade away
SetFogB Set blue color component of fog
SetFogG Set green color component of fog
SetFogR Set red color component of fog
SetGravity Change gravitional pull
SetJumpZ Change Jump height
SetSpeed Mutiply the Player water and ground speed with the given value
SkipMatchWin the current match and advance on the ladder
Summon Summon the given object
TeleportTeleport to where your crosshair is pointing
ViewActor Change the camera view to the given actor
ViewBot
ViewClass Change the camera view to the given class
ViewFlagView the actor current carrying the flag
ViewPlayer Change the camera view to the given player
ViewSelf Reset the camera to view the player (true to be quiet, false to have sound)
WalkReturn walking to normal
WriteToLogWrite the string 'NOW!' to the game log

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