Enigma: Rising Tide

Enigma Rising Tide USA

Описание и инструкции

Демо-версия игры Enigma Rising Tide USA (v2.1.4)

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ENIGMA: RISING TIDE
Copyright (c) 2003 TESSERACTION GAMES, INC. All rights reserved worldwide. Enigma: Rising Tide and warfleet.net are trademarks of Tesseraction Games, Inc. All logos of other companies are the exclusive property and trademarks of those owners and are used with permission.

For news and updates, visit www.warfleet.net. For company information, visit www.tesseractiongames.com.

FROM THE DEV TEAM
First of all, thank you very much for trying Enigma: North American Demo. We have worked very hard to create a game you will want to spend many hours playing. To further that end, we have designed the game to play in a fast-paced cinematic style that promotes suspense, offers plenty of action, and rewards good strategy.

You will find Enigma: Rising Tide a VERY different play experience depending on which ship you choose to command. As you experiment with your vessel's particular capabilities, keep in mind that success in a U-boat requires a substantially different approach than you would take with a corvette (pun intended).

MINIMUM SPECS FOR ENIGMA: RISING TIDE
Pentium III 750 MHz
256M of RAM
ATI Radeon SDR 32MB graphics card
Game level sound card
Win 98SE, 2000, NT4, XP
Direct X 8.1

NOTICE: Your audio and video drivers must be current. We suggest getting the latest drivers from the card vendor.

HINTS, TIPS, AND OTHER INFORMATION
- For more detailed help on the game controls, please see the Instructions document in your Enigma folder. Written in an FAQ format, it provides a good explanation of how to steer your ship, use your binoculars, and fire your weapons. However, here are some reminders and tips on game features:

- There are several ways to drive your vessel. Experiment until you find the style that works for you. The vehicle can be steered via the compass, the rudder, or the radar screen, depending on your preference.

- Make good use of your binoculars and/or periscope to scan the waters around you. In combination with the radar screen (actually a representation of sonar, lookouts, hydrophones, and other intelligence), you have a lot of information available for tactical decision-making. Again, there are several ways to use your binoculars or periscope to best effect. Stay alert.

- Keep an eye on your present speed and bearing on the compass. Different vessels have different maneuvering characteristics, too. Experiment with pivot turns, flank speed, and backing water. It's all about bringing more weapons to bear on your opponent while staying as far out of his range as possible.

- You can access an exterior view of your vessel by hitting F5, but you have no control over your ship while you do so. Enjoy the exterior "cinecam" view, but be wary. You'll need to be present on your bridge to issue commands to your crew.

- Remember you can jump into first person control of any gun on the ship if you want to put a personal touch on a few shots.

- In subs, don't forget to do dive prep if you think you're going to have to take her under in a hurry. That 15 second delay while your crew gets below can be fatal. By the same token, if you're on the surface, your crew won't get out and uncork the deck guns unless you've issued the Surface command.

- Watch out for planes on your radar screen. They're the REALLY fast-moving blips. On the radar, the closer a range you focus on, the more detailed the information you get.

- In the Preferences Screen, "Easy" mode provides more accurate updates for underwater submarines at the 500M tactical map range.

TROUBLESHOOTING - KNOWN ISSUES

- Some Windows 98 machines may not have the MSVCP60.DLL file installed. It is necessary for Enigma to run. It is available for download at: www.warfleet.net/extras/msvcp60.zip

- Some Windows 98 machines may not have Microsoft's Installer Utility. It is necessary for the voice command to install. It is available for download at: www.warfleet.net/extras/InstMsi.exe

NEW ADDITIONS:

- Improved AI. Play it and discover the changes.
- Fully remodeled aircraft.
- All new high detail aircraft skins.
- Planes now have squadron specific camouflage patterns.
- Planes now have squadron and individual specific designation system.
- Redone boat textures, now with more realism and detail.
- New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers.
- Game can now be played in 16-bit texture mode for improved speed.
- Added a slider to allow user to control distance that particles are displayed to help frame rate.
- Also added a slider to control FX ranges to give even more flexibility for frame rate.
- Ability to select targets by right clicking in main view or by centering on them in binocular view.
- New voice commands. See in-game help (F3) for a full list.
- New optional camera mode. Now players will really feel like they are on the high seas.
- Optimized and compressed our textures to conserve memory on video cards.
- New random patrols for a true challenge and infinite variety.
- Fixed mission bugs.
- New environmental effects including a sun position that is accurate to the current time and location of the battle.
- Smoke is now properly affected by wind.
- Fixed LOD issues when using binoculars and periscopes.
- New flags that move realistically and flap in the wind.
- New custom, context-specific cursor.
- Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker.
- Ships now come with a fire team to put out those annoying deck fires.
- Some aircraft now have the ability to put out their own fires.
- Improved collision code, now ships and subs will react better to a
collision.
- More code optimization for higher frame rate.
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