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Stellaris 09.05.2016

Stellaris "NSC2 Season 1 - Episode 3 - v1.3.5"

Модификация добавляет новые классы кораблей к существующим, а так же много дополнительных возможностей, которые дает будут использованы как игроками, так и игровым ИИ.

Мод включает в себя:

  • Новые классы кораблей (Strike Cruiser, Battlecruiser, Carrier, Dreadnought, Titan (Upgraded From Vanilla), Flagship)
  • Новая функция улучшения классов кораблей (PD Destroyer, Light Carrier, Spitfire Battleship, Heavy Carrier, and Supercarrier)
  • Лимит титанов увеличен, потому что 3 штуки - недостаточно.
  • Базовая цитадель была переделана в боевой форт с улучшенными характеристиками.
  • Новые модули и сооружения звёздной станции.
  • Новые компоненты для каждого класса кораблей.
  • Перехватчики и бомберы считаются отдельными классами, как и раньше.
  • Станции и форты теперь строятся как дополнительная защита в виде улучшения станции.
  • Более сотни нововведений.

Список изменений по сравнению с прошлой версией на английском:

30 марта
New Save Game is NOT REQUIRED.

  • Mod updated for Stellaris 2.0.2. (We have updated the files that NSC overwrites with vanilla patch changes, unless we specifically change a value for a reason.)
  • Max Fleet Command Limit increased from 320 to 500. (Currently there is nothing in NSC to increase the limit beyond 320, but the mod will now allow up to 500 for bonuses from other mods.)
  • Changed all NSC ship classes so that they only have access to computers that are appropriate for their intended role.
    • Corvette – Swarm, Picket, Line
    • Destroyer – Swarm, Picket, Line
    • Cruiser – Swarm, Picket, Line, Artillery
    • Strike Cruiser – Swarm, Picket, Line
    • Battlecruiser – Picket, Line, Artillery
    • Battleship – Line, Artillery
    • Carrier – Line, Artillery
    • Dreadnought – Line, Artillery
    • Titan – Line, Artillery
    • Flagship – Swarm, Picket, Line, Artillery
    • Fleet Support Ship – Artillery
  • Added appropriate default computer behaviors for all NSC classes.
    • Corvette – Swarm
    • Destroyer – Picket
    • Cruiser – Line
    • Strike Cruiser – Swarm
    • Battlecruiser – Line
    • Battleship – Artillery
    • Carrier – Artillery
    • Dreadnought – Line
    • Titan – Artillery
    • Flagship – Artillery
    • Fleet Support Ship – Artillery
  • The Starbase Customs Office now has variable bonuses based on the player’s empire type. (If this works properly, it may be done for other NSC2 buildings and modules where appropriate.)
  • The Annihilator Cannon is now designable just like the Ion Cannon.
  • Added coding for automatic compatibility with Glavius’s Ultimate AI megamod (If you’re not using this mod, the new coding will help the AI better manage NSC2 ship classes and their fleets.)
  • All ship shields will now begin recharging immediately after they’re depleted, instead of the vanilla 20 days later.
  • Updated all vanilla starbase energy upkeep costs to match vanilla (1, 2, 3, 4, 5).
  • Solar Strongholds energy upkeep cost changed from 9 to 8.
  • Removed unused legacy asset files to clean up the error log a bit.
  • Fixed a bug with the Tier 6 reactor booster icon not working properly.
  • Fixed a bug where the power requirements for the Dreadnought thrusters were incorrect (they were the same as Battleships).

25 марта, 2018 - Episode 3: Support The Fleet -Update 2- Version 1.3.3

New Save Game is NOT REQUIRED.

  • NEW DEFENSE PLATFORM: XL Cannon - A version of the Ion Cannon for non-DLC users (or those who want more cannons) that equips a single XL weapon and takes up 4 defense slots.
  • NEW TECH: Defense Platforms - 4 levels of this tech allow you to increase your starbase defense slots by up to 40 (4, 8, 12, and 16 respectively)
  • Starbase levels 4, 5, and 6 have had their base hitpoints and armor increased by 50%.
  • Multiple Solar Panels can now be built on starbases, allowing you to "fill in" extra empty slots with something useful.
  • Changed the build limit on Fleet Support Ships from 5 to 6.
  • The Fleet Support Ship now uses the Battlecruiser reactors and you should now always have reactors available for the ship.
  • Added a mixed Small & PD section option for the Defense Platform & Defense Station.
  • Added a Guided section option for the Defense Fortress.
  • Changed the utility slots on Defense Fortresses to 6 Large per section and 2 aux slots per section.
  • Defense Platform stat change: HP from 1000 to 5000, armor from 0 to 1000.
  • Defense Station stat change: HP remains at 10000, armor from 1000 to 2000.
  • Defense Fortress stat change: HP from 15000 to 20000, armor from 2000 to 5000.
  • Changed the Defense Station to take up 3 slots instead of 4, to allow a single one to be built on an un-upgraded starbase.
  • Fixed the bug where the Stronghold was not always choosing the T weapon section for DLC users.
  • Fixed the bug with the Stronghold T weapon not equipping properly.
  • The Stronghold XL section now has 3 XL weapons instead of 1, to balance with the 1 T weapon section.
  • Naval HQ building now provides an extra 8 starbase defense slots instead of 2, to allow for one extra fortress.
  • NSC Namelists have been updated to generate names for the Fleet Support Ship.
  • Fixed a bug in the reactors file that was giving the wrong power levels to Battlecruisers.
  • Increased the power levels for NSC reactors for the Battleship.
  • Fixed incorrect costs for the Battlecruiser hull techs.
  • Fixed some incorrect icons for the NSC reactor boosters.
  • Fixed some errors on the Fungoid and Reptilian Fleet Support Ship models.
  • Level 5 thrusters now require the Dark Matter Thruster tech to use them.

Для корректной работы мода рекомендуется UI Overhaul 1080 Plus
Сохранения со старой версии поддерживаются
Модификация от 30 марта 2018 года для версии 2.0.2

Как устанавливать моды в Stellaris

Создаете путь:
C:\Users\%USERNAME%\Documents\Paradox Interactive\Stellaris\workshop\content\281990
C:\Users\%USERNAME%\Documents\Paradox Interactive\Stellaris\mod
Запускаете скачанный архив. Папку из архива заносите в созданную "281990", а файл с расширением "mod", естественно, в папку mod.
Если у вас лицензионная игра - модификации устанавливаются по-другому, прямиком через Steam Workshop и, соответственно, находятся в папке Steam.

Комментарии: 5
Ваш комментарий

anji1 Стандартный, как и все разы до этого.

0

Spillik Подскажите, хочу посмотреть мод, но ввод команды research_technologies не открывает техи. Код изменился или я не верно прописываю?

0

noname_28 Изменился. Точно не помню, но вроде research_all_technologies. Напишите help в консоле. Там команды в алфавитном порядке.

1

Spillik у меня 4 титана смог построить в игре без модов

0