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TRON Evolution: The Video Game 25.11.2010

Tron Evolution: The Video Game: Любой уровень персонажа

Короче в файле DefaultGame расположение C:program files/TRON Evolution/GridGame/Config (может быть другая) найдёте строку XP System Ranks и там 1 level 2 level и так далее изменяете XPPointsRequired (это скоко надо опыта XP для определённого левела) на какое хотите для каждого левела кайфуйте :)

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cпасибо ща попробуем http://www.playground.ru/users/

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вот радуйтесь найдёте читы говорите народу интересно

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А в строку SkillPointsEarned пишите любое число(кол во мб на прокачку))))

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пасиба чел. а ктонить нашёл способ открывать апгрейды ?

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Делаю сохранить он не сохраняется,почему???

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MEGA[KILL] сними галку с файла только чтение

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Все конеш отлично но как скилы выучить? я 1ые 2а смог выучить там типо програмное обеспечение сам ща 12 лвл а для скила надо 3ий неучится он хоть убей подскажитечо сделать

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Слушай гойса таже ситуайция что и у мега кила все сделал все поменял галку убрал а он все равно не сохраняет винда 7ерка

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да тупа не пашет обучение не проходит, сделал себе левел 50 а толку нет, я так понимаю меняем ток визуальное отоброжение уровня ???

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блин я вас нифига непонимаю вы поднимаете левел а улучшения всёравно недоступны?

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Лудше не лвл менять, а количестово бонусов за удары, так и лвл быстрей идет и все улдшения становятся доступны, строчка kXPComboBonusData

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у кавото есть стандартный файл DefaultGame? ото тут токо визуяльно меняется лвл а на деле чуш P.S. - у меня такая мысль что есть один файл в котором эти апгрейды и там просто нужно поменять лвл на который был у нас до якобы пополнения, ток егоб найти ещё)

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ну или хотябы содержание файла мне надо то токо значения: XPPointsRequired и kXPComboBonusData напишите плис весь файл изза warcraft0009 запарол =(

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подскажите как в экиперовки модификацию диска с второго на первый переместить?

