Тонкая настройка через консоль
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Меня интересует команда дистанции прорисовки теней, никто не в курсе? -.-
пишу в консоль Gfx_ClusterLODScale 99 и нифига не меняется, мож я че нитак делаю?
А не разобрался, чувак спасибо тебе !!!!!!!
Да,чув спасибо круто игруху можно настроить (я так же Crysis мутил, ваще люблю такие настройки перебирать!)
Народ помогите!
Короче в консоле не могу писать по английский, тока ироглифами какимита, в чем может быть проблема и как ее исправить подскажите плиз! зарание спасибо!
Поставь в операционной системе "Язык ввода по умолчанию" - "Английский (США) - США"
When ingame hit the ~ key to bring up the console and then hit ? (yes the question mark key), a list of commands will come up. Here a number of then with descriptions - note that I have not tried these at all so I cannot vouch for them.
Using the "gfx_Bloom 0" command in the console can perhaps help with the "washed out" look, just remember to keep "gfx_Hdr" enabled or the lighting will look a bit odd, also this seems to cause visual artifacts under DX10.
(Benchmark utility has bloom grayed out under DX10 for example, unsure how it works.)
EDIT: Actually after further testing (Via the editor, easy access to randomly generated maps and the full console.) it seems Hdr doesn't do anything without bloom.
(Odd but perhaps Hdr is just a extension to the bloom effect in the game by dynamically altering the brightness and contrast of the light sources.)
EDIT: Console command testing.
Evict_Resources - Seems to clear any cached resources by the game, the "?" command says "D3D and driver-managed" so perhaps it's for graphic data.
Gfx_Bloom - Disables (Or enables, it's a 0 - 1 or on/off command.) the "bloom" effect, gameworld looks a bit softer and brighter with it enabled.
Gfx_ClusterLODScale - Primarily seems to control grass density, higher values makes the grass sparser with low values (down to 0) tightening grass.(Улудшает(0) или ухудшает(99) детализацию травы)
Gfx_DetailDistanceScaleModifier - Can't see any differences in the editor, needs to be tested better in the actual game.(дальность детализированой прорисовки)
Gfx_DisableShadowGeneration - Does what it says and disables (1) or enables (0) shadows.(Включает или выключает тени)
Gfx_Hdr - Also a on/off (1 or 0) command which disables or enables the high dynamic range lighting effect.
Gfx_HemiQuality - Seems to relate to ambient shadows or shadows on objects 0 disables it and 1 uses a lower quality effect while 2 uses a high quality.
Gfx_KillLODScale - Controls the LOD (Level of detail) distance for objects, higher values decreases it and lower values increases the LOD, 0 disables LOD.
Gfx_LeavesRatio - Controls the amount of leaves on vegetation such as trees goes from 0 (Very few leaves) to 1 (Full leaf quality.)
Gfx_LeavesShadowRatio - Controls the amount of shadows from vegetation with 0 disabling it and 1 enabling full shadows.
Gfx_LODScale - Similar to the KillLodScale command but for objects near the player, goes from 0 (Disabled LOD system) to 12 (Lowest LOD quality.)
Gfx_MaxDecalCount - Maximum amount of decals before old ones are replaced (Seems to go from 0 to 9999)(максимальное количество деталей до того как они начинают исчезать)
Gfx_MaxDecalCountPerType - Similar to the above but limits for similar decals like knife slashes at wood or bullet decals on metal.
(Increasing both doesn't seem to help with decal life time such as bullet wounds, decals are still removed very quickly.)
Gfx_MaxFPS - Limits the maximum FPS (Frames per second) or framerate the game uses (I.e if using Vsynch at 60Hz this can also be limited to 60.) (лимит ФПС)
Gfx_MaxHemiMapDistance - Draw distance for the hemisphere map (Probably related to the above hemisphere quality command.)
Gfx_RealTreeCapsMaxDistance - Unsure but might be related to the tree system.
Gfx_RealTreesLODScale - Similar to the above command but for LOD quality.
(Can't see any differences with adjusting these two, need to test it better in the actual game.)
Gfx_Showconfig - Shows the current configuration (Shows the settings you use in the console window.)
Gfx_SunShadowRange0 (There's also SunShadowRange1 and SunShadowRange2) - Might be related to shadow distance.
(Needs to be tested in the game.)
Gfx_TerrainDetailBlendViewDistance - Might be related to the view distance where different textures meet are seamlessly blended together.
Gfx_TerrainDetailViewDistance - Migtht be related to the above, perhaps they're used for the view distance of detail textures.
(Overlays that add more depth and "detail" to the actual textures, needs to be tested in the game.)
Gfx_TerrainLODScale - Might be the LOD distance for the actual terrain. (Doesn't do much if LOD distance itself is disabled or set very low.)
Gfx_WaterReflectionQuality - Controls the water quality with low values (0 - 1) having no or basic reflections and successive values increase it.
Gfx_WaterRefraction - Causes water to refract or distort when hit with objects or walked in (Either 0 to disable or 1 to enable).
Exec - Executes a file containing various parameters like the above ones, useful as this helps from having to type them every time game is started.
(Such as placing a Config.txt file in the install directory and using "Exec Config.txt" to load it instead of typing each individual command.)
Should be most of the useful ones, help and ? can also be used to get more details on other commands and there are a few others like Quit and QuitToMainMenu plus some MP commands.
EDIT: Unless a file path is specified the custom config file must be placed in the (Vist example here) "C:UsersUSERNAMEDocumentsMy GamesFar Cry 2" folder for the exec command to work or rather for it to find the file.
P.S.: эксперементируйте!!!