на главную
об игре
Sid Meier's Civilization 6 21.10.2016

Sid Meier's Civilization 6 "Larger Worlds 1.1 (Увеличение размеров карт)"

Larger Worlds has a few basic features:

  • Large maps now 104 x 64 (was 96 x 60)
  • Huge maps now 128 x 80 (was 106 x 66)
  • Starting plot selection scales with map size
  • Continents map easier to circumnavigate (other map types coming soon)

Starting location selection is now loosely based on map size instead of the original static value (9 tiles). This buffer is now determined by the default number of players for the map size so it will work with the default maps and other mods that add or change map sizes as long as they don't override AssignStartingPlots.lua. These values are 1.5x the default number of players, so a map with 8 players default will have a major civ buffer of 12 tiles instead of 9. This will also scale better when playing a map with fewer than the default number of players, previously having fewer players increased the buffer by 1 tile (yay?), now it is two tiles per player less than the default. So, an 8 player map with 4 players will place them 20 tiles apart now instead of 10 tiles apart.

The Continents.lua map script is updated to adjust for the new map sizes. It also has new rules for minimum and maximum tile counts for the largest landmass and altered fractal settings. This helps reduce the frequency of a single landmass stretching from the northsouth and preventing circumnavigating the world.

____________________________________________

Большие карты  теперь 104 х 64 (было 96 х 60)
Огромные карты теперь 128 х 80 (было 106 х 66)
Кидать по пути \Documents\My Games\Sid Meier's Civilization VI\Mods

 

Комментарии: 2
Ваш комментарий

Если вылетает перенесите мод в ..\Sid Meier's Civilization VI\Base\Assets\Scenarios

0

Artemy Naumov есть лечение от вылета при захвате городов после 500 хода (на стандартной скорости)?

0