Red Hammer: Walkthrough (English)

Version: 1.1

Date: 6 August 2002



Intro: With the amount of possible options available in Operation Flashpoint,

it would be stupid to list off all the ways to finish a mission. Here's a list

of the ways I finished the Red Hammer missions; there may be better ways.



The Red Hammer campaign is available with the Gold Upgrade of Operation

Flashpoint.



This has been completed using written notes and my memory; neither are

infallible. I may get the vehicle model wrong, but I rarely forget they are

there and the faq should tell you about them. If you feel I have missed

something vital, please contact me. Don't email me to fill your social calendar

- I'm busy. Trust me. :-] I did have some problems with OpF crashing on me in

writing this faq. If I've missed something vital, please email me and I'll

check it out.



Copyright: As the author, I receive all standard copyright protection. You can

openly distribute this guide as long as it is received free, in an unaltered

form. Look, you know what copyright is, so don't do things that would break it.



Notes

_____

I'm assuming you are familiar with Operation Flashpoint (OpF) to be looking at

this guide. The Red Hammer missions are harder than the original OpF campaign,

so you better be! This guide will only be looking at completing the missions in

front of you, so it won't include an information on stuff like vehicles and

squad control. You'll have to figure that out for yourself.



One thing I found is that the Russians are not as well equiped as the

Americans. You will have to do a lot of scavenging to make your life easier.

Also, try to get used to using single shots rather than bursts with your

weapons over medium range - it cuts down on the ammo you use and it also makes

it harder for the enemy to tell where you are shooting from.



OpF:RH missions sometimes rely a little on luck to finish a mission, so try not

to get frustrated.



I find driving tanks in tactical view the best way of being able to see and

attack targets. It's up to you though. Also, I always (if there are only myself

and another soldier) get in as commander, then order the other guy in as

gunner. I then switch to driver once the gunner is in place. This gives me the

advantages of being commander (ie choosing targets) while driving.



I have used a few common abbreviations in this faq, namely N = north, S =

south, E = east and W = west, with a few combinations (eg SE = south east).



Weapons

_______

Steyr Aug and G36: These guns have the firepower of a rifle and a partial zoom.

Steal them whenever possible.



Dragunov: This sniper rifle is a bit harder to hit with than the M21 and has a

lower magazine capacity (10 bullets). Even so, it beats having to fight at

close range and can be a lot of fun* to use from a covered position. Remember -

it takes time for a bullet to reach its target, so you may have to lead the

target to hit it.



* if your idea of fun is making headshots from over 200m away, that is.



Grenade Launcher: Great if the enemy were to be sitting in a circle around a

campfire, possibly singing. Since they very rarely are, I didn't really find a

use for it.



Kozlice: You can loot these off enemy civilians early on in RH. As a weapon it

can kill you, but it is really the pellet gun of what's available. Use it as a

laugh, then drop it for something effective. It's a shotgun.



Other weapons should be familiar from OpF ie M16, AK74, AK74 SU et al. AK74s

are

superior to AK47s in terms of accuracy (but that also depends on you) and

recoil. AK74 SU is the carbine form of the AK74, which means it is a smaller

weapon.



Missions

________



Red Hammer

----------

Follow your squad. Use this mission to get reacquainted with OpF if you haven't

played it for a while. Try not to get shot. Once you make it to the lighthouse,

you will get attacked by another wave of enemies. Once they're cleared, you

will get into a Ural and be taken to a fuel depot, where you have to eliminate

the entrenched enemy presence and a squad that comes from the east. The fewer

of your squad that die, the easier this will be.



Occupation

----------

Follow your squad and do what you are told until you are given control of it.

