на главную
об игре
Dominions 3 29.09.2006

Патч Dominions 3: The Awakening v3.14

Список изменений:

* A new late ear nation called Bogarus!
* Bakemono got a new scout.
* New random events.
* Spell AI: Touch of madness and Berserkers avoids casters and archers to some extent.
* Spell AI: No longer casts LoS on armorless units.
* Modding: Increased maximum nbr of descriptions.
* Modding: Max number of nations and nametypes increased.
* Modding: New monster commands: #darkpower, #firepower, #coldpower, #stormpower, #fallpower, #winterpower, #summerpower, #springpower, #darkvision, #onebattlespell, #patrolbonus.
* Modding: New item commands: #newitem, #descr, #weapon, #armor, #type, #name, #copyspr.
* Modding: New spell command: #nextspell.

Bug fixes and balance changes v3.14:

* MR bless bonus was sometimes displayed incorrectly, fixed.
* Dominion sometimes spread in incorrect ways, fixed.
* Legions of Steel bug fixed.
* 'y'-screen bug fix.
* Caster of Stygian Paths took 1 point of damage for each unit under his command instead of the units taking the damage.
* Stygian Paths reported random number of lost on the way
* Ritual cating magic items could malfunction, fixed.
* Bug preventing more than a hundred sprites or so in mods has been squashed.
* Several minor fixes to monster stats and magic sites.
* More magic sites enabled in caves.
* Scathach got her magic and flight.
* Hydra sacred all the way.
* Dance of the morrigans fixed.
* Setting 1920x1200 resolution didn't work properly, fixed.

Note
---------
Score graphs from old games will disappear when patching to version 3.14.

New Content v3.10 Mega- Patch :

* New nation: EA Fomoria. Enemy of Tir na n'Og. A nation of deformed seafaring Giants.
* New nation: LA Pythium, Serpent Cult. The dom2 theme revamped. Meet the mystery cults and soldiers of the limes.
* Nation remade: MA Mictlan, Reign of the Lawgiver. Sky priests, Moon Warriors, Jade Serpents, new heroes and a pretender.
* Nation Remade: MA T'ien Chi. New units such as apothecaries and geomancers, abilities on several of the old units, new longevity spells, Huli Jing summon, new sprites, conscription more useful.
* New heroes for Agartha, Sauromatia, Eriu, Jomon, Lanka, Marverni.
* Stone beings are now immune from stone sword petrification.
* New horrors
* New event spells: Monster Boar, Send Dream Horror.
* Iron Pigs gives Marverni Iron Boars
* Cave sites, deep sea sites and other sites with a total of 140 new ones
* New bandar summon: Rudra
* New Events
* New icons: diseased, plague carrier, reaper, heretic, healer, poison barbs, reinvigouration, fire power, cold power, storm power, dark power, fortune teller.
* Ko-Oni popytpe added.
* Fir Bolg popytpe added.
* Independent undead apes

Bug Fixes v3.10 Mega- Patch:

* Mac could crash when shift selecting units, fixed.
* Wrong type of local defence under water for some nations, fixed.
* Guru reincarnation bug fixed.
* Some 3.09 heroes with wrong names fixed.
* Monster mod command #reinvigoration didn't work, fixed.
* Weapon mod command #aoe didn't work, fixed.
* Mod command #clearsites didn't work as advertised, fixed.
* Mod command #clearmagic did not work properly on monsters with more than one magic skill, fixed.
* Fixed mod command #secondaryeffectalways.
* Fixed battlefield location on cave battlegrounds.
* Magic scale restrictions for random events didn't work, fixed.
* Magic units without magic leadership fixed.
* Undead units without undead leadership fixed.
* Shuten Doji friendly sleep fix.
* Shuten Doji sleep effect increase.
* Horticulturist no longer harvests his crops with firebrand.
* Tombwyrm & chariot summoning works
* Unholy bless fix.
* Bean Sidhe (undead) enc 0.
* Summon Bean Sidhe fix.
* Seer King enabled.
* Some PD fixes
* Some nation brief_descr fixes

Other Stuff v3.10 Mega- Patch:

* Edi's Great description-fixing.
* New screen resolution 1920*1200 supported.
* Raise dead didn't work properly with corpses from plagues etc. Fixed.
* Ammit -> commander.
* Rain Moddable
* 'Z' cannot be used to steal from mercs.
* Demonbreds not truly demons to disable their unthematic reanimation.
* Deva pretender increased undead leadership
* Magic items on dead people no longer prevents reforging.
* Golem cult statues got darkvision
* Male seducers now seduces females instead of males.
* Cost changes to several units including Shadow vestals, Jaguar warriors, Marverni warriors.
* Troglodyte reduced mr.
* All Mictlan troops forest survival.
* Tempest warriors lost ice prot.
* Indep grimoire slightly improved.
* Hydras remade with 9 heads.
* Maenad new sprite.
* Maenad forest survival.
* MA van home only. Gold cost increase.
* Animal and vegetable names
* Cave sites separated from mountain sites
* Cave province names


And some other stuff...

