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Star Wars: Empire at War 16.02.2006

Star Wars: Empire at War 1.04

Патч для Star Wars: Empire at War исправляет несколько небольших багов. Полный список изменений, вносимых патчем, ищите ниже:
This update addresses the following: ---------------------------------------------------- New Content ---------------------------------------------------- * Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download. * Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game. ---------------------------------------------------- General Bug Fixes ---------------------------------------------------- * Corrected several issues related to spaces being used in player names * Corrected issue for player's getting kicked from a game due to the game host clicking on their name * Corrected an issue for missing Japanese characters in the disconnect screen ---------------------------------------------------- General Balancing Changes ---------------------------------------------------- * Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15% * Reduced Corellian Corvette shield health by 10% * Increased shield strength of Corellian Gunship by 15% * Reduced Corellian Gunship hit points by 15% * Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities * Accuser tractor beam now holds Corvettes and Frigates in place * Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85% * Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels. * Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points * AT-AT's now do 15% damage to T4B's * SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures * Reduced T4-B rocket damage by 25% ---------------------------------------------------- Space Tactical Changes ---------------------------------------------------- * Rebellion now starts with 2 X-wing squads instead of 3 * Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits * Accuser's price has been reduced to 5800 credits, down from 6200 credits * Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites * Redesigned mining asteroid layout on Bothan Frenzy map * Resized Battle over Geonosis map * Acclamator's price has been increased to 2350 credits, up from 2200 credits * Acclamator build speed increased from 15 to 18 seconds * Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15% * Fixed Rebel starting unit spawn issue on map "Alderaan Defense" * Corrected an issue where capital ships would be invisible during space combat ---------------------------------------------------- Land Tactical Changes ---------------------------------------------------- * Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map * Heavy Reflective armor (level 1) upgrade is now available at Tech level 2 * Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits * Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits * Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits * Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds * Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds * Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits

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Да ладно Вам, нах... эти патчи вообще устанавыливать, чем выше версия тем сильнее Вам придёться рвать свой зад в боях, с каждым патчем враг будет увеличивать свои силы. В 1.00 прошёл всю игру, в 1.04 не могу разбить врага на 3-й миссии. +10 но играть трудновато

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зато мало модов на версию 1.0

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