You can take a truck to reduce the time taken to get to your next waypoint, but

there are two squads on the road to it, so it's your call. I'd recommend taking

them out. Assault the town (try to do it from cover - it makes things easier

and safer) and once it is cleared, you get to call in reinforcements. Go to the

next waypoint via the forest (NE of enemy base). There is a hidden militia base

here, and it is better to take out the soldiers that reside here before hitting

the base. Clear the base to meet the objective, then head to the airfield. Loot

soldiers if you need to. There is a T55 tank (2 RPG's to destroy) located west

of the airfield or inside it (I've had both). Attack the base from cover - I

had a much harder time taking the base from the west than when I attacked from

the south. Watch out for "hidden" (ie well covered) soldiers. Save before

assaulting if you need to.



Babysitting?

------------

Something goes wrong? Who would have seen that coming? Go prone and stick your

head out around the corner of the building. Kill all the infantry you can.

Crawl over to the corpses of your comrades and take the RPG. Crawl to some

bushes and take out that tank. Run into the building nearest the sabotaged Ural

(ie yours) and get the keys off the civilian. Be careful in going to get his

truck - I found a Machine Gunner lying in wait for me. Drive the truck back to

the Ural and pick up your passenger, then drive to your destination at high

speed.



Repulsion

---------

Premission: Take a Dragunov and equip your soldiers with Strelas.



When you start the mission, the tent behind you has Strela launchers and

missiles for use. Since it takes about 2 Strelas to take out the helicopters

(although I have seen it done with one) I recommend you let two of your guys

take out one helicopter and you load up and take the other. Hopefully you will

be able to take both out before they start dropping paratroopers (the one

behind the camp does this). An enemy truck comes up the south road. Your squad

will shoot at it and a couple of grenades from you should seal up the mission.

If not, look for paratroopers near the crashed helicopters (mainly NE of the

base). Once clear, you will be replaced and told to travel to another town. Do

so to complete the mission.



Beachhead Assault

-----------------

Head straight up the beach (past the M2 Machine Gun) to the bushes left (not

around) the large rock. From here you get a good view of incoming enemy troops,

and the distance will not be that far away. Remain well covered and you should

be able to take out a lot of them. Your squad should be able to take out any

ones you can't. Loot the bodies and take what you need to go to the next

objective (ie sniper rifles and LAWs - give some to your squad too). The Vulcan

is located in the town and is covered by troop support. Take out the Vulcan and

return to the beach.



Under Fire

----------

Premission: Overload on Dragunov clips. Take the Dragunov off your sniper and

give it to someone who can hold more clips.



Drive and ignore the shells - they are just there to make you nervous. Get to

the turn off to the base you need to go to and disembark. Run to the edge of

the big clear land bridge linking where you need to go with the mainland and go

prone. You and your sniper friend should then aim to take out 2 squads of guys,

a group of soldiers near some tents (look for a fire) and maybe even a small

group of guys with a sniper. A small ship may also appear, but your RPG guy

should be able to take it. Once you are happy, run across the landbridge. Leave

a guy or two to guard the landbridge crossing (just in case - I think the boat

drops off a squad) and go to the tents. Pick up a LAW and get a squad member to

do so as well. If you have taken out the sniper, tell your non-sniper-rifled

sniper to pick it up. If not, be on the lookout for soldiers. When you take out

the Vulcans, try to hit them both at the same time.



Get in the truck, pick up your guys guarding the landbridge (making sure that

an enemy squad isn't just sitting on the other side waiting for you) and drive

to the next location. Get out at about 400m, hold fire and sneak in. You can

either hit it from the south or west - going in south basically means you have

to slaughter the entire base (use the bushes for cover). Going in west means

you can hit and run, but you will have a lot of angry men after you. Your call.

I found south to be easier. Watch out for the M2 Machine Guns at the north end

of the base in either case.



Picking Up the Pieces

---------------------

Hide in the bushes to the right of the road and take out what comes your way.

Get the G36, but watch the road for other soldiers. Go to the waypoint. Tell 2

to stop, then go west up the hill. Near the location you have to go you will

find 4 soldiers standing around and a small patrol around the building. Take

them out. Have the rescued soldier take a weapon and then drive back to the

village.