Bug Fixes, Tweaks, Enhancements v3.08:

* New Nation: Tir na n'Og - Land of the Ever Young
* New Nation: Eriu - Last of the TuathaMod Squad!
* New mod commands: #spreaddom, #nobadevents, #incunrest.
* Enforce some rules for #itemslots modding to prevent weird bugs in mods.
* #siegebonus didn't work (Fixed)
* #copyspell didn't work (Fixed)
* Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
* Burden of Rime caused severe damage to diseased non-old people (Fixed)
* LA Atlantis could not continue fort construction (Fixed)
* (Fixed) Cave battlegrounds.
* Mod that modified a monster's magic skills could lock up the game (Fixed)
* #defaultmapzoom saved when editing maps.
* (Fixed) Cave symbol that disappeared in version 3.06.
* Some Tuatha and sidhe stat fixes.
* Some sidhe magic skill fixes.
* A few description fixes.
* Light weight scale mail increased res cost.
* Svartalf home only
* Can use monthly cast multiple site search spells of the same type.
* Some monsters were not always unparalyzed properly (Fixed)
* Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
* Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
* Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
* Y could be used to find undiscovered castles (Fixed)
* No looming devils underwater.
* Summon barghest and black dogs switched
* Province defense overflow fix
* Esc works when right side menu is hidden
* H-shortcut didn't work (Fixed)
* Marverni and me Man temples cost 200
* Mind hunt could crash the game. (Fixed)
* N?got gick fel: No space left on bg - bug fix (Fixed)
* Mirror image (and glamour) does not protect units from missiles or magic.
* Blade wind reduced # o e
* Flaming arrows increased path lvl.
* Sloth scale -> 15% / step
* Kala-Mukha warrior and Palankasha increased cost
* Ulm EA archers not stealthy.

Bug Fixes, Tweaks, Enhancements v3.06:

* Universal binary for Mac OS X.
* Fixed some typos.
* New spell for Man.
* Name fixes for late era T'ien Chi.
* Name fix for some Abysian humanbreds.
* Darkness did not work properly regarding demons.
* Modding: new commands: #domsummon, #domsummon2, #domsummon20.
* Modding: new commands: #summon1, #summon5, #makemonster1-5.
* Modding: #copy renamed to #copyspell in manual as well.
* --noscoregraphs works.
* Dreams of R'lyeh could hang the game if cast upon a province with only mindless commanders.
* Hippocampoi Fields summoned a human soldier who immediately drowned, fixed so it summons a hippocamus instead.
* Miasma dominion affected C'tis income badly as well.
* Modding manual updated.
Modding: Resistances can be modded to exceed 100%.
* Modding: can disable nation with #era 0.
* Modding: new commands: #seduce, #succubus, #charge.
* --mapsbcol didn't work. (FIXED)
* Defense commanders didn't receive mirror image properly. (FIXED)
* Dragon mastery ability could disappear unexpectedly. (FIXED)

Bug Fixes, Tweaks, Enhancements v3.04:

* New nation
* New map by Jason Lutes
* Cave provinces supported
* New map command #allowedplayer
* Some typos fixed
* Iron Walls didn't work
* Seduction message fixed
* More special effects displayed in weapon info box
* New spell mod command to restrict spells to certain nations
* Modding manual updated
* Mod command #defmult1b etc, didn't work with value 20
* Fire Arrows didn't work for small bow, chakram or shuriken
* Can send larger maps over network
* Fix for map download on linux and osx
* Added some popups in random map creator
* Fixed Fata Morgana crashing
* Fixed memory overwrite bug
* Improved handling of corrupted turn files from dom3 server
* Doom horrors could eat people without any reason, fixed
* Monkey reanimation for Lanka, Kailasa, Bandar log and Patala
* Atlantian ME heroes enabled
* Deepthought agarthan EE hero enabled
* Traitor Prince R'lyeh hero enabled
* Mictlan heroes enabled
* Eagle priest removed from mid era
* Oni cost lowered
* Vetala touch of madness resistible
* Spectral shield for legionnaires and ganas
* Devala summon for monkeys
* Glutton icon
* Enchantment icon for rain fixed
* Demons can see in the dark
* Various minor stability improvements.

