To incentivize players to go for artifacts, even early in the game, both factions will now start with a baserunner.
Coalition Heavy Armor
Adjustments were made on the price of the Coalition Heavy Armor upgrades to better reflect the gameplay advantage they provide.
One of our focuses in this patch was to provide scouting tools. While still fragile, the probe will now be an effective scouting unit in the Coalition arsenal.
Coalition Carrier Repair System
While we still want the Coalition Carrier Repair System to be a powerful support option, its effectiveness was decreased so that there is an incentive to produce combat units early in the game. Before, late in the game, Repair Level 5 heal rate was equivalent to the heal rate of 12 Support Cruisers, negating even enemy Railgun fire at times.
Repair System Changes;
To compensate for the fact that Gaalsien players can easily use their production cruisers offensively, specifically in the early game, some adjustments were made to the Sandskimmer’s build time and self-repair ability.
Just like on the Coalition side, we want the Gaalsien baserunner to be one of the key scouting units in the game. We’ve added a new ability that deploys a vision scanner from a distance, enabling Gaalsien players to either use it offensively or defensively.
The Assault Ship is supposed to be one of the key units when an enemy player is massing Light Attack Vehicles or Sandskimmers. We felt that this unit usually did not successfully serve its purpose; several tweaks were made in order to address this issue.