Unreal Tournament 2003
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Unreal Tournament 2003: Tips, Tactics & Strategies (English)

Unreal Tournament 2003 Guide

Tips, Tactics, & Strategies

The guide is copy written, okay? Just ask me if you want to put some,

or all of this guide somewhere, ill say yes, I promise. But you need

my permission to do it, or I can sue you, I think.

Vanphinele@aol.com, Just ask.

Version 1.0 - Basic new guide folks, Everything is, well, Basic.. from

My experience with Playing a bit of Multiplayer, and the entire Single

Player campaign.

Let me just say that this is a First Person Shooter Guide, geared

toward helping people get they're freak on in terms of scoring frags,

if you have any questions, comments, or anything, just ask, im pretty

good at giving out advice. We're going to dive right in, so I hope

your generically familiar with the game before reading on.


1-Basic UT Controls

2-Expert UT Controls

3-Weapons: In-Depth Strategy: How to use them and beat them


5-The 5 Game Modes


Basic UT Controls

Yea - Do you know how to walk forward? what about the all powerful

Strafing technique?! .. Learn that, and more..i'll teach you the

RIGHT way to play.



Q-Strafe Left

E-Strafe Right

A-Turn Left

D-Turn Right





Z-Translocator (TL)

These are your Basic movement keys, generally.. you can move in any

Direction by pressing a combination of these 6 keys, You don't have

to use these 6, but you should arrange them like these keys are,





Our mini, crappy diagram shows that this is where your left hand

should go when playing, your thumb on the space bar, your first three

fingers on QWE (which control the entire 6 keys) and your pinky on

the Shift key. This is easily probably the best setup for playing ANY

FPS generically.

As for your other hand? thats on the mouse of course, with 1 click being

primary fire, and the other being secondary fire. Use your mouse to look

around and shoot, while moving with your other hand, quite simple, if

you are NOT used to this method, i will tell you that you will greatly

enhance your skill if you learn how to play like this - but most people

are by this point.

Advanced UT Controls

Ever try to outrun a rocket? doesnt work well does it.. Yea.. I know

the Story.. In this section, we'll go a little "beyond" the basic

control setup and teach you some slick moves.

Double Jump: All you have to do is jump once, and at the peak of your

Jump, hit the jump key again for a boost, this is an excellent

Technique if you get into a heavy fire fight, or need to reach some

place without your TL

Forward Leap: A Simple technique, Double-tapping forward, will cause

your character to Lunge forward, This is an excellent Speed technique,

do this move then link it with an extra jump, and you will actually

move a bit faster then walking, Though not as good as a TL, its much

safer as you may keep a REAL gun out while you do it. You should

attempt this in combat when you have a charge weapon, such as the


Backword Leap: The same as a forward leap, But backwords instead - a

good tactic for when you have the Flag in CTF, or you want to make a

retreat back, because your opponent has a Close range weapon, You

should always do this if you have a far-distance weapon, like the

Lightning Gun, or the Shock Rifle.

Strafe Leap: Basically the main dodge maneuver, this is a critical

thing to learn when fighting someone with a Shock Rifle, or a Rocket

Launcher. To Really dup someone out, its important to master the

strafing into the wall, then bouncing off of it back to the same

direction, like a Bunny! Boing!

Wall Jump: This is the hardest incorperated UT2k3 Technique to do, and

to do it, you basically jump alongside any straight wall, and then,

while your jumping, you can double tap the strafe key opposite the

direction of your wall, your character will kick off of it, and shoot

the other way.

Roof Jump(?): Im not sure on this, but with the mutators already

released (quad jump + low grav) .. Ive noticed that if i touch the

roof in my jumping, if i touch the jump key right when my "head" hits

the roof, my character shoots back down, much faster, like he pushed

off the roof.. I can't quite confirm this, but im pretty sure, try

it for yourself!

Elevator Leap: While on an elevator, if you jump as it stops, you

get a big boost, that shoots you up with the elevator's force. cool.

