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Pax Romana 06.11.2003

Pax Romana v1.01

Modifications Pax Romana v1.01

- The timer should no longer freeze before a battle starts.
- The progress of a siege is now correctly displayed on the map information window
- The military AI (especially the naval one) have been improved
- The roman legions controlled by the AI should no longer always tries to crush revolt on foreign lands.
- In multiplayer mode, when a player abort a movement by clicking in the army/fleet region, the movement will correctly be aborted for all players and not only for the players aborting the move.
- When a blockaded town falls to its besieger, the blockade is removed
- Remove a crash to desktop when an army was destroyed after having captured an ennemy leader which died later on.
- Update of forum tutorial and Punic Wars Strategy Scenario
- Backup of autosave and lastsave is made before each new save. The date of autosave has been changed to july the first.
- Corrected some spelling and display error in various messages.
- Remove a crash to desktop at the end of naval battle where some fleets were transporting armies
- The Trade roads should now correctly last several years instead of several months
- Historical events have been updated
- All scenario have been rewriten to be more historically accurate
- The name of the senator to which an honor will be granted is correctly display in the consul office.
- Solve a load problem where the faction would be with no faction leader after the load which results obviously in a CTD after a few days.
- The maximum number of nations in a scenario is now 256 instead of 128
- Solve a case where the Ai declare several times a war to the same nation.
- The game should no longer freeze at the senate when a dictator is being voted and the proposing faction is not a the faction of one of the two consuls

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