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на но уменя немного изменён но он нормальный у меня идёт [Configuration] BasedOn=..\Engine\Config\BaseGame.ini [Engine.GameInfo] DefaultGame=GridGame.PgGameInfo DefaultServerGame=GridGame.PgMPGameInfo [GridGame.PgGameInfo] mGameMgrClasses=GridGame.PgRallyPointManager ;+mGameMgrClasses=GridGame.PgPedestrianSpawnManager // +mDefaultArchetypes=QuorraActualDLC.Pawn.Quorra_PAWN ; Specify the Default Pawn archetype package paths for PgGameInfo here mDefaultArchetypes="PlayerActual.Pawn.Player_PAWN" ; Team Management +mTeamMetaData=(Name="Player", Colors=("Player1")) +mTeamMetaData=(Name="PlayerEnergyTeam", Colors=("PlayerEnergy")) +mTeamMetaData=(Name="AI", Colors=("AI")) +mTeamMetaData=(Name="SentryTeam", Colors=("Sentry")) +mTeamMetaData=(Name="SpiritTeam", Colors=("Spirit")) +mTeamMetaData=(Name="InfectedTeam", Colors=("Infected")) +mTeamMetaData=(Name="SurvTeam", Colors=("Surv")) +mTeamMetaData=(Name="CluTeam", Colors=("Clu")) +mTeamMetaData=(Name="CyanTeam", Colors=("Cyan")) +mTeamMetaData=(Name="IndigoTeam", Colors=("Indigo")) +mTeamMetaData=(Name="TealTeam", Colors=("Teal")) +mTeamMetaData=(Name="AquaTeam", Colors=("Aqua")) +mTeamMetaData=(Name="SeafoamTeam", Colors=("Seafoam")) [GridGame.PgPedestrianSpawnManager] mMaxPawns=10 [Engine.WorldInfo] EmitterPoolClassPath=GridGame.PgEmitterPool DecalManagerClassPath=GridGame.PgDecalManager [DefaultPlayer] Name=Player team=255 [GridGame.PgPlayerController] ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager" mPawnArchetypeIndex=0 [GridGame.PgPawn] ;Set mUseDefaultInventory to true to prevent the unlock system from changing the pawn's inventory. mUseDefaultInventory = false [GridGame.PgUnlockSystem] ;Set OverrideConnectionString to use a hard coded string for the players inventory in MP the format must be the same as the example below ;The format is the index of the item to equip in the unlock system table of unlocks (remember the table may not be the same as in the editor ; as items are sorted by the runtime. ;OverrideConnectionString = "?UnlockSystem=0_3_4_7_" OverrideConnectionString = "" [GridGame.PgCheatManager] DebugDisplay3d=(mClassName="Pawn",mDisplayPropertyList=("Health")) [Engine.GameInfo] MaxPlayers=10 [GridGame.PgOnlineEnumerations] kStoryModeStartMap="1_01" kDefaultMPGameMode="TeamDeathmatch" kDefaultMPMap="HeatSink" kWaitingForHostTimeout=3.5 kBadPingThreshold=200 kBestPingThreshold=20 // Note - The Up=0/Down=0 case is used when the QoS check times out. This doesn't necessarily mean the user has a bad connection, so we'll use a middle-of-the road maxPlayers value. +kQosScale=(mMinUp_bps=0, mMinDown_bps=0, mMaxPlayers=6) +kQosScale=(mMinUp_bps=1, mMinDown_bps=1, mMaxPlayers=2) +kQosScale=(mMinUp_bps=115000, mMinDown_bps=54000, mMaxPlayers=3) +kQosScale=(mMinUp_bps=199000, mMinDown_bps=75000, mMaxPlayers=4) +kQosScale=(mMinUp_bps=274000, mMinDown_bps=89000, mMaxPlayers=5) +kQosScale=(mMinUp_bps=288000, mMinDown_bps=116000, mMaxPlayers=6) +kQosScale=(mMinUp_bps=301000, mMinDown_bps=132000, mMaxPlayers=7) +kQosScale=(mMinUp_bps=311000, mMinDown_bps=154000, mMaxPlayers=8) +kQosScale=(mMinUp_bps=354000, mMinDown_bps=174000, mMaxPlayers=9) +kQosScale=(mMinUp_bps=396000, mMinDown_bps=196000, mMaxPlayers=10) kQosCheckTimeout=35.0 kMaxNumSkillMatchAttempts=4 kInitialMatchSkillDiff=100 kMaxVoiceTokens=3 // UI Profiles kUIData=( Name="Default", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_Deathmatch_Instance', HUDElements=("Hud1", "Hud2")) +kUIData=(Name="FreeForAll", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_Deathmatch_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox")) +kUIData=(Name="DualTeams", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_TeamDeathmatch_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox")) +kUIData=(Name="PowerMonger", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_PowerMonger_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudPowerMonger", "PgHudRespawnTimer", "PgHudEventsBox")) +kUIData=(Name="BitRunner", StatsScreen=GFxMovie'PgMatchStats.MatchStats_Instance', PreGameTips=GFxMovie'PgMPPreGameSplash.MPPreGame_BitRunner_Instance', HUDElements=("PgHudTimer", "PgHudMpScore", "PgHudRespawnTimer", "PgHudEventsBox")) // Maps // Filename= Name= Title= UseVehicles= IsDLC= Description= MapImage= Modes= +kMapData=(Filename="FE_Lobby", Name="MPLobby", Title="MP Lobby", UseVehicles=false, IsDLC=false, Description="Lobby Map RULEZ", MapImage="PgMapImages.Map2", Modes=("LobbyMode")) //StoryMode