Текст автора, сюжет:
Short and kind of a mash of experiments with theme and lighting in the engine, plus a bunch of scripts I had been fooling with. Not really too serious a release, but I'm hoping to reuse the stuff I've developed to greater effect in the next project. Take this as you would a sketchbook page.
I tried a realistic theme to get away from space panels, and became sidetracked writing a much-too-unwieldy AI script to try and emulate HalfLife2's snipers, along with a couple other simpler bits like ammo crates. To add bad guys, I imposed a Strogg architectural presence (with q4power textures, the necessary ones of which are included in the zip) in the same manner as Combine tech, henceforth the tongue-in-cheek name "Strombine." ;P
1. Разархивировать strombine в папку .../Quake4/strombine (можно назвать иначе)
2. Запустить Quake 4, в меню Mods выбрать Strombine (либо прописать в ярлыке +set fs_game strombine).
3. Когда загрузится аддон, вписать в консоли map lunaran/strombine
Автор: Matt "Lunaran" Breit