Darkest Dungeon "Update 14620-16708"

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  • Update v16708:
    Small UI fix for the options menu
    New Analytics hooks

  • Update v16675:

    Added option to disable party first sort in roster list.
    Fix for crashes related to Razer headset drivers. (This _should_ also help those affected by nahimic crashes).
    Fix closing hot key sub menus help/glossary.
    Updated journal fonts.
    Fix to riposte tooltip.
    Fix to inventory tooltips that overlap.
    Fix to map hitboxes.
    Fix to the background image in DD Quest 3.
    Various visual tweaks

  • Update v16628:
    Added basic Controller support.
    Currently only uses PS4 glyphs. Will add Xbox glyphs in the future.
    Added new control options category to options menu, which includes:
    Enable Controller (Default: On)
    Vibration (Default: On)
    Hold Required in Dungeons (Default: OFF)
    While in dungeons holding L button is required before you can swap hero positions, change hero selections, or view character sheets. Turn this on if you frequently start swapping a hero’s position when you don’t intend too.
    Interact with L Stick Up (Default: ON)
    While in dungeons, pressing up on L Stick can be used to enter doors, open curios, and similar actions. (This duplicates Cross Button functionality.)
    Vvulf now won't invade until at least week 35. Note: we are considering some possible further changes to this.
    Highwayman riposte nerfed some
    Abomination transformation will now properly give a blight buff, which increases duration with skill level
    Abomination transform back will now properly give debuff, which increases duration with skill level (harder comedown)
    Activity log and graveyard should know handle unknown character classes gracefully.
    Added 3 new trinkets to PC build (from PS4): fortifying_garlic, ethereal_crucifix, tempting_goblet
    Journal pages (written by KS backers) will now appear more frequently!
    DD Talisman now reduces damage from Revelation skill by 100% instead of adding 100% protection. The latter wasn't working because of the internal PROT cap.
    Added new syntax for Ability tool-tips with self buffs (buffs that last x/rounds), and removed syntax for instant-buff abilities (i.e. +%DMG to Mark)
    Added new Loot Window Text for recovering fallen hero trinkets after retreating from battle. (No longer says: VICTORY!)
    Fix to % Move modifiers not working properly.
    Fix to map boss tooltip and scouting and checkmark.
    Fix to graveyard not showing dead heroes.
    Fix to bug involving wearing to -100% food consumption trinkets on one character affecting all party members.
    Fix to incompatible quirk problem.
    Fix for crash related to dragging heroes to the party from town event window.
    Fix to Blurry drag objects and other images that are of odd widths drawn on centre.
    Fix to remove buffs that persisted after death when resurrecting heroes.
    Fix to Level 6 heroes getting benefit from Town Event resolve levels.
    Fix to Hag’s Cauldron activity log text.
    Fix to tutorial cursor changing.
    Fix to the mysterious mini-map tiles disappearing or traps being shown as scouted when they aren't.
    Fix to map not being forced during scouting curio result.
    Removed ability to target / select move when classes are immobilized.
    Render announcements over character barks.
    Added pulse animation on controller highlight for skills in character sheet.
    Realm inventory UI cleanup
    Various tool-tip fixes.
    Various UI changes/updates.
    Various new icons for pop-up windows (loot/hunger/curio/quest complete).
    [MODDING] Exposed ability for plot quests to be repeatable. ( “.is_repeatable” in quest.json)

  • Update v15015:
    Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
    Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
    Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
    Vvulf appearance chance reduced slightly
    Town invasion plot quest has normal retreat instead of always raid retreat.
    UI Tweaks
    Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
    Tweaked values for VO triggers
    Various string fixes
    Various fixes to new color coded strings
    Fixed idle resolve level heroes not being saved on raid start.

  • Update v14957:
    Fixed Folder Hierarchy for Soundtrack (Steam Player should now work correctly)
    Removed saved upgrade discounts and rather query them if they are unlocked. This is to fix the trinket exploit from repeated failure of town invasion plot quest.
    Vvulf no longer has a series of identical twin brothers who keep coming back for revenge of their slain brother. (Vvulf will stay dead once you successfully slay him)
    Vvulf appearance chance reduced slightly
    Town invasion plot quest has normal retreat instead of always raid retreat.
    UI Tweaks
    Colorized Tooltips! (This will take some time for the Translated Languages to start using it)
    Tweaked values for VO triggers
    Various string fixes
    Fixed idle resolve level heroes not being saved on raid start.

  • Update v14620:
    Fixed Crash caused by localization issues. (For real this time. Sorry!)

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