Get in the T72 as commander, then repair the tank. Have 2 get in as gunner.

Once he is in, switch to driver. This way you can choose targets and drive at

the same time. Tactical view (delete button on keypad) is also easier to

operate in.



Move up the hill to the west a little way, then move towards the waypoint - it

is easier to take out the M60's from higher ground. Look for smoke to locate

the 4 M60s at a distance and take them out (M60s require 1 or 2 direct hits

from a SABOT to be destroyed). Once they have been destroyed, move back to base

and

take out the 2 M60s coming up the road.



Tank Rescue

-----------

Get 2 out of the tank, then do the whole "commander to driver" thing mentioned

above. Drive towards Chapoi, but aim to circle around behind it and go to the

fuel depot. Take out as many M60s as you can as you drive around the town.

Clear the fuel depot of troops, then go and rescue the troops to the north. If

you are damaged, send 3 (in the Ural Repair) to the troops in the north and

meet there. Get the tank crews back down to the fuel depot and have them get

into the tanks. Clear Chapoi of armoured targets and evacuate.



Rearguard

---------

Take out the tanks as they come over the hill, but try to keep near the convoy.

Try not to run into it! You don't have to take out all the armoured targets,

but every one taken down does help. The convoy will run into an infantry ambush

a little way down the track - try to be close enough to protect it. Go to the

beach and send a soldier to be a gunner for the Shilka. Take out the boats and

the helicopter. Get left behind...



Marooned

--------

I put this on the Gamefaq boards and someone else passed the mission with it,

so I guess it works!



You need to find a LAW soldier. There is one running around outside east-ish of

the base. Gun him down and take his LAW. Hold fire until you find one - its

best not to attract attention too early, but defend yourself if you have to.

Once you have what you need, take out one of the Vulcans. The base alarm will

go off and soldiers will start to actively hunt you. Run away from the location

you hit the Vulcan from - there can be quite a few soldiers running around the

base. I think I ran away from the base and back to the east fenceline.



Your next goal is to work your way into position to take out the next Vulcan,

but to take out as many soldiers as possible in doing it. Every soldier you

kill is one less who will shoot you in the back as you run for the Hind. In

neutralising soldiers try to use single shots - burst fire simply wastes

bullets and makes it easier for the enemy to pinpoint your location. Once the

second Vulcan has been destroyed, work your way around the base killing any

remaining soldiers stationed there. If you need to, steal grenades and weapons

from corpses. If you haven't already, save. Run for the Hind. Reload as you

find the one remaining soldier left on the base. Kill him and board the Hind.



You will then be given an objective to blow up the grounded helicopters. I

found this easiest to do by switching to manual fire, lining the Hind up for a

strafing run across all the ?Blackhawks? and firing rockets rapidly as you

strafe. The AI gunner (if you have one left!) will fire much more slowly and

may miss some, meaning you will have to turn around and go back.



Grounded

--------

Your luck really sucks...



Run to the bush in front of you and take out the pilots. Move quickly to the

main gate located on the road and look for a patrol of three soldiers, one with

a Steyr. Kill them and take the Steyr. Proceed to the base, watching for two

soldiers to the left side of the road (they are a bit back in the field, so be

careful). Once you get to the base, kill them all. Watch out for a guy at the

north end of the base - he can be a bit hidden. You can save at any point as

the retry save isn't too far away.



Get into the Ural Fuel and drive back to the Hind. Refuel it and take off.

Ignore the sudden drop in fuel - you will have enough. Get to the repair point

and slow down. You will get repaired in a cutscene and your retry point

updated. This next bit is hard.



Switch to manual fire - the best technique here is to strafe and strafe hard.

Try to fly slowly over the targets at a lower altitude while pounding them with

rockets. You have to take out a Vulcan and 2 M60s. Aim for the Vulcan first,

then hit the tanks. If it looks like you will miss them getting to the village

(which isn't too far away) hit retry immediately. I've had the mission count as

a failure and had to start from the beginning again.



