НАВИГАЦИЯ ИГРЫ

Splinter Cell: Walkthrough (English)

By Faraday

March 15th, 2003



Splinter Cell is a stealth game of espionage. You play the part of Sam Fisher

a ‘SIGINT Ninja’ with a newly formed covert operations department called Third

Echelon within the United States National Security Agency (NSA). This is the

walkthrough I have used to complete the game.



In it, I tend to avoid killing people. Beside the moral point that I don’t like

to needlessly kill people in games, you’ll find that knocking out your opponent

is usually quieter than killing him. Force tends to attract a lot of attention

and usually gets you hurt. Killing someone usually needs two to three shots with

your 5.72mm SC Pistol. Your gun is hard to aim, especially at long range.



This walkthrough is for the PC game at difficulty level Hard. The main

difference between Normal and Hard is the alertness of the guards. Let’s move

onto the game!



1 Level 1 - Police Station 2

1.1 Opening screen 2

1.2 Meet the contact 2

1.3 Find the black box hidden in Blaustein’s apartment 2

1.4 Find Gurgenidze’s dead drop 3

1.5 Get into the Police Precinct 3

1.6 Locate Agent Blaustein in the Police Precinct 4

1.7 Access the surveillance system 4

1.8 Closing screen 5



2 Defense Ministry 6

2.1 Opening screen 6

2.2 Infiltrate the East Wing 6

2.3 Find and Interrogate Grinko’s driver 6

2.4 Infiltrate the South Wing 7

2.5 Deactivate the laser grid 7

2.6 Laser-mic the glass elevator 7

2.7 Infiltrate the North Wing 7

2.8 Find and access Nicoladze’s computer 8

2.9 Access Nicoladze’s computer again 8

2.10 Reach extraction 8

2.11 Closing screen 8



3 Oil refinery 9

3.1 Opening screen 9

3.2 Infiltrate the refinery by the main pipeline 9

3.3 Trail the mercenary technician 9

3.4 Get technician’s briefcase by any means 10

3.5 Closing screen 10



4 CIA HQ 11

4.1 Opening screen 11

4.2 Access the CIA server 11

4.3 Retrieve the SC-20K 12

4.4 Access the CIA central server 13

4.5 Tap Dougherty’s computer 13

4.6 Kidnap Mitchell Dougherty 13

4.7 Take Dougherty to the rendezvous point 14

4.8 Incapacitate CIA Security 14

4.9 Closing screen 14



5 Kalinatek 15

5.1 Opening screen 15

5.2 Infiltrate Kalinatek 15

5.3 Open the fire door surrounding Ivan 15

5.4 Disarm the bomb planted n the Archives Room 16

5.5 Restore power to the fire door circuit 16

5.6 Open the fire doors surrounding Ivan 16

5.7 Find Ivan before the Russian Mafiosos kill him 16

5.8 Go to extraction 17

5.9 Closing screen 17



6 Chinese Embassy 18

6.1 Opening screen 18

6.2 Rendezvous with the agency contact 18

6.3 Collect intelligence with the laser mic 19

6.4 Trail Feirong to his car and laser-mic it 19

6.5 Closing screen 19



7 Abattoir 20

7.1 Opening screen 20

7.2 Destroy the antenna broadcast ability 20

7.3 Locate the hostages 21

7.4 Beat the executioners to the hostages 21

7.5 Locate the hostages 21

7.6 Closing screen 22



8 Chinese Embassy 23

8.1 Opening screen 23

8.2 Infiltrate the Embassy via the upper floor 23

8.3 Access Feirong’s data in the basement 23

8.4 Destroy the trucks carrying nuclear weapons 23

8.5 Use Feirong to access his computer 24

8.6 Meet Coen for Osprey extraction 24

8.7 Closing screen 24



9 Presidential Palace 26

9.1 Opening screen 26

9.2 Recover the Ark Interrogation File 26

9.3 Use Nicoladze to open the retinal safe 27

9.4 Reach extraction 27

9.5 Closing screen 28





1 Level 1 - Police Station

1.1 Opening screen

T’BILISI OLD TOWN

T’BILISI, GEORGIA

OCTOBER 16TH, 2004



LOCATE CIA AGENTS BLAUSTEIN AND MADISON



AGENT ALISON MADISON WORKED COVERTLY IN THE GEORGIAN POLITICAL ARENA FOR TWO

YEARS, SECURING A ROLE IN PRESIDENT NICOLADZE’S CABINET AFTER HIS COUP D’ETAT.

SHE VANISHED ON OCTOBER 3RD.

ON OCTOBER 7TH, SPECIAL AGENT ROBERT BLAUSTEIN WAS SENT IN TO FIND HER. HE

VANISHED ON OCTOBER 11TH.



Goals at the start of the level:

• Rendezvous with local NSA informant Thomas Gurgenidze for information on

Blaustein’s area of operation.

• Killing civilians will result in Mission Failure.

• Touching the street will result in Mission Failure.

1.2 Meet the contact

You start in a courtyard. Climb the stairs and the ladder to your right. Beware

of the cop patrolling the balcony. Move when he’s to the left of the balcony.



On the roof, open the trap door and drop inside. Follow the corridor and climb

the drainpipe to the top onto the roof. You’ll see a burning building across the

street. Slide down the zip line to go there.



Once on the opposite balcony, Grнmsdуttir will guide you. Follow the

instructions and run across the hallway into the room on the other side, but

stop once you’re inside. The floor will collapse. Run back into the hallway,

through the room to your left to avoid the fire, into the stairwell. Go down a

flight and turn right. You’re in a room with a collapsed floor. Jump up to grab

the pipe and hand-over-hand to the other side of the opening.



Turn left into the hallway and right into the room. Cross the room and go up a

flight of stairs. Enter the first room to the left. Gurgenidze is caught under

some debris. Talk to him about Blaustein. Gurgenidze will tell you Blaustein

keeps a black box hidden in his apartment. The black box can be found behind a

bookcase or a painting. Blaustein’s apartment is to the East of Morevi Square.

1.3 Find the black box hidden in Blaustein’s apartment

Turn right and leave the room. The next room will be full of smoke. Shoot out

the skylights. Cross the room and go through the door. Open the second door and

follow the balcony to your left. Turn right at the end. Halfway you’ll see an

opening in the railing. Jump over to the other side and turn right. Do so

quietly, there are people walking bellow. You’ll be moving behind the

latticework next to Blaustein’s terrace.



There’s a cop talking on the radio. He informs his contact that nothing has been

found inside. Take him out quietly; there’s a second cop inside the apartment,

ready to come out at any moment. Take him out as well. That’s the last one.



Enter the apartment through the double doors or the window. To your right you’ll

see a large TV screen, to your left a computer. Use the computer and find

a ‘data stick’: information about the police station is hidden in the bushes in

Morevi Square.



