на главную
об игре
Stellaris 09.05.2016

Update.v1.3.0 to.v1.3.2 (Hotfix)

Для этого обновления требуется игра версии v1.3.0 или новее
Обновление удаляет 0 файлов, добавляет 3 новых файлов и обновляет 86 файлов.
Размер обновления 12.14  МБ

СПИСОК ИЗМЕНЕНИЙ (english)

2016-11-10 v1.3.2
---------------------------

Спойлер

##############################################################
######################## HOTFIX 1.3.2 ########################
##############################################################

###################
# Balance
###################

#General
* Particle Lance damage increased from 74-213 to 144-273
* Tachyon Lance damage increased from 85-232 to 169-331
* Arc Emitter damage increased from 1-170 to 1-184
* Focused Arc Emitter damage increased from 1-190 to 1-221
* Mega Cannon damage increased from 111-249 to 92-300
* Giga Cannon damage increased from 133-265 to 121-350
* Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0

# Guardians
* Infinity Machine rewards are now distributed more even-handedly
* Now possible to get the best result for helping Infinity Machine regardless of ethos

###################
# AI
###################

#War
* Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries

#Sector
* Fixed some more cases of Sector AI removing +happiness buildings from planets
* Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on

#Diplomacy
* Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of
* Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used
* AIs that are in Federations are now more likely to stay neutral during the War in Heaven
* Slowed down AI requests for federation membership/association status to cut down on message spam

#Misc
* Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first
* Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game

###################
# Bugfixes
###################
* Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving
* Fixed auto-generated ship designs getting wrong combat computers
* Ships and weapon components targeting logic now correctly accounts for evasion
* Fixed armor absorbing too much damage if the ship also had shields left
* Pops working on guardian buildings no longer appear unemployed
* No longer possible to guarantee an empire while at war with them
* Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR
* Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam
* Enclave governments now get a new ruler when the first one dies
* Non-playable countries can no longer win the game
* Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started
* Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target
* Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven
* Fixed some cases where Diplomatic Incident events were firing inappropriately
* Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed
* Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out
* Fixed Drake Egg Incubation project not timing out properly
* Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances
* Fixed Terraforming achievement not working
* Fixed Continental, Savanna and Alpine worlds not being used for primitive civs
* Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen
* Fixed rare CTD that could happen when changing policies
* Fixed rare CTD related to anomalies
* Fixed CTD when completing a certain Special Project

Запустить установщик Stellaris - Update v1.3.2  в папке и распаковать в корень игры!

Комментарии: 6
Ваш комментарий

Если говорить в кратце, то исправлено практически ничего! Как было море багов так и осталось.

7

Andrey Dread Cпасибо, что сказал.

0

Andrey Dread Ну раз ничего не исправлено то скажи какие новые баги появились?;) Ведь если они не исправили, то хоть багов может новых принесут?

0
Спойлер
samatis написал: не гаварите
samatis написал: просатки
samatis написал: доканца игру
samatis написал: постаянно
samatis написал: стагцонару
samatis написал: последней
samatis написал: вапше
samatis написал: не убиваимый

вызывайте экзорциста....facepalm

4

1.4 патч с длс когда заливать будете?

0

народ не понимаю я эту тему про хотфликс. я с 1.2.5 обновляюс до 1.4.1 и вот интересно можно пропустить 1.3.1 и сразу поставить .1.3.2 хотфликс?

0