Link Jumping: You can combine just about any of the above techniques

to a degree, for instance, you can perform a forward leap, and Jump

off of that. This opens up a wide degree of airial combinations,

that if executed correctly, could deffinately prove to be a great


Weapons: In-Depth Strategy: How to use them and beat them

UT Has many weapons, and some are for close range, some are for

long, some are for both, here im going to go in detail and not only

explain each weapons uses, but teach you how to maximize performance

from each of them. This is the most extensive section of my guide,

because, when it comes down to it - Its all about How good you can

frag and not be fragged in UT2k3

Basic Pri - This is the guns primary fire

Basic Sec - This is the guns secondary fire

Advanced Tec - My ways of maximizing and learning everything

the weapon can do.

Beat It - How to beat someone who uses this weapon.

1-Shield Gun

Basic Pri-A Chargeup Punch gun, close range only, Its

partially effective as a last restort, a fully charged punch will

usually down someone in one shot. you dont have to let go, you can

just hold the Primary fire key down and the minute you touch someone

with it, the weapon autofires, just dont touch bad guys.

Basic Sec-A Shield, holding it in slowly drains from a supply.

This works decently, but its main Attraction is that you can reflect

Link Gun and Shock Rifle fire with it back at the shooter, But overall

Don't coun't on this weapon to save you everytime, it wont. It will

save you once or twice though, which is nice.

Advanced Tec-The Punch can also be used to project yourself to

a higher jump, if your willing to pull it out, Also, you can "Goo Jump"

with it, use the BioRifle to shoot sluge, then pull out the shield mode

to jump as the goo bursts, you wont take any damage, and you'll get

fairly high, Finally, This weapon (? im not Entirely sure) can also be

used to stop falling damage, so if you fall, and have time to think

about it, pull it out and face down, turning on the shield, On a final

note - the shield ONLY covers your front side.

Beat It-Switch to a close range weapon (Except the Shock Rifle)

and Run backwords, they will chase after you like an idiot, runing

directly at you for the most part, If you have a flak gun - just pop a

shell into they're torso and split them in two. aslong as you stay away

from them, your safe, they'll be running straight at you usually, so its

easy to predict they're movement.

2-Assault Rifle

Basic pri-Your average shooting gun, pull the trigger, shoot

Bullets! ..it works, Works pretty well at mid-range, and a bit better

at close range, They're are better weapons out there, but you can do

a decent job of fragging with this toy if you know how to use it.

Basic Sec-A Basic Grenade, This is what makes the Assault rifle

a good weapon for fragging, when you spawn in, its a good idea to

charge it up and wait, pop one at the first enemy you see, and start

shooting to finish the job. Another good thing to do is lay these down

as your running away.

Advanced Tec- Nothing real special here.. Just don't

underestimate the power of the weapon, one solid grenade hit can do a

LOT of damage, learn how to arch the shots of the grenades, also note

that you can charge how far they go if you hold down secondary fire.

Beat It-You can outgun whoever has this and you don't, its a

fairly easy frag, just watch out for the grenades, they only have 4

of them usually. This is a good weapon to "ping" at someone who is far

away, its a lot more accurate then you might think, and so expect

people to always cap at you from a distance with it, pull out a Shock

Rifle and teach them a lesson with the instant Distance. Jumping will

help you avoid Grenades.


Basic Pri-Shoots Goo, Boogers, Green Sludge, whatever you wanna

call it. Its an excellent Defense and retreat weapon, shoot where your

opponent will walk. The damage on this gun is insane, a few good pecks

will literally drop a foe.

Basic Sec-Hold it in to charge-up a bunch of goo, Hold it and

instant-kill anyone you see next by releasing the goo, If your close,

Odds are you'll pop too, so be careful, shoot it at a wall to paint an

area in goo, so no one can walk there, excellent for flag defense.

Advanced Tec-Never understimate this gun, 3-4 shots will kill

almost anyone. And the 2nd charge is always an instant kill if you

hit them with it. Note that if you shoot primary fire at one spot, the

Goo collects and builds, eventaully spilling out.

Beat It-Make an extra effort to avoid the walls, and the ground.

