Patch 4 for Wasteland 2 is here! This update is primarily a bug-fix pass that we put out to resolve some critical issues that arose sooner rather than later. Despite being a “hotfix”, we have 300+ fixes in this update… dive in to the full notes below!
As usual, this update is now live on Steam, and will be making its way soon to other stores and platforms like GOG.com as their teams prep their own changes.
This patch is primarily a bug-fixing update to correct a number of critical issues below:
Fixed Canyon of Titan endless combat bug with the raiders in the “junk fort” near Outpost One.
Fixed Canyon of Titan endless combat bug with Diamondback Militia.
Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade’s quest.
Additional improvements to Colorblind Mode based on user feedback.
Bug fix for bonus CON gained through Luck not being saved on level-up.
Camera zoom level is now saved between level transitions.
Players should no longer be able to use Mechanical Repair on dead synths and robots.
Characters should no longer lose allocated (but not confirmed) Attribute points when switching to the Skill tab and then to a different character.
Quest related animals can no longer be dismissed if the quest that pertains to them is still active.
Rose’s Thorn pistol is now owned by Rose, so she won’t give it up.
Removed incorrect modification slots from two backer weapons which could destroy applied mods.
Disarming a land mine in combat will no longer cause you to run into it every time.
Entering or exiting any interior area always moves the full party now.
Fixed certain skills not costing AP in combat.
Adjusted Kekkahbah’s dropset to drop proper SMG/ammo.
Mutant Fly spit attack has 30% chance to add Venom status effect again.
Fixed Extra Strength Pain Relievers healing less than normal Pain Relievers.
"Tasty" achievement will no longer appear if you haven’t even visited the Night Terror.
Tagged Mystery Meat as candy.
Switched item quantity labels to use outlines instead of shadows for increased legibility.
Added some further improvements to Colorblind Mode to affect more of the user interface that it was previously disregarding.
Added a “click to continue” blinker to the Epilogue UI to make it clearer how to proceed.
Switching between characters in the character info menu should no longer break HUD player highlights.
Trinkets will now show up in the Misc. item filter in the Trade and Inventory UIs.
Clamped displayed armor value to zero to prevent negative Armor values causing display problems.
The NPC info tooltip should no longer vanish incorrectly when selecting party members in solo mode.
It should no longer be possible to remove mods in the Trade UI.
It is no longer be possible to open the character info menu during an enemy’s turn in combat.
The ammo count/tooltip should now always be updated when the ammo count changes through various inventory actions.
Area of effect weapon (explosives etc.) should no longer show a chance to critically hit in the HUD.
Added new dialog box for teleports that asks you if you want to gather your party if they are outside a set radius from the teleport.
The loot range UI indicator should show up again.
The “Weapon Fully Loaded” message will take precedence over the “Out of Ammo” message. This should prevent fully-loaded weapons saying “Out of Ammo” incorrectly.
Added a check to avoid double save/loads, which should prevent spamming save/load from creating overlapping load screens.
The Credits screen should no longer start loading the Main Menu more than once.
Added a placeholder grid sprite that is only displayed as loot menus are opening. This should prevent inventory overlap issues in the Ranger storage locker.
Fixed Shovel icon persisting on screen when the loot UI is opened while hovering the Shovel over a pile of dirt.
Letterboxing should no longer occur on the Epilogue UI anymore.
Cursor text on the World Map is immediately repositioned so that it doesn’t start in the lower left corner and pop into position on the next frame.
The Character UI will automatically close when a party member is removed from the party whether from the Character UI itself or via drama.
Control-clicking an item in the item dropoff menu will now behave in the same way as control-clicking an item in the Trade UI. The full stack will be added to the other Inventory without asking for quantity.
Added a scroll bar to the Recruit/Dismiss UI when changing out party members, so their stats will no longer get cut off.
Gameplay Options menu dropdowns now re-localize when the language setting is changed.
Right-clicking to open the Character UI will no longer always open the Skill tab after multiple right-clicks.
The Character UI will now close when a player character dies.
Character and Inventory filter highlights should be retained correctly when switching between characters.
Combat movement range will now be redrawn when a character’s encumbrance changes.
Updated the Field Medic tooltip to match other tooltips.
The tooltip when mousing over a Surgeon item should now match the values of the tooltip when using said item.
Centered the Pause Menu vertically on-screen.
It should no longer be possible to use Escape key to stop fading in after loading a saved game.
The “swap weapon” command should now swap weapons for all characters when in grouped mode.
The current tooltip will be cleared when crouching/standing.
Skills learned from skill books should correctly display bar ticks.
Fixed an extra line that was showing up on certain skill tooltips.
It should no longer be possible to open the character info screen during an enemy’s turn by right-clicking a player portrait.
Switched “I” to default to a secondary key binding for the Character UI.
