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Shadowrun: Hong Kong 20.08.2015

Shadowrun: Hong Kong - Extended Edition "Update v.3.0.4, v.3.0.5, v.3.0.6, v.3.0.7, v.3.0.8, v.3.1.1, v.3.1.2 GOG"

Changelog:

v.2.0.1.2 (3.0.4 Steam)

Core/Engine Bug Fixes

  • Resolved issue causing incorrect Nuyen value to be displayed in Sell Screen.
  • Resolved issue causing mismatch between displayed and actual skin color for certain skin options in Character Creation.
  • Resolved issue that caused some Backer names in the credits to have missing characters.
  • Resolved issue that could lead to Elf Female models displaying incorrectly.
  • Resolved issue that could lead to item loss when loaning items to some actors in specific situations.
  • Resolved issue that could lead to actor duplication under certain edge-case save load conditions.
  • Resolved issue that could leave Water Shrine Spirit unable to attack.
  • Resolved minor animation issues.
  • General minor VFX and Animation bug fixes and polish.
  • Other minor bug fixes.

Content Bug Fixes

  • Minor grammar and visual tweaks and polish.
  • Resolved issue that caused a conversation to duplicate in Misdirection mission.
  • Resolved issue that caused Matrix in the City of Darkness to have incorrect starting Trace.
  • Resolved issue that could cause plot specific information to be revealed early.
  • Resolved issue that could leave the Player unable to leave the Assist mission under specific cases.
  • Resolved issue that could leave the Player unable to leave The Dig mission in certain cases.
  • Resolved issue that could prevent Hostile actors from spawning correctly in Bad Qi mission in certain cases.

v.2.0.2.3 (3.0.5 Steam)

Core/Engine Bug Fixes

  • General animation fixes and polish
  • Resolved issue that caused Achievement “I Feel Great!” to unlock incorrectly.
  • Resolved issue that caused cosmetic text to be missing from Character Creation screen.
  • Resolved issue that caused incorrect VFX to be used when Laser Rifle missed.
  • Resolved issue that caused some Cyberdecks to fail decking hiring Prerequisites.
  • Resolved issue that could cause some conversations to retain choices after a level Restart.
  • Resolved issue that could result in item loss when the player became the target of the Disarmed ability.
  • Resolved minor UI issues.
  • Minor item tweaks and rebalancing

Content Bug Fixes

  • Clarified the result of subduing Gaichu in the Outsider mission.
  • Resolved edge case issue that could prevent the Exit, Stage Left mission from being completed.
  • Resolved edge-case issue that caused combat to not resolve as expected in the Hard Landing mission.
  • Resolved edge-case issue that could cause combat to continue incorrectly in the Extraction mission.
  • Resolved edge-case issue that could prevent the Misdirection mission from being completed.
  • Resolved issue that caused certain hostiles to have incorrect behaviour in the Whistleblower mission.
  • Resolved issue that caused hostiles to have incorrect behaviour the Bad Qi mission.
  • Resolved issue that caused incorrect crew members to be available for the Extraction and City of Death missions.
  • Resolved issue that caused incorrect dialogue to be shown in Bad Qi mission.
  • Resolved issue that caused Is0bel to respond incorrectly after the City of Darkness mission.
  • Resolved issue that could cause Gobbet to not receive her Trust Mission reward.
  • Resolved issue that could cause incorrect behavior in hostile actors in Prosperity Tower.
  • Resolved issue that could cause Is0bel to briefly lose Mark Target Ability.
  • Resolved issue that could cause some events to trigger in an incorrect order in the Bad Qi mission.
  • Resolved issue that could cause some events to trigger in an incorrect order in the City of Darkness mission.
  • Resolved issue that could cause some incorrect NPCs to spawn in Heoi after a certain point in the story.
  • Resolved issue that could make it difficult to leave The Extraction mission.
  • Resolved issue that could prevent one of the outcomes of the Sinking Ship mission from being accomplished.
  • Resolved issue that could prevent Players from jacking into the Matrix in Bad Qi mission under specific conditions.
  • Resolved issue that could prevent the Prosperity Tower mission to be completed under specific save/load conditions.
  • Resolved issue that prevented DeckCon 2056 optional Pay Data from being sold.
  • Resolved issue that prevented Koschei’s laser from lighting people on fire.
  • Resolved issue that prevented Shangri-La optional paydata from being sold.
  • Resolved issue that prevented the Bad Qi mission from being completed under specific conditions.
  • Resolved issue with not being able to sell the SimSense chip from the City of Darkness mission.
  • Resolved minor grammatical errors and typos.
  • Resolved potential blocking issue in Prosperity Tower if events were completed in a certain order.
  • Other minor bug fixes.

v.2.1.0.5 (3.0.6 Steam)