Maps +kMapData=(Filename="1_01", Name="1_01", Title="$SCR_CHAPSELECT_HEADER1", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO1", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="1_03", Name="1_03", Title="103 Get to EOL", UseVehicles=false, IsDLC=false, Description="1_03 description", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="1_03_B", Name="1_03_B", Title="103B Ride down EOL", UseVehicles=false, IsDLC=false, Description="1_03_B description", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="1_04", Name="1_04", Title="$SCR_CHAPSELECT_HEADER2", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO2", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="2_01", Name="2_01", Title="$SCR_CHAPSELECT_HEADER3", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO3", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="2_02", Name="2_02", Title="202 Escape", UseVehicles=false, IsDLC=false, Description="2_02 description", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="2_03", Name="2_03", Title="$SCR_CHAPSELECT_HEADER4", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO4", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="2_04", Name="2_04", Title="$SCR_CHAPSELECT_HEADER4", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO4", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="2_05", Name="2_05", Title="$SCR_CHAPSELECT_HEADER5", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO5", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="2_06", Name="2_06", Title="206", UseVehicles=false, IsDLC=false, Description="2_06 description", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="2_07", Name="2_07", Title="207", UseVehicles=false, IsDLC=false, Description="2_07 description", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="2_08", Name="2_08", Title="208 Race To City", UseVehicles=false, IsDLC=false, Description="2_08 description", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="2_09", Name="2_09", Title="$SCR_CHAPSELECT_HEADER6", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO6", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="2_10", Name="2_10", Title="210", UseVehicles=false, IsDLC=false, Description="2_10 description", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="3_01", Name="3_01", Title="$SCR_CHAPSELECT_HEADER7", UseVehicles=false, IsDLC=false, Description="$SCR_CHAPSELECT_BIO7", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="3_02", Name="3_02", Title="302 Airship", UseVehicles=false, IsDLC=false, Description="3_02 description", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="3_03", Name="3_03", Title="303", UseVehicles=false, IsDLC=false, Description="3_03 description", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="Mobility_Testbed", Name="Mobility_Testbed", Title="Mobility Testbed", UseVehicles=false, IsDLC=false, Description="Mobility Testbed", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="AI_Testbed", Name="AI_Testbed", Title="AI_Testbed", UseVehicles=false, IsDLC=false, Description="AI_Testbed", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="AISentry_Testbed", Name="AISentry_Testbed", Title="AISentry_Testbed", UseVehicles=false, IsDLC=false, Description="AISentry_Testbed", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="XPTestLevel", Name="XPTestLevel", Title="XP Test Level", UseVehicles=false, IsDLC=false, Description="XP Test Level", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="SmokeTest_00", Name="SmokeTest_00", Title="Smoke Test", UseVehicles=false, IsDLC=false, Description="Smoke Test", MapImage="PgMapImages.Map1", Modes=("StoryMode")) +kMapData=(Filename="DiscStationTestLevel", Name="DiscStationTestLevel",Title="Disc Station Test", UseVehicles=false, IsDLC=false, Description="Disc Station Test", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="1_03_Combat", Name="1_03_Combat", Title="Combat Space", UseVehicles=false, IsDLC=false, Description="Combat Space", MapImage="PgMapImages.Map3", Modes=("StoryMode")) +kMapData=(Filename="EnergyActor", Name="EnergyActor", Title="Energy Test", UseVehicles=false, IsDLC=false, Description="Energy Test", MapImage="PgMapImages.Map2", Modes=("StoryMode")) +kMapData=(Filename="MagDisc", Name="MagDisc", Title="MagDisc", UseVehicles=false, IsDLC=false, Description="MagDisc", MapImage="PgMapImages.Map1", Modes=("StoryMode")) //MP Maps +kMapData=(Filename="MP_CMI_C1_DM", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("TeamDeathmatch","Deathmatch") ) +kMapData=(Filename="MP_CMI_C1_PM", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_C1_BIT", Name="HeatSink", Title="$SCR_MPLOBBY_MAP1", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP1_TIP", MapImage="PgMapImages.Map1", Modes=("BitRunner") ) +kMapData=(Filename="MP_CMI_V1_DM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("Deathmatch") ) +kMapData=(Filename="mp_cmi_v1_TDM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("TeamDeathmatch") ) +kMapData=(Filename="MP_CMI_V1_PM", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true, IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_V1_BIT", Name="CircuitBoard", Title="$SCR_MPLOBBY_MAP2", UseVehicles=true, IsDLC=false, Description="$SCR_MPLOBBY_MAP2_TIP", MapImage="PgMapImages.Map4", Modes=("BitRunner") ) +kMapData=(Filename="MP_CMI_C2_DM", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("TeamDeathmatch","Deathmatch") ) +kMapData=(Filename="MP_CMI_C2_PM", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_C2_BIT", Name="HardDisc", Title="$SCR_MPLOBBY_MAP3", UseVehicles=false, IsDLC=false, Description="$SCR_MPLOBBY_MAP3_TIP", MapImage="PgMapImages.Map2", Modes=("BitRunner") ) +kMapData=(Filename="MP_CMI_V2_DM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("Deathmatch") ) +kMapData=(Filename="MP_CMI_V2_TDM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("TeamDeathmatch") ) +kMapData=(Filename="MP_CMI_V2_PM", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_V2_BIT", Name="Defrag", Title="$SCR_MPLOBBY_MAP4", UseVehicles=true , IsDLC=false, Description="$SCR_MPLOBBY_MAP4_TIP", MapImage="PgMapImages.Map3", Modes=("BitRunner") ) +kMapData=(Filename="MP_CMI_V3_DM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("Deathmatch") ) +kMapData=(Filename="MP_CMI_V3_TDM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("TeamDeathmatch") ) +kMapData=(Filename="MP_CMI_V3_PM", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_V3_BIT", Name="DLCMap1", Title="$SCR_MPLOBBY_MAP5", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP5_TIP", MapImage="PgMapImages.Map5", Modes=("BitRunner") ) +kMapData=(Filename="MP_CMI_V4_DM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("Deathmatch") ) +kMapData=(Filename="MP_CMI_V4_TDM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true , IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("TeamDeathmatch") ) +kMapData=(Filename="MP_CMI_V4_PM", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("PowerMonger") ) +kMapData=(Filename="MP_CMI_V4_BIT", Name="DLCMap2", Title="$SCR_MPLOBBY_MAP6", UseVehicles=true, IsDLC=true, Description="$SCR_MPLOBBY_MAP6_TIP", MapImage="PgMapImages.Map6", Modes=("BitRunner") ) // Game Modes (Kelvin) This needs to match up with the Xbox Mode context in the spa.h as rich presence this mode // mTitle= mName=, mShowInMenus=true | false, mDescription=, mClass_OnFoot=, mClass_Vehicles=, mRuleSet=, mUIProfile=, mIsTeamGame=, mOnlineStatsWriteClass=) kGameModeData= (mTitle="MP Lobby", mName="LobbyMode", mShowInMenus=false, mDescription="LOBBYMODE L33T!", mClass_OnFoot="PgMPLobbyGameInfo", mClass_Vehicles="PgMPLobbyGameInfo", mRuleSet="RuleSetsActual.Default_RULESET", mUIProfile="Default", mIsTeamGame=false) +kGameModeData=(mTitle="StoryMode", mName="StoryMode", mShowInMenus=false, mDescription="ST0RYM0D3 SUX0RZ", mClass_OnFoot="PgGameInfo", mClass_Vehicles="PgGameInfo", mRuleSet="RuleSetsActual.Default_RULESET", mUIProfile="Default", mIsTeamGame=false) // Add new GameModes after here... +kGameModeData=(mTitle="$SCR_MPCUSTOM_TDM", mName="TeamDeathmatch", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_TDM_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.TeamDeathmatch_RULESET", mUIProfile="DualTeams", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeTDM) +kGameModeData=(mTitle="$SCR_MPCUSTOM_DM", mName="Deathmatch", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_DM_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.Deathmatch_RULESET", mUIProfile="FreeForAll", mIsTeamGame=false, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeDM) +kGameModeData=(mTitle="$SCR_MPCUSTOM_MONGER", mName="PowerMonger", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_MONGER_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.PowerMonger_RULESET", mUIProfile="PowerMonger", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModePM) +kGameModeData=(mTitle="$SCR_MPCUSTOM_BIT", mName="BitRunner", mShowInMenus=true, mDescription="$SCR_MPCUSTOM_BIT_TIP", mClass_OnFoot="PgMPGameInfo", mClass_Vehicles="PgMPVehicleGameInfo", mRuleSet="RuleSetsActual.BitRunner_RULESET", mUIProfile="BitRunner", mIsTeamGame=true, mOnlineStatsWriteClass=GridGame.PgOnlineLeaderboardWrite_GameModeBR) // Seamless