Для обновления нужна версия 2.0 или выше. В отличие от предыдущих патчей - здесь нет специального распаковщика, а только архив с изменёнными файлами. Их нужно забросить с заменой в корневую папку игры.
Список изменений на английском:
* Added event that lets countries with a Chosen One become a Divine Empire* Adjusted fleet formations so that titans try to position themselves more in the middle of a fleet and avoid face-tanking the enemy* Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4* Increased max starbase capacity to 100
* AI Empires now gets pirates* Normalized unique Leviathan building costs. Ether Drake Shrine, Dragonslayer Monument, and Stellar Devourer Trophy now all cost 800 minerals and take one year to build* Post-Apocalyptic civic starts with a more balanced home world, because even Max Rockatansky cannot live on gasoline alone* The "Scout" Admiral trait will now first appear after Gravitic Sensors tech has been researched* Global Pacifier and Neutron Sweep can now be used to neutralize Prethoryn infested worlds* Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again* Increased combat disengage chance for Titans
* Fleet Levies now makes all subject (not just vassal) Pops count towards overlord's naval capacity instead of giving a fraction of vassal naval capacity (as the latter resulted in getting huge amounts of naval capacity from techs of 1-system vassals)
* Executive Vigor effect on edict duration reduced from +100% to +50%
* Fixed being able to build Trading Hubs in primitive systems* Defense platforms that are over cap are now deleted when downgrading a starbase* Unless a megastructure is set to be built outside gravity wells it MUST have a planet set to be built* Description texts for the exterminator civic updated to reflect ship build cost* Colony ships now also get reduced ship cost if there is a modifier for it* Fixed a bug where tradition cost did not increase per planet, but rather cost per system twice instead* Fixed issue where Prethoryn Defeated happiness modifier was not applied to militarists correctly* Fixed a crash when sorting the war logs more than once* Crashfix when trying to send a message that couldn't be created* You can no longer stop the building of other empire's robot* You can no longer save a ship design if that name is already used by a ship design for another ship size* Fixed a bug where polytechnic education tradition effect did not match tooltip* Fixed so that expansion traditions adopt bonus is now the same for all types of empires, instead of using the old value for hive minds and machine empires* Contingency sterilization hubs can now be properly neutralized by World Crackers and Global Pacifiers* Fixed species being able to spawn with Serviles trait* Fixed Colossus and Containment CBs not being correctly applied* No longer possible to lose a rival you're at war with due to strength differences
* Гражданская модель «Дети апокалипсиса» теперь позволяет начать игру на более сбалансированном мире, потому что даже Макс Рокатанский не может жить на одном только бензине