Interstate 82

Interstate 82: The Trip Walkthrough (English)

1.Table of Contents

1.Table of Contents

2.The Trip

3.The Cars

4.Weapons

5.Specials

6.Shielding

7.Instant Action

8.Multiplayer

9.Car Sharing

Music tracks



2.The Trip

The Trip is the Story Mode of "Interstate '82". As Taurus, you will piece

together this mystery as to why Groove has disappeared. The Trip is in

seventeen parts. I will detail them one-by-one as follows:



Stage#:Title, the number and title of the stage.

Story:What happens that brings this stage about.

Conditions:Time of day, weather, etc.

Music:The level's song. (I came up with these titles myself, except "Faster

and Faster".)

New:what's been added to the "store" before this mission.

Suggested:What weapons, shields, or specials you should bring.

Mission#:What's on your to-do list.

Solution:A suggestion on how to get through the stage. (Or you can just use

this as a guideline. I don't care. I'm just glad to help.)



Wave#:Cars in the groups that attack you.

Vehicles Of Opportunity:the unoccupied vehicles around the stages

Car name

Location:where it's at

Internal Settings:Engine/Transmission/Suspension/Brakes

Front:weapons and stuff mounted in the front

Internal:stuff mounted with the internals

Roof:weapons and stuff on the roof

Rear:weapons and stuff in the back

Comments:what I say. What you say is up to you.



Now that that's out of the way, let's go.



Stage1:Zircon Lounge

"Okay, if we're gonna do this, you're gonna need a code name for the radio. I'm

Stampede. Always Stampede. Dig? What do you go by?"

"Vixen."

"Uh, no, you don't."

Story:Taurus wakes up from a nightmare to the news that Groove has

disappeared. He meets with Skye and they decide to look for Groove together.

On their way to Groove's favorite hangout, they're attacked by the survivors

of a gang Jade (Groove and Skye's sister) attacked years ago.

Conditions:Night

Music:"Mystery"

New:Can't access. (Can you believe I died on purpose to find this out?)

Suggested:Your configuration's already been decided.

Mission:Find Zircon Lounge



Solution:After the cinema introduces the Oklahoma Crude, you should probably

do this: point the front end of your car at the Creepers and push whatever

button you've assigned to fire your weapons. This is the first stage, it's

that simple.

You should repeat this action when the second wave attacks you near the park.

They shouldn't pose too much of a threat.

Finally, the third wave can be dealt with in pretty much the same manner.

After you've dispatched them, you can go to the Zircon Lounge. Oh yeah, get

out of the car first.

A couple more things: First, it's possible to get to the Zircon Lounge

without engaging the enemies. That's what I did the first time I played.

Second, there are two more cars driving around that show up on your radar in

green. Don't shoot them, they're normals. You'll actually lose money if you

destroy them.



Wave1:first street you're on

Lightning

Internal Settings:1/3/2/2

Front:Rocket Launcher

Roof:Heavy Machine Gun

Rear:Flare

Comments:



Coupe

Internal Settings:3/3/2/2

Front:Rocket Launcher

Roof:Rocket Launcher

Comments:



Wave2:park

Manta

Internal Settings:1/2/3/3

Front:Rocket Launcher

Comments:



Daisan

Internal Settings:2/1/3/3

Front:Light Machine Gun

Rear:Oil Dropper

Comments:



Wave3:northernmost street

DeLandau

Internal Settings:1/1/3/3

Roof:Rocket Launcher

Comments:



Messernacht

Internal Settings:1/1/1/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:



Vehicles of Opportunity:

Pan-Am

Location:southern parking lot

Internal Settings:2/1/2/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:Aha! So, you're not limited to the Fiarello. This and the Cavera are

your only other options (unless you want to try convincing one of the Oklahoma

Crude to lend you his car.) Between this and the Cavera, the only difference

(besides the model) is that the Pan Am has a higher top speed, but slower

acceleration. Take your pick.



Cavera

Location:hospital parking lot

Internal Settings:1/3/2/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:This is your other choice (other than the Fiarello or one of the cars

of the Oklahoma Crude) to ride to the Zircon Lounge in. Frankly, it's just like

the Pan Am in weapons, handling, and braking. The only differences are in top

speed (which is lower than the Pan Am's), acceleration (which is better), and

model (which is just different.) Take any one you like.



Stage2:The Search for Groove

"Hey, VG dirtbags! This is Oklahoma Crude Two! And I'm gonna make you pay for

what you did to Tumor! And Rictus! And Patsy! And Leon!"

"Tumor?"

"Leon?"

Story:Taurus and Skye have gotten some information on Groove's wherabouts and

search for Groove's trailer. On their way, they're attacked by more Creepers.

Conditions:Day

Music:"Cars on Fire"

New:Light Machine Gun, Heavy Machine Gun, Fire-Rite Rocket, Aim-Nien, MaGMA

Karpoon, Oil Slick, Mine Dropper, Mortar, Flare, Armor, Heat Shield

Suggested:Remove Oil Slick

Mission:Find Groove's trailer



Solution:After you've driven a little ways, you'll be attacked by three more

members of the Oklahoma Crude. They shouldn't be much harder than the guys in

Vegas, but the terrain's a little worse so it might be a little harder to get

a decent shot. Also, you have to worry about hitting Skye. Don't hit Skye.

After they've been sent back to the panhandle, continue your journey. Shortly

after that, a brief cinema will show a punk hiding behind the fence. Then the

power lines will come down. You can easily avoid the first one or two. After

that, try to steer around any towers you can't make it under.

Just after that, you'll come to an intersection with a gas station on your

right. You'll see two Creepers trying to get to their cars at the gas station.

Waste them with your machine guns. If your car's too beat up, take the Manta.

After that, you'll come upon four more Creepers. Go after the Compacts first.

(The VMW, the Coupe, and the Messernacht) They have weaker armor than the

Kustom. After you've taken care of them, waste the Kustom.

After the battle, take the turn Skye tells you about. You're done.



Wave1:first part after bridge

Cavera

Internal Settings:3/3/2/2

Front:Light Machine Gun, Rocket Launcher

Roof:Heavy Machine Gun

Rear:Flare

Comments:



Pony

Internal Settings:3/3/2/2

Front:Light Machine Gun

Roof:Light Machine Gun

Comments:



Pan-Am

Internal Settings:2/2/1/1

Front:Rocket Launcher

Roof:Heavy Machine Gun

Comments:



Wave2:gas station

Reliable J (unoccupied)

Comments:See Vehicles of Opportunity



Manta (unoccupied)

Comments:See Vehicles of Opportunity



Wave3:mesa area

Kustom

Internal Settings:2/2/1/1

Front:Rocket Launcher

Roof:Light Machine Gun Turret

Rear:Oil Dropper

Comments:



VMW

Internal Settings:2/2/1/1

Front:Rocket Launcher

Roof:Heavy Machine Gun

Comments:



Messernacht

Internal Settings:2/3/1/1

Front:Light Machine Gun

Roof:Heavy Machine Gun, Flare

Comments:



Coupe

Internal Settings:2/3/2/2

Front:Rocket Launcher

Roof:Heavy Machine Gun, Flare

Comments:



Vehicles Of Opportunity:

Reliable J

Location:gas station

Internal Settings:2/2/1/1

Front:2 Light Machine Guns

Internal:Flare

Roof:Mortar



Comments:If you want this car, act quickly. The Creeper who owns it is on his

way back. After shooting or running him over, you can take this car. If you do,

you'd better be good with a mortar. The machine guns do a pretty good job, so

you're not limited to the mortar. I don't know why they gave you a flare. None

of the subsequent enemies have Aim-Niens.