Data - the game selects randomly from this list when the user chooses "Grid Game" from a Disc Station. It uses the selection to create the Grid Game // Map=Modes= +kSeamlessData=(Map="HeatSink", Modes=("TeamDeathmatch", "Deathmatch") ) +kSeamlessData=(Map="HardDisc", Modes=("TeamDeathmatch", "Deathmatch") ) //HUD Constants. kVoiceChatTintColour=(R=255,G=255,B=0,A=255) kPlayerLabel_MinDistance=100.0 kPlayerLabel_MaxDistance=3000.0 kPlayerLabel_HeightOffset=72.0 kEventBox_DefaultPlayerColour=(R=255,G=0,B=0,A=255) kEventBox_ScrollRate=0.3 //MP Lobby constants. kLobbyCountdown_Length=10.0; kInvulnerability_Timer=5.0; kPreGameTips_Timer=10.0; [GridGame.PgXPSystem] kXPPointsCap=380000 // XP System Ranks kXPRankData=( Index=0, Name="LEVEL 1" , XPPointsRequired=0 , SkillPointsEarned=0, KillPointsMultiplier=1.0 ) +kXPRankData=( Index=1, Name="LEVEL 2" , XPPointsRequired=220 , SkillPointsEarned=200, KillPointsMultiplier=1.1 ) +kXPRankData=( Index=2, Name="LEVEL 3" , XPPointsRequired=625 , SkillPointsEarned=20, KillPointsMultiplier=1.1 ) +kXPRankData=( Index=3, Name="LEVEL 4" , XPPointsRequired=1350 , SkillPointsEarned=20, KillPointsMultiplier=1.1 ) +kXPRankData=( Index=4, Name="LEVEL 5" , XPPointsRequired=250 , SkillPointsEarned=20, KillPointsMultiplier=1.2 ) +kXPRankData=( Index=5, Name="LEVEL 6" , XPPointsRequired=400 , SkillPointsEarned=20, KillPointsMultiplier=1.2 ) +kXPRankData=( Index=6, Name="LEVEL 7" , XPPointsRequired=580 , SkillPointsEarned=20, KillPointsMultiplier=1.2 ) +kXPRankData=( Index=7, Name="LEVEL 8" , XPPointsRequired=850 , SkillPointsEarned=20, KillPointsMultiplier=1.3 ) +kXPRankData=( Index=8, Name="LEVEL 9" , XPPointsRequired=1150 , SkillPointsEarned=20, KillPointsMultiplier=1.3 ) +kXPRankData=( Index=9, Name="LEVEL 10" , XPPointsRequired=1500 , SkillPointsEarned=20, KillPointsMultiplier=1.3 ) +kXPRankData=( Index=10, Name="LEVEL 11" , XPPointsRequired=1935 , SkillPointsEarned=20, KillPointsMultiplier=1.4 ) +kXPRankData=( Index=11, Name="LEVEL 12" , XPPointsRequired=24000, SkillPointsEarned=20, KillPointsMultiplier=1.4 ) +kXPRankData=( Index=12, Name="LEVEL 13" , XPPointsRequired=2950 , SkillPointsEarned=20, KillPointsMultiplier=1.4 ) +kXPRankData=( Index=13, Name="LEVEL 14" , XPPointsRequired=3550 , SkillPointsEarned=20, KillPointsMultiplier=1.5 ) +kXPRankData=( Index=14, Name="LEVEL 15" , XPPointsRequired=4200 , SkillPointsEarned=20, KillPointsMultiplier=1.5 ) +kXPRankData=( Index=15, Name="LEVEL 16" , XPPointsRequired=4900 , SkillPointsEarned=20, KillPointsMultiplier=1.5 ) +kXPRankData=( Index=16, Name="LEVEL 17" , XPPointsRequired=5650 , SkillPointsEarned=20, KillPointsMultiplier=1.6 ) +kXPRankData=( Index=17, Name="LEVEL 18" , XPPointsRequired=6500, SkillPointsEarned=20, KillPointsMultiplier=1.6 ) +kXPRankData=( Index=18, Name="LEVEL 19" , XPPointsRequired=7400, SkillPointsEarned=20, KillPointsMultiplier=1.6 ) +kXPRankData=( Index=19, Name="LEVEL 20" , XPPointsRequired=8300, SkillPointsEarned=60, KillPointsMultiplier=1.7 ) +kXPRankData=( Index=20, Name="LEVEL 21" , XPPointsRequired=9200, SkillPointsEarned=60, KillPointsMultiplier=1.7 ) +kXPRankData=( Index=21, Name="LEVEL 22" , XPPointsRequired=10100, SkillPointsEarned=60, KillPointsMultiplier=1.7 ) +kXPRankData=( Index=22, Name="LEVEL 23" , XPPointsRequired=11000, SkillPointsEarned=60, KillPointsMultiplier=1.8 ) +kXPRankData=( Index=23, Name="LEVEL 24" , XPPointsRequired=11900, SkillPointsEarned=60, KillPointsMultiplier=1.8 ) +kXPRankData=( Index=24, Name="LEVEL 25" , XPPointsRequired=12850, SkillPointsEarned=60, KillPointsMultiplier=1.8 ) +kXPRankData=( Index=25, Name="LEVEL 26" , XPPointsRequired=13800, SkillPointsEarned=60, KillPointsMultiplier=1.9 ) +kXPRankData=( Index=26, Name="LEVEL 27" , XPPointsRequired=14750, SkillPointsEarned=60, KillPointsMultiplier=1.9 ) +kXPRankData=( Index=27, Name="LEVEL 28" , XPPointsRequired=15700, SkillPointsEarned=60, KillPointsMultiplier=1.9 ) +kXPRankData=( Index=28, Name="LEVEL 29" , XPPointsRequired=16650, SkillPointsEarned=60, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=29, Name="LEVEL 30" , XPPointsRequired=17625, SkillPointsEarned=60, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=30, Name="LEVEL 