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Universal Combat 05.02.2004

Universal Combat v2.00.30

Апдейт к Universal Combat, вносящий в игру следующие изменения:
GENERAL

1. The GBS-III scripting system is now in the GBSIII folder and no longer available as a separate download. This version includes a new parser and some updated system files.
2. FIXED: incorrect height above ground caused units scripted to be above the ground to sometimes be relocated at ground zero.
3. FIXED: after asset switching to a unit and then docking with a starbase on the planet, the incorrect Frontend menus were in use. e.g. docking with an OC OC after asset switching to it from fp mode, would not display the Logistix menu.
4. FIXED: If you set a planet as a jump target (SHIFT+9), then saved the game while in HJ transit, when the game was restored, the game would crash when the craft emerges from HJ and about to enter the planet because the planet data may not be stored in the saved game.
5. FIXED: NPC crafts emerging from planet to space in a region with more than one planet/moon, would randomly emerge outside the wrong planet/moon they egressed.
6. FIXED: If you docked as an SFM with a shuttle asset and selected the CARGO button, the game would CTD due to special handling required for this career which was previously not allowed to have an asset.

MULTIPLAYER

1. Extensive diagnostics is now logged in the console server only with /d5. This prevents the server from lagging.
2. FIXED: Requesting a tow ship was selecting a station in the single player galaxy.
3. FIXED: Some remaining issues related to client towing.
4. FIXED: Some issues with packet transmissions when on a planet which caused the client to update a unit's position which the server then went back and reset. This would sometimes cause the units to shift when interacted (collision, weapons fire etc) with. In the previous (GameCom powered) multiplayer kernel, the clients were not allowed to update any planetary units due to the large number of packets which would otherwise be transmitted. This may still happen in some cases due to lag etc and the only way to fix it for sure, is to prevent the destruction of any planetary objects; which is probably not a good idea.

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