Manta

Location:gas station

Internal Settings:2/2/1/1

Front:Light Machine Gun

Internal:Flare

Roof:Heavy Machine Gun, 2 Armors

Comments:This car is right next to the Reliable and must be obtained through

similar channels. Afterwards, it's probably a better grab than the Reliable

because of its better performance and weapons. Like the Reliable, it also has a

Flare which will not be used by the end of the stage.



Stage3:Inbound Creepers

"Watch the birdie! The birdie!"

Story:Finding Groove's burned out trailer convinces Taurus his friend is dead.

Skye asks him to train her in the ways of the vigilante so she can rescue her

brother, who she believes to still be alive. During their argument, Skeeter

shows up followed by more Creepers.

Conditions:Day

Music:"Kaboom"

New:Turreted Light Machine Gun

Suggested:Strip your car, take Skye's

Mission:Defend the trailer



Solution:Before this mission starts, completely strip your car. That means you

should remove all weapons, specials, armor, and shields and reduce the internals

to their minimum.

As soon as you regain control, take Skye's El Paseo. She won't mind. Don't

waste time trying to take Skeeter's truck. You can't. (Must have the Club.)

A few seconds later, the first wave will attack from the direction of the

road. Use your machine guns to whittle them down. After a few seconds, they'll

leave, but they'll be back. After they run, a Daisan and a Palomino will

attack. First, shread the Daisan, then waste the Palomino. The Reliable and

Royale will return shortly, and this time they'll only go if they're dead.

Finish the job.

It could take maybe half a minute, but you'll soon be set upon by a third

wave. You might want to hit the VMW first, since it's got the weakest armor.

Perforate the two muscle cars next.

Incidentally, if you damage a car badly enough to stop it, but not destroy

it, the driver will bail and he might take the car you came in with. Good

thing you stripped it.



Wave1:coming from North

Royale

Internal Settings:2/2/2/2

Front:Light Machine Gun, Rocket Launcher

Roof:Heavy Machine Gun

Comments:



Reliable J

Internal Settings:2/2/2/2

Front:Light Machine Gun, Rocket Launcher

Roof:Heavy Machine Gun

Rear:Oil Dropper

Comments:



Wave2:coming from North

Daisan

Internal Settings:2/2/2/2

Front:Light Machine Gun

Roof:Heavy Machine Gun

Comments:



Palomino

Internal Settings:2/2/2/2

Front:2 Light Machine Guns

Roof:Light Machine Gun

Comments:



Wave3:coming from West

Lightning

Internal Settings:3/3/2/2

Front:Structo Bumper, Light Machine Gun

Roof:Light Machine Gun, Rocket Launcher Turret

Rear:Mine Dropper

Comments:



Palomino

Internal Settings:2/2/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher Turret

Comments:



VMW

Internal Settings:2/2/2/2

Front:Light Machine Gun

Roof:Heavy Machine Gun

Comments:



Vehicles Of Opportunity:

El Paseo

Location:next to trailer

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher

Comments:You have to take this car. Strip whatever car you came in with and

take this one. It's Skye's car, but she won't mind. Hopefully, you're a good

shot with the rocket launcher because this has one. Also, if you made it this

far in the Fiarello, this car has more room. Afterwards, modify it to your

liking.



Stage4:Shopping Spree

"Splendid, Mr. Tortoise! Welcome to my mall! I hope you like it, because it's

the last thing YOU'LL EVER SEE!"

"Where are you, Rank?"

"Watching you from on high, Mr. Tortoise. Watching Mr. Champion watch you die."

Story:After the battle, Taurus and Skye have a talk. They're interupted by a

radio call from Rank Dick and a very much alive Groove. Taurus follows the

call to a shopping mall despite the Champions' warnings that it's a trap.

Conditions:Day

Music:"Beach Blast"

New:Turreted Fire-Rite Rocket, Structo Bumper

Suggested:

Mission1:Find a way into the mall

Mission2:Open the southern gate

Mission3:Take out generators and enter security office



Solution:As soon as you regain control, target one of the enemies approaching

you. You should probably go after the VMW first because it has a HaVIK Karpoon

and an Oil Slick, either of which can be quite annoying. After you take out

the Cavera, go north and blast the trailer on the left. Use the ramp that

results to enter the mall.

After driving through the store, be prepared to take on an Estate Wagon.

After you take that out, a VMW will approach from the south. Take it out

immediately and head for the store called Elite.

After you find the back room at Elite and throw the switch, you'll be set

upon by four more Creepers. You won't even get out of the store by the time

the first two find you. There isn't much cover, so you can take them out. As

you're about to leave, a van comes in. Take him out too. Do so with the

Kustom that's driving around out there as well.

As soon as you drive through the gate, floor it. You can't hit the turrets

with your weapons (unless you have a turret or Aim-Nien) so keep moving. You

have to take out the generators to proceed, but you can take out the turrets

for an extra $300. Just take the Messernacht at the far east end of the maze

and use its missiles to take out the turrets. Then proceed to take out the

generators with your car.

After you see the door open, enter it, drive across the floor, go up the ramp,

and jump to the security office. After you land, get out and enter the office.

Throw the switch and leave. Don't worry about the inbound Creepers, Rank Dick

was apparently bluffing.



Wave1:eastern parking lot

VMW

Internal Settings:4/1/1/1

Front:Light Machine Gun, Nitrous Oxide

Roof:HaVIK Karpoon

Rear:Oil Dropper

Comments:



Cavera

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher

Comments:



Wave2:eastern half of mall

VMW

Internal Settings:4/1/1/1

Front:Light Machine Gun, Nitrous Oxide

Roof:HaVIK Karpoon

Rear:Oil Dropper

Comments:



Estate

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Heavy Machine Gun, Rocket Launcher

Comments:



Wave3:western half of mall, after throwing switch

Cavera

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher

Comments:



Lisbon

Internal Settings:3/2/2/2

Front:Light Machine Gun

Roof:Light Machine Gun, HaVIK Karpoon

Rear:Oil Dropper

Comments:



Van

Internal Settings:4/4/1/2

Front:Structo Bumper

Roof:Heavy Machine Gun, Light Machine Gun

Rear:Mine Dropper

Comments:



Kustom

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher, Heavy Machine Gun

Comments:



Vehicles Of Opportunity:

DeLandau

Location:eastern parking lot

Internal Settings:1/3/2/1

Front:Light Machine Gun, Nitrous Oxide

Roof:Heavy Machine Gun

Comments:Now, here's a car. This car is a little more fragile than most other

vehicles and has less space to work with, but it's a little sportier. At the

moment, you can use it to take on the Dickies, a task for which it is very

capable. It also has Nitrous Oxide which can boost your speed if you need it.