Upon enter the dining room turn left into the hallway. The second door on your

right is the bathroom, where you’ll find a Medical Kit. The third door on your

right is Blaustein’s bedroom. Immediately to your left there’s a painting. Slide

it open and use the computer. You’ll find another data stick: the code for

Blaustein’s balcony door is 091772.



Lambert will inform you that Blaustein is dead. His last active position was in

the nearby police station. The first data stick you found tells you to go to

Morevi Square.

1.4 Find Gurgenidze’s dead drop

Open the door to the balcony. Climb on the railing and use the zip line to the

other roof. Head for the door and go in. You’re in a maintenance area about an

elevator shaft. Stand on the right of the shaft and move forward. Fisher should

fall in the shaft and hang from the edge. Drop onto the two tubes, then drop

onto the elevator - jumping directly on the elevator will hurt you. Open the

trap and jump down. Lambert will tell you you’re allowed to walk on the street.



The next door is locked. Use the lock pick to unlock it. Open the door. Move

forward until you hear two crooked cops talking to a drunk. You’ll have to move

past them. Trying to get close and shooting them is not a good idea. Go to the

stairs and stand in the corner under the light. Wall jump and hang form the

ledge above. Shimmy to your right until you reach the corner of the building.

Stop there, because there’s a cop patrolling the balcony. There’s another cop

patrolling the alley bellow. Wait until they’re both gone and drop to the next

ledge. Then, make a quiet landing on the ground and wait in the corner to the

left. Wait for the patrolling cop. Once he heads back in to the alley follow him

quietly. Halfway the alley, just as the balcony above you ends, there’s a gate.

Hide there. Wait for the patrolling cop to pass by. Once the cop on the balcony

turns away, crouch run to the end of the alley and hide near the next gate.



The object now is to climb the stairs to your left, without being seen by the

patrolling cop in the alley and the cop patrolling in the building above you.

When the window’s clear crouch run up the stairs. You’ve arrived at Morevi

Square.



Now the object is to find the dead drop. It’s in the bushes to the right on the

other side of the fountain. You’ll have to move across without being seen by the

cop patrolling the upper floor across. Shooting out the light on the right might

seem a good idea. But you’ll usually manage to alert the cop, so that’s he’ll

stay at the window.



Once the cop is in the right corner dash across the square. Move into the bushes

when he’s no longer at the window. Crouch the opening in the corner to the

right. You’ll need your night vision goggles to find it. You’ve found

Gurgenidze’s dead drop. Using the computer and receive a data stick: the door

code for the police precinct basement is 5929. To the right is a Medical Kit. On

the electrical box next to the red light by the entrance you’ll find some

ammunition.

1.5 Get into the Police Precinct

Crouch back into the bushes. By now there’ll be a new uniformed cop patrolling

the square. Wait until he moves towards the fountain and the kiosk, then dash

into the alley to the right. Watch it, the uniformed cop stops in front of the

fountain. Also beware the cop at the window.



There’s a door opening to the right where you can hide. Then move into the alley

and tun left beneath the opening. Don’t turn to your right. The area is well lit

and there’s a cop patrolling above.



There’s a civilian strolling in the alley. Wait until he passes then follow him

quietly. Top in between the garbage cans to the right. There’s another uniformed

cop patrolling the next alley to your right. I usually take him out. Move to the

opening in the left corner of the alley and wait for him to stand still. Grab

him, pull him into the opening and knock him out - it’ll make things easier

later on.



Go into the alley. There’s a door opening to the right if you need to hide.

Before exiting the alley wait in the shadows. A cop will walk by from the left

to the right. Move ahead into some bushes at the end of the alley. Now it gets

tricky. It’s nearly impossible to sneak up on that cop. You’ll have to move

across a creaking wooden floor.



What works for me is moving into the corner next to the lantern and the rain

pipe. Climb the rain pipe onto the roof of the veranda. Shoot the lantern and

the three lights on the wall. The cop will come to inspect. As he appears from

under the veranda, jump him and hide him in the corner.



At the end of the veranda is a small court; it’s very well lit. There’s also a

cop patrolling the floor above. I’ve found easiest to crouch run across the

court, through the gate and hide behind the tree until everything’s quiet.



Move toward the garbage container at the end of the alley, climb onto it and

wall jump across the wall into the precinct courtyard. In the courtyard move

ahead and go down the stairs to the back door. I usually shoot out the light

before opening the door. Use the door code and enter the precinct.

1.6 Locate Agent Blaustein in the Police Precinct

There’s a guard patrolling the prison block. You’ll have to take him out. There

are several ways to do this. I tend to think it’s fun to shoot out two lights

and make a split jump. Wait for him to pas and jump him. Make sure he’s exactly

underneath, otherwise you’ll miss him and he’ll start shooting. Make sure to

hide the body. It’ll make a difference later on. I hide the bodies outside at

the bottom of the stairs.



Walk through the prison block and enter the room through the door to your left.

Use the computer and get a data stick. Leave the room and follow the hallway to

the corner. Behind the door to your left is a guard. Leave him. Crouch and enter

the lab to your left.



There’s an unarmed technician walking about. Knock him out and hide the body

next to the other. Use the second computer to find a data stick: there’s a

security camera in the morgue. Enter the morgue and immediately hide behind the

curtain to the left. Grab the Medical Kit. Then, when the camera’s turned the

other way, run behind the curtain on the right. Sneak along the wall, hiding

behind the cabinets. Shoot the camera, then inspect the two bodies. You’ve found

Blaustein and Madison. To find out more about the bodies, you’ll need to access

the security system. Lambert will inform you the police station surveillance

room is on the top floor.

1.7 Access the surveillance system

Leave the morgue, follow the hallway to the end, open the door and climb the

stairs. Behind the door is the precinct’s main entrance. There’s a cop at the

reception. A civilian walks in to make a complaint. It’s amusing to listen to

the conversation.



I haven’t found a ‘neat’ way of dealing with the reception cop. The best way is

to shoot him through the open window when he’s seated. Don’t worry about the

civilian, as he’ll flee the station at the first sign of trouble. In the

reception area use the computer to get a data stick and take the Medical Kit.



Move around the reception and go through the opening. There’s a door and a

staircase to the top floor. Turn left at the top. You’ll see two cops sitting at

their desks. I tend to grab the first one and knock out the second. It’s not

necessary to hide the bodies. There’s a data stick on one of the computers.

Ignore the two doors across the room. Behind the first door to your right is an

office with a computer. Use it to get a data stick. Behind the second door

you’ll find the surveillance room. There’s a guard there. Take him out. He’ll

drop a satchel with a data stick. Use the computer. Lambert and Grнmsdуttir will

tell you they’ve discovered a probable suspect and his license plate number. Go

to the extraction point, at the main entrance to end the mission. Mission

complete.

