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Dominions 2 14.11.2003

Dominions II: The Ascension Wars v2.15

Патч, вносящий несколько незначительных исправлений.
Изменения:
New Features / Game Balance Changes v2.15:
This seventh patch for Dominions II encompasses new features, game balance changes and bug fixes, plus the Oceana Mod, This version is fully compatible with version 2.12 to 2.14. However players participating in multiplayer games should still use the same version as the host or the unfolding of battles will not be displayed correctly. If a game uses the Oceania mod then everyone participating must install it. But if it is not enabled the game works as usual.
Support for the new Oceania mod that replaces Atlantis with the new Oceania nation that will appear in Dominions III.
New monster mod command: #reinvigoration, #siegebonus.
New weapon mod commands: #secondaryeffect, #secondaryeffectalways, #twohanded, #fire, #cold, #shock, #explspr.
Dispel can now be cast under water.
Utterdark has been slightly altered.
Numbness castable UW.
Voidlord has become headless.
Smoking Mirror's jaguar shape, MR 5 -> MR 18.
Bug Fixes v2.15:
Two Dominions games could get the same temp directory, resulting in errors after a crash (cannot start Dominions again) or when running two games simultaneously.
Blood slave sacrifice (Abysia and Mictlan) could corrupt the amount of blood slaves that nation has.
Some network fixes.
Fixed bug concerning certain spells (e.g. Looming Hell) and sneaking commanders. This bug made the game crash when trying to view the resulting battle.
Fixed some typos.
Evening Star and the Shrapest Tooth didn't have correct stats.
Holy deep one now has magic leadership.
#nratt changed ATT instead of the nbr of attacks.
Thunder whip did not count as a magic weapon.
Blink, Rage, Mist of Deception and Lobsters could result in battle inconsistencies.
Stability improvement.
modding commands #secondarypath and #secondarylevel didn't work properly.
No more Theurg attacks during utterdark.
No more underwater wolves.
No more uw snowfalls.

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