New Features, Improvements

  • Added trigger to check for Game difficulty
  • Added first time Jack into Matrix help popup
  • Added first time Hacking Blocker IC help popup
  • Updated Help slides to improve understanding of new Matrix Features

Core/Engine Bug Fixes

  • Rebalanced some Physical Adept spells
  • Resolved edge case issue that could cause save files from loading properly under specific conditions
  • Resolved issue that caused “last actor” triggers to lose reference upon save and load
  • Resolved issue that caused Drones to be loaned incorrectly
  • Resolved issue that caused Magnet Arm ability to activate incorrectly
  • Resolved issue that caused mission objective toasts to not appear if Karma screen was open
  • Resolved issue that caused some Cyberweapon abilities to have incorrect cooldown
  • Resolved issue that caused some ESPs to control incorrectly
  • Resolved issue that could cause incorrect animation to play after scene transition
  • Resolved issue that could lead to incorrect UI behaviour if Karma screen is opened with other UI active
  • Resolved issue that prevented Screen Labels from displaying in specific cases

Content Bug Fixes

  • Added Grenade Launchers to Heoi weapons shops
  • Rebalanced Prosperity Tower Matrix
  • Resolved issue that caused a game stall when reloading Is0bel's grenade launcher
  • Resolved issue that caused incorrect behavior after double crossing allies in the Whistleblower mission
  • Resolved issue that caused incorrect behavior in the Uninvited Guests mission
  • Resolved issue that caused incorrect hostile behavior in The Extraction mission
  • Resolved issue that caused merchant in the City of Death mission to sell you the clothes off his back
  • Resolved issue that caused Non-Lethal abilities to be counted as Lethal in Uninvited Guests mission
  • Resolved issue that caused Rat King’s body to disappear after death
  • Resolved issue that caused skill check to fail incorrectly in the City of Death mission
  • Resolved issue that could cause a mission objective in Assist mission to not complete under specific cases
  • Resolved issue that could cause incorrect camera behavior in the City of Death mission
  • Resolved issue that could cause incorrect endgame payout in some cases
  • Resolved issue that could cause players to be unable to summon an environmental spirit in the Bad Qi mission
  • Resolved issue that could cause some NPCs dialogue to not trigger
  • Resolved issue that could cause some NPCs to be staged incorrectly in Heoi in some cases
  • Resolved issue that could cause The Extraction mission to be starting in a bad state
  • Resolved issue that could lead to confusion in the Bad Qi mission
  • Resolved issue that could lead to incorrect behavior when loaning Drones to Racter
  • Resolved issue that could lead to incorrect hostile behavior in Prosperity Tower mission
  • Resolved issue that could prevent an NPC encounter in The Dig mission
  • Resolved issue that could trigger incorrect series of events in Deckcon 2056 mission
  • Resolved issue that prevented Is0bel’s grenade launcher from lighting people on fire if upgraded
  • Resolved issue that prevented Is0bel’s grenade launcher from stripping armor if upgraded
  • Resolved issue that prevented Optional Paydata from Deckcon 2056 from being sold
  • Resolved issue that prevented Pocket Clams from being used
  • Resolved minor animation issues
  • Minor grammar and typo fixes
  • Minor UI improvements and bug fixes

v.2.2.0.6 (3.0.7 Steam)

New Features, Improvements

  • Added new Standing Water Electricity VFX.

Core/Engine Bug Fixes

  • Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
  • Resolved issue that caused Armor value to fail to update is some cases.
  • Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
  • Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
  • Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
  • Resolved issue that caused incorrect save data to be displayed in some cases.
  • Resolved issue that caused item duplication on item pickups under specific conditions.
  • Resolved issue that caused Move and Attack to not use ammo.
  • Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
  • Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
  • Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
  • Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
  • Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
  • Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
  • Resolved issue that caused Team Item transfer screen to open without a team present.
  • Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
  • Resolved issue that caused Totem Selection screen to display incorrectly.
  • Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
  • Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
  • Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
  • Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
  • Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
  • Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
  • Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
  • Player moves.
  • Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
  • Minor UI tweaks and bug fixes.
  • Minor VFX and animation polish and bug fixes.

Content Bug Fixes

  • Electrified puddles in The Sinking Ship mission.
  • Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
  • Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
  • Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
  • Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
  • Resolved issue that caused music to stop unexpectedly in The Extraction mission.
  • Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
  • Resolved issue that caused some bound spirits to have incorrect item prerequisites.
  • Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
  • Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
  • Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
  • Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
  • Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
  • Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
  • Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
  • Minor typo and bug fixes.

v.2.3.0.7 (3.0.8 Steam)

New Features, Improvements

  • Added “move and use” functionality to Healing and Drug items.
  • Added a "Stash All Items Except Armor from Actor" trigger.
  • Added functionality to interactable actors to allow for freemove interaction.
  • Added new VFX fill region “astralFogFill”.
  • Added new VFX sitting actors.
  • Added new weather effects “rain”, “matrix”, and “embers”.
  • Added trigger to toggle some VFX settings.
  • Conversation Speaker list now populates from parent content packs.

