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The Witcher 3: Wild Hunt 19.05.2015

Witcher 3 "Исправление ошибок токсичности"

Оригинальное название: modToxicityDecotionCritFix_FacesScreenSkullOnThreshold

Мод для The Witcher 3: Wild Hunt призван исправить большинство визуальных багов, которые связаны с токсичностью и ее работой.

Полный список изменений от автора: 

Спойлер

- hudModuleWolfHead.ws: Decoctions/mutagens are now taken in account, to calculate correctly the toxicity threshold for the skull green icon (in vanilla, decoctions were ignored...)

- playerWitcher.ws: CRITICAL bug fix! Now decoctions/mutagen are taken in account to calculate the real toxicity level, thus correctly triggering the toxicity damage (in vanilla, decoctions were ignored until using a potion...)
                   Note: You may need to merge your mod scripts since this file is often modded.


- toxicity.ws: Toxicity screen effect (green smokes) is now triggered when player is above the threshold, to warn him he is losing HP! (in vanilla, screen effect was arbitrary simply shown when reaching 50% of toxicity...)

- toxicity.ws: Fixed (restore) intoxicated face effect missing after a worldmap change (from Skellige to Velen for e.g.)

- toxicity.ws: Fixed (restore) intoxicated face effect missing after gerald is hit by enemy while using the Quen shield ('quen_lasting_shield_hit' effect from quenEntity.ws was overlapping the face effect)

- toxicity.ws: Fixed the face effects level with seamless transitions (in vanilla, it just looked random s*** as far as i noticed...)

- toxicity.ws: Added the 4 unused face effects when going downward, for seamless transitions between toxicity face effects (toxic_025_000, toxic_050_025, toxic_075_050, toxic_100_075. It seems devs did not had time or were lazy to use them?)
               Note: now face toxic effect will be visible starting at 10% of toxicity (required for downward effect to show properly. Maybe will change this later) 

Установка: Распакуйте архив в папку "mods", которая находится в каталоге игры

Автор: byblo

Комментарии: 2
Ваш комментарий

Я почему-то изначально подумал, что

Исправление ошибок токсичности

значит корректировка чьей-то грубости или чего-то там в этом смысле))

0

ВОТ БЫ МОД НА НЕСКОЛЬКО ЗАЧАРОВАНИЙ МЕЧА,НУ ТИПА РАССЕЧЕНИЕ И НАПОЛНЕНИЕ ДВА В ОДОМ И НАПОЛНЕНИЕ НЕ ИСЧАЗАЕТ ПОКА ЕГО НЕ СМЕНИШЬ САМ А ЕЩЕ МОЛНИЯ С ОГНЕМ КАК В FABLE THE LOST CHAPTERS

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