Log Book detail panel is now reset when selecting a different quest.
Releasing the Highlight All key will clear highlights even while in a UI menu.
Added further fixes to prevent NPCs/characters/enemies very rarely spinning around like tops when issued commands.
Default underwear is no longer saved as clothing in exported veteran characters.
Underwear/default clothing will no longer incorrectly be instantiated on imported characters.
Exported veteran characters should now start the game at full health.
Gave the Heyman Hot Potato a unique sound hook, in anticipation of a new sound clip.
Added the new sound clip for the Heyman Hot Potato.
Fixed an issue that caused some 3D sound effects to play off in the middle of nowhere, thus being out of range.
Added hover and click sounds for some that were missing in the user interface.
Friendly NPCs no longer turn to face the party when combat starts.
NPC follower status is now saved when leaving random encounters.
Fixed bug when melee had to move to attack towards very large enemies sometimes wouldn’t get close enough
Added Dugan’s Worker Bot head turn sound effect to match animation.
Duplicate items for female models should no longer show up in character creation.
Added missing sound effects for Mechanical Repair skill use.
Ranger Citadel: Fixed raiders’ dead dogs appearing at Ranger Citadel if the player convinced Spyke Alpha to visit the Citadel and then killed the dogs.
Ranger Citadel: Fixed an issue wherein Nur Giebitz did not acknowledge that Kate was elected mayor.
Ranger Citadel: Vargas will no longer clip through his chair when combat starts.
Ranger Citadel: Fixed an issue wherein Sagarra scolded the party even though they saved Highpool.
Ranger Citadel: Cancer Cure and painkiller quests now resolve if Tidemann is killed.
Ranger Citadel: Fixed mirrored texture on the door to Ranger Citadel.
Ranger Citadel: Robert Bowling now retrieves his letter if the player convinces him to visit his sister.
Ranger Citadel: Fixed any combat group or wait trigger errors.
Ranger Citadel: Fixed an issue where General Vargas did not acknowledge the state of Rick Baychowski.
Ranger Citadel: Fixed an issue where the player could snap to grid when combat started and teleport through a wall.
Ranger Citadel: Log book entries related to finding radsuits via Rick won’t be added if the suits have already been obtained.
Ranger Citadel: Robert Bowling will no longer ask the player to deliver a letter after the quest has been resolved.
Highpool: Items used for Laddie’s quest are now flagged as quest items, so they can no longer be lost.
Highpool: Cowering Townie will no longer be present near Alexey’s trailer if the Wreckers have been defeated.
Highpool: Fixed combat group and wait trigger errors.
Highpool: Removed some bad examine text from an overturned table in Jess-Belle’s house.
Highpool: Bergin now reveals the Wrecking Crew Stronghold on the World Map.
Highpool: House fire changed to large environmental fire sound effect to better match visuals.
Highpool Underground: Added a happy animation to Kate’s valve completion sequence.
Highpool Underground: Kate now returns to her position by the computer following a save/load.
Highpool Underground: Opening the last valve now interrupts the active radio transmission.
Highpool Destroyed: Fixed inconsistency in Vargas radio text and voice-over.
Ag Center: Added a portrait to the intercom conversation.
Ag Center: Giant Rabbits in the East Field can now be tamed with Animal Whisperer.
Ag Center: Fixed some fog of war and object visibility issues.
Ag Center: Teleport door can now be used to enter Central Complex.
Ag Center: Kathy will no longer praise Larsen if he’s been exposed.
Ag Center: Added descriptions to Rose’s three special crates.
Ag Center: Removed some examine options from objects that should not have been examinable.
Ag Center: Removed the Lockpick and Brute Force skill uses from a few objects that were already open on level start.
Ag Center: Added missing combat triggers to Rachel.
Ag Center: Infection quest will now resolve if Sue was fired and died at the Infected Pump Station.
Ag Center: Fixed combat group and wait trigger errors.
Ag Center: Fixed an issue wherein killing all of Julio’s rabbits with explosives caused Juilo to enter a bad dialog state.
Ag Center: Fixed an issue wherein herbs in the Central Basement could be Outdoorsman-ed repeatedly. Can now be re-looted if the herb is not taken when the container opens.
Ag Center: Fixed a door showing duplicate skill success chances when hovering cursor over it.
Ag Center Destroyed: Fixed fog of war issues in the Central Complex.
Rail Nomads Camp: Fixed Ralphy not being able to walk to the playground during a cutscene if he was over-encumbered.
Rail Nomads Camp: Rose now correctly acknowledges the state of the peace process when entering the Choppers’ meeting hall.
Rail Nomads Camp: Fixed an issue wherein the Surgeon skill would occasionally not trigger correctly on the injured Topekan.
