Far Cry 3
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Far Cry 3 "GAMEMODE V2.0"

Имя файлаfarcry3_gamemode.rar
Размер252.52 Мб
ДобавилРоман Марухин
Дата добавления
Описание и инструкции

пока постили мою первую программу,я её улучшил,пофиксил и добавил модов.

и так, новые моды включённые в сборку:

Poor BastUrd aka MOD Nischebrod"> английское описание: Far Cry 3 Poor Basturd Mod(PBU) is a major gameplay overhaul improving depth of gameplay with adding some "realistic" part making game even more challenging and immersing, while keeping original game balance. PBU includes 3 individual cores listed over 200 well thought and fully tested edits most part of which if absolutely know-how of mine. So if you're finding some of these features in other mods, just you know - they're permitted by me 
FarCry 3 Rebalanced
английское описание: 

- Store stats accurately reflect actual weapon stats
- Enemy weapon pickups no longer make weapons owned in store (Inakrin & Ziggy)
- Weapon prices increased (mostly) for more realism/difficulty and adjusted for balanced
- Accessory and body armor prices increased for more realism/difficulty
- Value of animal skins increased to make hunting more rewarding
- Towers no longer unlock weapons for free (notification to the contrary not removed, however)
- Increased number of attachments allowed
- Unlocked some weapon attachments
- All weapons available for purchase in store from beginning of game


- Accuracy, damage, and recoil rebalanced based upon real world physics
- Enemy weapons now do the same damage as player weapons
- Damage dropoff based upon actual ballistics (game engine uses 2 slopes rather than true curves)
- Weapon range extended to max draw distance (300m)

12.7x108mm does 500 dmg (old degraded ammo)
.50 BMG does 1250 dmg (awesome sniper ammo)
- Realistic reload times and weapons handling
- New magazine sizes (generally 20rds upgradable to 30rds) make game more challenging
- Enemy lasers are much less noticable
- Enemy weapon pickups generally have less accuracy and more recoil
- Enemy weapon pickups no longer become owned by the player (Inakrin and Ziggy)
- Decreased silencer effectiveness from 0-25 meters (depending on weapon class)
Pistols silent past 5m
SMG's silent past 10m
Rifles silent past 20m
Sniper rifles silent past 25m
- Attaching silencers reduces damage and recoil slightly, increases ADS time slighty
- Attaching optics or acog increases ADS time slightly
- Attaching reflex sights decreases ADS time slightly
- Better sights don't get washed out from light and are much less twitchy
- Increased number of attachments for most guns
- Shotgun spread decreased to real life proportions
M133 spreads roughly 9 inches every 10m
1887 spreads roughly 7.5 inches every 10m
SPAS 12 spreads roughly 6 inches every 10m
- Gunshots can now be heard from 200m away instead of 150m, and up to 250m away for sniper rifles, and the enemy WILL come running if they hear shooting.
- New MultiCam badlands and jungle paint
- New silencer skin
- Automatic reload turned off
- Planting C4 and mines is now silent, tossing C4 works the same as tossing a rock
- Most ammunition capacities increased.
SMG increased from 240 to 360 rounds max
Shotgun from 50 to 78 rounds max
Sniper Rifles from 30 to 65 rounds max
LMG from 400 to 500 rounds max
Flares from 15 to 27 rounds max
- C4 and mine capacities increased from 6 to 10
- Additional rocket upgrade level unlocked


- New camoflage for mercenaries, pirates, and rakyat
- More variation in enemy appearance (Inakrin)
- Increased view angle and sensory range for enemies
- Increased enemy and animal spawn rate (Inakrin)
- Smarter berserker and charger AI behavior
- Enemy, animal, and allied NPC spawn rate increased (Inakrin)
- Citra's red paint removed


