Versions:
11/19/02: v1.1 - Added ASCII art and e-mail policy. Changed e-mail address
because my laptop couldn't connect to Hotmail. (arrrgh!)
11/15/02: v1.0 - Am starting to upload all this crap I wrote.
11/10/02: v0.99 - Minor changes. Forget about uploading it, I must finish the
dammed thing first!!!
11/5/02: v0.9 - More ideas. Starting to upload FAQ at GameFAQs. . . *fingers
crossed*
10/5/02: v0.1 - Started up the FAQ. Got some ideas at the WC3 board.
Finished the Hero Details, the items, and some Tips.
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Contents
--------
I. What this FAQ is all about. . .
II. Legal Stuff
III. E-mail Policy
IV. Hero Details
V. Tips
VI. Credits
--------------------------
What this FAQ is all about
--------------------------
This is, you guessed it, a FAQ for the WarChasers Scenario. You see, it was
kinda cool that Blizzard decided to cross WC3 with the Gauntlet games, and the
map is a good example for all those mapmakers out there. Now, without further
ado, let's get down to business!!!
------------
Legal Stuff:
------------
(from Kao Megura's FAQs, because I am too lazy to type up my own legal
stuff. . .)
*quote*
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot be
reprinted in part or in whole, or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be used in any sort
of commercial transaction, including selling it or giving it away as a gift.
This FAQ cannot be referenced, altered, or used by anybody
(including webmasters, publishers, and magazine staff) without my express
written permission. This FAQ was created and is owned by me, SSJ4TAKOYAKI
. It can be found exclusively at
(www.GameFAQs.com). All copyrights and trademarks are acknowledged and
respected that are not specifically mentioned herein.
*end quote*
You may also not rip off parts of this FAQ and use it for your own purposes.
Remember, plagiarism is a crime and is punishable by law. If you want it on
your site then ask my permission first. It won't take less than 5 minutes of
your time, trust me.
Shall you disagree with any of these statements, delete this FAQ and discard
any help it has done for you.
-------------
E-mail Policy
-------------
1. All replies about the FAQ should be exactly titled "WarChasers FAQ"
(without the quotes) or else I will delete them, and block the sender.
2. No spam, death threats, hate mail, and chain letters. If your letter
contains anything listed previously, I will delete it and block you from my
list.
3. No, I don't want to be your friend, sorry I'm not trying to be rude but my
schedule is very tight and I can't go online much. . . But you can see me in
the Shoryuken.com Forums (my name there is magnet-0) and we can have a little
chit-chat via the Private Messages feature.
4. Reader suggestions and contributions (especially gameplans!) are gladly
welcome. Just follow the guidelines above. If your contribution WILL make it
to my FAQ I will give you due credit.
-------------
Hero details:
-------------
Here is a explanation of the different WarChasers heroes:
Optimus Primo
A first-class heavy melee unit, closely modeled to the Mountain King. He has
excellent ground base skills and is an excellent melee fighter. He is the
first pick of beginners because of his area-of-effect-spells Thunder Clap and
Shockwave. His Aura is crappy, but the Ultimate, Avatar, is the best. He is
also Mechanical, so he will explode upon dying and may not be healed with Holy
Light.
Primary attribute: Strength
Skeletorius
Tenemies. Entangling Roots is best used on powerful melee units
and bosses. Bash is really good, since it's passive and stuns the opponent.
Starfall is, arguably the best Ultimate aside from Avatar. Yeah!!!
Primary attribute: Agility
BeastKnight
The summoning melee unit. A favorite when going solo because of cool summons.
Very helpful when going against swarms. Holy Light is THE healing spell, it
heals a lot of life. Water Elemental and Feral Spirit are both cool spells,
'nuff said. Inferno gives you the most powerful ground-based unit, the
Infernal, while stunning enemies in its radius.
Primary attribute: Strength
Mumm-Rah
A decent ranged hero. Has cool spells like Frost Nova which is devastating
against swarms. Sleep is for powerful enemies and bosses so that you can heal
while the idiot is sleeping. Also, attacks to them deal more damage because
sleeping units lose their armor!!! Vampiric Aura is a good addition, but it
doesn't do him much good because he isn't a melee unit. Whenever you feel
outnumbered, Animate Dead will help you even out the odds and has good mana
cost (v1.04) too!!!
Primary attribute: Intelligence
-----
Tips:
-----
1. Always have a friend around. You'll need their company. Two heads are
always better than one, but three or four are much better. Let your auras help
each other.
2. It is always good to have Skeletorius around. His Brilliance Aura is
fantastic! Chain Lightning will rip low-level enemies apart, and is a great
help for unruly swarms!!! Mana Burn is extremely useful against bosses, and so
is Death and Decay. He is quite frail, so have a good melee unit to back him
up.
3. If you can't have Skeletorius, then get an Assassin. His skills are really
helpful, even if they are for single targets, but have him for Starfall!!! The
stage where you get transported to Hell is dangerous for your ranged allies,
for they would die very easily due to the overwhelming number of enemies. Be
sure to surround the Assassin while doing this because he is easily killed. Of
course, if you have and Optimus around better Thunder Clap the bastards to
save mana for the big-fat-Pit-Lord-for-a-boss.