1.8 Closing screen

T’BILISI POLICE PRECINCT

T’BILISI, GEORGIA

OCTOBER 16TH, 2004

22:29 HOURS



THE BODIES OF AGENTS BLAUSTEIN AND MADISON WERE LOCATED IN THE MORGUE OF A

T’BILISI POLICE PRECINCT. BEFORE BEING SENT TO GEORGIA, THE AGENTS HAD BEEN

OUTFITTED WITH SUB-DERMAL TRACKING IMPLANTS. THESE IMPLANTS WERE REMOVED FROM

THEIR CORPSES AND TAKEN TO THE GEORGIAN MINISTRY OF DEFENSE BY A MAN NAMED

VYACHESLAV GRINKO.





2 Defense Ministry

2.1 Opening screen

GEORGIAN DEFENSE MINISTRY

T’BILISI, GEORGIA

OCTOBER 16TH, 2004

23:01 HOURS



DISCOVER PRESIDENT NICOLADZE’S SECRET



CIA AGENTS BLAUSTEIN AND MADISON WERE KILLED FOR GETTING TOO CLOSE TO

INFORMATION GEORGIAN PRESIDENT KOMBAYN NICOLADZE NEEDED TO PROTECT. VYACHESLAV

GRINKO, A RUSSIAN MERCENARY, IS CLOSELY TIED TO NICOLADZE’S SECRET; THEY HAVE

ARRANGED TO MEET AT THE MINISTRY OF DEFENSE.



Goals at the start of the level:

• Infiltrate the East Wing of the Georgian Defense Ministry.

• Discover Vyacheslav Grinko’s whereabouts by interrogating his driver.

• Tripping an alarm will result in mission failure.



Notes at the start of the level:

• Vyacheslav Grinko’s license plate is 4 KP 214.

• Vyacheslav Grinko’s car is in the basement parking garage.

2.2 Infiltrate the East Wing

Find the chimney pipe. Rappel down and enter through the open window.

2.3 Find and Interrogate Grinko’s driver

A guard enters the room at about the same time as you do. Take him out behind

the bookshelves, because there’s a camera above the door. Get close to the

camera and shoot it. There’s a data stick on the computer. Open the door into a

well-lit hallway. There are two guards. One is stationary, the second is

patrolling ‘till about halfway the hallway. When his back is turned to you,

quickly move to the shadows in the middle of the hallway. Your objective is to

reach the door on the left, behind the static guard. Open the door when the

guards have their backs turned to you. Enter the stairwell. If you go upstairs

you’ll find a Medical Kit.



On the way down, there are two cameras. You can hurry past or shoot them. If you

shoot them, later on a patrolling guard will be alerted. Go all the way down.

You’ve arrived in the garage. There’s a camera halfway across the other side.

Leave it. Hide in the shaft to your left. By now a guard will patrol the

staircase and enter the garage. Grab the guard and knock him out in the shaft.



Follow the garage ‘till you see two cars. The black one is Grinko’s. Peek around

the corner. You’ll see his driver taking a pee. Grab the driver and interrogate

him. He’ll tell you Grinko and someone named Masse are meeting with President

Nicoladze. Knock out the driver.



Lambert will give you new mission goals:

• Infiltrate the South Wing of the Georgian Defense Ministry.

• Deactivate the courtyard security laser grid.

• Laser-mic the Grinko and Masse conversation in the glass elevator

leading to Nicoladze’s office.

2.4 Infiltrate the South Wing

Go back up the stairs in to the hallway you initially came from. There will be

only one guard left. Take him out and hide his body in the shadows. Follow the

hallway towards the door on the right. Open the door. There’s a camera above the

door. Behind the door is a light switch. Turn off the light and use the

computers to get data sticks. The second data stick will tell you how to

deactivate the laser grid: the laser grid sensors in the courtyard can be

deactivated using the computer in the South Wing Main Hall.



Exit through the other door onto a balcony. A cutscene will show a cook opening

the shutters. A radio signal will inform you that only colonels can open the

retinal scanner-locked door. Jump on the balcony railing and hang on the

drainpipe. Shimmy across to the open window. You’re in the South Wing.

2.5 Deactivate the laser grid

You’re in the kitchen. There are two cooks. I’ve been successful by sneaking to

the kitchen door and turning the lights off. Both will head towards the alarm

button near the door, where you’re standing. You have time to knock both of them

out. Other ways of taking them out usually results in the other sounding the

alarm. I hide the bodies in the cooler, where I shoot the light.



Through the kitchen door you enter the cafeteria. About the same time a guard

walks in and turns on the light. From then on he starts patrolling the cafeteria

and hallway outside. I tend to dash for the cafeteria door and knock him out

before he turns the lights on. But hiding behind the cash register and shooting

him as he turns on the lights is also possible. Anyway, it’s a good idea to take

him out early.



Outside the cafeteria go right towards the stairs. Go down. Beware, there’s a

guard on the midlevel. Sneak up on him and grab him. Drag him into the left

corner and knock him out. Knocking him out or shooting him where he stands tends

to alert the other guard at the bottom of the stairs.



Don’t take the stairs. Instead find a dark corner and jump on the railing. Hang

down and make a quiet landing on the bottom floor. Sneak up on the guard and

drag him in to a dark corner to knock him out. Crouch towards the computer and

use it. You’ve deactivated the laser grid.

2.6 Laser-mic the glass elevator

Lambert will inform you a colonel is on his way. You’ll need him to pass through

the retinal scanner in the back of the hall, so you can enter the courtyard. The

colonel will come down the stairs and take a seat in front of the computer.

Sneak up on him and grab him. Drag him to the retinal scanner in the rear to the

left. Use the scanner and knock him out. This can all be done without the guard

near the main entrance noticing you.



Go through the opening, shoot the camera above the double doors and enter the

courtyard. A cutscene will show Masse and Grinko entering the elevator. Move to

the left, near the wall fountain and laser-mic the elevator. Make sure you keep

the targeting square red at all times by following the elevator up. After you’ve

listened in, Lambert will give you new instructions:

• Infiltrate the North Wing of the Defense Ministry.

• Access Nicoladze’s personal computer in his office.

2.7 Infiltrate the North Wing

There are three guards patrolling the courtyard. And you have to get all the way

across. Most guards tend to have a point where they stand still. That’s usually

the best place to take them out. But you’ll probably have to shoot your way

through. One of the guards is carrying a satchel containing a data stick showing

you the way into the North Wing: the wisteria on the latticework along the wall.

Climb up and enter through the window.

2.8 Find and access Nicoladze’s computer

Once you’re inside the hallway, the elevator will stop at your floor. Two

soldiers will come out. It’s possible to take them down there, but you usually

end up hurt. What works for me is to run to the next elevator door on your left

(it won’t open) and hide in the shadow behind the curtain. Shoot the soldier

there. The other will be alerted, but won’t see you until it’s too late.