Once you've taken out the armour, pick up the infantry and go to your next

waypoint. More armour to take out. Take out the Vulcan first (as it can kill

the infantry and ruin your mission) then the rest of the column.



Assassination

-------------

You can do this sneaky or violent. Sneaky means going to the officers' meeting

hut, planting a satchel charge, running away and blowing it up. This is very

hard. Violent is easier and more fun to boot!



Premission: Give the Dragunov to your squadmate and give him as many clips as

possible.



Run towards the road marked on the map. You will run into a couple of three-man

patrols on the way - one patrol with a Heavy Grenadier, one patrol with a

?Steyr? (or G36) and a single LAW soldier running about. You will generally run

into them in the bush area on the map. I found the Steyr and the LAW to be very

useful. If you are quick, you can take out these soldiers, get to the road,

plant a satchel charge and be out of concussion range before the M113 drives

by. If not, use the LAW to take out the M113. You can miss it altogether and go

to the village, but killing it on the open road makes things easier.



Get to the village, taking time to neutralise any soldier that gets in your

sights. There are a lot of soldiers, so don't expect this to be quick. Use the

bushes for cover. The officers are in a building at the right side of the base.

You can be clever, but I found sending a LAW through the open door to be pretty

effective. Depending on what you have done thus far, there will be one or two

M113s in the village. You might want to use the LAWs on them and take the

Officers out the old fashioned way. Once you have met your objectives, run to

the extraction point.



Alamo

-----

Prepare to be more frustrated than you have ever been in your life... (well,

maybe not, but this is very hard - you will have to take a couple of tries to

learn what the tanks do).



Premission: Get the Dragunov.



First, tell your men to halt (under the Movement radio commands). Go and place

your fences. Your aim is to stop enemy tanks entering the town. I recommend:

planting two fences blocking the road from the S, placing two fences on the W

road (leaving a tank-sized gap) and planting fences in the W field between the

houses (leave a gap). Run to the E side of your base and order a gunner and a

driver into the BMP and a gunner into the Shilka. Drive the Ural Repair over to

the Shilka and get the gunner to repair it. Once this is done, order the BMP

into the town and use the Ural Repair to block the E road. Use the civilian

trucks to block the way into town from the N.



After this, use your fences to block any other gaps into the town. Place your

ammo crates in the centre of town out of sight from potential tank fire. Get

the mines. Place them outside the gaps you left in the W fences. Try to keep a

couple in reserve, or you can sprinkle them in places you think the enemy will

come from. I put some near the corners of buildings outside the town. Plant

four satchel charges on the road in front of the S fence. Once you are happy,

get the rest of your men to take AT4s and arm yourself as well. Place them away

from the satchel charges and the mines. Radio in (0, 0, 1).



The Abrahms comes up the S road. When it is over your satchel charges, detonate

them. Kill any crew that emerges. Next come 4 M60s. If you are lucky, they will

hit some mines, but you will need to take out the remaining ones. They take two

AT4s or two Sabots.



Next come 3 M113s. Try to take them out before they drop troops. You can try

to shift your trucks and get the BMP on to them, but watch out for LAW

soldiers. Order your other guys to attack them as well. A chopper may appear

and drop a couple of paratroopers. Leave your Shilka to take them out (or

select his targets). The Shilka can also take out any M113s that come his way.

Make sure he fires on any that come around that side of the town.



Finally come four M60s. If you have any mines / satchel charges left, try to

use them. Use AT4s as usual. Good luck!



Once this wave is dead, you have to get to a Hind and evacuate. Remember to get

your guys out of their vehicles.



Under Orders

------------

Run NE to the road and take out the patrol. Get the G36. Lie in cover until you

take out a second patrol (keep looking NW). Get a squadmate to take the other

G36. Run through the forest towards the waypoint. You may run into another

patrol if you are unlucky. Run out of the forest and take out the guys at the

hospital. Watch out for the M113 that drives up and down the road. Once the

hospital is clear (you don't have to destroy the M113 to do it) get into the

jeep and drive to the waypoint. There are a cutscene... but that's the end of

the mission.



