Mortal Kombat (2011)
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Mortal Kombat (2011) "Патч баланса 1.25 "Trilogy Edition"

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Описание и инструкции

Патч изменяет баланс и правит много багов игры (такие как инфиниты, ресеты и тп).

Для установки скопируйте содержимое в корневую папку игры.

Current version: 1.25 (Released on 04/06/2016)

Charater specific changes:

Kenshi
Armor removed for EX Telecharge and EX Teleflurry.
Armor duration reduced for EX Rising Karma.
Recovery frames increased for EX Telecharge and EX Rising Karma on block. (particularly for Rising Karma)
Startup speed slightly decreased for Telecharge (both versions).
He now uses the normal version of his 2nd fatality on Kratos.

Noob Saibot
B1 is faster.
F3 is faster.
B121's recovery frames on hit were reduced, thus allowing new combos to be made.
B1214's recovery frames on hit were reduced.
Recovery frames (on hit, whiff and block) on EX shadow charge have been reduced.
Recovery frames (on hit, whiff and block) on non EX and EX shadow slide have been reduced.
He now uses the normal version of his 2nd fatality on Kratos.

Kabal
OLD
Nomad Dash Cancelling removed. REVERTED
EX Nomad Dash armor removed.
Gas Blast (on ground) damage has been reduced by 4%. It does 5% now. CHANGED, READ BELOW
EX Gas Blast (on ground) damage has been reduced by 4%, it does 9% now. REVERTED
NEW
Non EX Gas Blast, on both ground and air, now does 3% damage on hit, and 1% on block.
2 has been slightly slowed down, to decrease the cancel advantage obtained by Nomad Dash Cancelling from this attack.
2's recovery frames on hit have been reduced to prevent the above change from hurting him too much.

Sub-Zero
OLD
D4's recovery frames on whiff, hit and block have been reduced. REVERTED
F4 is faster, and recovery frames (on hit, whiff and block) on 1+2 have been reduced, thus allowing new combos to be made in the corner.
Standing 4 is slightly faster.
Standing/F2 now is an Overhead attack. CHANGED, READ BELOW
Slide's hitbox was adjusted: Occasionally, SZ would whiff from full screen (has happened to me a few times while testing Costume 1), now this should no longer occur.
Slide (both versions) speed has been slightly increased. Endframe data was adjusted to prevent a bug where Sub-Zero's slide didn't register.
As a result, Slide's recovery frames on whiff have also been slightly reduced.
Ice Puddle (both versions) is much faster, it should now be a viable tool to use in a match. CHANGED, READ BELOW
New intro for Costume 2. It uses (previously) unused audio. This is to correct an inconsistency in the intro (Bi-Han originally SPOKE WITH HIS BROTHER'S VOICE. Apparently, NRS had recorded a separate intro for Bi-Han...but chose not to use it in the final game. The voice file still remains in the game, for some odd reason)
However, said intro cuts a few seconds short, if you are playing from P1's side. P2 Sub will play it fully.
NEW
S/F2's hitbox was increased, and it is now a true Mid attack, and no longer an Overhead.
Slide's bug where the hitbox remained active has been fixed.
Ice Puddle(both versions) is slower now.
Ice Ball (both versions) hits Mid now.

Cyrax
Regular bombs now do 4% damage, instead of 8%.
B2 now does 5% total if both hits connect (1st hit was reduced to 1%, while the bomb explosion/2nd hit was reduced to 4%)
D4's recovery frames on whiff, hit and block have been increased.
B1's recovery frames on hit have been increased.

Kano
OLD
Slightly increased the duration of EX Ball's(Horizontal) armor.
EX Ball is now unblockable from the get go, no need to hold it for a certain amount of time to make it unblockable. REVERTED
B2 is faster. CHANGED, READ BELOW
B2's recovery frames on hit, whiff and block have been reduced. This gives Kano a new popup hit, and allows new combos to be made. REVERTED
F3 is faster.
F3,3 has been given a slight damage buff: originally,first hit did 2% dmg, second hit did 7%, for a total of 9% dmg. Now, first hit does 3%, 2nd hit 8%, for a total of 11% dmg.
B112's last hit is now special cancellable. REVERTED
Knife Throw and it's EX counterpart, the Knife Toss have faster startup. REVERTED
112 (specifically the last hit, 2) now hits Overhead. Hitbox has been slightly adjusted so it does not whiff on crouching opponents. REVERTED
Choke and it's EX counterpart now hit Overhead. Hitbox has been altered so it does not whiff on crouching opponents. CHANGED, READ BELOW
NEW
Choke's hitbox has been further increased, and it is now a true Mid attack, and not an Overhead.
B112's speed has been increased, thus removing the gap between hits.
B112's recovery frames on whiff,hit and block were slightly increased to prevent the speed upgrade making it too powerful.
B12's recovery frames on hit have been reduced, thus allowing a safe jump on hit.
EX Knife Throw's recovery frames have been reduced.
XRay's hitbox has been increased to prevent low profiling from other characters.
F4 is faster.
B2 is a bit slower now.

