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Particle Fleet: Emergence 29.09.2016

Particle Fleet: Emergence "Update 1.1 - 1.1.4"

Version 1.1.4 Changes

  • – Fixed bug that made Ticon Defense Gun’s not be in the “Structure” group for lathe targeting.
  • – Fixed issue where enemy Guppies would not launch if there was no player HQ on the map.
  • – Fixed issue with missiles being double destroyed in the same frame which could lead to exceptions.
  • – Added key (Shift-O by default) that selects all omnis on the map.
  • – Added error handle to mission loading to protect against null queued conversation messages.

Version 1.1.3 Changes

  • – Changed ship filters to be radio buttons.
  • – Fixed a different (upper bound) issue with ship filters in the ship browser.

Version 1.1.2 Changes

  • – Fixed update issue when creating a new ship and the list is alphabetically sorted and there is more than 1 page of ships.
  • – Make sure the custom and online filters don’t show when viewing stock ships.
  • – Fixed issue with online ship size filters that made the min size always be 0.
  • – Ensure dynamically created Energy Sources have the correct object name.
  • – Make PRPL SetUnitHasHealthBar work correctly when removing health bars.

Version 1.1.1 Changes

  • – Changed HQ alarm interval to 90 frames (3 seconds). Also added “hqAlarmInterval” to the gamesettings.xml file (so it can be manually edited if desired).
  • – Fixed issue with prplcore z coordinates when exiting screen mode on the core.

Version 1.1 Changes

  • – Fixed handling of text for cores in screen mode.
  • – Fixed bug in RandCoordsInRange PRPL function.
  • – Added to PRPL SetStruc(int x, int y, bool enemy, int type, bool built); SetStrucBulk(int x, int y, bool enemy, int type, bool built, int range, bool square); bool GetStruc(int x, int y, bool enemy);bool GetStrucBuilt(int x, int y, bool enemy)
  • – Fixed issue with Amp Gem conversations not properly applying.
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