Take the elevator up to the 7th floor. In the hallway to your right a camera

watches a locked door. To your left a door at the end is also locked. You don’t

have the door codes. The first door on the left is locked. Unlock it and enter

the office. However, while you’re working on the lock a patrolling soldier will

come out of the door on the right and find you. So I tend to wait for him in the

dark corner next to the camera. There, shoot the camera. When the soldier

arrives, shoot him. It will make things a bit easier later on.



Enter the office and use the computer. You’ll get a data stick. Climb up into

the air vent and climb down in to the locked hallway. There is a camera at the

far end. Hide behind the cabinet and shoot it. The door to your right is jammed.

The door to your left opens into a maintenance area. Climb the ladder to the

roof. Find the chimney pipe and rappel on the window. In the office you’ll see a

soldier. Shoot him through the window. Jump on the window and enter the office.

Shoot the lights. Use the computer on the right first to receive a data stick.

Then use the red computer on the desk. Lambert will ask you to keep transmitting.



The alarm will sound and three soldiers will enter the room. I hide behind the

filing cabinet to the left of the desk. The soldiers can’t see you in the dark.

Shoot them. One of the soldiers has a frag grenade.

2.9 Access Nicoladze’s computer again

Lambert will ask for another transmission:

• Complete the data transfer form Nicoladze’s computer.



Two more soldiers will arrive. Take them out as well. Use the red computer

again. Lambert will tell you to extract:

• Rendezvous with Junior Wilkes in the basement garage for extraction.

2.10 Reach extraction

You might want to use the two computers in the mess area to the right of the

hallway for some interesting information. Then go back to the door that was

previously jammed. It’s open and leads to a staircase. Run down the stairs. If

you need it, there’s a Medical Kit on the right. Open the door and run to the

roof. The radio traffic you intercept tells you that troops are coming your way.

Wait for them and take them out or run to the end of the roof. To your right is

an elevator shaft. Jump onto the pipe and slide down to the garage. Run to the

extraction point; the place you spoke to Grinko’s driver. There you’ll meet

Wilkes. He tells you the information you found means war. Mission complete.

2.11 Closing screen

GEORGIAN DEFENSE MINISTRY

T’BILISI, GEORGIA

OCTOBER 17TH, 2004

00:15 HOURS



FILES RETRIEVED FROM PRESIDENT NICOLADZE’S COMPUTER REVEAL A CAMPAIGN OF TERROR

AGAINST AZERBAIJAN. COVERING THEIR INVASION USING TECHNIQUES OF INFORMATION

WARFARE, CELLS OF GEORGIAN COMMANDOS HAVE NEARLY OVERTHROWN THEIR OIL-RICH

NEIGHBOR. THIS INTELLIGENCE HAS OPENED THE DOOR FOR NATO INTERVENTION IN THE

CAUCASUS.





3 Oil refinery

3.1 Opening screen

GFO OIL RIG

GEORGIAN WATERS, CASPIAN SEA

OCTOBER 27TH, 2004

09:38 HOURS



RETRIEVE GEORGIAN COMMUNICATION DATA



NATO AND U.S. INTERVENTION HAS PUSHED MOST OF THE GEORGIAN COMMANDOS FROM

AZERBAIJAN, WITH ONLY A FEW WELL-HIDDEN CELLS REMAINING. ONE OF THOSE CELLS,

ENTRENCHED IN AN OILRIG ON THE CASPIAN SEA, IS EXCHANGING DATA WITH THE

PRESIDENTIAL PALACE IN GEORGIA VIA A SECURE NETWORK.



Goals at the start of the level:

• Infiltrate the oil refinery by the main pipeline.

• Trail the mercenary technician.



Notes at the start of the level:

• Avoid coming into contact with the mercenary technician and his escort

at all costs before he uses his encryption key. Revealing your presence will

compromise the mission.

3.2 Infiltrate the refinery by the main pipeline

Climb the ladder to your right or climb the pipe to your left. Head towards the

big container, either by hand-over-hand over the pipe or over the pipes below.

Once in front of the container, jump up to the pipe on the right and hand-over-

hand as far as you can. Turn the corner onto the orange box, and then drop on

the large pipe below. By now an intercepted radio transmission will inform you

you’ve been spotted and the bridge will be blown. I don’t believe there is a way

to avoid being detected.



Use the zip line on your right. On the platform climb the pipe on your left. The

bridge will blow. Enter the large pipe through the entrance in front of the

fire. Follow the pipe to the end.

3.3 Trail the mercenary technician

Climb the ladder open the trap. A cutscene will show the technician arriving and

being escorted by two soldiers.



Climb the first ladder you see. At the top, climb onto a metal box and hang from

the pipe above. Hand-over-hand ‘till you’re above the soldier patrolling the

level. Drop on him and knock him out. Leave the body. Take the stairs up. An

intercepted radio transmission will inform you U.S. fighter planes are on the

way.



At the top of the stairs you’ll see the technician and his escort. Wait until

they turn the corner. The air attack begins. At the end of the platform there’s

a soldier. Shoot him. The doors to your left are both jammed - you’ll come back

to them later. Follow the only path you can, but make sure the technician

doesn’t spot you.



The technician enters a building guarded by two soldiers. At the corner of the

building there’s a water tank with a handle. Pull the handle. The soldiers will

come to inspect it. Retreat opposite two red pipes with the word ‘Danger’. Wait

for the soldiers, then shoot the pipe. It will explode.



Move ahead and enter the building. The technician will retreat towards a sliding

door on the right of the entrance. You won’t be able to follow them through.

Lambert will inform you of a change of plans: retrieve the laptop from the

mercenary technician’s briefcase.

3.4 Get technician’s briefcase by any means

Leave the building and move on. You’ll pass breaking windows. Jump onto the

machinery to your right and jump up to the pipe. Hand-over-hand through the

window. A cutscene will show the technician and the escort destroying laptops

and escaping.



Inside, drop to the floor and take out the soldier. On the cabinet to the right

of the laptops you’ll find some ammunition. Go through the door to your right

and climb the stairs. A cutscene will show an air attack and the technician

running, the escort stays behind.



Climb the stairs ‘till about the fourth step from the top. On the upper platform

to your right, there’s a soldier firing at the planes. Behind him there’s an oil

barrel. Shoot it. Partly hidden in front of you is the remaining escort. He’ll

come to investigate. Shoot him. There’s a door up ahead. Inside, at the end of

the room you’ll find a Medical Kit. Go back out and move ahead, there’s only one

way to go. Once you’ve reached the next staircase, a cutscene will show the

technician running through the door that was locked before and a soldier firing.



Go down the stairs and shoot the soldier. Enter the building. Beware, there’s an

explosion once you reach the next door. That door is locked. Use your lock pick

and keep running. The technician is running down the stairs. Follow him all the

way down. When you can, grab and interrogate him. He’ll tell you about something

called the Ark. Knock him down. Take his satchel and data stick. Then take his

briefcase. Mission complete.

