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Livelock 02.08.2016

Livelock "Update 1"

Changelog:

Balance Changes:

Hex

Cluster Mine
• Decrease blast radius

Catalyst

ARC Cannon
• Increase ARC chain distance

Haywire
• Increase starting clip pool
• Increase max clip pool
• Increase Confuse duration

Trident Launcher
• Increase Trident damage

Drone Gun
• Decrease Drone Gun damage
• Decrease Drone Gun integrity
• Set Defense Matrix shield capacity to 150

Holo Image
• Decrease Holo Image integrity
• Decrease Cloud Computing duration and integrity multiplier

Vanguard

Anvil
• Fixed weapon card DPS value (bug)

Gauntlet
• Decrease quick attack damage
• Fixed weapon card DPS value (bug)

Shotgun
• Increase damage
• Increase clip size
• Increase range
• Projectiles now penetrate through all enemies

Fault Line
• Increase Stun duration

New Difficulty Mode - Transcendent Difficulty (Survival)

Players start each Mission with 1 Reprint. If the player is destroyed in single player, the Mission is failed. If a player is destroyed in COOP, they can follow (and cheer on!) their remaining allies using Spectator Mode. Once all players are destroyed, the Mission is failed.

Two New Open Protocol Modes - Endless War and Extract

Open Protocol (Endless War)

Endless War tracks enemy destructions instead of Score on the Leaderboards. The Difficulty will automatically be set to the highest available difficulty. With the Difficulty locked, players with greater skill will survive longer, destroy more enemies and earn a higher rank on the Leaderboards.

Open Protocol (Extract)
Extract has a 15 minute time limit. At the end of 15 minutes, enemies stop spawning and a Drop Pod lands for extraction. Players successfully leaving the mission in the Drop Pod earn a Reprint Bonus. Skilled players will earn higher score through more enemy destructions and larger destruction streaks. With a set Mission time, the Difficulty Multiplier and Reprint Bonus plays a significant role when competing on the Leaderboards.

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