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SimCity 4 11.01.2003

Sim City 4 Rush Hour v1.1.638.0 (NA)

EP1 Update 1 - Release Notes

Update: 1.1.638.0
Date: Friday, November 14, 2003
Update Size: 16Mb

Note:

* For the following territories download the sku 1 update. The territories
include North America, South Africa, India, Pakistan, Australia, and New Zealand.
* For the following territories download the sku 2 update. The territories include
South America, Africa (except South Africa), Europe, Russia, Mexico and Central
America.

Performance Improvements
Corrected X-ray shadows on camouflage tank for U-Drive it mode.
Adjusted foam spray effect for firefighters fighting toxic spills.
Addressed issues related to U-Drive it mode while volcano disaster is active.
Fix for random issues that may arise when dragging a diagonal power line across
zones in specific manner that creates a connected orphan pole in a segment.
Renderer updates to avoid memory corruption when model instance has an invalid
position.
Updates to paths to improve clipper that was transforming stop points into single-point
paths.
Video card improvements for the following:
Intel i830/845/865: Fixed graphics rules to allow hardware and to disable color
cursor.
Addressed issues related to burning tree stump.
Fix for airplane sometimes taxiing above the airfield.
Implemented safety code for query.
Fix for relatively obscure problems that occur when moving vans are created
on a tile with a complex paths.
Implemented a general-purpose fix for any remaining yet-to-be-discovered cases
of a bad orientation vector.
Fix for issue where networks loaded from a saved city would not properly re-initialize
their connection bitmap.
Updated Localized strings.
Updates for My Sim messaging. The issues would arise when moving a My Sim out
of a city at just the right time.
Fix for reported location of sky diving mission.
Fix for query incorrectly reporting trip length after abandonment.
Fix for incorrectly reported commute time during inter-city travel.
Path fixes for various networks and intersections.
Texture fixes for several one-way/avenue intersections.
Fix for several network intersection resolves.
Improved usage of parking lots and transit stations.
Improved synching of foundation vs. building height.
Improved variety of industry building development.
Fix for intercity commute where bus traffic was periodically being treated as
car traffic.
Fix for being able to drop highway ramps over buildings.
Adjusted toll booth capacities for 2-tile wide toll booths.
Fix for prevention of pedestrians from using neighbor connections.
Fix for elevated train volume not being reported in the traffic volume graph.
Fix for commercial traffic and road noise map calculations to accommodate multi-tile
morning and evening commutes.
Added left turn lanes to avenue/highway overpass onramps.
Fix for priorities of props and textures in lot templates used in city detail.
Fix for variety of path bugs related to roads, rails, highways, avenues and
elevated rail.

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