This is a dangerous weapon, but unaccurate gun, so make sure your

moving, and keep fire on your opponent, to make him move aswell. The

more distance you have between the both of you, the more likely you are

to survive a fire fight. so jump backwords often, to avoid the ground

and your opponent. just don't let him corner you, or your as good as


4-Shock Rifle

Basic Pri-Shoots a Straight Beam, like a sniper gun without a

scope - what makes this so favorable is the distance factor, it covers

distant as accurate, and as fast as any gun in the game, so this weapon

is one of the best Long range weapons, pegging people with that beam


Basic Sec-Shoots out a ball that combines with the beam, the

ball (I think) is a bit more damaging then the beam, and seems to

shoot faster, so its more useful in close-combat.

Advanced Tec-The cool thing about the shock rifle is shooting

a ball, then hitting It with a beam, because it explodes, and anyone

withing about 5 feet of the blast, Dies. So it makes this weapon just

as effective at close-range, as it is at long range, for the skilled

user. Mastering the Explosion technique is the trick to mastering

this weapon

Beat It-A lot of people have trouble with this weapon, because

if you stay close, you get "BOOMED" .. and if your far away, you get

picked off.. No distance is safe with this gun. your dead either way.

How to beat it? .. Strafe-leaping. you can't shoot that fast with this

gun, so you want to stay varied in your leaping. you'll probably hit

him first with your weapon, so make sure you have a good instant kill

shot, like a Heavy Rocket Salvo, or a Goo Splurge, or a Flak Shot.

make sure you strafe, and when you see that ball shoot out,

IMMEDIATELY dodge left or right, by double tapping, or your probably

dead. Another great technique, is to get in close, Like a boxing guy

with big arms, if you sneak in Real tight'n'close, the Shock Rifle

can't hurt you that much. Another great way to get out of that alive

is to pull out your shield gun, and reflect the shots. Also, never

forget that you can Blast His bubbles, so if he's using 2ndary fire,

pull out your rifle and pop his bubble just he shoots it, so he pops

instead of you. Jumping will help you at close ranges.

5-Link Gun

Basic Pri-A Very simple "blast" of green plasma shoots out,

fairly accurate, pretty decent speed, and pretty decent distance

coverage, the Link gun's primary fire is Decent, but there are many

better weapons to grab. If you make sure you lead your shots (they

are pretty slow, compared to the other fast-firing weapons) you can

deal out some serious damage, Its hitting your target, thats the the

hard part.

Basic Sec-The stream is a bit more accurate, and easier to

control, then the Link gun's primary fire. But it's not quite as

damaging, reguardless, this is probably the best way to use the Link

gun by yourself. Use the stream at Mid-Range, if your opponent gets

close, consider switching to primary.

Advanced Tec-This gun's only real purpose is to Link to other

people, thats where the power of this gun truely shows itself. If two

person has a Link gun on, one can shoot they're beam at the teammate

to trasnfer energy, effectly doubling the potency of they're link gun.

Im not sure if the Stream hurts people that cross it- but im pretty

sure it does. The more people that link, the better. (more info as i

play) A Good strategy with this weapon, by yourself, is to Charge a

target, and spray out some Primary blasts, then follow up with the

secondary beam. So as the beam strikes the target, so do the blasts.

this doesnt do anything special, but the damage potential is rather


Beat It-If you have a long range weapon, whip it out and put

distance between you and your target - this weapon looses

effectiveness with distance, and the more distance you put, the safer

you will be, if you don't have a Long range weapon, pull out your Flak

Cannon, or your Rocket Launcher, or your Goo Gun and just pop the

idiot. If you have NO guns, pull out your Shield, and reflect his crap

back at him, make him look stupid. Jumping will help you here.