Dark Path

---------

You can be violent or sneaky in this mission. I choose sneaky and just took out

the targets and those who got too close.



Run out of the forest and look SW. See those two figures running like mad? They

are Black Ops with HKs. Take them out - they didn't see me run up to them so

ditch stealth for the moment. Take a HK and as much ammo as you like. Go to the

waypoint, lay prone on the hill and take out the officer running near the

waypoint. Once he is neutralised, slink back into the darkness and towards the

next target. Take out the officer running around the fire. Move towards the

next target. Watch out for patrols and for the truck going along the road. Go

through the forest and get to the house indicated by the waypoint.



Rage

----

Run SE - look for a Ural in the distance as a guiding point. Get to the bushes

near the road. You want to take out the Ural carrying troops - kill the guys in

the front, then take out the soldiers as they disembark from the back. Try not

to get seen - if they see you, grenades come a flyin', and they are mighty hard

to dodge. Also take out the two soldiers on patrol (they come around the ruined

building). Take an RPG launcher and at least 2 RPGs. Keep a satchel charge if

you wish to be violent. Take a grenade and throw it at the fire (look for the

smoke in the ruins). Check to see you've taken out the two anti-air soldiers. A

Ural Ammo may come down the road, but all he will do is inform other units of

your presence. He seems to call a couple of soldiers in a jeep from nearby -

try not to get shot by them!



Get in the BDPM and drive towards the Hind location, getting out and walking

through the forest to get there. You can do this two ways - plant a satchel

charge in the path of the patrolling squad, run away and detonate it, then take

out the Shilka and the BMP with the RPG, OR just take out the Shilka and the

BMP while avoiding the patrol. I like taking out the patrol as planting the

satchel charge next to a fence blows it down, making entering the base easier.

But you can't always be sure that all the soldiers are dead, and it sets off an

alarm, so you might get shot by the pilots in the base. If you don't take out

the squad, just time it so they've already done their pass and then hit the

Shilka from the hill, then run around to the base entrance and (carefully) hit

the BMP.



Anyway, get into a Hind and fly off. Use its rockets to take out the fuel and

ammo depot, the fuel depot and the other Hind. BE CAREFUL! You can easily fly

outside the mission zone and fail the mission if you get a fast speed up on the

Hind. Once everything is done, fly over the evac zone and eject from the Hind.

Once that crashes, you only have to reach the evac point to finish the mission.

Hope you don't drift too far!



Insurrection

------------

Tell your guys to halt and go into the line of trees just below you. Scout out

the oncoming patrol with your binoculars, then help your guys wipe them out.

Run

into the base (watch out for a couple of guys near the entrance). Once you are

close enough, the rest of your squad teleports in and gets weapons. Take an RPG

launcher, RPGs and a better weapon. Take out the remaining soldiers and run

towards the village.



Hold fire and get into position on the hill above. Try to keep all your guys

protected by some cover. ID the base with your binoculars and give the open

fire command when you are happy. Try to do it when the patrol is out in the

open.



When you've killed all the guys you can see, you will have to come down the

hill and take out the T72 hiding behind buildings at the end of the village and

then take out the soldiers lying in the bushy area behind the village. Look out

for the soldiers behind the camouflage netting.



Saviour

-------

Go to the question mark on your map, take out the enemy crews and get into the

tanks. I prefer the T80, but it's your call. Use the tank driving method as

mentioned in Notes. Move down the road, taking out the enemy as you go. You

will meet a couple of tanks (a T72 and two T80s but very well spaced out across

the beach) but nothing the two of you shouldn't be able to handle. Take out the

M2 Machine Guns too. In the first area there is an M2 at the top of the beach,

guarded by a RPG soldier.