31" , XPPointsRequired=18600, SkillPointsEarned=60, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=31, Name="LEVEL 32" , XPPointsRequired=19575, SkillPointsEarned=80, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=32, Name="LEVEL 33" , XPPointsRequired=20550, SkillPointsEarned=80, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=33, Name="LEVEL 34" , XPPointsRequired=21525, SkillPointsEarned=80, KillPointsMultiplier=2.0 ) +kXPRankData=( Index=34, Name="LEVEL 35" , XPPointsRequired=22525, SkillPointsEarned=80, KillPointsMultiplier=2.1 ) +kXPRankData=( Index=35, Name="LEVEL 36" , XPPointsRequired=23525, SkillPointsEarned=80, KillPointsMultiplier=2.1 ) +kXPRankData=( Index=36, Name="LEVEL 37" , XPPointsRequired=245250, SkillPointsEarned=80, KillPointsMultiplier=2.2 ) +kXPRankData=( Index=37, Name="LEVEL 38" , XPPointsRequired=25525, SkillPointsEarned=80, KillPointsMultiplier=2.2 ) +kXPRankData=( Index=38, Name="LEVEL 39" , XPPointsRequired=26525, SkillPointsEarned=80, KillPointsMultiplier=2.2 ) +kXPRankData=( Index=39, Name="LEVEL 40" , XPPointsRequired=27550, SkillPointsEarned=80, KillPointsMultiplier=2.3 ) +kXPRankData=( Index=40, Name="LEVEL 41" , XPPointsRequired=28575, SkillPointsEarned=80, KillPointsMultiplier=2.3 ) +kXPRankData=( Index=41, Name="LEVEL 42" , XPPointsRequired=29600, SkillPointsEarned=80, KillPointsMultiplier=2.3 ) +kXPRankData=( Index=42, Name="LEVEL 43" , XPPointsRequired=30625, SkillPointsEarned=80, KillPointsMultiplier=2.4 ) +kXPRankData=( Index=43, Name="LEVEL 44" , XPPointsRequired=31650, SkillPointsEarned=80, KillPointsMultiplier=2.4 ) +kXPRankData=( Index=44, Name="LEVEL 45" , XPPointsRequired=32700, SkillPointsEarned=80, KillPointsMultiplier=2.4 ) +kXPRankData=( Index=45, Name="LEVEL 46" , XPPointsRequired=33750, SkillPointsEarned=80, KillPointsMultiplier=2.4 ) +kXPRankData=( Index=46, Name="LEVEL 47" , XPPointsRequired=34800, SkillPointsEarned=80, KillPointsMultiplier=2.4 ) +kXPRankData=( Index=47, Name="LEVEL 48" , XPPointsRequired=35850, SkillPointsEarned=80, KillPointsMultiplier=2.5 ) +kXPRankData=( Index=48, Name="LEVEL 49" , XPPointsRequired=36900, SkillPointsEarned=80, KillPointsMultiplier=2.5 ) +kXPRankData=( Index=49, Name="LEVEL 50" , XPPointsRequired=38000, SkillPointsEarned=80, KillPointsMultiplier=2.5 ) kXPComboBonusData=( HitMin=2, Bonus=50 ) +kXPComboBonusData=( HitMin=5, Bonus=100 ) +kXPComboBonusData=( HitMin=15, Bonus=15 0) +kXPComboBonusData=( HitMin=20, Bonus=200 ) +kXPComboBonusData=( HitMin=25, Bonus=250 ) +kXPComboBonusData=( HitMin=30, Bonus=300 ) +kXPComboBonusData=( HitMin=40, Bonus=500 ) [GridGame.PgTutorialTracker] mComboProjectile = "PlayerDiscAir3_PROJ"; mParryProjectile = "PlayerDiscParry_PROJ"; mMobilityProjectile = "PlayerDiscMob_PROJ"; ;This array contains the names of the animations that are considered to ;be 'dodges' for the tutorial. mDodgeAnimNames = "BackTumbleRoll" +mDodgeAnimNames = "LeftTumbleRoll" +mDodgeAnimNames = "FrontTumbleRoll" +mDodgeAnimNames = "RightTumbleRoll" mMinSecondsBetweenDamageReports = 2; [GridGame.PgGameplayEventsWriter] ;mRemoteIP = "10.102.106.86" ;mRemotePort = 10500; mRemoteIP = "" mRemotePort = 0; [GridGame.PgDLCUtils] ; This is the foder where DLC utils will look for content files - make sure it has a / on the end kPS3DLCFolder="/dev_hdd0/game/TEST12345/USRDIR/"; ; This is the license data for DLC items ; DLCName is the name of the DLC item ( used by unlock system to identify an item ) ; DLCKey is the PS3 license key for the item. This is the same as the ; K_licensee = 0xc0a3b3641c2ad1ef23153a48a3e12fe8 entry in the package.conf for the DLC package ; DLCContent is a list of files that make up the package - we check the rights of the user to open these files kDLCItems=( DLCName="SKIN_BLACKGUARD", DLCKey="0x76C94AA39EC94E91B964E77E60456701", DLCContent=("BlackGuard.edat"), LiveLicenseFlags=0x1, LiveContent=("BlackGuardSkin.txt")); +kDLCItems=( DLCName="SKIN_CLU", DLCKey="0xBACC666F261F4E9BA2F5B9D26F749014", DLCContent=("CLU.edat"), LiveLicenseFlags=0x2, LiveContent=("CLU.txt")); +kDLCItems=( DLCName="SKIN_GIBSON", DLCKey="0xEC5CFF5C861D4784B5ABEF4B63306857", DLCContent=("Gibson.edat"), LiveLicenseFlags=0x4, LiveContent=("Gibson.txt")); +kDLCItems=( DLCName="SKIN_QUORRA", DLCKey="0x0A628B70B99D482CA1EB0C6F55C423E4", DLCContent=("Quorra.edat"), LiveLicenseFlags=0x8, LiveContent=("Quorra.txt")); +kDLCItems=( DLCName="SKIN_SAMFLYNN", DLCKey="0x4974DB6741BA4EFFA7F419CA97173066", DLCContent=("SamFlynn.edat"), LiveLicenseFlags=0x10, LiveContent=("SamFlynn.txt"));

