-Improved: stability during a game
-Fixed: an issue with QWERTY keyboards, the mapping should be right by default now.
-Fixed: air-drop ships that could be invisible with some units
-Fixed an issue when changing the game’s resolution (should prevent stability issues when using FRAPS)
-Fixed: An issue with the secondary factions that would stop to attack the opponents army when their control center was destroyed
-Various fixes on the lobby screen
-Fixed: For screens with a native resolution of 1440x900 game now uses the right resolution by default
-Fixed: Some issues with secondary factions rally
-Fixed: Some issues with turrets selection
-Fixed: Turrets attributes are now correctly updated when losing their territory’s supply.
-Improved: Turrets range’s FX
-Fixed: issues when converting an extension while selling it
-Fixed: issues with Intar’s infantries animations in the lowest graphical settings
-Fixed: an issue with volcanic eruptions FXs on the client side (Pilo maps)
-Fixed: an issue with Intar’s teleportation FX and sound FX on the client side
-Fixed: a shadow issue with the « parasite » faction
-Fixed: a rare issue on the score screen if 2 players lose their control centers at the same time
-Fixed: a rare issue allowing the player to own 2 control centers on the same map
-Fixed: a rare issue with Intar’s teleportation
-Optimized: management of FXs for the shots impacts
-Optimized: pathfinding calculations
-Optimized: AI calculations
-Optimized: Deploying of airdrops
-Optimized: Various UI optimization
-Various netcode improvements
-Various fixes to improve ranked matchmaking
-Various fixes to improve the multiplayer lobbies
-Added: Feedback when a player leaves the game or the lobby
-Fixed: Issues in the Lobby menu
-Fixed: Minor graphical glitch on the Settings menu
-Fixed: update of control groups on the secondary factions UI
-Fixed: A.I. names using server’s localization instead of players localization in a 2v2 Lobby
-Fixed: Cases when the IA could still build turrets on lost territories.
-Improved: AI behavior when building turrets
-Fixed: It’s now possible to open the pause menu during AI’s turn
-Fixed: A rare issue allowing the player to finish the conquest mode before the last turn with less than 12 victory points
-Fixed: When hatching, an Etherium egg will also disappear from the mini map
-Added: There is now an alert when an Etherium egg is laid or hatched in a game during campaign
-The game now features a special setting for players using 32bits systems to improve stability.
Вы уверены что хотите удалить этот комментарий?