However, you might like something else for the coming missions.



Royale

Location:eastern parking lot

Internal Settings:1/2/1/3

Front:Rocket Launcher

Internal:Surge Shield

Roof:Heavy Machine Gun

Comments:Okay, there's a lot of unused space in this vehicle and the weaponry is

rather limited, but it has something somewhat useful: a Surge Shield. The VMWs in

this stage are equipped with HaVIK Karpoons and can knock out your car with one

shot if you do not have one. Plus, if you survive the level, you have a lot of

room to put stuff.



Messernacht

Location:southern parking lot

Internal Settings:4/4/3/3

Front:Light Machine Gun, Nitrous Oxide

Roof:Aim-Nien, Armor

Comments:This car has many of the endearing qualities of the DeLandau, but the

heavy machine gun is replaced by a heat-seeker. Also, the internals are jacked

to the max! At the point where you get this car, you no longer have to worry

about other vehicles trying to destroy you, so the single gun should not be much

of a problem. You can also use the Aim-Nien to exact a little revenge on the

turrets (Bwa-Ha-Ha!) and make an extra $300.



Stage5:Ambush!

"Great, Stampede! What should we do now? They'll be coming in numbers."

"I dig! You guys hide in the barn!"

Story:After the wild goose chase at the mall, Taurus and Skye set up a little

trap of their own. Taurus fakes a distress call and the Creepers come to finish

him off. But Taurus has a surprise for them.

Conditions:Day

Music:"Shake It"

New:HaVIK Karpoon, Nitrous Oxide, Fire-X, Surge Shield

Suggested:

Mission1:Cause a distraction to lure Creepers out of their cars

Mission2:Chase survivors

Mission3:Kill all Creepers



Solution:Shooting the van is too easy. It doesn't move and its armor is

normal.

After you come out of the barn, start firing. Humans take fewer bullets than

cars. (duh) You should easily waste the Pan-Am driver and possibly the

Fiarello driver. The Palomino and Manta's drivers get back to their cars too

quickly.

After two drivers have been killed (either in their cars or on foot), another

Creeper will signal a retreat. The survivors will be joined by a Kustom and

race back to their hideout. If you can help it, try to destroy the Kustom

first. It has a turreted gun and a paint sprayer, either of which is really

annoying. Shortly after you start, you'll come upon an overpass and your quarry

will turn left. Keep up the chase. After a while, the cars will make another

left right off the highway.

Along the way, you'll encounter a Daisan and a Moth truck. Don't

engage them, a battle will distract you from your real goal. Just whittle down

one or both of the drivers. After you pass through the ghost town, the car

you're pursuing will try to fake you out by turning left. He'll then cut back

right.

When you reach the mine entrance, any survivors will be joined by a van and a

pickup. By now, you must be getting good at this. You know what to do. (Nail

them.)



Wave1:at farm

Manta

Internal Settings:1/1/1/1

Front:Rocket Launcher, Light Machine Gun

Internal:Flame Shield

Roof:Rocket Launcher, HaVIK Karpoon

Rear:Fire Dropper

Comments:



Fiarello

Comments:See Vehicles of Opportunity



Pan-Am

Comments:See Vehicles of Opportunity



Palomino

Internal Settings:4/3/3/3

Front:Structo Bumper

Roof:Light Machine Gun, HaVIK Karpoon

Rear:Oil Dropper

Comments:



Wave2:between farm and mine

Kustom

Internal Settings:1/1/1/1

Front:Structo Bumper, Light Machine Gun

Internal:Surge Shield, Flame Shield

Roof:Light Machine Gun, Light Machine Gun Turret

Rear:Paint Sprayer, Rocket Launcher

Comments:



Daisan

Internal Settings:

Front:

Internal:

Roof:

Rear:

Comments:



Moth

Internal Settings:

Front:

Internal:

Roof:

Rear:

Comments:



Wave3:in front of mine

Van

Internal Settings:1/1/1/1

Front:Structo Bumper, Light Machine Gun

Internal:Flame Shield

Roof:Mortar

Rear:Oil Dropper, Light Machine Gun

Comments:



Pickup

Internal Settings:1/1/1/1

Front:Light Machine Gun, Heavy Machine Gun

Internal:Flame Shield

Roof:Light Machine Gun, HaVIK Karpoon

Rear:Heavy Machine Gun, Fire Dropper

Comments:



Vehicles Of Opportunity:

Pan-Am

Location:At farm

Internal Settings:1/1/1/1

Front:2 Rocket Launchers

Internal:Flame Shield

Roof:Rocket Launcher Turret

Rear:Mine Dropper

Comments:Rockets. Ah, rockets. The problem with rockets is that it's hard to

hit with them. On the other hand, when they do hit, they hurt. If you're a good

shot with a rocket launcher, take this car. If not, stick with what you had (if

possible) or try to jack another car. One of the launchers on this car is on

a turret, so that could help a little.



Fiarello

Location:At farm

Internal Settings:1/1/1/1

Front:Structo Bumper

Internal:Surge Shield, Flame Shield

Roof:Light Machine Gun, HaVIK Karpoon

Rear:Oil Dropper

Comments:A Surge Shield and a Flame Shield? Cool! Incidentally, this isn't the

only car in the stage with a HaVIK Karpoon (the Palomino has one too) and a

couple of your opponents have Fire Droppers. On the other hand, this car has

weak armor and the machine gun only has a HaVIK Karpoon to back it up. The

Structo Bumper only helps if you can ram your opponent.



Pickup

Location:near mine entrance

Internal Settings:1/1/1/1

Front:Light Machine Gun, Heavy Machine Gun

Internal:Flame Shield

Roof:HaVIK Karpoon, Light Machine Gun

Rear:Heavy Machine Gun, Fire Dropper

Comments:This might be a better choice than any of the cars from the beginning

of the stage. Scratch that, this is definately a better choice than the cars

from the beginning of the stage. It's heavily armed and at this point, you've

probably reduced your enemy number to three. Unless you have a very good reason,

take this truck.



Stage6:Rank's Pit

"Hidey-ho there, Chuck! A BIT of news for you: your Groovy friend is in here

with me, but he's become quite a BORE! Here's the DRILL, mate: I'm gonna fill ya

full of holes! You'll get SHAFTED! I hope you don't MINE. Can you DIG it? You'll

become a more than useless living on BURROWED time!"