3.5 Closing screen

GFO OIL RIG

GEORGIAN WATERS, CASPIAN SEA

OCTOBER 27TH, 2004

10:21 HOURS



COMMUNICATION DATA RETRIEVE FROM THE OILRIG HAS PROVED TO BE INVALUABLE. THE

RECORDS ARE FULL OF VAGUE HINTS CONCERNING AN IMPENDING RETALIATION AGAINST THE

U.S. MORE CONCRETELY, THEY SHOW EVIDENCE OF A LEAK IN THE U.S. INTELLIGENCE

COMMUNITY, SUGGESTING THAT THE GEORGIANS MAY HAVE A MOLE INSIDE ONE OF AMERICA’S

AGENCIES.





4 CIA HQ

4.1 Opening screen

CIA HEADQUARTERS

LANGLEY, VIRGINIA, USA

OCTOBER 31ST, 2004

22:19 HOURS



TRACK DOWN THE MOLE IN THE CIA



HOURS AFTER THE ATTACK ON THE OILRIG, GEORGIAN PRESIDENT NICOLADZE LAUNCHED A

DEVASTATING WAVE OF REMOTE, TECHNOLOGY-BASED TERRORIST ATTACKS AS RETALIATION

AGAINST THE U.S. THE ONLY LEAD TO NICOLADZE IS A MOLE THOUGHT TO BE OPERATING

OUT OF THE CENTRAL INTELLIGENCE AGENCY.



Goals at the start of the level:

• Access the CIA central server to identify and locate the information

leak.

• Any agency fatality will result in Mission Failure.



Notes at the start of the level:

• You are now equipped with a thermal vision headset.

• A pause in the ventilation system fan will present an opportunity for a

more stealthy insertion.

4.2 Access the CIA server

The ventilation system is the best way to get in. This walkthrough assumes you

do. I won’t explain how to get in through the front door if you fail to make the

window of opportunity.



Move to the fence to your left. You need to cross the road. But beware a guard

patrolling on your left. Follow him as he crosses the road, then hurry to the

fence in front of the building. Climb the fence, jump onto the block in the

middle, jump to the left ventilation grate, slide it open and run through the

ventilation into the ventilation maintenance area. Beware, there’s a maintenance

man walking about. Once he’s gone jump to the floor and climb over the fence.

Hide in the far corner to the right ‘till the maintenance man reappears. Follow

him down the hallway. There he’ll inspect some gauges. You can hide under some

pipes on the right.



There’s a camera at the end of the hallway. To pass by it, move to the opening

in the wall on your left, just in front of the gauges. When the camera’s looking

the other way, run towards it and stop underneath. Then move into the shadows

under the stairs to your right.



The next bit is tricky. There’s a guard patrolling the top of the stairs. You

have to knock him down, but you need to time your actions exactly. What works

for met is this. Move quietly to the bottom of the stairs, just one step up.

Look up to the ledge. The guard will patrol there and look down. If you’re

positioned right, he won’t see you. Once he turns, hurry up the stairs, just a

notch faster than a walking crouch - any other speed and he’ll hear you or he’ll

turn before you reach him. Grab him if you can. If you have knock him out,

you’ll need to hit him twice. Hide the body in the shadows under the stairs.

Take his satchel and get a data stick.



Climb back up and down on the other side. You’ll be in time to see another guard

entering a room to your right. Peek under the door ‘till he leaves then enter.

Use the computer and get a data stick (your work?). You’ll also find a Medical

Kit, a sticky shocker and a ring airfoil round. Move to the next door. It leads

to the Main Hall, behind the metal detectors. There’s a guard patrolling the

Main Hall. There’s also a guard patrolling the security room.



Open the door and hide in the corner in front of the two chairs and next to the

scanning device. When the security room guard crosses to the right, move around

the scanning device through the opening. Continue to the next opening. You’ll

hear a guard talking on the telephone. He’ll take the elevator. That’s where you

have to go. But there’s a guard standing next to it. Hug the walls to your right

to get there. It is actually possible to get very near the guard. Climb over the

couch and knock the guard out. Just pick up some speed and hit him, and again.

I’ve managed to do it without him firing. Take the elevator down.



Lambert will give you a new goal: retrieve the SC-20K from the storage room

behind the battery generator backup.

4.3 Retrieve the SC-20K

Follow the hallway until a T-crossing. A guard is patrolling there. When you

near two opposite doors, make sure you’re hidden in the shadow. The door on the

right will open. A man will cross to the other side. Enter the room he just

left. Leave the lights on! Otherwise the guard will become suspicious. Use the

computer and get a data stick: the Main Server room code is 2019.



Leave the room and move ahead. At the T-crossing go right. Move on the left side

of the hallway. Hug the wall when the guard passes. Wait for the conversation

between a maintenance man and a guard to end. Follow the maintenance man, but

crouch along the left wall past the security window. The maintenance man is

working on a keypad on a door on the right. Behind him a guard patrols a room

overseeing the server room. You will need to knock him out.



When the maintenance man leaves for the storage room up ahead and the guard has

his back turned to you and the hallway guard has left the area, move past the

well-lit room and hide behind the door. When the maintenance man returns to the

storage room, knock him out and turn off the light in the storage room. Enter

the well-lit room and turn off the light. The guard will come to investigate.

Stand behind the glass partition and knock him out as he passes. Get his satchel

and data stick: the Technical Service room code is 7687. Hide his body in the

storage room. Go back to turn the light back on, otherwise the hallway guard

will become suspicious.



Cross over to the other side and enter the code on the keypad. Enter the room

and hide in the shadow behind the cabinets on the left. There are two people

inside the Technical Service room: an unarmed maintenance man and an armed

agent. This bit is tricky. When the maintenance man is on the left of the room,

move to the right and switch the light off. Position yourself so you can grab

him when he comes to turn the light back on. Drag him into the far corner behind

the electronics and knock him out. The light being turned off will alert the

agent, but he won’t try to turn it back on. Sneak up upon him and grab him. Then

knock him out. Hide his body in the shadow behind the cabinets. It’s a good idea

to hide the maintenance man there too and turn on the lights. The hallway guard

reacts to the lights being off.



Move across the room and enter the filing room. Take the Medical Kit and use the

computer. You’ll get a data stick: the Backup Battery Power room code is 110598.



The door next to the computer leads to the Backup Battery Power room. Enter the

code. The room is dark. There are two maintenance men at work downstairs. An

armed guard comes running at the first sign of trouble. Go down the stairs and

hide behind the batteries at the beginning of the first row.