Sonya
OLD
EX and non EX Kartwheel damage reduced by 25% approx. (Kartwheel does 6% damage, nearly 7% of damage, while EX does approx. 9% damage now, registered as 8%) REVERTED
Block damage for both has also been adjusted. REVERTED
EX and non EX Kartwheel recovery frames on block have been increased. Endframe data has been adjusted. REVERTED
Kartwheel (both) is slightly slower. REVERTED
Dive Kick's recovery frames on block have been increased, and Sonya comes out of the move a little slower (seems to be slower for the EX version of the move).
NEW
EX Kartwheel's armor has been removed.
Military Stance's F1 is now - on block (-1 to -2 approx.), it's recovery frames on block were slightly increased.

Nightwolf
F3 now hits Low.
B1 is faster.
F312's recovery frames on hit reduced, thus allowing new combos to be made.
EX Shoulder Tackle armor duration increased, it should now last through the entire animation.
Walkspeed (both forwards and backwards) has been slightly increased.
EX Shoulder Tackle's recovery frames on block have been slightly increased.
EX and non EX Arrow Shot startup is faster. (same speed increase for both)

Freddy Krueger
Recovery frames on block increased on Hell Spike (EX and non EX versions)
Damage of Freddy Fingers (EX and non EX) was reduced: non EX does 6%, while EX does 10%. Block damage has been left untouched.
He now uses the normal version of his fatalities on Kratos. (normal costume only)

Kung Lao
OLD
Armor duration cut by half on EX Teleport, as a result, this also removes the bug where Lao could get extra armor by delaying EX Teleport's 1 attack/throw.
He now uses the normal version of his 2nd fatality on Kratos.
NEW
Teleport 2's hitbox has been increased to prevent low profiling from other characters.

Jax
EX Ground Pound recovery frames on hit increased, this effectively removes Jax's resets in the corner and greatly nerfs his corner damage.
EX Ground Pound now does 14% damage.
F41's hitbox has been increased to prevent whiffing on specific crouching opponents.
F413's last hit is slower.
2F2B1's recovery frames on hit have been reduced, thus allowing new combos to be made.
2F2B1's last hit had it's speed very slightly increased to further help this.

Jade
OLD
U3 now hits Overhead. CHANGED, READ BELOW
Boomerang startup (for both EX and non EX versions, and for all directions) is slightly faster. REVERTED
EX Shadow Flash no longer takes additional damage.
342's last hit's recovery frames have been reduced, thus allowing for new combos to be made. REVERTED
To further complement the above change (also due to MK9's coding) 342's last hit is much faster. REVERTED
122's last hit does 8% damage, thus increasing the overall combo damage to 13%.
B1F1's last hit does 10% damage now, thus increasing the overall combo damage to 18%.
23F2's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
F212's last hit does 10% damage now, thus increasing the overall combo damage to 16%.
B32's last hit does 10% damage now, thus increasing the overall combo damage to 14%.
4F3's last does 12% damage now, thus increasing the overall combo damage to 16%.
NEW
U3's hitbox has been increased, and it is now a true Mid attack, and no longer an Overhead.
All boomerangs have significantly better recovery now.
The second hit of EX Up Boomerang now hits Overhead on the way down.

Stryker
OLD
B3 is faster. CHANGED, READ BELOW
B1 is faster.
Roll Toss is now a Low attack. REVERTED
Forward walkspeed has been slightly increased.
1's recovery frames on hit have been reduced to allow easier juggles. REVERTED
11's recovery frames on hit have been reduced to allow easier juggles. CHANGED, READ BELOW.
12's recovery frames on hit have been reduced to allow easier juggles. CHANGED, READ BELOW.
B32 is now special cancellable.
232 is now special cancellable.
He now uses the normal version of his 2nd fatality on Kratos.
NEW
B3 is slightly slower than before.
11 and 12's recovery frames on hit have been increased, but they are still lesser recovery frames compared to KE Stryker.
Low Grenade Toss and High Grenade Toss have significantly better recovery now, this applies to the EX Double Grenade Toss as well.