"Shut your CHASM, Dick! It's about time I FILLED you in!"

Story:After following the Creepers to a mine, Taurus prepares to enter and

find Groove.

Conditions:Day, Underground

Music:"Love Theme From I'82"

New:Fire Dropper, Paint Sprayer, Fire Shielding

Suggested:HAViK Karpoon

Mission:Enter mine and rescue Groove



Solution:This stage could be a lot harder due to limited visibility. Just

remember to turn your lights on before entering the mine. And watch out for

holes. Falling into one is instant death.

The first chamber you enter is completely devoid of enemies. The second one

has a pair of cars hiding in the dark. Take 'em out. Oh, and watch out for

holes. Then, get out of the car and flip the switch. This will open the door.

The third chamber has two more creepers. One has a mine dropper and the mines

are very hard to see. The other car has a CHIP Karpoon, so watch out for that.

You'll find another switch and another closed door at the top of the ramp in

this chamber. Get out again and flip this switch.

In the next chamber, you'll be attacked by three more Creepers. They're

grouped together, so fire at the targeting reticle and you'll damage two,

three if you're lucky. Don't stop firing until the targeting reticle changes

to another location or you see a cut scene.

The cut scene in question introduces Rank Dick in a Drill King Molemaster.

It seems formidable, but it has a weakness. Fire the HaVIK Karpoon as soon as

the fracas starts, then switch back to your machine guns and start blasting.

By the time he gets his engine restarted, half his armor will be gone. Keep

firing and backing up and you'll claim victory over Mr. Dick (who screams a

lot like Goofy).



Wave1:second chamber

Daisan

Internal Settings:3/3/2/2

Front:Light Machine Gun

Roof:Cannon

Comments:



Palomino

Internal Settings:3/3/2/2

Front:Karbide Kutter

Roof:Light Machine Gun Turret

Rear:Paint Sprayer

Comments:



Wave2:third chamber

Messernacht

Internal Settings:3/3/2/2

Front:Rocket Launcher

Roof:Cannon

Comments:



Royale

Internal Settings:3/3/2/2

Front:Light Machine Gun

Roof:Rocket Launcher Turret, Light Machine Gun

Rear:Mine Dropper

Comments:



Wave3:fourth chamber

DeLandau

Internal Settings:3/3/2/2

Front:Light Machine Gun

Internal:Flame Shield

Roof:Heavy Machine Gun

Comments:



Lisbon

Internal Settings:3/3/2/2

Front:Rocket Launcher

Internal:Flame Shield

Roof:Cannon, 2 Armor

Rear:4 Armor

Comments:



Kustom

Internal Settings:4/2/2/2

Front:Karbide Kutter, Rocket Launcher

Internal:Flame Shield

Roof:Light Machine Gun, Heavy Machine Gun

Rear:Fire Dropper

Comments:



Wave4:final chamber, Rank Dick

Drill King

Internal Settings:

Front:

Internal:

Roof:

Rear:

Comments:



Vehicles Of Opportunity:

Lisbon

Location:final chamber, before Rank Dick

Internal Settings:3/3/3/3

Front:Karbide Kutter, Rocket Launcher

Internal:Nitrous Oxide

Roof:Light Machine Gun, Heavy Machine Gun, 1 Armor

Rear:2 Fire Extinguishers

Comments:Remember, this is the Lisbon parked off to the side, not the one

attacking you. Since it doesn't have a HaVIK Karpoon, I didn't expect much.

After a round with Rank Dick, I was pleasantly surprised. I don't usually

recommend using a rocket launcher, but how can you NOT hit Rank Dick with one?

The machine guns can help a little. The Karbide Kutter might wear him down as

well, but I didn't try it. I didn't want to get that close. In short, good for

the situation.



Stage7:Boogie, Baby!

"Two minutes, man! Two! I don't wanna die here!"

"Yo, chill out! Man, when'd you become such a spaz?"

"I dunno!"

Story:Even with his Drill King reduced to a burning wreck, Rank Dick still

refuses to release Groove. After calling our hero Mr. Tortoise one too many

times, Rank falls victim to a gunshot from Taurus. Unfortunately, he sets off a

time bomb in the process and he and Groove must escape before the entire mine

comes tumbling down.

Conditions:Day, Underground

Music:"Faster and Faster"



New:Cannon, Fire-Fry, CHIP Karpoon, Karbide Kutter, Smell-So-Well Shield

Suggested:Homekeeper Cannon, Nitrous Oxide

Mission:Get out of the mine before it collapses

Solution:First the good news: no enemies. Now, the bad news: you have a time

limit of four minutes to get out or the walls will come tumbling down. Your

car should be tuned for speed and handling. The cannon should be your main

(or only) weapon. It can blow open doors with one blast. Start with the one

marked "exit".

Soon after, you'll come upon a fork in the path, take the left one. After

that, take the right fork. Blast open any doors in your way. You'll soon

come upon a large chamber and you'll be on a high cliff. When you see a ramp

ahead, fire a nitrous burst. You'll save a lot of time. Speaking of time,

the three-minute mark should have passed by now.

Keep navigating the maze and you'll soon come upon a round chamber with three

other doors. Once again, take the one marked "Exit". Take the Lightning if you

think you should, but remember that the machine guns take longer to blow open

doors than the cannon.

Keep going through the caves. Keep blasting doors until you reach one that

has a switch. Get out of the car and flip the switch. About this time, the

two-minute mark should occur. Try not to laugh at Groove's answer to your

question.

Take the right tunnel in your escape attempt. Keep going until you reach a

large chamber with a severe drop-off. If the one-minute warning hasn't come

yet, you're okay. If it occurs around this time, you still have nothing to

worry about. Just navigate the narrow ledge in the dark (sounds easy) and

when you go down a steep incline, fire off a nitrous and jump the large gap.

Now, drive through the tunnel and when you see daylight, you'll then see a

cinema of the bomb going off. If you made it, you'll also see your car

escaping the blast just barely.



Wave:No enemies



Vehicles Of Opportunity:

Coupe

Location:starting chamber

Internal Settings:3/3/2/2

Front:Rocket Launcher

Roof:Cannon

Rear:Nitrous Oxide, SuCCLeR

Comments:Cannon? SuCCLeR? NOS? Just perfect for getting out of a collapsing

mine. Remember, the Cannon can open TNT blocked doors with one shot. And the

Nitrous can help you fly over gaps. One problem: the vehicle handles very poorly

and spins out easily. Be careful.



Lightning

Location:chamber in lower right hand corner

Internal Settings:3/3/2/2

Front:Karbide Kutter, Rocket Launcher

Roof:Light Machine Gun, Heavy Machine Gun

Rear:Nitrous Oxide, SuCCLeR

Comments:This car handles a little better than the Coupe. To find it, follow

these directions: from the chamber with the jump, take the left tunnel and every

left fork until you see an "Exit" sign. The Lightning is parked next to the exit.