What works for me is this. The first maintenance man works in between the first

two rows of batteries. He then moves from there to the end of the next row on

the right. Then he moves to the end of the first row to the open closet on the

left. When he moves away from in between the two rows of batteries, sneak up to

the shadow right at the end of the row. When you’re completely in the shadow,

wait for him to return. Look for the second maintenance man. If he’s close to

you, don’t grab the first maintenance man. Wait for the second maintenance man

to move further away. Grab the first maintenance man and knock him out. Hide the

body in the far corner at the top of the stairs, to the right of the door.



Go back to the shadow at the end of the first row. Make sure the second

maintenance man can’t see you coming down the stairs. When he’s standing in

front of the open closet, with his back turned to you, sneak up on him and grab

him or knock him out. Hide the body with the other. Go back down and move

towards the door across the room. Walk through the corridor and climb the stairs

into the storage room. In the corner on the right take the SC-20K, a sticky

shocker, a sticky camera and a ring airfoil round.

4.4 Access the CIA central server

Leave the storage room into a hallway. Follow the hallway. To your left is a

mess area. A man is talking on the telephone. Wait for him to leave, then grab

the Medical Kit from the table. Continue following the hallway. You’ll reach the

War room. There’s a guard patrolling the entrance and another guard patrolling

the hallway across from you. To you left is the entrance to the central server.

The entrance to the central server is well lit, so it’s a good idea to take out

the War room guard. I use the newly acquired sticky shocker. Do it when the

hallway guard has his back turned to you. Hide the body in the shadow to the

right of the War room. Wait for the hallway guard to leave before entering the

server area.



Use the door on the right - it’s darker there. The code is 2019. There’s a

maintenance man walking about below. I like to drop on him from the railing and

knock him out. Hide his body in a dark corner. There’s another man in the Main

server room. Sneak up on him, grab him and drag him to a dark corner in the

other room. Knock him out there. Access the central server. Lambert and

Grнmsdуttir discover a man called Dougherty is responsible for the intelligence

leak. Lambert gives you a new goal: Tap Dougherty’s computer to trace the

intelligence leak to the Georgians. You’ll also receive a new note: The door

override code for the weapons testing department is 110700.

4.5 Tap Dougherty’s computer

Leave the way you came in, but beware the hallway guard. You can visit the War

room if you like. You’ll only get a data stick from the first computer on the

left of the entrance. Go into the hallway. There are no interesting rooms until

the end. On the left a guard mans a security room. Hide on the left side of the

window. Shock the guard, climb in through the window and hide the body in the

corridor on the other side of the security room. The door there opens into a

large hall. There are two cameras monitoring the hall. You’re objective is to go

to the hallway on the other side.



Wait ‘till the cameras look the other way, then dash across to the other side

into the shadow on the left of the hallway entrance. Once you’ve reached the

other side, a guard will start patrolling the hall and the hallway. When he

passes by, quickly move to the shadows halfway into the hallway. Stay on the

left side. Don’t run around the corner, there’s someone in the room with a large

window.



Once the guard passes by again, slowly move to the opposite corner and wait for

the man in the room to turn his back on you. Sneak by and wait in the shadow for

the hallway guard to leave again. Go down the stairs on your left. Beware,

there’s a camera at the bottom. On your right is a door with a keypad. Shoot the

light and go to the door. Enter the code and enter the office area. There’s a

security room on your left. The other doors won’t open.



The computer in the security room won’t give you a data stick, so you can just

sneak by the guard when the guard’s not watching. Enter the weapon’s testing

area to your left and use the computer to get a data stick. Unlock the door on

your right, enter the room and take the elevator down. Lambert will call you:

Mitchell Dougherty’s office number is 508.



Move across the hallway and into the media room. There are three men inside. One

of them will leave after some conversation. You can sneak behind the consoles to

get past them. Enter the office area. At the far end to the right is Dougherty’s

office. You can also check room 509 on the left for data sticks. Enter

Dougherty’s office and use the computer. Lambert will give you a new goal:

kidnap Mitchell Dougherty. He’ll also give you new notes:

• The Georgians are monitoring Dougherty’s PC from the Kalinatek Building

in downtown Langley.

• Mitchell Dougherty smokes an average of two packs of cigarettes a day.

Extraction will be simpler if Dougherty is taken from the smoking courtyard.

4.6 Kidnap Mitchell Dougherty

Leave the room and enter the hallway on your right. A guard and a camera monitor

the far corner. Most doors won’t open. A bout halfway, in the shadows on the

left, there’s a door with a red sign ‘In Session’ above it. Enter the conference

room. There are three men and a guard inside. Wait until two men leave the room

and the guard enters the projection booth - don’t bother using the computer in

the booth. Go across the room, unlock the door en enter the hallway. There’s a

recreation room on the right, with two guards. Sneak by quietly. The doors on

the end of the hallway have a keypad. The computer in room 501 on the left has

the code. Enter that room and move into the shadow on the right. There are two

men inside: an unarmed standing man and a seated armed agent. Shock the armed

man and knock out the other when he tries to leave the room. Hide the bodies in

the lady’s room across the hallway - it’ll help later on. Use the computer and

get a data stick: the Information retrieval Service door code is 0614.



Enter the code on the keypad and go through the double door. Unlock the door to

the UFO sightings office on the left. Use the computer and get an encrypted data

stick. 020781 is the number of the keypad on the other door. Use the code and

enter the room. Take the three sticky cameras and the two sticky shockers.



Go back into the hallway. Open the door on the other side and sneak up on

Dougherty. Knock him out. Beware, there’s a guard patrolling the courtyard

outside. Lambert will give you a new goal: take Mitchell Dougherty to the

rendezvous point near the document disposal loading dock.

4.7 Take Dougherty to the rendezvous point

Cross the courtyard to the stairs on the left. Follow the path to a door on your

left. Lambert will give you a new goal: incapacitate the CIA security officer

speaking with Wilkes and Baxter.

4.8 Incapacitate CIA Security

Open the door and go down the stairs. Hide Dougherty beneath them. Enter the

machine room to the right. There’s a maintenance man and a patrolling guard.

When the guard’s away, grab the maintenance man and drag him to the stairs.

Knock him down and hide him there. Go back to the machine room and take out the

guard. I like to climb on one of the machines and jump him. Hide the body.



Get Dougherty and cross the machine room. There’s a sticky shocker in the open

closet. Drop Dougherty behind the door; there’s a guard patrolling under the

stairs outside. Shock him. Get Dougherty and move on. Another guard is

patrolling the next staircase. Hide Dougherty in one of the ventilation openings

and take the guard out. Get Dougherty and go to Wilke’s truck. Drop Dougherty in

the shadow and take out the last guard. Get Dougherty and drop him near the

truck. Mission complete.

