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Carrier Command: Gaea Mission 28.09.2012

Патч 1.05 для retail версии в комплекте с SDK

Patch 1.05 Changelog
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- Fixed player becoming stuck on a bridge in the Vattland FPS mission of the Gaea Mission Campaign
- Fixed siren not shutting down after capturing Arachnid Command Center in tutorial mission of the Gaea Mission Campaign
- Fixed cutscene playback preventing continuation of the Gaea Mission Campaign
- Fixed No capsules added onto the carrier if high startup tech level selected in the Strategy Game
- Fixed Enemy Carrier attempting to hide at the nearest island
- Improved Enemy carrier equipment logic
- Fixed incorrect mission selected after island has already been captured
- Improved "Blueprint acquired" notice
- Fixed defensive turret spawns on Fulcrum in Strategy game
- Added water reflections
- Enhanced strategy AI logic for attacking and defending islands
- added Fog-of-war:
- enemy island type is not visible unless the island has connection to the player’s network or the player visits the island
- enemy island defense strength is not visible unless the island has a connection to the player’s network
- Added optional tech level setting for the Strategy game
- In the strategy game, the player now has to always "find" certain items on enemy or neutral islands (carrier weapons, Hammerhead, Torpedo, Howitzer, Walrus Missiles)

Взято здесь: http://www.carriercommand.com/updates/

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Установка: 1. Распаковать 2. Запустить инсталятор 3. Следовать его инструкциям Патч укомплектован SDK - набором утилит для разработки дополнений Выкладываю для повышения интереса к игре

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