4. BeastKnight is especially good company. He heals and summons badass units.
He is a great hero overall, and is very suited to solo. Have him heal dying
heroes and they won't need anymore those Ankhs!!!
5. Don't go for entirely melee-based teams. (even with 4 BeastKnights) Get at
least one ranged hero. Get Snake Aes if you're going for melee-based teams
because her Holy Light will help your team a lot because they tend take more
damage than ranged heroes. Skeletorius is excellent because you can cast
Immolations and Thunder Claps faster. (Don't forget the Chain Lightning!!!)
6. Destroy the spawning buildings first! Unless you're trying to raise levels
behind schedule, destroying the spawning buildings will spawn good items like
tomes and stuff.
7. Don't hog the items!!! Ain't having a good time with your allies due to
item hogging, make an agreement with them! Tell them that Intelligence Tomes
go to caster heroes (Mumm-Rah and Skeletorius), Agility Tomes go to ranged
heroes (Snake Aes and Assassin) BladeBerserkers, and Strength Tomes go to
melee heroes (MegaTron X, Optimus Primo, BeastKnight)!!! And remember, give
the Tomes to your allies who need them most. That way, you won't have much
problems!
8. Choose items wisely. Ranged heroes need Gloves of Haste a lot because they
usually have long cooldown time. You won't need the Cloak of Shadows much, so
ditch it. Go for the best Claws of Attack you can manage to get your hands on,
and have only one in your inventory. Always have an Ankh of Reincarnation in
your inventory!!! So when you accidentally die, (like what happened to me when
I was sent to Hell, I accidentally went to those jets of flame, and died!!!
fortunately, I got an Ankh ready, so it wasn't Game Over for me)
9. Rest, rest, and REST!!! I cannot stress this hard enough. I once had a game
with two Optimuses and a BladeBerserker, and the BladeBerserker died right off
the bat after tackling the second wave of Murlocs. (but he had an Ankh ready,
good for him) Not a very good thing, but the worse has yet to come: the two
Optimuses died in Level 2!!! (Game Over, man!!!) So I (an Assasin) and my
BladeBerserker ally were left, but we managed to kill the
big-fat-Pit-Lord-for-a-boss before me leaving the game due to boredom. Rest to
regenerate lost health. Rest to get back those mana you used up earlier. Rest
to get your bearings and plan for something ahead. (like a boss) If you're
BeastKnight, send your summoned units (yes, even the Infernal) to battles to
gain some gold and EXP painlessly without losing a point of HP. Save your game
often, too. It doesn't matter if you spend 10+ minutes to regenerate up to
full HP, because the ecstasy when beating the scenario is more than worth
it!!! If you're really bored, just click on your hero a lot. =8P
10. Choose your items with discretion. ALWAYS have Ankh of Reincarnation
ready. If you don't have one, buy some at shops or ask someone to give theirs
to you, especially when you're a melee hero. Don't go for Intelligence or
Agility boosting items, unless they give more than +3 bonus (which is very
unlikely) but rather get Strength boosters. (especially for Strength-based
heroes) If you are lucky to get a Crown of Kings, shout "HOORAY!!!" and keep
it. Boots of Speed and Gloves of Haste are particularly good items, have them,
but never get more than 2 of them. Always have a slot for tomes and Manuals of
Health. Cloak of Flames is very useful, and will help you a lot. If you are
EXTREMELY lucky to get any of the Orbs, KEEP it. Don't drop it or give it to
somebody else, unless you are dying and don't have an Ankh, ask someone to
trade their Ankh for your Orb to get back in the game. Use your discretion on
the Necklace of Spell Immunity because there are advantages and disadvantages
in it.
11. Don't just charge the enemies mindlessly. I have seen overzealous nuts
that charge blindly into swarms while ignoring their health. Drink potions!!!
Use Healing Wards!!! Remember, a weak team that survives is better than a
strong team that dies. Anyways, you can't finish the game when you're dead!!!
12. Use your team's assets to the limit. If you're being chased by a line of
enemies, ask someone to Shockwave them. (or do it yourself) If you're being
surrounded by enemies, use the appropriate skills to get out of the jam. If
someone is dying, give him potions, an extra Ankh, heal him, or do your best
to stop him from dying. You can't win unless you play as a team!!!
13. Beware the Steam Tank (aka Roadkill) stage. You will lose all your items
when you become a tank. Travel all at once and save the Immolates for
emergencies. Move at a snail's pace and beware the invulnerable towers. Kill
the tanks first!!!
-------
Credits
-------
- God for allowing me to walk this world
- My parents for shaping me into the man I am now
- My pesky little brother for allowing me to test some tactics with him
- People at the GameFAQs WC3 board for the hilarious threads and tips
- My friends for providing me with various tactics
- People at the Shoryuken.com forums (www.shoryuken.com/forums) for making me
laugh when I'm not playing WC3
- CJayC for hosting this FAQ
Live then, beloved children of my heart, and never forget that, until the
day God deigns to reveal the future to man, the summary of all human wisdom
will be contained in these two words: "Wait and hope."
-- from The Count of Monte Cristo
This document Copyright 2002 by TAKOYAKI
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13.06.2002
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