Quan Chi
OLD
D1 is faster.
U3 is faster. REVERTED
Trance's(both versions) recovery frames on block have been reduced. REVERTED
21U3 now allows to perform a special move after connecting the last hit. You can now connect it with Trance, for example.
Non EX Ground Burst now hits Low.
EX Ground Burst does 7% damage now. CHANGED, READ BELOW
NEW
EX Burst does 3% damage now.
You can now use Skeletal Boost during Trance.

Smoke
Smoke can no longer do a special move after using F4: this removes the EX Smoke Bomb reset.

Sheeva
The hitbox of 212F1's last hit was made bigger so that it hits all crouching characters.
Anti-Air Grab's damage has been increased by 4%, while it's EX version has been increased by 3%.
XRay damage has been increased to 41%.
EX Teleport Stomp's armor duration has been doubly increased: it should now last through the entire animation.
B1 is faster.
B2 is faster.
F2 is faster.
F3 is faster.
B2's recovery frames on block have been reduced.
F4's recovery frames on block have been reduced.
12B1's damage has been increased: 2's hit from this string does 5% damage now, while the last hit, B1, does 9% damage, for a total of 16% damage.

Shang Tsung
Startup speed of Fire Skull (both versions) is slightly quicker.
Recovery frames of both versions of Fire Skull have been slightly reduced.
F3 is slightly faster.
New intro for Costume 2: Previously, the game used the young voice for Old Tsung, this is despite NRS recording a separate voice file for Old Shang, and said voice file is still in the game, just unused, oddly enough.

Sindel
OLD
111's last hit's damage has been increased to 7% damage, full combo does 11% damage now. REVERTED
11B2's last hit now does 7% damage. 11B2's combo does 11% now, while 11B24 does 16% now. REVERTED
(The following are affected by damage scaling, thus, several of these last hits do more damage outside of a combo.) REVERTED
B12's last hit now does 7% damage. Full combo does 7% now. REVERTED
F124's last hit now does 9% damage. Full combo does 16% now. REVERTED
212's last hit now does 7% damage. Full combo does 13% now. (14% if last hit is held) REVERTED
21B3's last hit now does 9% damage. Full combo does 15% now. REVERTED
B24's last hit does 6% damage. Full combo does 10% now. REVERTED
311's last hit does 11% damage. Full combo does 17% now. REVERTED
31B2's last hit does 11% damage. Full combo does 17% now. REVERTED
B3F2's last hit does 8% damage. Full combo does 14% now. REVERTED
44U3's last hit does 11% damage. Full combo does 17% now. REVERTED
Levitate fireballs and Air Fireballs (EX and non EX, low and normal) do 10% dmg now. REVERTED
31B2 now allows a special move to be performed after it (In other words, it's special cancellable) REVERTED
B3 is slightly faster. REVERTED
Levitate's backdash is a bit quicker and more closely matches the forwarddash speed.
NEW
U4 is faster and has an improved hitbox.
Hair Whip (both versions) now hits Mid.

Cyber Sub-Zero
OLD
Dive Kick's (both versions) damage increased by 2%. REVERTED
EX Dive Kick's final hit's speed has been increased: this makes the move have far more advantage on hit, as well as have lesser recovery frames.
Slide's speed (both versions) has been increased.
He now uses the normal version of his 2nd fatality on Kratos.
NEW
D4's recovery frames on hit have been reduced (It is now + on hit)
Dive Kick (both versions) now has lesser recovery frames on whiff.
Ice Ball (both versions) hits Mid now.

Baraka
Second hit of 221+2's hitbox has been increased so it doesn't whiff on crouching opponents.
EX and non EX Blade Slide's hitboxes have been increased so that they don't whiff on crouching opponents.
F44's recovery on hit has been slightly reduced so it's easier for Baraka to combo from this.
F44 is now special cancellable.

Kitana
EX and non EX Pretty Kicks now hit Mid.
EX Square Boost speed is slightly quicker.

Mileena
OLD
Standing 2 is faster.
F2 is faster.
F3 is faster.
Leaping Neckbite (both versions) is slightly faster. REVERTED
EX Neckbite's last hit does 11% now, thus the damage of the move itself has been increased to 18%. REVERTED
Roll input changed to BF4. (Move list has been updated to show the new input) REVERTED
D1's recovery frames on block, whiff and hit have been reduced. PARTIALLY REVERTED, READ BELOW
Her normal version of her 1st fatality is now used on Kratos.
NEW
Telekick input is now DD3. (Move list has been updated to show the new input)
D1's recovery frames on whiff and block have been reverted, while the recovery frames on hit have been increased.

