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Патч Grey Goo Update 2-3

Имя файлаgrey.goo.update2_3.rar
Размер274.69 Мб
Добавилpavel_ber
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Описание и инструкции

Требуемая версия: Update 1

 

Установка:

1. Разархивировать архив

2. Запустить setup.exe из папки Update 2

3. Установить обновление, в папку с игрой

4. Запустить setup.exe из папки Update 3

5. Установить обновление, в папку с игрой

6. Если пиратка, то применить таблетку (нет в архиве)

Changelog Update 2:
Update 2:

AI

- Default AI is now Lambert instead of Random

Audio

- Fixed an issue where the RTS Primer VO audio was incorrect in German

Units

- Aircraft will now prioritize empty landing pads first when ordered to land by right clicking on Hangars/Airpads
- Further improved the extents shrinking from 50% to 25% to minimize artillery/AoE impact of grouped units

Campaign

- Adjusted Easy and Normal difficulty settings. Hard difficulty is unaffected.
- Fixed an issue where script-spawned units were not being given the correct health modifiers
- Fixed a bug in The Barricade that caused some enemy Guardian units to idle in brush instead of properly mounting wall pillars

Engineering

- Added matchmaking improvements to allow players easier access to searching for matches worldwide
- Improved logic for detecting players disconnecting to force a win or avoid a loss
- Servers will now temporarily pause when connection loss is first detected
- Added improvements to performance that prevents certain cases from lagging the client severely
- Structures from an eliminated player will now properly clear up passability upon deletion
- Fixed a crash local to 32 bit machines
- Fixed a crash that would occur while loading a multiplayer match
- Fixed a lock that would occur for clients when the host would close the lobby
- Fixed an issue where 2v2 Ranked matches were not properly reporting
- Fixed crash that would occur when starting skirmish match

Terrain Editor

- Fixed crash that would occur when launching a custom map with the spigot marker inside the HQ boundaries
- Fixed crash that would occur when loading an untouched custom map

UI

- Moved Quick Match window up in the Multiplayer screen while search is ongoing
- Added translations for new text
- Fixed an issue with compressed Korean text
- Added a new “Extras” section to the menu with a quick launch button for the Terrain Editor
- Made various fixes to improve performance in the UI
- Fixed an issue where the game would unpause immediately after pausing in single player
Changelog Update 3:
Update 3:

To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish.

Movement
- Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance.
- Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location
- Changed avoidance logic to deal with head on collisions in a more efficient manner
- Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group

Unit Selection and Responsiveness
- Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to
- Factory hotkeys are now enabled for Mother Goo
- Fixed mouse double click detection when a key is held down
- Improved Goo and unit selection functionality through the UI
- Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly
- Unit selection activation changed from mouse click up to mouse click down
- Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo

Campaign
- Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective
- Destroying catalyst crates no longer counts toward their collection in The Observatory

Multiplayer
- Situation where match is disbanded while a player is on the password screen is now properly handled
- Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password
- LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby
- Players are now properly removed from LAN game lobbies when they Alt+F4
- Fixed a crash that would occur at the end of a match
- Fixed a few “Connection Interrupted” issues that would occur when a host attempted to reconnect

Optimizations
- Added Video Device Description and Advance Renderer options in the video settings menu
- AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
- Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
- Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
- Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs
- Improved auto-detection feature to better detect against PC specs
- Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations

AI
- Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units

VFX
- Addressed remaining instances of VFX showing through Fog of War
- Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed

Terrain Editor
- Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements

UI
- Steam popups now appear in the upper right of the screen instead of the bottom right
- Fixed an issue where the player name was not showing up in chat
- Updated the stealth and attacking tutorial image
- Added localization for recently added strings
- Mother Goo can now properly set a rally point when using the “V” hotkey
- Pings no longer get stuck on mouse clicks when the user uses the “Select All” command
- Player can now properly ping even when units are selected
- RTS Primer video’s voice over now properly matches the key combinations communicated in the video and subtitles

 

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