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Dragon Age: Origins 06.11.2009

Dragon Age: Origins "Larger Conversation Text v1.0"

Larger conversation text. Now with larger NPC *and* PC text.

November 18, 2009.
------------------

Author: FollowTheGourd.
Project Name: Larger Conversation Text
Project Home Page: social.bioware.com/project/567/
Mod Version: v0.1 (alpha)
Game Version: v1.01

=== !!! NOTE !!! ===

This is basically alpha stage at the moment. I've uploaded this file to serve as
proof of concept that it can be done, and to generate feedback about it. I also
figured why should others have to suffer on their first play-through (or however many now)?

I'm hoping for better dynamic adjustments instead of one size fits all.


=== HOW TO INSTALL ===

1) First remove any previous installation of this mod. Previously, this mod was just the file "conversation.swf"
installed to My Documents\BioWare\Dragon Age\packages\core\data\guiexport\override.


2) Extract the downloaded zip file and copy the extracted folder "FollowTheGourd - UI Mod - v0_1" to the folder
My Documents\BioWare\Dragon Age\packages\core\override.

The folders along that path may not exist for you yet; create them as necessary. Side note: The name of the folder contains the generic "UI Mod"
in anticipation of expanding the project and making future installation instructions easier.


=== HOW TO UNINSTALL ===

Just remove the folder "FollowTheGourd - UI Mod - v0_1" from your override directory. It should have no bearing on your save game.


=== CURRENT PROGRESS ===

* Scaled NPC dialogue to use a larger text size.

* Scaled PC responses to use a larger text size.

* Cutscene bars better accommodate both PC and NPC larger sized text.


=== FUTURE PLANS ===

* Allow the NPC text to span more than two rows before slightly spilling under the bottom of the
cutscene bar (the text doesn't get cut off, though.) You'll find Morrigan is pretty verbose, so you'll
be seeing that a lot with her for the moment. But do not despair; for I have a cunning plan.

* Allow for better scaling of the text and UI depending on the resolution and aspect ratio.

* Expand the project to the rest of the game's UI.

* Change the gradient on the PC text backing. It's probably too large now that it's scaled up.


=== KNOWN ISSUES ===

* Currently, I can't confirm whether dialogue in Russian will work or not.
In my unmodified game, I get boxes instead of letters of the Cyrillic alphabet.
If any Russian-language users out there can currently confirm whether it works for them or not,
that would be great.


Комментарии: 9
Ваш комментарий

Ясно делает шрифты больше. Удобно +5

3

сделано по просьбе трудящихся, коим не по приколу было смотреть на мелкий шрифт при игре с высоким разрешением экрана монитора.

2

Класссно, +10, а то всматриваться не очень удобно.

1

необязательно, но полесно 9

1

И без этого нормально видно, но +10 поставлю

-1

сначала не врубился че на скринах найти надо думал сыграть в игру найди десять отличий

-2