- Compass and minimap redesign (Tom.Solo)
- Enemies removed from minimap (Inakrin)
- 1/2 original timescale (Inakrin)
- All abilities avaiable from the beginning, but must still be acquired with skill points (Jketiynu)
- All recipes craftable from the beginning
- Loot bag capacity increased from 96 to 144 items max
- Syringe capacity increased from 12 to 27 max.
- Faster looting of bodies (Inakrin)
- Wallet capacity increased to a maximum of 21000
- Crafting now requires a few more ingredients, but doesn't make it tedious
- Easter egg (Hasbro)
- DLC tatoo removed (Lukezkee)
- Objects no longer blink (If used with immersive sounds)
- Wallhack and enemy tagging removed - (karmakgb, Hardcore Version) 

Swartz mod Compilation
английское описание:


*All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't)

*Attachments mod with max attachment slots opened up

*Shotgun silencer attachments unlocked

*Silver dragon knife unlocked

*Wingsuit unlocked at start

*All crafting recipes unlocked at start (note: except "cheating" ones)

*All skills unlocked at start (Note: You still have to earn them, they're just unlocked)

*2nd island unlocked at start (tested, works)

*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game

*Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.

*Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)

*Added tweaked version of "Legit Guns" mod by Dallin. Weapons now behave more realistically (range, recoil, damage, mag sizes, fire-rates). The shopping menus for these weapons should also be somewhat accurate as well (but not always).

*Decreased damage dealt when shooting someone in the leg to half damage.

*Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)

*You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)

*"Cannon" signature revolver unlocked from start.

*Player sprint speed increased by 15%

*Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy)

*Better Sights mod included

*Increased XP gained for unlocking a tower to 1000 to give you a reason to climb them (since they no longer unlock free weapons)

*Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger

*Slightly increased the radius where you can interact with objects

*Made Famas full-auto

*Fall-damage radius increased slightly. You'll survive slightly steeper falls.

*You can deploy wingsuit a little faster

*Added "Weed" postfx to Nature Boy syringe. Nature Boy now lasts for 5 minutes and gets you high as fuck in addition to helping you see plants :) :420:

*Incorporated part of "Hud Annoyances" mod: there will no longer be squares all over the camera

Ziggy's Mod
английское описание:

» New content: Added a fifth tier of gear upgrade crafting recipes, added the Type 10 pistol shotgun from multiplayer, added two new melee weapons, added seven new signature weapons, added unique effects for signature weapons, added muzzle brake attachment, added long-range scope attachment, added two new colors of night sight attachments, added more weapon stats to the store menu
» Freedom: Removed all skill locks, unlocked all weapons and syringes from game start, enabled all attachments for all weapons they fit on, increased maximum allowed attachments for most weapons, unlocked the southern island from game start, wingsuit can be enabled from the crafting menu
» Realism: Enemy weapons do the same damage as the player's, enemies have a larger variety of weapons, most enemies carry a secondary weapon, enemy pirates wear camouflage clothing and privateers wear black gear, added location-based damage modifiers, added distance-based damage fall-off for all guns, suppressors aren't completely silent any more, disabled tagging/wallhacking, increased spawn rates of enemies, removed enemy sniper lasers, increased the duration of days and nights, increased duration of storms, removed free weapon unlocks from radio towers, disabled object highlighting/blinking
» Enhanced UI: Removed all unnecessary HUD popups, removed on-screen interaction prompts, cleaned up the appearance of several menus, added cleaner icons for the world map, replaced the minimap with a simple compass
» Immersive audio: Removed grenade switch tick, removed crouch/stand sound, removed humming on menus, removed death music, removed XP gain sound, removed interaction prompt sound, removed various other sounds
» Rebalanced: Crafting recipes, gear upgrades, store prices, weapon stats, attachment stats

» Increased XP required for each skill point.
» Increased number of materials required for most crafting recipes.
» Medical syringes require blue leaves and exploration syringes require green leaves.
» Weapons dropped from enemies or supplied through missions will not unlock for free.
» Many enemies will have weapon skins and attachments that match their style.
» Amount of ammo left in your gun's magazine isn't displayed on the HUD.
» Players only have three weapon slots, rather than four.
» Animal locations aren't displayed on the world map.
» Maps cannot be purchased from the shop.

вот впрочем и всё,удачной игры!

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