The machine guns take a little extra time setting off the TNT crates, but the car

is bigger and can hold more weapons and stuff in the coming missions.



Stage8:Stop the Flow

"Hmmm, looks like I'll have to improvise a roadblock."

Story:Following his rescue, Groove weaves a story about government

conspiracies and hiring Contras as part of a private army. Taurus is about to

sever contact with the group when a group of Creepers approaches. He sets off

to stop them, but he's greatly outnumbered.

Conditions:Night

Music:"Mystery"

New:SuCCLeRs

Suggested:Flame Shield, Nitrous Oxide

Mission1:Drop bridge, kill guards

Mission2:Collapse tunnel, kill guards

Mission3:Improvise roadblock, kill guards



Solution:Just after the stage begins, go off-road to the right. It's a

shortcut that will save you some time. When you near the bridge, you'll see

your first guards. Ignore them and take out the bridge by shooting the

supports. Don't worry about the enemies, you have a Flame Shield. (You do,

don't you?) The two cars have flame-based weapons, so they can't hurt you.

After the bridge comes falling down, use your lead-based weapons to put them

down.

Your next problem is the tunnel to the east. There's another (rather obvious)

shortcut in the form of a hiking trail. Follow the trail until you see yellow

caution signs, then fire off a nitrous to jump the chasm. When you come out of

the mountains and reach the road, go left until you reach the tunnel and its

two guards. From a distance, relieve the guards of their duty. After your

first pass, blast away at the tunnel supports (marked in black and yellow).

This could take a while. If the guards are still alive, erase them.

Now, you have to improvise a roadblock at location #3. Follow the road

(sorry, no shortcut) and make a left at the intersection. If you pass under

a bridge, you're going the right way. Also, you'll see blips on your radar.

The Messernacht will fall quickest, so target it first. Don't worry about the

Kustom, it has flame-based weapons. You'll also face a Cavera and a VMW. After

they're toast, head towards location #3. You'll see a pair of electrical

towers. Blast them until they fall and you're done.

Before you reach point 3, your car may be really hurting. Don't worry. There's

an Estate wagon parked at the gas station. It is very heavily-armed and very

capable of taking the Creepers.



Wave1:near bridge

Perrigrina

Internal Settings:3/3/2/2

Internal:Flame Shield

Roof:Flamethrower Turret, 2 Armor

Rear:Fire Dropper

Comments:



Reliable J

Internal Settings:3/3/2/2

Internal:Flame Shield

Roof:Flamethrower Turret, 3 Armor

Rear:Armor

Comments:



Wave2:near tunnel

Kustom

Internal Settings:3/2/2/2

Front:3 Armor

Roof:Heavy Machine Gun Turret

Rear:Armor

Comments:



Palomino

Internal Settings:2/3/3/3

Front:Structo Bumper

Roof:Heavy Machine Gun Turret

Rear:4 Armor

Comments:



Wave3:between gas station and towers

VMW

Internal Settings:1/1/1/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:



Messernacht

Internal Settings:1/1/1/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:



Cavera

Internal Settings:4/4/3/3

Front:9 Armor

Roof:Heavy Machine Gun Turret

Rear:6 Armor

Comments:



Kustom

Internal Settings:2/2/3/3

Front:Karbide Kutter, 4 Armor

Internal:Flame Shield

Roof:Flamethower Turret, 4 Armor

Rear:Fire Dropper

Comments:



Vehicles of Opportunity:

Lisbon

Location:at Mondo Burger

Internal Settings:3/2/2/2

Front:2 Rocket Launchers

Internal:Flame Shield

Roof:HaVIK Karpoon

Rear:Mine Dropper

Comments:Rocket Launchers, HaVIK Karpoon, Mines. All the things I prefer to do

without. It's hard to hit with these things and their stores are limited. On the

other hand, it has a Flame Shield, so you can take on the guards at the bridge

without serious injury. Otherwise, you'd better be a good shot.



Pony

Location:in chasm

Internal Settings:Who cares?

Comments:Even if someone has a gun to your head and is threatening to kill you

if you don't take this car, DON'T TAKE THIS CAR! It has no guns, no specials, no

shields, and I'm willing to bet it has no armor or internal modifications. Not

only that, it's in a very, very remote location so getting there is a huge waste

of time. On top of all that, IT'S A PONY! I got in it...once. I'm surprised a

skeleton didn't fall out the other side.



Estate

Location:gas station

Internal Settings:4/4/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher, Heavy Machine Gun

Comments:This is much better than that mean old Pony. Three machine guns all

pointing in the same direction and a rocket launcher (better than nothing). If

your car is no longer capable of surviving a firefight, this is a perfect grab.

The internal settings are great, too. Take it if you need it (or even if you

don't need it and you want it.)



Stage9:Catch a Creeper by the Toe

"Check your radar. We've got a runner."

Story:Taurus wants to know how the Creepers keep finding Groove. He hatches a

plan to capture one and find out.

Conditions:Day

Music:"Kaboom"

New:Turreted Heavy Machine Gun, Turreted Fire-Fry, Chaff

Suggested:Strip car, take Stag

Mission1:Kill attacking cars

Mission2:Chase down escaping car, but don't kill him



Solution:After you regain control, turn left and enter the gorge. Get out of

your car and get into the Stag. It is immune to Dr. Radar missiles and the

Royales have them. Remember where this gorge is. Falling in kills you.

Using the Stag's machine guns, rip through the first three Royales. Their

Dr. Radars should not pose much of a threat. This should be a piece of cake.

After that's done, two more Royales will approach. Take care of them in a

similar manner. Two more will come and they will prove no match either.

Soon, you'll be down to one Royale and he'll run. For some reason, the car

will be behind you. Turn around and chase him down. Fire on him until his

life bar is down to about fifteen percent. Then immediately stop firing! The

car will drift off to the side and the driver will bail out. You've got him.



Wave1:Royales (3) (coming from South)

Wave2:Royales (2) (coming from South)

Wave3:Royales (2) (coming from South)



Version One

Internal Settings:1/1/1/1

Front:2 Light Machine Guns

Roof:Heavy Machine Guns, Rocket Launcher

Comments:



Version Two

Internal Settings:4/4/3/3

Front:2 Light Machine Guns

Roof:Dr. Radar Missile

Comments:



Vehicles Of Opportunity:

Van

Location:in tent

Internal Settings:4/4/1/2

Front:Structo Bumper

Roof:Heavy Machine Gun, Light Machine Gun

Rear:Mine Dropper

Comments:This vehicle is very well-equipped to take on the SSS. The machine guns

can do some decent damage and you have mines, too. The end of the mission will

require this vehicle's high speed setting and the Structo Bumper will probably

make a difference as well.