Bug Fixes, Tweaks, Enhancements v3.01:

* Great Lion size 3.
* Atlantian spearmen correct age and darkvision.
* Shark knight have correct resource cost
* Doom horrors less common.
* Indep lizard warriors base prot ->3
* Curse of stones affects only enemies in accordance with the manual
* Wands no longer gives Chest Wounds
* Sharpest tooth has correct stats
* Nagini seduction fix
* Polypal mother no longer ethereal
* Event gives city and not motte-and-bailey
* Mesmerize confuses/enrages target instead of enslaving
* Triton recruitable in coastal kappa province fixed
* Blessing can affect sacred undead.
* All era gians gets longdead giants and soulless with reanimation and similar spells.
* All era caelum soulless fix
* All era ctis undead fix
* Eater of the dead fix
* Darkvision fixed
* Some nation description fixes
* Tungalik dagger -> quarterstaff
* No uw conscription for tien chi
* Mod commands for sites: #gold, #res
* Mod command: #ressize
* Building of cave castle no longer produces simple hillfort
* #castledef, #maxage, #startage, #older mod commands work properly
* #owner fixed. Limit 25 removed
* Weapon modding #cold, #fire, #shock, #secondaryeffect, #secondaryeffectallways didn't work properly
* New weapon mod command: #poison
* Lava warrior also had prec and enc swapped
* Polypal Mother and some more are now female.
* Nethgul no longer tries to kill his wielder.
* More visible up/down arrow for scrolling commanders.
* Fixed bug with cheat detection and alchemist's stone.
* God epitet's could be cut off, fixed.
* Ardmon's Soul Trap didn't work as advertised.
* Tempest would crash the game if used in meele.
* Possible to enter site ou ydon't own, fixed.
* Max possible Dominion victory value increased.
* S?s and Kirke and Kurgi have correct name.
* Alcastor has correct priest lvl.
* No more free kappas in UW fortresses
* Watcher darkvision -> 100
* Hog knight is now mounted.
* Atlantis hero size -> 4
* Flame corpse construction works now.
* Azure mages are amphibious
* Leviathan only castable under water
* No longer possible to recruit city of tombs units if you're not ctis
* Helhirding only recruitable from site (and double display removed)
* Dwarven smith only recruitable from site (and double display removed)
* Stargazer no feet
* Burning one had prec and enc switched
* Bitch queen crone shape has nature 1
* Ram's Head got prot 2
* Tribe warriors increased to 10 gold
* Jaguar tribe slinger hide shield
* Druids had low stats and age - stats increased a bit
* Map editor fixes.
* GUI performance improvments.
* Improved spell modding.
* New mod commands #uwfort, #deepfort.
* Modding manual updated.
* Map edit manual updated.
* Guru gets rid of all afflictions when he gets a new body.
* Message for guru reincarnation into new body.
* Lure of the deep was castable over water, fixed.
* Modding command #nratt didn't work.
* When Charcoal Shield is replaced by the Champion's Trident, Fire Shield effect isn't removed. Fixed.
* 't' screen got top right exit button as well.
* On the F1 Nation Overview screen, clicking on a province name with a province number higher than 1000, causes a magic site description to be displayed, fixed.
* The Mummification spell available from Amon Hotep shows as no description available, fixed.
* Windows alt-tab improvements.
* Knights only attack in mid or late age
* 60 gold event -> 100 gold
* Merman scout cost -> 25
* Utg岤 cold preference -> +1
* Daidalos got hammer
* 10+ new gold generating events.
* Horror Seed spell could lock up the game.
* Correct game name in credits.
* No more snowfall events under water.
* Gateway fixed.
* VP crowns disappeared at edges, fixed.
* More than 1 VP / province wasn't displayed properly, fixed.
* Glamour ability doesn't give mirror images to PD units or leaders at the start of combat, fixed.
* If you use a 5 digit port for hosting a game the port number is not saved correctly, fixed.
* Starting a new game with a random map but with same name as last game resulted in a bad map, fixed.

Комментарии: 0
Ваш комментарий