When you get to the end of the beach, follow the road leading right but look

out for two T72 tanks coming over the hill. If they aren't there, wait for

them, but don't go too far forward. Take them out, then proceed to the Coastal

Supply Depot. The front of this base is mined and there is one RPG soldier

(next to the Ural Repair). Tell the other tank to stop, drive around the back

and drive into the base, taking out the soldiers. Once the base is clear, get

out and drive the Ural Repair out the front of the base. You can also get your

men into one of the other T72s parked in the base if you think they have low

ammo. These tanks need repairing too. Either way, repair your tanks and move on

to the waypoint.



I recommend you save just before reaching the Inland Supply Depot. You have to

take out 2 T80s and a BMP. I also counted 3 RPG soldiers. The T80s are outside

the base while the BMP is located inside it. The best tactic I found was to

circle the base, firing into it. Once you have killed all the forces located

there (look near the camouflage netting / tent area - I found one RPG soldier

and a Machine Gunner there) the objective will be met. Rearm, refuel and repair

your tank. It seems easier to drive the Urals out to your other tank rather

than trying to get it to navigate a way inside the base. Once you are happy,

proceed to the next waypoint. You want to go through Bj42 (the depressed

ground) to get to the base. This way the 2 T72s at the front of the base can't

hit you as you move over the hill.



You may find that one hit kills you even though you have full armour - this

seems to be because you suffer concussion effects ever time your tank gets hit.

Repeated enough times, this kills you. The Ambulance BMP in the base becomes

very important. But first...



Switch to HEAT. There is a bunch of soldiers near the Mi17, including an RPG.

Hit them with the HEAT. If that hasn't also taken out the copter, reload and

shoot it. Make your own back route into the base and kill all the soldiers you

can. See that Ambulance BMP? Drive over to it and position your tanks to

protect you from any weapons fire. One by one get you and your squad out of the

tanks and healing at the BMP. Once this is done, knock over the fence in front

of one T72, blow it up and repeat with the next one (Sabot rounds). Switch back

to HEAT.



The final waypoint has a BMP and a RPG soldier. Use a HEAT to take out

the BMP - you may get lucky and take out the soldiers as well. If not, reload

and fire away. Finally, blow up the house (or try to get a lock on one of the

Officers, then blow them up).



Race Against Time

-----------------

The rule of this mission is to keep moving.



Make yourself commander of the T80 and tell your other guys to get in. Use

tactical view to drive (delete key on keypad). Switch to HEAT rounds. Start to

move down the road and take out the BMP and the infantry squad. Continue moving

down this road toward the base on the map, but aim to go around the east side

of the base (between the sea and the base). There is a Shilka and a RPG soldier

to watch out for and a BMP behind the base. Fire at them to take them out, but

keep moving down the road.



If a Hind appears, target it with your machine gun and you can shoot it down

(eventually).



When you get to about Ge47, take a shortcut up the hill through Gd46 (the gap

in the forest). This way you save time and miss the jeep roadblock. Take out

the two BMPs as you move towards the waypoint. Once you get to the base, you

will hit a retry point. Drive slowly through the base, taking out the two

Spetznatz in front of the captive's tent and watch out for the RPG soldier

behind them. You may be getting attacked by a Hind during all of this, so you

want to send your driver to become a gunner for the Shilka.



When you get close enough, you will hear "Four, follow One!". When this happens

and he pops up on your squad bar, action him to get a weapon. Turn around and

watch the entrance to the base - there may still be soldiers lurking. Depending

on how badly you are damaged, it is up to you to choose your escape vehicles. I

favour sending squad members two and three to the Shilka and telling Four to be

your gunner, then switching to driver. Get everyone back into formation, then

drive up through Gb40 to the top road and down to about Ef58 before heading to

extraction. I found a BMP or two in front of the base shown on the map and a

Hind attacked as well. I kept the T80 moving, the Shilka took out the Hind and

the trip back wasn't too hard.