4.9 Closing screen

CIA HEADQUARTERS

LANGLEY, VIRGINIA, USA

NOVEMBER 1ST, 2004

00:59 HOURS



INTERROGATION OF MITCHELL DOUGHERTY REVEALS A COMPULSIVE DISORDER THAT MOVED HIM

TO HOARD DATA ON AN INSECURE COMPUTER, THEREBY ALLOWING AN INTELLIGENCE LEAK.

GRНMSDУTTIR TRACES THE LEAK TO THE NEARBY OFFICES OF KALINATEK. DURING THE

PROCESS, HER INTRUSION IS DETECTED, NECESSITATING AN EMERGENCY INFILTRATION OF

KALINATEK.





5 Kalinatek

5.1 Opening screen

KALINATEK BUILDING

LANGLEY, VIRGINIA, USA

NOVEMBER 1ST, 2004

01:24 HOURS



RECOVER THE ENCRYPTION KEY



RUSSIAN MERCENARIES HAVE BEGUN TO DESTROY EVIDENCE OF GEORGIAN ACTIVITIES AT

KALINATEK. BEFORE HER DETECTION IN THE NETWORK, GRНMSDУTTIR DISCOVERED THAT A

TECHNICIAN NAMED ‘IVAN’ IS HIDING IN THE BUILDING. IVAN POSSESSES AN ENCRYPTION

KEY THAT COULD HELP THIRD ECHELON FIND NICOLADZE.



Goals at the start of the level:

• Infiltrate Kalinatek.

• Access Kalinatek’s fire emergency system to open the fire doors

surrounding Ivan.

• Find Ivan before the Russian Mafiosos kill him.

5.2 Infiltrate Kalinatek

You start in the parking garage across from the Kalinatek building. Talk to

Wilkes if you like, for his views on the mission. Up ahead you’ll see a white

van. Behind that a door to the stairs. Once you start moving towards the van two

mercenaries come through the door. Wait ‘till they’re stationary. One will stand

guard in the booth ahead. The other will stand behind the yellow car. Take them

out. Take the Medical Kit in the booth.



Climb the stairs to the next level. There are three mercenaries: one in front of

a white van, two others behind it. Take them out. The man behind the yellow car

is carrying a satchel with a data stick. Take the Medical Kit from the booth.



Jump on the crates ahead and onto the crates hanging from the crane. Hand-over-

hand along the pipe towards the crane. Jump on the open floor / construction

area. Look for the chimney pipe and rappel on the wall. There are two

mercenaries inside the room. I’ve never managed to shoot them without getting

badly hurt. So I tend to climb down onto the glass terrace and jump through the

glass. A mercenary will walk onto the terrace. Take him out. Take his satchel

and data stick: Security door keypad code is 97531. Enter the Kalinatek building.

5.3 Open the fire door surrounding Ivan

I usually don’t walk through the metal detectors, but open the security door on

the right. There’s some ammunition on the rear table. Go through the door across

the room and enter an electronics room. Try not to make too much noise, there

are two mercenaries in the hallway outside. I usually take them out. Opening the

door attracts one of them. Then sneak through the door and take out the other.



There are two ways out of the electronics room, through the door and through the

air vent. Both lead to a room with an aquarium. A cutscene will show two

mercenaries killing two technicians and planting a wall mine. Take them out. A

third mercenary will come around the corner at the end of the hallway. The two

first mercenaries carry satchels, one carries a wall mine, the other a data

stick with instructions on how to place and disable it. Approach the mine

slowly. If it starts beeping fast, it will explode. If it keeps beeping slowly,

you can disable it. Select the lock pick and press the interaction key when the

light is green. You can also simply run by and have it explode. The rooms

contain nothing of interest. Go around the corner and jump into the elevator

shaft. Lambert will ask you to find two mercenary programmers trapped by a

cluster of wall mines.



Upon leaving the elevator shaft, two mercenaries will turn on the lights in the

room across and start shooting the computers. You can try to shoot the through

the window in order to save some computers, but chances are you’ll get hurt

badly. Beside, there’s no information on the computers. The best thing to do is

find the door and wait for the two to exit. Shoot them there. One of them is

carrying a satchel with a data stick.



Press on ahead. Enter the room on the left with the fire. You’ve found the

mercenary programmers. Before attempting to rescue them, watch the door. Two

mercenaries will arrive shortly. Take them out. Disarm the wall mines. The

programmers will inform you of a bomb in the archive room. Lambert will tell you

to disarm it. The programmers tell you the keypad code for the archives

department is 33575. You have two-and-a-half minutes to disarm the bomb.

5.4 Disarm the bomb planted n the Archives Room

Run through the hallway to the door with the keypad. Enter the code and go

through the door. Keep running. Don’t bother about the wall mines you’ll

encounter. If you run by fast enough they’ll explode when you’re out of range.

Run through the first door on your right, then the door to the left. Go through

the door on the right and then the door on your left. You’ll see the glass wall

of the archives room. Unlock the door, climb over the cabinet in between the

fire and disarm the bomb using the lock pick. Lambert will give you a new goal:

restore power to the fire door circuit by accessing the fuse box behind the

auditorium.

5.5 Restore power to the fire door circuit

Leave the archives room. The auditorium is to your left. There are two

mercenaries on guard there, on in the glass booth, the other further away by the

stairs. Wait in the shadow in front of the auditorium entrance. Shoot the

mercenary in the glass booth first. The other will come looking. Take him out.

Hide the bodies. Go across the auditorium and down the stairs on the left. A

cutscene will show three mercenaries being alerted. Hide behind the machine on

the left and take them out as they turn the corner towards you. One of them is

carrying a satchel with a data stick.



Follow the hallway. Take the box of grenades, the ammunition and the Medical

Kit. Switch the handle on the electrical box on the other wall. You’ve restored

power to the fire door circuit.

5.6 Open the fire doors surrounding Ivan

Go back to the auditorium. There’s a mercenary patrolling the glass booth. Take

him out. He’s carrying a satchel with a data stick: the keypad code for the back

door on floor 3 is 1250. The back door is in the right hand corner. Use the code

and enter the room with the waterfall. Upstairs there are two mercenaries. Climb

the stairs to get a good shot. Don’t try to shoot through the glass plate. Shoot

one of the mercenaries, the other will come looking for you. When he’s close

enough, take him out. Follow the hallway. On the right you’ll see an infirmary

with two Medical Kits. A mercenary patrols the hallway. Take him out. Turn the

corner and you’ll see a server room on your left.

There’s a mercenary using the computer. Go into the server room and take him

out. He’s carrying a satchel with a data stick. Use the computer. A cutscene

shows the fire door opening. Lambert instructs you to get to Ivan before the

Russians do.

5.7 Find Ivan before the Russian Mafiosos kill him

Leave the server room and follow the hallway. Lambert will add a goal: take

Ivan’s encryption key. Leave Ivan behind for the FBI.