Basic Pri-Your simplistic, rapid-fire shooting, Great for

wearing down enemies, despite is low-power punch, and how long it takes

to actually finish someone off, what makes the weapon so effective, is

that its pretty hard to miss with, aslong as your close :)

Basic Sec-This is another version of firing, I don't know what

you wanna call it, case vs. Caseless ammunition is what the Instruction

Booklet seems to call it. But im going to call the secondary fire a

type of AP (Armor Piercing) Fire.. simply because it shoots Slightly

more accurately, A Lot slower, and the bullets hurt a lot more, Aim

for peopls heads when you shoot with this mode, and use secondary fire

for targets that are farther away.

Advanced Tec-This gun is actually basic, ive found nothing that

sets it apart in the game other then being your basic, high-rate firing

weapon..just hold the trigger down and strafe your enemy dizzy. While

your capping your opponent senseless, His screen flashes so red, he's

honestly near-blinded. (but you can turn this off..if you want, so it

doesnt blind Everyone, but most peeps it will.) Use 2ndary fire to hit

targets that are at medium range, and primary to mulch targets that are

a little too close to you. Its hard to miss with this weapon, so your

opponents wont last more then about 5 seconds if you ping them enough.

So its great choice for a bad aimer.

Beat It-Get back a bit first, make sure you have some distance,

you've only got a bit before your dead, so use something to dispatch

your foe quick, like a Shock Combo or a Rocket Launcher, or my

Favorite, the Flak Cannon.

7-Flak Cannon

Basic Pri-Shoots a birrage of steaming hot thingies, I call

them flamies(flak) - but this weapon could easily be deemed the

Shotgun of UT. If your up close, one direct shot will shred anything,

but distance quickly damage, so be close, whats of note is that you

can bounce flak off of surfaces, so when your opponent turns a corner,

ALways be sure to pepper the area first, this is also a great way to

Check the corner before you turn yourself, only to be Shock'd.

Basic Sec-Shoots a Flak Grenade, when it explodes, not only

does it do a good job of damaging anyone around (a direct hit is

almost always death) but it spits out extra flak also. This is fairly

accurate & its blast radius is equal to, if not greater then the

rocket Launcher, You should use this to pepper an area, and arch at

far away targets, and if they get close, shotgun them with primary

to slice they're upper-half away.

Advanced Tec-Um .. nothing really "advanced" about this gun,

Make sure you use the Flak to bounce off of walls and check corners,

Don't shoot where it will bounce back and hurt you, And, Use the flak

only in close quarters usually, Otherwise hit them with a flak


Beat It- Despite its simplicity, this gun is probably the

hardest to develop a strategy for, because in 1 to 2 hits, your dead,

almost Always, try to dodge a lot, don't stand still, and try not to

get to close, or you'll pop. It shoots fairly fast too, so be ready.

keep that dodge finger ready, and jumping doesnt hurt, though it

doesnt really help much either.

8-Rocket Launcher

Basic Pri-Shoots a single, Straight rocket. Good blast,

decent speed, an overall great weapon, aim for your opponenets feat,

always, so if you miss, they still get hurt, Best works at med-close

distance, Make sure you shoot slightly ahead of them, lead your target

a bit, so your rocket hits home, most people can take only 1 rocket

before they die.

Basic Sec-Hold it in to load up to three Rockets that shoot

in a Horizontal Line, good for spread tactics, but usually doesnt get

that "direct" hit you want with the rocket launcher.

Advanced Tec-First, ALL rockets can home if you leave the

cursor on someone, it just takes a bit longer, about 5 seconds, so

its Much harder, but a lock usually means they're death. Also, if you

hold in Secondary fire, and then Hold Primary fire as they are loading,

and release both mouse buttons at the same time, you get Swarmer

Rockets, instead of shooting 3 in a line, they swarm in one area, Very

cool ability.

Beat It-A Lot of people complain that the rocket launcher is a

bit TOO powerful, and in close quarters, yes, your probably deader

then dead within a few minutes, but the key to beating the Rocket

Launcher is distance, Rockets dont travel that fast, so you give

yourself more time to dodge them, counter attack with a faster weapon,

like the Shock Rifle or Mini-gun. Keep yourself distanced to have the

time to dodge incoming Rockets, keep Strafing. A lot of Rocket Players

Love to Jump, to reign down Rockets on foes, this is an advantage to

you, because you know where they are going to land. Also, Jumping will

help you avoid Rockets Tremendously.