An alternate method is to get into the jeep, drive along the top road and then

ditch into the forest when the Hind starts attacking. You can use the forest

for cover and the Hind appears to only fire on vehicles. It just takes longer

to run back.



Hidden Agenda

-------------

This isn't too hard, but watch out for patrols when planting bombs and stay

away from Officers. You get about three chances before you are identified.



Put your weapon into your hand. Run down to the ammo crates and plant a bomb.

Run towards the Ural Fuels and avoid the Officer. Plant a bomb. Run around via

the beach to the other side of the base and plant a bomb in between the BMPs.

Watch out for the squad returning from beach patrol.



Run to the crates located near the pier. Take some grenades. Have a look at the

manned boat behind the pier. Conceal yourself in the bushes in front of the

crates and save. Detonate the bombs and then radio in the attack (0,0,1). Throw

some grenades and help generate chaos. Take out the soldiers on the boat behind

the pier. The two officers appear from the small building in the NE section of

the base. You can either shoot them or run up to them to capture them. Due to a

bug I could never get the Officers to get into the boat (everyone just runs to

the boat and then stands around, looking sheepish) so I settled for shooting

them. Get into a boat. Sail off back to Mother Russia (or at least far enough

off the coast to hit the trigger).



If you aren't quick in getting to the boats, you will find the Americans will

blow them up. The only option you have left is to run inland and fail the

mission.



You can also sail away without taking out the officers.



Journey's End!

--------------

That's it! Enjoy the cutscene.



Thanks

______



- To the Gamefaqs OpF: Red Hammer board for showing me which questions to

answer.

- To everyone involved in the making of this great game. Except the guy who

designed the Alamo mission. I don't like you. :-]

- To my girlfriend: "You spend more time of the computer than you do with

me!". Awww, she says the sweetest things!



Version History

_______________



Version 1.1: Fixed some spelling mistakes and added a little more information.

______________________________

The End.

Version 1.0 completed 3 August 2002.



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Комментарии (5)
  • 0
    In the babysitting mission, ive got the keys and driven the civilian truck back to angelina but she wont get in it no matter what i do!! help!!
  • 0
    on the 'alamo' mission, i found it very easy by taking an at4 launcher and camping in a house to the left of the main south road. it has a door and windows pointing south and north, with your ammo at the north door you can keep running back for more at4s and get nice clean shots at every wave, by running up and down the stairs to different windows/doors. i took out the first three waves almost single-handedly with my troops in the centre square mopping up anyone who got past.



    all my men but one died though. :(



    i didn't repair any vehicles because i'm crap in vehicles and die really quickly!
  • 0
    Southeast of the Hind (directly east of the enemy mini-encampment), there’s the airbase with all the Cobras that you have to take out later in the mission. However, in the northern part of the airport sits a OH-Kiowa that’s available for you to fly. There’s also an open gate in the fence that you can crawl through on the west side of the base. Crawl to the Kiowa and climb in as the pilot – you’re far enough away from any enemy soldier so you can get in and take off safely. Be warned though. There is at least one soldier carrying a LAW. Anyway, now you can take off and fly directly to the base. Since the Vulcans are pointed east and west flying from the south allows you to take them out without being shot.
  • 0
    Here's a funny trick:



    In the last mission, the officers might spot you when you place bombs, but not satchel charges!

    You can hide in cover near the boats as you touch off 36 satchel charges and level the base with the ground and kill *everything*! Be sure to time your satchels with the tank so you get that one too.





    Ulf
  • 0
    Under Fire



    I found the esiest way to this mission is to invade the small town just beyond the second target. There is a usable m113 by the fuel station near the sea.

    Go up the mountain near the town and snipe as many folks as possible then go down and finish em all off being careful of the other m113 in the town centre.



    When youve grabbed the m113 drive straight to the second target and get behind the bildings away from the shilkas your gunner makes short work of everyone.

    Same with the other target but keep out of site of the shilkas.
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