Climb the stairs. Enter the cafeteria. There’s a fire on the right. Two

mercenaries search the room. Hide behind the counter and take them out. Cross

the room and enter the next hallway. Enter the lavatory through the door on your

right. Climb through the air vent. You’ll hear a mercenary talking to Ivan. Go

through the vent and shoot the mercenary. Take his satchel containing a data

stick. Talk to Ivan - not a very nice conversation. Get the encryption key. Next

rendezvous with the Osprey for extraction.

5.8 Go to extraction

Lambert will tell you to take out all the mercenaries on the top floor. Leave

the lavatory and take the elevator to the top floor. Exit the elevator and shoot

the light on your left. There are three mercenaries up ahead. A grenade seems to

work for me at this point. Cross the room and go through the door. Climb on the

stacks onto the platform above. To your left is another area. Two mercenaries

will enter in a while and patrol the area. Take them out. On the right you’ll

find some ammunition.



Go through the next door. Through the window you can sea another area with a

forklift. There are three mercenaries ahead, two on your level, the other on a

platform on the far right. Take them out. Climb the ladder to the platform. In

the room on the other side you’ll find two Medical Kits. Leave the room, cross

the hallway and shot the light to the right of the staircase. This bit is

tricky. There are three mercenaries at the far end of the area ahead, one on an

upper level, two on yours. They tend to spot you, before you spot them. The one

on the upper level will throw a grenade your way. The two others will hide

behind the crates ahead. Shoot the one on the upper level first, then take out

the other two. Cross the room, climb the steps and turn left. Follow the hallway

and turn right into the room there. You’ll some ammunition on one of the stacks.



On the right there’s a door to a blue hallway. Crouch in the left corner of the

door. There are three mercenaries at the end. Throw in a grenade and they’ll

come looking. Shoot them as they approach.



On the left of the end of the blue hallway you’ll see some urinals. There’s a

wall mine in that room. Continue along the hallway and turn left. There’s also a

wall mine on the pillar to the far left. There’s a mercenary patrolling the

other side of the door on the far left. Take him out. Cross the room and enter

the next area. To you right is a table with some pistol ammunition. Go through

the door ahead. There are three mercenaries on the other side of the partition.

Two on you level, on a platform. Enter the opening on the left of the door and

hid in the shadow. Take out the mercenary patrolling there. The others will come

running. The one on your level will inspect the body. Take him out. The other

will come from the other side. Be ready for him.



Cross the area and turn left. A cutscene will show Wilkes getting shot by two

mercenaries on the scaffolding. After Wilkes is down, they shoot the Osprey.

Shoot out the light on your left and take out both shooters. Climb on the

crates, jump onto the scaffolding and climb onto the platform with the Osprey.

5.9 Closing screen

KALINATEK BUILDING

LANGLEY, VIRGINIA, USA

NOVEMBER 1ST, 2004

02:11 HOURS



THE ENCRYPTION KEY RETRIEVED FROM IVAN ALLOWS GRНMSDУTTIR TO TRACE A DATA STREAM

BACK TO A NUCLEAR POWER PLANT ON THE KOLA PENINSULA OF NORTHERN RUSSIA, AMERICAN

INTELLIGENCE’S FIRST SOLID LEAD ON THE WHEREABOUTS OF KOMBAYN NICOLADZE.





6 Chinese Embassy

6.1 Opening screen

CHINESE EMBASSY

YANGON, MYANMAR

NOVEMBER 11TH, 2004

20:13 HOURS



FIND THE GEORGIAN / CHINESE CONNECTION



USING INTELLIGENCE GLEANED FROM THE PICKETT GAP PROGRAM, THIRD ECHELON HAS

TRACED COMMUNICATIONS BETWEEN NICOLADZE AND THE CHINESE EMBASSY TO MYANMAR. ANY

SUSPECTED CONNECTION BETWEEN NICOLADZE AND THE PEOPLE’S REPUBLIC OF CHINA MUST

BE PROVEN BEFORE ANY ACTION CAN BE TAKEN.



Goals at the start of the level:

• Rendezvous with the agency contact.

• Collect intelligence from the Embassy with the laser mic.

• Any Embassy fatalities will result in mission failure.



Notes at the start of the level:

• The CIA contact is standing beneath a large red sign.

6.2 Rendezvous with the agency contact

Talk to Coen if you like. Go right, climb onto the garbage container and over

the wall. There’s a stationary guard up ahead, and a patrolling guard. Hide

behind the garbage container behind the first guard. When the patrolling guard

crosses from left to right, hide behind the second garbage container. Wait for

the patrolling guard to pass again, then grab the stationary guard and drag him

to the opening in the wall further back. Knock him down. You can sneak past the

patrolling guard. Go to the room with the burning barrel and climb the ladder on

the right. Turn right. You’re a level above an alley patrolled by three guards.

Move to the scaffolding and jump across, when the guards are out of the way.

Climb up and move to the other side. Shoot the light on the other side of the

alley, when the guards aren’t near. Then hand-over-hand across.



Jump on the ledge across. Drop on the lower roof. Go to the end and turn the

corner. Make sure the guard isn’t near, when you pass under the light (the light

can’t be shot). Drop onto the garbage container. To your left and right the

street is blocked. You need to get across and down into the sewers. There are

three guards patrolling the area. You can cross the road rather easily by

staying in the shadow. Shoot the lantern on your right and climb down the ladder

into the sewers.



Move toward the end of the tunnel. Turn left and go to the end of the next

tunnel. There are three guards patrolling ahead. Follow them. After a bit you’ll

turn into a larger tunnel. One of the guards will retrace his steps. Beware he’s

searching the tunnel with a flashlight. Don’t take him out, it’ll make it harder

for you to reach the sewer exit. Wait for the guards to leave, then follow.

Don’t rush into the next tunnel, the guards are searching with flashlights. The

sewer exit is the first from your position. To get to it you’ll need to take out

one guard. He’s carrying a satchel and data stick.



Climb up the ladder, but wait before exiting. There’s a stationary guard above.

Another patrols the alley. Wait ‘till you hear him move away. Climb out, grab

the stationary guard, drag him behind the screen and knock him out. Hide the

body. Then take out the patrolling guard. He’s carrying a satchel with a data

stick. Climb on the scaffolding, hand-over-hand to the other side and climb in

through the window. Climb the pipe onto the roof where you’ll meet your contact.

He’ll tell you to follow the truck into the embassy grounds from the warehouse.

Take the Medical Kit to your left near the sign.

6.3 Collect intelligence with the laser mic

Cross the rooftop, find the chimney pipe and rappel on the wall. You’re in an

alley. There’s an opening on the right. A guard with a flashlight patrols the

alley and the building. When he leaves the building, follow him. Grab him when

he stops at the end of the alley. Knock him out and take his satchel and data

stick.



Go to the end of the alley. There are two guards patrolling on your right. Cross

over to the scaffolding on the other side. Climb the ladder and enter the

building through the window.
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