For patch 2 our focus was on the most reported bugs or crashes. Our aim was to improve stability, and make sure player’s saves are safe in future.
Stuck under the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won't happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
Crash after warping
Occasionally at random the game would lock up after a warp, or return to desktop. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :(
This is fixed now.
Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).