Bug Fixes

  • Resolved an issue that caused multiple Cyberdecks to be equipped.
  • Resolved edge case issue that caused game stall under specific conditions.
  • Resolved edge case issue that could break weapon scaling on Trolls and Orcs
  • Resolved edge case issue that could cause game stall on actor teleport under specific conditions.
  • Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.
  • Resolved edge case issue where DocWagon icon persisted after use.
  • Resolved edge case issue where some UI screens would overlap.
  • Resolved exploit where equiped Programs could exceed Cyberdeck limit.
  • Resolved exploit where loaned items did not replace currently equipped items.
  • Resolved issue causing visual sorting issue on Spirit Man.
  • Resolved issue that caused Clear Actor button to remove Totem.
  • Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.
  • Resolved issue that caused incorrect behaviour when an item was given during a conversation.
  • Resolved issue that caused Ley Lines to not appear in game.
  • Resolved issue that could cause incorrect music track to start playing on level load.
  • Resolved issue that prevented “no LoS” from showing on spell cast in some cases.
  • Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.
  • Resolved issue that prevented casting friendly spells by selecting portraits.
  • Resolved issue that prevented Combat Samurai Shades from being seen in game.
  • Resolved issue that prevented cover from being applied to barrier spells.
  • Resolved various minor animation and VFX issues.
  • Resolved various minor text and typo issues.

v.2.5.0.9 (3.1.1 Steam)

New Features, Improvements

  • Added new VFX to differentiate some spells and abilities.
  • Minor animation, UI, VFX polish and improvements.

Core/Engine Bug Fixes

  • Resolved edge case issue that could interfere with the PDA from working as expected.
  • Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.
  • Resolved issue that caused Drones to be able to be Detained.
  • Resolved issue that caused some spells to show incorrect VFX when spell bouncing.
  • Resolved issue that could cause actors to crouch mid move.
  • Resolved issue that could cause game stall when performing a move and attack with Koshei.

Shadowrun Hong Kong Bug Fixes

  • Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.
  • Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.
  • Resolved minor visual issues.

Shadows of Hong Kong Bug Fixes

  • Dialogue edit pass on Intro and Impound Hub first visit.
  • Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.
  • Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.
  • Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.
  • Resolved edge case issue that could prevent the Detention mission from being completed.
  • Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.
  • Resolved issue that caused Achievement “Street Justice” to unlock prematurely.
  • Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.
  • Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.
  • Resolved issue that caused some hostiles to be unable to use their equipped weapons.
  • Resolved issue that caused some hostiles to hold the incorrect weapon.
  • Resolved issue that caused some mission items to persist after their mission has been completed.
  • Resolved issue that caused Spider Tanks to become confused.
  • Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.
  • Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.
  • Resolved issue that could cause incorrect actors to be present in some end game conversations.
  • Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.
  • Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.
  • Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.
  • Resolved issue that could show incorrect loading screen when returning from the Detention mission.
  • Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.
  • Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.
  • Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.
  • Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.
  • Resolved issue that prevented room from being lit on fire in Detention mission.
  • Resolved issue that prevented selling of Namazu paydata.
  • Resolved issue that prevented some crew and hub actor conversations from being accessed.
  • Resolved issue where sync of Spider Tank would not be interrupted upon actor death.
  • Resolved minor visual issues.
  • Resolved various other cosmetic text issues, such as typos and grammar errors.

v.2.6.0.10 (3.1.2 Steam)

Core/Engine Bug Fixes

  • Resolved animation issue that caused old dog models not to animate.
  • Resolved issue that caused weapons to be reloaded upon loading save files.
  • Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
  • Resolved issue that prevented some locked items from being observed in the equip screen.

Shadowrun Hong Kong Bug Fixes

  • Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
  • Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
  • Resolved various spelling, and other grammatical issues.

Shadows of Hong Kong Bug Fixes

  • Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
  • Resolved issue that incorrectly displayed some player choices in save import screen.
  • Resolved many grammatical and continuity issues, see notes below for more information.

Установка:

  • Установить по-очереди патчи 3.0.4 (2.0.1.2 GOG), 3.0.5 (2.0.2.3 GOG), 3.0.6 (2.1.0.5 GOG), 3.0.7 (2.2.0.6 GOG), 3.0.8 (2.3.0.7 GOG), 3.1.1 (2.5.0.9 GOG)(если у Вас необновлённая(изначальная) версия игры, по той же логике остальные 3.0.5 на 3.0.4,3.0.6 на 3.0.5, 3.0.7 на 3.0.63.0.8 на 3.0.73.1.1 на 3.0.8 и 3.1.2 на 3.1.1).
  • Внимание!!! На стим-версию и пиратские релизы патч не встанет! Только GOG!!!
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