Johnny Cage
21F2's recovery frames on hit have been reduced, thus allowing Cage to make combos from this string at midscreen much easier.
F33's recovery frames on block have been increased.
Non EX and EX Low and High Forceball's startup speed have been increased. (same speed increase for all)
He now uses the normal version of his 2nd fatality on Kratos.

Ermac
OLD
B1 now hits Low. REVERTED
F1 is faster. REVERTED
F4 is special cancellable now. REVERTED
Fireball (both versions) is faster (Projectile velocity is not affected by this change.) REVERTED
D3's recovery frames on whiff, hit and block have been reduced. PARTIALLY REVERTED, READ BELOW
He now uses the normal version of his 2nd fatality on Kratos. (normal costume only)
NEW
D3's recovery frames on whiff and block have been reverted to it's original state, while D3's recovery frames on hit were slightly increased.
U4's recovery frames on hit were slightly reduced, in order to allow it to connect with a special like the Telelift or Telepush. (This was done due to a lack of a special cancellable variable for this attack)

Reptile
D1 is slightly faster.
Dash speed (forward, backwards, into duck, both from forward and backwards dashes) has been increased.
Recovery frames for Non EX Elbow Dash on block have been slightly increased.

Sektor
OLD
12's hitbox has been expanded to make whiffing after connecting with 1 happen less often.
Flame Burner input changed to DB2. (Move list has been updated to show the new input) REVERTED
NEW
D1's recovery frames on hit were reduced, it should be advantage on hit (+1 or +2 approx.)

Kratos
OLD
212's last hit is a bit faster, this is in order to make the gap smaller in the string.
B12 is faster.
F14's recovery frames on hit were reduced: This was done to prevent Kratos from being punished easily.
F2 is faster.
D1's recovery frames on block and on hit have been reduced.
D3 is faster.
D3's recovery frames on block, whiff and hit have been reduced. CHANGED, READ BELOW
NEW
D3's recovery frames on block, whiff and hit have been increased, to prevent it from being too powerful.

Skarlet
B24 can now be special cancelled.
B24 is also faster, this is in order to remove the gap present in this string.
F212,1+2's first four hits damage on block was reduced to exactly 1%. This reduces the overall chip damage to 6%, from 8%.
F312's last two hits now hit Mid.
Armor duration of EX Crimson Dash heavily reduced. As a result, it can no longer be extended by an Up/Down Slash or a Slide.
Maximum XRay damage increased to 32% (if all hits connect), minimum XRay damage increased to 31%.
Teleport (on ground, Non EX only) speed slightly increased.
Teleport (on ground, Non EX only)'s recovery frames on block and whiff slightly increased.
She uses the normal version of her 1st fatality on Kratos now.

Raiden
OLD
EX Vicinity Blast now hits Overhead. CHANGED, READ BELOW
The hitbox of EX Vicinity Blast has been adjusted so it does not whiff on crouching opponents.
NEW
EX Vicinity Blast is now a true Mid attack.

Rain
OLD
Walkspeed is slightly faster (both forwards and backwards). REVERTED
D3's recovery frames on whiff, block and hit have been reduced. CHANGED, READ BELOW
He uses the normal version of his 1st fatality on Kratos now.
NEW
D3's recovery frames on whiff, block and hit were increased in order to prevent it from becoming a block infinite, still, it should be
+ on hit, and the recovery on whiff and block has been slightly reduced, but it is now - on block and whiff.

Liu Kang
EX and non EX Parry have faster startup.
To counteract this and to prevent the Parry from being too spammable, both versions' recovery frames on whiff have been increased.

Scorpion
OLD
D4's recovery frames on whiff, hit and block have been reduced. PARTIALLY REVERTED, READ BELOW
D3's recovery frames on whiff, hit and block have been reduced. PARTIALLY REVERTED, READ BELOW
F214's last hit is now special cancellable.
To further complement the change above, F214's last hit is faster.
4 is slightly quicker. REVERTED
Spear (both versions) recovery frames on block have been reduced.
NEW
D3 and D4's recovery frames on whiff and block were reverted, while D4's recovery frames on hit were slightly increased.
D1's recovery frames on hit were reduced, it should now be + on hit.
2,1+2's recovery frames on block were reduced.

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