9-Lightning Gun

Basic Pri-Shoots a Bolt of electricity, the Sniper Rifle of

Unreal Tourny 2k3, Its deadly accurate, as a Sniper-rifle should be,

and a head-shot always pretty much kills someone instantly, it takes

about 2-3 shots anywhere else. When it's not zoomed in, it can also be

an effective medium-close ranged weapon, if your accurate enough with

it, But Unless you trust your aim 300%, id stay away from using it in

close-combat, because if you miss once, Odds are your dead.

Basic Sec-A Zoom Feature, that lets you .. Zoom in and out..

its fairly simply to use, and tho i don't much fare for the "zoom

window" .. it works.. it serves its purpose fine, and makes getting

headshots even easier.

Advanced Tec-Nothing much here, find a good sniper spot and

snipe some idiots! .. if you get into close combat, pull out something

else, unless you think your good enough to kill'm in one shot. Other

then that, Snipe!

Beat It- Its fairly easy to beat.. Unless your being sniped,

If you notice you ARE being sniped, the best way to survive, is to A:

Launch some crap at him to take his attention away from you, which it

Almost always will. or B: Pull ouy your shield gun and guard + Strafe.

If you get caught in close combat, make sure you jump around, and

shoot, once he misses, then he has to wait a good few seconds for a

reload, so shoot the defenseless Dummy. you can actually time when

they reload, So you kinda know when the next shot is coming, get a

dodge prepped and ready for that type of situation.

10-Ion Painter

Basic Pri-Emits a "painting laser" too use it, just hold down

the button, and leave the mouse Very still..the light will get

brighter until it suddenly clicks, and the bolt is shot. you don't

have to paint a "PERSON" .. but rather, the destination. An

increadibly powerful weapon.

Basic Sec-A Zoom function - precisely like the Lightning Gun.

Advanced Tec-The best way to use this weapon, is to paint the

enemies base, and let the laser give them a nice BOOM .. note that

they're IS a limit to how far you can paint, which severly cramps

this weapons potential. but its best used where you can get the most

frags: inside the enemy base.

Beat It- If your enemy has this, and he hasnt painted

anything yet, run circles around him and cap him. if he has painted

a place where you are, try using your TL to teleport away, but ..

your probably dead anyway.

11-The Redeemer

Basic Pri-Shoots a big nuclear warhead. like the rocket

launcher, only its much bigger, and if anyone shoots it, it blows up.

Basic Sec-Same big missle, except you can control where it

goes, you can drive it, from a remote camera, good stuff, im not

going into much detail because this is the easiest weapon in the game

to use, and requires no tactics really. shoot the badguy away from


Advanced Tec- Drive the rocket into your opponents base,

while making sure no one shoots it down. simple!

Beat It-Stay away from it, basically. use your shield to try

to survive, or TL to avoid the blast, if possible.


Basic Pri-Shoots a teleportation Beam, you can warp to where

you shoot it - this thing is SO useful its insane.

Basic Sec-This will teleport you once you've shot with the

primary fire, just right click and you'll warp.

Advanced Tec-This device now has a camera, Theres a technique

that everyone needs to learn to master this device, lets say you have

"Z" to draw Translocator.. first you hit Z, then you shoot it, then,

Hit Z again.. Now you can see where your translocator is going, Now,

look around and whatever, and Right click, you'll appear EXACTLY in

the cam view of your translocator, Master this, so you can spy, and

warp. Also note that you can travel your fastest by using the Trans.

So get into action sooner by warping onto stuff you need, TRUST ME.

its much faster. Oh - you can telefrag someone by warping on top of

them, if your good at aiming, it can be as effective as any weapon

in the game.

Beat It- Just .. shoot the translocator, or your opponent.

Most people don't run around just telefragging people, But if you

see an idiot trying to, Just Shoot him with something, or the

device itself.