Rail Nomads Camp: Added animation reset node to Quarex’s patrol path. Should prevent him from doing wrong animations in the wrong places.
Rail Nomads Camp: The cutscene where Angela kills Samuel Haas should now always end correctly after Samuel is dead.
Rail Nomads Camp: Fixed combat group and wait trigger errors.
Rail Nomads Camp: Gorkinovich no longer barks twice when Samuel Haas dies.
Rail Nomads Camp: Quarex likes ET.
Rail Nomads Camp: Added missing John Henry Diary 1.
Atchisons’ Camp: Kekkahbah will no longer fade away if combat starts.
Atchisons’ Camp: Jessie now reacts to Ralphy being killed near her.
Atchisons’ Camp: Can no longer loot the Brake Shoe if peace is complete.
Atchisons’ Camp: Chisel’s description in his hut no longer appears out of context.
Atchisons’ Camp: Added more cover to some combat areas.
Prison: Fixed an endless combat issue caused by enemies being in the wrong combat group in certain conditions after returning to the location post-Damonta.
Prison: Fixed a bug where killing one RSM Grenadier inside Danforth’s base would cause another one to disappear.
Prison: Fixed some behavior with Williams’ daughter cowering.
Prison: Added a text log display name for Red’s computer.
Prison: “Talk to Red” log book entry no longer appears if Red is dead or the party has already obtained the radiation suits.
Prison: Fixed collision issue that could cause party to rarely get stuck underground near Red’s shop.
Prison: Fixed being unable to loot the dead bodies if they lay on the bridge behind Chris VanOverbake.
Prison: Danforth’s dogs can no longer be cured of their illness during combat.
Prison: Danforth’s warning near the line of stones will now only play once per scene load.
Prison: Rebuilt navmesh and grid. Added some off-mesh links to a ramp to fix a broken navmesh issue.
Prison: Set persistent corpse on Tim Messer aka Hole Digger, which will prevent him from disappearing after he dies.
Prison: Added a combat group to the hidden kid near Anna.
Canyon of Titan: After completing Skunk Pig’s quest, certain raiders in the area should no longer attack the party.
Canyon of Titan: Fixed Monk Gunslinger near Outpost 3 not getting angry at the player when party attacked his escorts.
Canyon of Titan: Made sure Bart is dead if player has visited Damonta and never released him.
Canyon of Titan: Added height fog of war colliders to canyon areas to help reveal the fog of war.
Temple of Titan: Fixed combat grid being drawn in a spot where it wasn’t supposed to, leading to characters walking through each other.
Canyon of Titan: Brother Shapiro is now checking if he is a follower before telling himself to stop following.
Canyon of Titan: Changed Pizepi Joren’s bark about Jill Yates’ wounded that implied she knew medical skills (she doesn’t by default).
Canyon of Titan: Fixed endless combat bug with the raiders in the “junk fort” near Outpost One.
Canyon of Titan: Fixed endless combat bug with Diamondback Militia.
Canyon of Titan: Fixed an issue wherein killing Mad Monk escorts generated faction anger at a higher rate than was intended.
Canyon of Titan: Updated raided caravan text description to be more accurate.
Canyon of Titan: Extended the Bart trigger to be half the size of the level. Hoping this prevents Bart from getting stuck with the player and not leaving the party.
Temple of Titan: Fixed unending cutscene bug when arrested by Father Enola.
Temple of Titan: Fixed typo “Wrath if Titan”.
Temple of Titan: Fixed an issue wherein Brother Gorsky implied that the player promised to find tribute even though they did not.
Temple of Titan: Nina and squad should no longer join any combat if they’ve been flagged as doing so.
Temple of Titan: Nina and squad should no longer hide if the camera pans out of view of them.
Temple of Titan: Fixed typos in Dr. Sydney Kyle’s dialog.
Damonta: The storage locker in the hangar now always has the Tank Tread inside it when destroyed; previously it would sometimes be missing if the locker was destroyed. This prevents a potential quest blocker issue in Prison if the player can’t find the Tank Tread elsewhere, as the locker in Damonta is meant to be a guaranteed drop no matter what.
Damonta: Fixed issues that could cause robots to spawn inside the crashed plane cockpit even after clearing it out once already.
Damonta: Description mentioning Baychowski no longer occurs if the cockpit door has been opened.
Damonta: Removed some out of context examine text.
Damonta: Doc. McAuley’s Trade UI now remains open after a purchase.
Damonta: Baychowski no longer barks while invisible.
Damonta: World Map will no longer reveal Silo 7 if it has already been unlocked.
Damonta: “Jaime” keyword will only appear once in Hopi and Magee’s conversation.
Damonta: Fixed a hacked robot that could become unhacked. HACK THE PLANET
Damonta: Robots no longer continue bashing doors when they are hacked.