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Quake 3 Arena 02.12.1999

CPMA 1.00 full

Мод + все старые мап-паки

Список изменений

Notes for version *** 1.0 ***

add: cg_optimiseBW (0|1, default 0) YEAH BABY! :)
enable the old server_optimiseBW code, but on a per-client basis

add: "rescan" button to server browser
reSCAN = update ping, map, etc of already-listed servers (fast)
reFRESH = purge list and request everything from id master (slow)

add: automatically do full refresh for LAN page of browser if no list

add: viewall as an alias for mv

add: team damage, RL eff, RL direct hits to stats

add: dlight for BFG shots

add: ch_wstatsTime (in seconds, default 10)
how long the auto-wstats window stays up

add: several mapcfgs for standard maps
!CPM2 - added location markers
!CPM2B - YA moved, 2nd YA added, spawns tweaked
!CPM4 - updated locations
!CPM13A - additional PG and SG

add: cg_noTaunt (0|1, default 1)
disable all taunts, not just voicechat ones

add: shortcuts for teamplay MVD POV changes
B - Blue Flag, i.e. *red* FC
R - Red Flag, i.e. *blue* FC
F - either FC
I - Invis player
Q - Quad player
S - Batsuit player
P - any player with a real PU (i.e. not Regen/Flight/Speed)
for F and P, if there's more than one PU/flag in play
each keypress will cycle to the next one
note that this is demo-only functionality

add: bot_boost (1.0-1.5, default 1.0)
just a little cheat to make them a bit more fun to play :P
note that they're still incredibly stupid

add: sort the map display for the practice menu

add: legomode to the graphics options page

chg: removed the BETA message from the default MOTD :)

chg: tightened the netcode one last time

chg: enabled coachview for all team games (was just TDM)
it's not really suitable for more than 4v4 games tho

chg: unreferee removes specinvites as well

chg: MVD auto-adds (player joins etc) happen instantly

chg: show clients in players as soon as they connect
(so they can be kicked immediately if intruding but DLing)

chg: allow console to use players on MA maps

chg: remove viewadd and viewremove

chg: remove g_speed and g_knockback

chg: vote_allow_falling renamed to vote_allow_fallingdamage

chg: ch_weaponListDrawAll behaviour now actually useful
shows cases where you have finite ammo but no weapon,
but not cases where you have neither. handy for TDM

chg: ch_weaponList 2 right-justifies weapons and ammo better

chg: removed cg_statscrolltime

chg: no auto-wstats at end of DM games - the scoreboard owns it

chg: powerup autofollow prefers flags over PUs

chg: server_optimiseBW removed rather than just ignored

chg: demo trees can now use up to 256 chars for path+demo
democasts still have to be

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