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yagudin97 спасибо тебе я заметил, что ты изменил добавление МБайт после получения лвл`а и бонусы за килы, но это нетак страшно

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Умения не доступны,что делать,не прокачиваются?!

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"Лучше не лвл менять, а количестово бонусов за удары, так и лвл быстрей идет и все улдшения становятся доступны, строчка kXPComboBonusData" kitkost, не работает, лично проверил. Это написано в не измененном файле: kXPComboBonusData=( HitMin=2, Bonus=5 ) +kXPComboBonusData=( HitMin=5, Bonus=10 ) +kXPComboBonusData=( HitMin=15, Bonus=15 ) +kXPComboBonusData=( HitMin=20, Bonus=20 ) +kXPComboBonusData=( HitMin=25, Bonus=25 ) +kXPComboBonusData=( HitMin=30, Bonus=30 ) +kXPComboBonusData=( HitMin=40, Bonus=50 ) А это в измененном мною файле : kXPComboBonusData=( HitMin=200000, Bonus=500000 ) +kXPComboBonusData=( HitMin=500000, Bonus=1000000 ) +kXPComboBonusData=( HitMin=1500000, Bonus=1500000 ) +kXPComboBonusData=( HitMin=2000000, Bonus=2000000 ) +kXPComboBonusData=( HitMin=2500000, Bonus=2500000 ) +kXPComboBonusData=( HitMin=3000000, Bonus=3000000 ) +kXPComboBonusData=( HitMin=4000000, Bonus=5000000 ) Числа увеличивал, прибавляя за каждое изменение по одному нулю. И все без толку. Экспы дают столько же сколько и давали.