Overview: Adrenaline basically allows you to do special moves when

your bar reaches 100. You Get 3 Adrenaline per Frag (patch could

change that) and 3 Adrenaline per Pill you pick up. There are 4

things you can do when your Adrenaline gets to 100. (but probably

plenty more with Mutators.)

Speed-Tap Forward 4 Times when your Adrenaline is at 100

Your movement speed and jump height are basically doubled, This is

effective for when you get the Ball in Bombing run, or when you

just snatched the flag in CTF and want a quick escape, Its also good

for evading Power weapons like Redeemers and Shock Rifle combo's.

Regeneration-Tap Backword 4 Times when your Adrenaline is at 100

You regenerate 5 Health per second until you hit 199 Health, at

which point your shields start even going up on they're own, this

makes you difficult to kill, and is quite effective no matter the


Berserk-Tap Forward 2x, and Backword 2x when your Adrenaline is 100

Basically, your attack speed is increased by about 30-40%, ive heard

claims it "doubles your attack speed" .. but i dont think so, but it

is signifignant enough to notice atleast. Excellent combo with the


Invisibility-Tap Strafe Right 2x, and Strafe Left 2x with 100 Adr.

Basically you turn invisible, its good in some places, but if you

get hurt, you can see blood, and fire on your armor, so its not as

effective as you'd think, you can also see a slight tinge of

yourself, but you REALLY have to look.

The 5 Game Modes

Death Match

Team Death Match

Double Domination

Capture the Flag

Bombing Run


Overview-Basic idea - kill everyone you see while not dying

yourself, the objective is survival, while fragging people.

Strategy-No Real strategy here, kill or be killed. Keep a close eye

on your back, Always. The better you know the stage, Knowing the

Stage is More important here, because your life depends on it A LOT

more, since they're is no teamplay.

Team Deathmatch

Overview-Take Deathmatch - and make it so two teams go at it - Red

and Blue.

Strategy-Um - Stick together, try to get your team to be together,

If you see a teammate, FOLLOW HIM .. and shoot what he shoots, and

as always, keep an eye on your back, always. Try not to assault

large groups alone.

Double Domination

Overview-Capture and hold 2 points for 10 seconds to score.

Strategy-Its best to divide into 2 teams, so one team can work at

1 point. Thats always a must. These games usually go the fastest so

be on your toes, and keep on those points - it also serves to note

that after you Score a point, STAY There and re-get it when the

round Begins anew. Use "Regeneration" to hold the points longer.

Capture the Flag

Overview- Classic CTF needs no introduction

Strategy-Defenders and attackers are the name of the game here, make

sure you attack in groups, never go try to get the flag by yourself,

unless the opposing team is stupid, you aint makin' it far, its too

easy to kill someone in this game. When you have the flag, always

check your back and use "Speed" to get to home base a lot faster.

this also takes out a LOT of the heat on you. The Goo gun is best

used for Defense on CTF maps.. hold some splooge for the next few

idiots that run for the flag and let it rip. I can't express the

value of teamplay enough, especially with Classic CTF.

Bombing Run

Overview- Take football, and add Guns! ..theres two scoring goals,

and Theres a ball in the center, you try to score by putting the

ball into your opponents Goal one way or the other, basically.

Strategy- Teamplay. Your team should try to Stay WITH the ball, and

support each other, if your teammate has the ball, and your behind

him, odds are they'res atleast 1 enemy behind you, so pull out your

shield gun and block those shots for him. Other then that? just

stick together, use the TL's to warp to places faster, If your teams

got the ball, don't just sit there and "defend" you'd be more useful

Going at the ball - if your worried about the ball, set a

Translocator infront of the goal, and warp if he gets through.

Beyond that - you Re-spawn usually quite close to your home net.

Thanks for reading the Guide..

IF you have ANY questions/Comments

Feel Free to Email me: Vanphinele@aol.com


Like Video Game music? Me too..

The Guide is constantly being updated

As I discover new tactics, so if you

have any help, don't hesitate to email them

To me. YAY! .. Happy Fragging.

Dustin M. Kulwicki
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