• Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance • Support for nVidia SLI and AMD Crossfire • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS • Reworked Light Clipping Manager • Particle Vertex Buffer Reallocation • Optimization to shadows in the Avenger • Enable triple buffering to fix VSync performance • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used • Disabled shadow casting from character lights w/in Avenger • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048 • Reduces the impact count of the Avatar Rifle • Removed a hitch that occurs when the camera enables/disables building visualizer • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile • After changing graphics settings, based on the selected preset, extra crew will be capped • Character head mesh optimized
• Mimic beacon rebalance: Price increased to 75 • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots • Wet Work is no longer retroactive • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
• Added a new recommended Steam Controller configuration with support for additional actions • Fixed an issue where VIP units would take damage when their origin location was damaged • Fixed an issue where Promotion Earned text appeared before action is seen on screen • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save • Fixed an issue where weapons did not keep names and customizations upon tier bump • Fixed an issue causing some scan timers to go into negative time • Engineering items that are full squad upgrades are now designated in the UI • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable • Minimized action camera obstructions • Minimized camera look-at hopping during AI abilities • Fixed an issue where Psi abilities did not trigger death cams • Kill Zone now respects concealment status • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters • Buildings don't cut down when tabbing through units • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100 • Optimized Return Fire hits causing long delays • Optimized AI reveals causing long hangs • Optimized Wait actions causing long timeouts • Optimized falling unit visualization to timeout faster • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot • Destroyed cover does not take reduce % to-hit on enemies
• New option to only use Character Pool creations until the pool is exhausted • Bulletproofing bad saves from causing main menu crashes • Fixed an issue causing hitches in strategy • Fixed an issue where armor customizations did not save
• Unit Highlighting Flash when targeting units
• MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen. • Added camera rotation to MP
Вы уверены что хотите удалить этот комментарий?