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пацаны у меня ошибку выдаёт help играть хочу.

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+mTeamMetaData=(Name="Player", Colors=("Player1")) меняем Player1 на любой другой цвет.

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HOMEP2212 Ахаха, ( HitMin=200000 ) это число сколько ударов нужно нанести для получения бонуса, уверен что у тебя не работает потому что столько ударов ты даже за всю игру навряд ли нанесешь.

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надо делать так : kXPComboBonusData=( HitMin=2, Bonus=380000 ) +kXPComboBonusData=( HitMin=5, Bonus=380000 ) +kXPComboBonusData=( HitMin=15, Bonus=380000 ) +kXPComboBonusData=( HitMin=20, Bonus=380000 ) +kXPComboBonusData=( HitMin=25, Bonus=380000 ) +kXPComboBonusData=( HitMin=30, Bonus=380000 ) +kXPComboBonusData=( HitMin=40, Bonus=380000 ) и всё будет работать уже несколько раз так делал всё ок !!!

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плз помогите я не найду файл в который надо написать kXPComboBonusData=( HitMin=2, Bonus=380000 ) +kXPComboBonusData=( HitMin=5, Bonus=380000 ) +kXPComboBonusData=( HitMin=15, Bonus=380000 ) +kXPComboBonusData=( HitMin=20, Bonus=380000 ) +kXPComboBonusData=( HitMin=25, Bonus=380000 ) +kXPComboBonusData=( HitMin=30, Bonus=380000 ) +kXPComboBonusData=( HitMin=40, Bonus=380000 ) помогите плз зарание спс

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Vladon0102 а куда надо это писать???? в какой файл????

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Сейчас заценим эту тему!У меня, конечно, и так 28 левел, но уж очень не хочется мне фиг знает сколько перед компом ради левелов сидеть! А потом в сети всем надаю!

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Vladon0102 26.03.11 10:05 Диски всё равно не открываются.

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Народ, а это только для пиратки или в лицухе тож работает (стимовская лицухе)? Просто как только игра вышла, купил диск, и там полностью почти прокачал всё (и по сети естественно), а сейчас вот диск потерял, и Live ID не помню, купил в Стиме , а заново качать всё ну не то чтобы не интересно, просто заново лень.

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