Messernacht

Location:next to drag strip

Internal Settings:1/1/1/1

Front:Light Machine Gun

Roof:Rocket Launcher

Comments:This car helped me win the level once...barely. It's weapon systems are

rather sparse and the settings are pretty low. If you're good or lucky (like me),

you can probably pull off a victory with this car. Keeping up with the last guy

can be tough with this thing's low speed setting.



Stag

Location:in gorge



Internal Settings:4/1/3/3

Front:2 Light Machine Guns

Roof:Light Machine Gun, Light Machine Gun Turret

Comments:This is weird. When you use this truck against the SSS clowns, it has

a Radar Shield. But when you customize it afterward, the shield is gone. Strange.

Anyways, the Phantom Radar Shield is what makes this vehicle perfect for the

level. The four flippin' machine guns all pointing the same way are no slouch

either. And the vehicle is fast enough to keep up with the last guy. Sometimes,

it's just too easy.



Stage10:Fuzzy Bear

"This is Stampede calling the Fuzz. Why you bothering us, man?"

"Uh, because of that fire y'all started at the orphanage...in Bishop yesterday."

"Oh, that fire! I almost forgot about that. Look, uh, there's no chance we can

just talk about this? We're, uh, we're being framed."

"Oh! Well, in that case, why don't you just pull over to the side of the road so

I can give you a cookie?"

Story:Questioning the SSS agent turns up nothing, but Skeeter finds a

tracking device hidden in Groove's tooth. Taurus decides to get to the

bottom of it by keeping the tracking device and putting the tooth in the

agent's car. Right about then, the police show up under SSS orders.

Conditions:Day, Snowing

Music:"Beach Blast"

New:Dr. Radar, Radar Shield

Suggested:Strip car, take Daisan

Mission:Rendezvous with others

Solution:After the cinema, immediately turn to the right to avoid the turrets.

Drive along the road a little and try to avoid the cops' gunfire. Soon, you'll

come upon a hairpin turn. Negotiate it as well as you can and go up the hill.

After you pass the turrets and police cars up here, you'll see a sign with

hikers. Turn onto this path and keep going until you find the Daisan. Take the

Daisan, return to the road, and keep going. When you reach the jump, fire a

nitrous and you'll make it over easily.

Continue your journey. You'll soon come upon another roadblock. Use the

SuCCLeR to boost over it. Shortly afterward, you'll come upon a fork in the

road. Take the left fork if you want a van. Take the right fork if you just

want to get out of there. If you're driving the Daisan, hit nitrous and then

SuCCLeR to boost over this massive roadblock. If you took the van, drive up

the cliff on the side to make it past. Not too far before you're done.

Remember two things:First, your car has better traction on the road than the

snow. Second, DON'T SHOOT THE FUZZ!



Waves:Cruisers (lost count) (everywhere)



Vehicles Of Opportunity:

Daisan

Location:in grove just before jump

Internal Settings:4/4/2/2

Front:SuCCler

Roof:Heavy Machine Gun

Rear:Nitrous Oxide, SuCCLeR

Comments:If you neglected to bring a Nitrous equipped vehicle to the party,

don't worry. You can use this rad ride. The Nitrous is absolutely essential to

make the jump just after you find this car. The SuCCLeRs will help too. If you

find yourself approaching a barricade, you can just boost over it. If you use

Nitrous before you use the SuCCLeRs, you won't believe the jumps you can make.



Van

Location:next to farmhouse

Internal Settings:4/1/1/1

Front:2 Rocket Launchers, 4 Armor

Roof:Cannon Turret

Rear:Oil Dropper

Comments:This isn't a van, it's a tank! Very well-armed and somewhat

well-armored, this can be used to...oh wait, you can't shoot the fuzz in this

level. Well, the armor should help you survive long enough to rendezvous with

the others. In the next level, you can practically replace the Moth Truck with

this vehicle.



Stage11:Trench Run

"Ignore the truck! Stay on Stampede!"

"Get clear, Vixen. You can't do much back there."

"There is a strength in you, young road warrior."

"Who're you?"

"Stampede, I am your fa-(crackle)"

Story:Using the tracking device, Taurus and the others trace the SSS car to

the Nellis Test Range, a.k.a. Area 49. After Skeeter's explanation, they go in.

Conditions:Night, Raining

Music:"Shake It"

New:Turreted Homekeeper Cannon

Suggested:Mines or Flame-Droppers

Mission:Destroy tower at end of trench



Solution:Soon after you start, you'll come upon a gate with a switch. You know

what to do.

Before Taurus tells you to do so, drive past the turrets as fast as you can.

If you have a few control problems, be careful. This should only take a minute

or two. Don't worry about the others, they'll be fine. (This seems familiar.)

When you reach the halfway point, you'll be approached by three Clydesdales.

As soon as the cinema ends, they'll fire at you with lasers and rockets. Start

zig-zagging immediately. When you see metal walls, start looking for a gap and

drive into it. The Clydesdales will get tied up on the walls. When you find

the Loadmaster, get into it and take out the Clydesdales. Then, proceed. (This

really seems familiar.)

When you come upon the next wave of Clydesdales, ignore them. (If you have any

Aim-Niens left, take them out from a distance.) After that, you'll come upon

the tower. Ignore the Clydesdales (unless you have more than two Aim-Niens on

your racks, then you may take them out) and blast the tower. (Oh, that's why

this seems familiar.)

One last thing, if you manage to steal one of the trucks chasing you, it'll blow

up. Don't steal one of their trucks.



Wave1:Clydesdales (3) (after halfway point)

Wave2:Clydesdales (2) (first clearing)

Wave3:Clydesdales (2) (second clearing around tower)



Rank and File

Internal Settings:4/4/3/3

Front:Laser

Roof:Light Machine Gun Turret, 4 Armor

Comments:



Vehicles Of Opportunity:

Loadmaster

Location:in shortcut

Internal Settings:3/3/2/2

Front:Light Machine Gun, Aim-Nien, 2 Armor

Internal:Flame Shield

Roof:2 Aim-Nien

Rear:Aim-Nien, 7 Armor

Comments:Take this truck and I pity the fool who messes with you. You're not

misreading this, the truck actually does have three Aim-Niens pointing in the

same direction and therefore fire-linked. The rear missile can be used to remove

some of the turrets in your way and the armor helps too. With this truck, you'll

definately reach the end of the stage.



Estate

Location:western end of clearing at end of trench

Internal Settings:3/2/1/2

Front:Laser, Flamethrower

Internal:Flame Shield, SuCCLeR

Roof:Laser, Rocket Launcher Turret

Rear:Fire Dropper, Paint Sprayer, SuCCler

Comments:This could be the most heavily armed vehicle in the game. You might

want to ditch the Loadmaster for this car. It has only slightly less carrying

capacity and better handling. The weapons equipped on it when you find it are

nothing to sneeze at either. You might be able to take out the rest of the guards

with this baby.



