на главную
об игре
Battle of Britain 2: Wings of Victory 26.08.2005

Battle of Britain 2: Wings of Victory v2.05 (International)

Новый патч вносит в игру следующие изменения:

What is new in BOB v2.05?
1. Multiskin
2. Advanced flight modeling with authentic spins and departed flight characteristics
3. Improved Stability and CTD reduction with stronger gameplay in both Instant Action and the Campaign
4. AI (Artificial Intelligence) Advancement / improvements, including tougher engagements, simulated fear, and spin recovery techniques based on skill
5. Faster loading times
6. Improved visual effects and sound
7. Blue Six's FM as the BoBII default (for the first time ever)
8. Fixes and general improvements


Detailed list of changes in BOBv2.05
1. Reduce Wind effect by 75% default (bdg.txt parameter Wind_Effects_Fraction= 0.25 if users want as is today set to 1.00 )
2. Delete Wind Gust (causes jumps/warps in AI’s performance)
3. Exclude Ju87 from Gearup Call
4. Fix Ju87 Takeoff in Novice from Tangmere
5. Prevent CTD, in TargetClosureGreaterThan
6. Prevented Campaign from being used with Novice AI
7. Reduced the Number of Fighter blowups to less than 10%
8. Prevented CTD in RemoveFromSector when sector is NULL
9. I have added a Novice_Gunnery_Predictor feature (Bdg.txt control) You must padlock a target for the predictor to work. This is a rather cool feature to sharpen you deflection shooting practice and for newbies to learn and practice. A big red X is drawn where you need to shoot to hit the enemy AI. You can rotate through the enemy AI using the F1 key or your Wingmen AI using the F2 key. You will then see a big stick figure A/C that reflects the AI damage and a red line that reflects the AI ammo. The small stick A/C reflect the enemy AI ( below) the friendly AI (above). The red small stick A/C means damaged and the black small stick A/C means undamaged. Thanks to Retro for this.
10. Prevented crashes on the runway at air fields (the age old ObjectAdds renaming workaround problem)
11. MultiSkin Switch in the BDG.txt added (4 positions see bdg.txt) (Osram)
12. MultiSkin preload added for 250M video card (Osram)
13. MultiSkin preload added for 128M video card (Osram)
14. Added code to smooth the scissor maneuvre
15 Added BDG.txt Rain (off/on) switch for inclement weather at user request
16. Fix/prevented CTD in AssignFuelTruck()
17. Added Transition to the end of Disengage Maneuvre
18. Added the new Bdg.txt parameter DEATH_BREAKS_PADLOCK feature thanks to Retro who stated it some years ago. With a target padlocked and DEATH_BREAKS_PADLOCK=OFF you can watch your kill all the way to the ground and see the explosion. If DEATH_BREAKS_PADLOCK=ON the padlock will break shortly after you kill your target. The default for DEATH_BREAKS_PADLOCK is OFF.
19. Prevented a CTD in DecisionMessage (non-repeatable)
20. Added Bdg.txt parameters for “Spin” control of both the player’s and AI’s A/C
Player_Spin_AOA_Control = 17.500 (degrees default)
Player_Spin_Rotational_Velocity_Control = 14.325 (degrees/Sec. default)
AI_Spin_AOA_Control = 17.500 (degrees default)
AI_Spin_Rotational_Velocity_Control = 14.325 (degrees/Sec. default)

Комментарии: 0
Ваш комментарий