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Far Cry 23.03.2004

Far Cry v1.1

Details

1. We are aware of an issue causing players connecting to an internet based
multiplayer game to drop their connection and timeout during a connect. If you
find your connection stalling when joining a server, we recommend that players
retry the connection until it succeeds.
2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan
1 pb_sv_guidrelax 7.
3. We strongly recommend players host multiplayer games only through FarCry
dedicated server.

Single player

- Added toggle modes for Aim and Crouch
- Fixed numerous small bugs
- Fixed a crash when attempting to load more than one instance of FarCry
- Fixed bug with AI autobalance that sometimes caused it not to initialize outside
of DEVMODE
- Fixed issue where player spawns a little higher in the air after a load from
checkpoint.
- Improved AI saving state at checkpoints.

Multiplayer

- Fixed issue with FarCry anti-cheat kicking players connecting to non-similar
regions due to post process copy protection
- FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
- Added support for All Seeing Eye
- Added Punkbuster support
- Added new netcode optimizations, vehicles now use significantly less bandwidth
in client to server updates. Mounted weapons no longer generate packets when
not being used. Included various other packet compressions.
- Added network commands to help players tune the network rates for better performance,
including the following commands:

cl_cmdrate – Limit the number of command packets sent from client to
server
sv_maxcmdrate – Limit the max cmd rate clients can specify
cl_updaterate – Limit the number of update packets sent from the server

sv_maxupdaterate – Limit the max updates clients can specify
cl_maxrate – Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate
allowed on the clients
sv_DedicatedMaxRate – To change the server update speed

- LAN servers now restricted to LAN IP’s
- Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication)
and sv_regserver_port (port used to register servers with ubi.com) for admins.

- Added ability to disable server address publishing with command sv_servertype
“NET”
- Fixed some issues with sv_port variable
- Open query protocol to allow monitoring of the server with external tools

- Server config can now be anywhere with any name
- Improved priority based network system (below a certain limit it was not sending,
now it does)
- Fixed adjustable cmdrate with vehicles
- Fixed command line joining, there was still a little problem
- Added some optimizations to UI system drawing/updating
- Fixed bug where “Join game button” no longer worked in multiplayer
UI
- Fixed issue with dedicated server running on Windows 2003 Server edition
- Fixed bug when players get out from a vehicle, the player will go in standing
pose (no crouch or prone).
- The message “drop your weapon to take this other weapon” will
disappear only when the player go away from this weapon, not immediately.
- Fixed no pain sounds if an explosion didn’t really hurt the player.

Other

- Improved shader speed (up to two times faster) for NVidia Geforce FX cards
on very high settings
- Fixed fog bug with NVidia drivers
- Added support for NVidia NV40 chipset
- Fixed realtime shadows from blended trees
- Made improvements to lighting shaders on very high settings
- Fixed bug with lake reflections
- Added support fro PS3.0 shader profile

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