Stage12:Area 49

"Stampede, look. I keep nodding off. I haven't slept in...a long time. Skeeter's

gonna drive."

"I don't know about that, Vixen."

"Relax, man. I've got thish under control. Over and Audi."

Story:The vigilantes enter Area 49 and search for the SSS agent's car.

However, Groove is acting rather strange. (Well, stranger than usual.)

Conditions:Dusk

Music:"New Wave Goodbye"

New:Cutting Laser

Suggested:Aim-Niens or lasers

Mission1:Find SSS car

Mission2:Kill attacking trucks



Solution:Start looking for the Royale. It's in one of the hangars. Try to be

facing the runway when you find it.

After you find the car, Clydesdales will come out of the woodwork. Use your

Aim-Niens to take them out. Remember to face them to get a lock-on. Also, try

to make sure they're not behind anything or you'll hit that instead of them.

After the first wave is gone, a second wave is on the way.

After that's over, you'll be treated to a cinema of the pickup driving around.



Wave1:Clydesdales (coming from west)

Wave2:Clydesdales (coming from west)



Internal Settings:1/1/1/1

Front:Structo Bumper, Laser

Roof:Laser, Laser Turret

Rear:Laser

Comments:



Vehicles Of Opportunity:none



Stage13:Kill Solarzano

"You fight well, Mr. Taurus. I can see why Mr. Dick had such trouble with you."

"Mr. Dick's dead, baby. Just like you."

Story:The Vigilantes have found a helicopter disguised as a UFO and a set of

passports inside. Just then, they're ambushed by Solarzano. A shootout occurs

and Skye is hit.

Conditions:Dusk

Music:"Shake It", "Mystery"

New:Turreted Cutting Laser

Suggested:Aim-Niens

Mission1:Kill Solarzano

Mission2:Kill reinforcements



Solution:Brace yourself, because this could be the hardest mission in the game.

Apparently, the only things that will hurt Solarzano are missiles, Aim-Niens in

particular. Mount three facing forward and one rear. Back them up with smaller

weapons like light machine guns and lasers.

When the stage begins, drive into the pit and face the "cage". After you get a

lock-on, hit her with your missiles. If you're lucky, it'll only take two shots.

Don't relax just yet, because she returns from the dead as a helicopter. Cruise

over to the other side of the pit and keep hitting her with missiles. Three

appears to be the minimum here.

Now, you have the reinforcements to deal with. Use whatever missiles you have

remaining on them. If you run out, use the rear missiles and other weapons to

finish them off.



Wave1:UFO/Helicopter (Solarzano) (in cage)

Wave2:Clydesdales (coming from west)

Wave3:Clydesdales (coming from west)



Version One

Internal Settings:1/1/1/1

Front:Structo Bumper, Laser

Roof:Laser, Laser Turret

Rear:Laser

Comments:



Version Two

Internal Settings:3/3/3/3

Front:Light Machine Gun, CHIP Karpoon, 3 Armor

Roof:Heavy Machine Gun Turret, Fire Extinguisher

Rear:Fire Dropper, 7 Armor

Comments:



Vehicles Of Opportunity:none



Stage14:Brimstone

"I know what this is. This is an SDI weapon. Y'know? Star Wars."

"You mean we're being shot at from orbit?"

"You got it. You know what this means, don't you?"

"Yeah! I mean...no!"

Story:After Solarzano's failure to destroy the vigilantes, Mr. Big tells Mr.

Hinckley to use LARS. Taurus smells something burning.

Conditions:Night

Music:"Ska Pretender"

New:none

Suggested:Strip car, take Clydesdale

Mission:Reach highway without being hit by LARS



Solution:As you drive down the road, try driving in a zig-zag pattern. If the

laser beam appears in front of you, steer around it. If you're close but it

doesn't hit you directly, you'll still take slight damage.

When you reach the campground with the small barns, church, and Estate wagon,

you can take the Estate if your ride has taken too much damage. After leaving

the campground, you might notice a road going off to your right. Don't take it,

stay on the main road. Steer around the laser beam as needed. Soon, you'll come

to a gas station with a Cavera. Take it if you need it, but its engine is set

very low. You'll need nitrous to make the upcoming hill.

Eventually, you'll reach a bridge. Unfortunately, there's a bus blocking the

other end. Slow down and hit it with machine guns. Ram it if you're impatient.

There are Creepers in Clydesdales around but luckily LARS is on a break.

A little down the road, you'll come to a farm with a Clydesdale parked out

front. I highly recommend taking it because it has a Reflect-O-Shield and LARS

is back. The Creepers are driving similar Clydesdales, so they're also immune

to LARS.

If you decided to take out the Creepers, just drive to the highway when you're

done. No problem.



Wave1:Clydesdales (4) (around bridge)



Internal Settings:

Front:

Internal:

Roof:

Rear:

Comments:



Vehicles Of Opportunity:

Estate

Location:at campground

Internal Settings:4/4/1/1

Front:2 Light Machine Guns

Roof:Rocket Launcher, Heavy Machine Gun

Comments:I dare you to make it through the entire stage with this car. It's

basicly the same Estate you found at the gas station in "Stop the Flow", only

here. Unfortunately, it doesn't fare as well in this level. It has a very good

chance of driving off a cliff while trying to avoid LARS and can be easily

chewed up by the Creepers. Take it if you need it.



Cavera

Location:at gas station

Internal Settings:3/4/3/3

Front:2 Light Machine Guns

Roof:Rocket Launcher Turret

Rear:Nitrous Oxide, SuCCLeR

Comments:It's a little easier to reach the highway with this car than the

Estate, mostly because it doesn't have as far to go. But it suffers from some of

the same problems. It's very easy to drive off a cliff while avoiding LARS as

well. Despite its speed setting, it also has some trouble climbing the hills.

Take it if you need it.



Clydesdale

Location:at farm

Internal Settings:3/3/2/2

Front:Rocket Launcher, Heavy Machine Gun

Internal:Reflect-O-Shield

Roof:Heavy Machine Gun

Comments:This is perhaps the best vehicle to swipe for the rest of the stage.

The Reflect-O-Shield is the single biggest reason for this. If you take this

ride, you can take out the Creepers without having to worry about LARS. (You can

worry about LARS if you want, but you don't have to.) After this stage, you can

ditch the shield (LARS won't be making a return appearance) and load up the SFV*

with whatever you want.

*Sport Futility Vehicle



Dudehauler

Location:blocking bridge

Internal Settings:1/1/1/1

Front:2 Light Machine Gun

Roof:Heavy Machine Gun, Rocket Launcher

Comments:How ironic! The very vehicle that was supposed to stop you cold can be

used to make it through the level. It's even armed. At the point where you find

the bus, LARS will take a break for a minute or two, so you're somewhat safe. The

rest of the stage will have you trying to avoid LARS in wide, open stretches, so

you can easily maneuver around the light blasts.



