Changelog for Patch 1.5.1 (added 31 March 2017): - This is the first of two hotfixes. We are working hard to address the issues brought up by the community.Known issues: - nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. - Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.Art - Kaptar - Fixes to stop the player from being pushed off of the rotating bridge - Guides should now show correctly on the winch - Tweaks to stop the player getting caught on collision - Hunrath - Improvements to various buildings to stop players from putting their head through solid walls while in VR - Adjusted collision on Swing Bridge - Player should no longer be able to get stuck behind the gas tank - Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending. - Fixed bad lighting in Farley's house - Fixed bad reflections in Farley's house - Improved lighting on Hunrath tower - Art tweaks to Hunrath towerTechnical - Misc tweaks for player collision with interactive objects - Game should no longer start SteamVR while running in desktop mode - Player should no longer be able to reach through and teleport beyond locked portals - Player is no longer allowed to pause the game during the ending sequence - Fixed the issue where the Vive tracking would seem to fail in pause menu - Fixed teleporting into disabled dome - Fixed the tape recorder being hard to reach while seated in VR - The tape recorder should no longer rocket you to the moon - Tape recorder should no longer dissapear when set down - The tape recorder will no longer cause a crash when placed below the player's feet - Players can no longer use teleport mode to enter the water - Kaptar coupler controls should work correctly with motion controls in non-teleport mode - Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning - Tweaks to keep the teleport arrow on the ground - Improvement to resolution quality on Vive - Made the Vive menu a fair bit largerMisc - Fixes for some textures in VR - Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers - Improvements to displaying books in VR - Misc tweaks to help reduce players falling from rides and elevators - Fixes for the end of the credits sequence - Tweaks to motion controllers interacting with some levers - Improvements to Teleport mode arrow, should no longer show up in incorrect locations - Fixed a couple of odd conditions where the player can fall out of the worldMenus - Tweaks for the menu when in VR standing and seated modes - Updated UIs for Oculus Touch and Vive motion controls - Oculus and Vive UIs should no longer overlap - Tweaks to the menus while using an Oculus RiftLocalization - Menu updates for De, Fr, It, Pt, Ru, Sp