Version 1.1.4 Changes
- – Fixed bug that made Ticon Defense Gun’s not be in the “Structure” group for lathe targeting.
- – Fixed issue where enemy Guppies would not launch if there was no player HQ on the map.
- – Fixed issue with missiles being double destroyed in the same frame which could lead to exceptions.
- – Added key (Shift-O by default) that selects all omnis on the map.
- – Added error handle to mission loading to protect against null queued conversation messages.
Version 1.1.3 Changes
- – Changed ship filters to be radio buttons.
- – Fixed a different (upper bound) issue with ship filters in the ship browser.
Version 1.1.2 Changes
- – Fixed update issue when creating a new ship and the list is alphabetically sorted and there is more than 1 page of ships.
- – Make sure the custom and online filters don’t show when viewing stock ships.
- – Fixed issue with online ship size filters that made the min size always be 0.
- – Ensure dynamically created Energy Sources have the correct object name.
- – Make PRPL SetUnitHasHealthBar work correctly when removing health bars.
Version 1.1.1 Changes
- – Changed HQ alarm interval to 90 frames (3 seconds). Also added “hqAlarmInterval” to the gamesettings.xml file (so it can be manually edited if desired).
- – Fixed issue with prplcore z coordinates when exiting screen mode on the core.
Version 1.1 Changes
- – Fixed handling of text for cores in screen mode.
- – Fixed bug in RandCoordsInRange PRPL function.
- – Added to PRPL SetStruc(int x, int y, bool enemy, int type, bool built); SetStrucBulk(int x, int y, bool enemy, int type, bool built, int range, bool square); bool GetStruc(int x, int y, bool enemy);bool GetStrucBuilt(int x, int y, bool enemy)
- – Fixed issue with Amp Gem conversations not properly applying.
Патч является кумулятивным.(включает в себя все обновления игры)