Stage15:Septic Journey

"But why do we have to kill them?"

"Because they're Russians."

"Oh, yeah, right! Leave it to us!"

Story:Taurus is almost to Vegas and the hospital, but the police have

roadblocks set up all around and he can't get through. Skeeter suggests going

in through the sewers. It's crazy, but Taurus does it anyway.

Conditions:Night, Underground

Music:"Mystery"

New:L.A.R.S. Uplink, Reflect-O-Shield

Suggested:

Mission1:Open gates in sewers

Mission2:Destroy generators to kill turrets

Mission3:Throw main switch

Mission4:Pass through sewers



Solution:Drive into the giant raingutter and keep going until you reach the

gate. Open the gate and proceed to the next one. This one's switch is broken,

so you'll have to find the master switch. Start looking by running through the

opening and heading into the control room. Pull the second switch from the left

(as you enter) and prepare to hijack a car.

Luckily, the rangers aren't too bright, so you can just sneak up and steal one

of their cars with no trouble. Waste the other one, but be careful. He also has

mines and a HaVIK Karpoon. After he's toast, proceed down the tunnel that's

open and go right at the fork. Soon, you'll come upon three more Creepers in

Royales. Nail the first one that attacks, but the other two will sneak through

the tunnel in the back. Just point the front end of the car into the tunnel and

fire when they show up. Then, go over the bridge.

Later, you'll come upon a closed gate. Turn left and keep going until you

reach another control room. The only switch that does anything is in the back on

the left as you enter. Throwing the switch opens all the gates, but also lets

in four more Creepers. They have one weakness: their cars have no rear

weaponry. Also, they're not very good fighters, so they are quickly defeated.

After that battle, go into the tunnel opposite the one you came out of and

turn left at the intersection. You'll find a closed gate with a lot of turrets

on the other side. Go back the way you came and go right when you reach a fork

in the tunnel. You'll find four of the twelve generators you have to destroy

and another Creeper in a Royale. After you flatten him and the generators,

two more will come. Handle them similarly, then proceed to the upper level to

remove the rest of the generators.

When the turrets are history, go back to the gate and run through the opening.

The side of the gutter looks steep, but you can make it. Throw the switch on

the right and you'll open every gate in the level. Go back to your car and

head back to the car with Skye in it. On your way, there is one last Royale

hiding in a tunnel. Take him out if you want to. When you get back to Skye,

get in and take any path you want to get out.

One last thing: don't try to leave with any vehicle except the one you came in

with. If you do, another Royale with lasers rips you apart. Even if you destroy

it, you still can't leave.



Wave1:first chamber

Estates (2)

Comments:See Vehicles of Opportunity



Wave2:Royales (3) (near bridge)

Wave3:Royales (4) (around controls)

Wave4:Royales (3) (around generators)



Front:2 Light Machine Guns

Roof:Heavy Machine Gun, Rocket Launcher

Comments:



Vehicles Of Opportunity:

Estate

Location:in first chamber

Front:Light Machine Gun, Heavy Machine Gun

Roof:Light Machine Gun, HaVIK Karpoon

Rear:Mine Dropper

Comments:You have to take this vehicle. No, seriously. Taking it is required to

pass the level. Take either one, they're equipped the same. Once you do that,

the car is very competent in this arena. After you've opened all the gates, go

back to the vehicle you entered the level with. You'll be killed if you try to

take this car to the next level.



Stage16:SSS Duck Party

"How the hell are you gonna get out of this one, Taurus?"

Story:Taurus has reached Vegas, but the city is crawling with cops. These are

not the noble, kind-hearted cops you see on most shows. These cops have gone

bad.

Conditions:Night

Music:"Love Theme From I'82"

New:none

Suggested:SuCCLeRs

Mission1:Get Skye to the hospital

Mission2:Go to Robot Robot hotel to confront Mr. Big

Solution:Unlike "Fuzzy Bear", you can shoot the cops if you want to. You'll

come across two almost immediately. They're tough, but you can probably take

them. You can ignore them if you want.

Here's how to get through the maze without having to destroy any turrets or

jump any roadblocks: turn left after you start, then right, then right again.

When you come upon the street with no turrets or barriers, turn left on it.

When you reach the next roadblock, turn right and loop around the block.

You'll be on the street with the Zircon Lounge. Follow it until it ends and

turn left. Turn right at the roadblock and keep going until you see the

white building. Turn left and drive into the emergency entrance of the

hospital.

If you want a shortcut, make sure you have Nitrous and SuCCLeRs. After the

left, then right, make a left instead of the second right. Pop off a

nitrous, then a SuCCLeR to leap over the roadblock. If you need a second

jump, do it.

You can't drop off Skye if there's a cop or two around, so get rid of them

before you deliver the patient. After that, your job's not done yet. Now,

you have to go to the Robot Robot Hotel to meet with Mr. Big. You can take

either route I mentioned above. The Robot Robot is right about where you

started the mission.



Wave1:Cruisers (2) (on first street)

Wave2:Cruisers (2) (near hospital)



Vehicles Of Opportunity:none



Stage17:Shoot dat Robot

"Talk about impeachment!"

Story:After dropping Skye off at the hospital, Taurus goes after Mr. Big

himself. After Skeeter dispatches his guards, he takes matters into his own

hands and it's up to Taurus.

Conditions:Night

Music:"New Wave Goodbye"

New:none

Suggested:Machine guns, cannons, or Fire-Rites

Mission:Destroy the giant robot.

Solution:For the final mission, it's pretty straightforward. Just follow the

robot and fire on it with your guns. Only one catch: it has every shield in the

game and can only be damaged by machine guns, Fire-Rites, mortars, cannons, and

closely-fired guided missiles. Don't follow directly behind either. It drops

mines. If your car takes too much damage, don't worry. There are other cars you

can take. The robot has thick armor, but you can shut him down with patience and

good driving.

Once it falls, give yourself a pat on the back. You also get an ending of

some kind.



"I love it when a plan comes together."



Wave1:Giant Robot(Mr. Big) (around)



Vehicles Of Opportunity:

Dudehauler

Location:southern parking lot

Front:2 Rocket Launchers

Rear:2 Fire Droppers

Comments:This is a very big vehicle and can take a lot of abuse. Try to get

a good shot when you use the rocket launchers. The Fire Droppers are useless in

this battle.



Reliable J

Location:hospital parking lot

Roof:Cannon

Comments:The Cannon is easier to hit with than the rocket launchers and you have

more ammo.



DeLandau

Location:southern parking lot

Roof:Dr. Radar

Comments:The missiles can do a lot of damage to the giant robot. They'd probably

do more if they'd lock on, but they can't due to the robot's Radar Shield. Get in

close, and watch out for mines.



Kustom

Location:west of Zircon Lounge

Front:Karbide Kutter

Roof:Flamethrower Turret

Rear:Fire Dropper

Shield:Flame

Comments:This vehicle mig
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