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Galactic Civilizations 2: Dread Lords 21.02.2006

Galactic Civilizations II: Dread Lords v1.3

Заплатка версии 1.3 вносит в игру огромное колчиество изменений, самые важные из которых представлены ниже:

AI will play harder in campaign at lower levels (AI was designed to be somewhat nerfed on the early missions of the campaign to give players a gentle introduction.

- Various improvements to the Terran Alliance and Arcean AIs.

- Made some tweaks to show ships are designed such that even if they prefer to build ships with a particular weapon system, they will also bear in mind what types of weapons they have already researched (i.e. they may WANT to put beam weapons but if they only have Laser I but have Black Hole Generators for mass drivers it'll still build Black Hole Generators on their ships rather than just tossing a bunch of lasers on a ship simply because they prefer beam weapons at that point. It did this before but now it has a better algorithm)

- CPU for AI algorithm option enables AI ships to be re-designed twice as often.

- Terran Alliance based AI players will put early priority on factories as the first thing to build rather than star port.

- AI players will not go to war for military reasons unless they have enough military forces to deal some immediate pain.

- Colony lights on dark side significantly enhanced. Now based on population and uses a smart algorithm to fit the land masses. There's a ton of changes associated with this, it's probably overkill but it's been on our list for awhile to make the city lights on planets look better.

- NEW! Diagonal Edge scrolling for those who prefer to use edge scrolling instead of using the left mouse button to grab the screen and move it.

- fixed intelligences displaying incorrect value on Foreign Stats screen

- fixed beta 1 bug where fleets would not have an icon in the stacked ships list

- fixed beta 1 crash in moon graphics code

- fixed bug where freighters would in some cases revert to normal size after an ALT+TAB (very weird behavior)

- Updated AI so that it won't launch a transport with too few troops on it.

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