Предлагаю в этой тебе обмениваться различными скриптами и т.д и т.п. Кому надо, вот скрипт зума (типа как в контре... при желании можно сделать чисто как в контре):
//Zoom
seta "zoom1" g_fov 40; sensitivity 2; bind mouse2 vstr zoom2"
seta "zoom2" "g_fov 110; sensitivity 5; bind mouse2 vstr zoom1"
bind "Mouse2" "vstr zoom1"
А вот настройки графики (Старый добрый picmip Снова с нами!)
//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_useAllFormats "1"
seta image_useCache "0"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"
всё пытаюсь забацать рокетджамп... может к четвергу получится :)
лол, я рокетджамп делал есчо когда в коляске сидел :P
Прямо во оттудова так резко выпрыгивал нга пол и зуюами в паркет! :E
для параноиков:
Пытаюсь сделать скрипт (script) рокет-джампа (rocket-jump) для ку4 (quake 4) v1.0.0.0.
Пока что не получаеться. *sadsmile*
суть рокет-джампа:
мгновенно смотришь вниз, подпрыгиваешь и с минимальной задержкой то есть почти одновременно стреляешь ракетой, мгновенно смотришь вперёд
осталось только всё это прописать в одну строчку с дополнительными элементами скрипта (а иначе не заработает).
...а что, RJ скрипт из Ку3 не подходит для Ку4??
Кузя, выйди в аську :)
а я всегда там
ты периодически спрашивай тут я иль нет :)
суть рокет-джампа:
мгновенно смотришь вниз, подпрыгиваешь и с минимальной задержкой то есть почти одновременно стреляешь ракетой, мгновенно смотришь вперёд
осталось только всё это прописать в одну строчку с дополнительными элементами скрипта (а иначе не заработает).
...а что, RJ скрипт из Ку3 не подходит для Ку4??
----
судя по всему тут не всё так просто
перелопатил весь скрипт из ку3 как тока мог - не идёт
я так понял что поставили как бы ограничение на скрипты, т.е. например команда _attack прекрасно работает если её забиндить одну:
bind mouse1 "_attack"
но если пытаться сделать скрипт типа "_lookdown;wait;_attack" то обе команды не воспринимаются, пишет что неизвестные команды
чё делать хз, наверное ждать осп или еще какого нить мода где это пофиксят
А может просто они не ";" отделяются, а есчо чем-нить :)
Нaпример &
lol=1&rofl="same_lol"&dude=true&...
На текущий момент не получилось создать ни один скрипт.. ни изменения фова, ни бинда на 1 кнопку 3 орудий, ни джампа.. даже твой скрипт зума SmAKeR - и тот не хочет пахать...
Вот млин надо было им рокет джампы убирать...нах? Смысл какой? Физичекая модель стала ессно лучше чем в q3 и рокетджам по моему смотрелся бы вполне уместно.. может патчи... помогут?
О чом вы гоните?
Я делаю рокетджампы без скрипта в Quake 4 по 40 на день!!! Просто руками!!!
Рокетджамп есть, просто скрипт от 3 квачки не пашет :)
RJ есть, не спорю. в мультиплеере делается на ура :)
я в принципе про скрпиты сказал, что не работают, а не про то, есть ли RJ B Q4 :)
стрейф кстати тяжелый... уж точно не как в ку2.. поиграл сначала в ку4, потом в ку2.. офигел от жуткого различия
У меня пошол сразу на ура боковой стрейф с бешеным распрыгом :)
Карта The Rose стала моей любимой в этом отношении :)))
в стену больно врезался? :)
и такое бывало :)
Вывод такой:
Нехрен лениться. :) Выполнять трюки надобна ручками, раз все такие профессионалы. Недаром Эпик никому не позволяет байнды на доджи делать.
уж и полениться дома нельзя..
люди, вы звери, люди :)
интересно, вот сделали когда падаешь -5 хп, а почему не сделали когда в стену лбом с разгона чтоб отнималось? :(
Значит лоб прочнее чем пятки... по мнению разработчиков :)
странно, ведь шлема у чуваков и колбасёров нету, как в ку1 например :)
а всё равно дамаджа нема :(
Кузен, надо радоваться, а ты досадуешь :)
как дабл-джамп и трипл-джамп работает? если сравнивать с Ку2. никто не пробовал?
Солдат
Их пока в принципе нет :)
Весь цивилизованныймир, потиху переходит наQ4.
А вот и пару отцовскихконфигов !!!!!!!!!!!!!!
// team w13 : ettin
unbindall
set fs_game "Q4MAX"
// player
seta ui_name "genji"
seta ui_clan "w13"
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"
// user interface
seta g_gunViewStyle "0"
seta ui_showgun "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_8.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 0 1 1"
seta g_crosshairSize "32"
seta cl_punkbuster "1"
seta g_fov "110"
// weapon bindings
bind "mwheelup" "_impulse0"
bind "w" "_impulse1"
bind "q" "_impulse2"
bind "a" "_impulse3"
bind "c" "_impulse4"
bind "v" "_impulse5"
bind "r" "_impulse6"
bind "t" "_impulse7"
bind "g" "_impulse8"
bind "mwheeldown" "_impulse9"
// mouse settings
seta m_strafeSmooth "1"
seta m_smooth "0"
seta m_strafeScale "0"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5" //Razer Diamondback@400DPI
// misc bindings
bind "F8" "recorddemo"
bind "F9" "stoprecording"
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "~" "toggleconsole"
bind "ENTER" "clientMessageMode 1"
bind "END" "_impulse18"
bind "KP_ENTER" "_impulse21"
seta com_allowconsole "1"
// movement
bind "e" "_forward"
bind "s" "_moveleft"
bind "d" "_back"
bind "f" "_moveright"
bind "LEFTCTRL" "_speed"
bind "LEFTSHIFT" "_zoom"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveUp"
bind "SPACE" "_moveDown"
// bob
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_bobpitch "0"
seta pm_runroll "0"
seta pm_boboll "0"
seta pm_walkbob "0"
// grafik
seta r_mode "4"
seta r_displayrefresh "0"
seta com_showFPS "1"
seta r_gamma "2"
seta r_brightness "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
// sound
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
// netzwerk settings
seta net_clientMaxRate "25000"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
// com settings
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "64"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
// server settings
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "1"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "5"
seta si_captureLimit "0"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "W13 dedicated server"
seta si_autobalance "0"
seta sv_punkbuster "0"
// unsorted
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta g_friendsList ""
seta g_favoritesList ""
seta demo_enforceFS "0"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "10"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
echo w13-etn
// Конфиг от :: Sephiroth.ru
// Клан :: M.A.D
// Версия Конфига :: 4.02
// Последнее обновление :: 23.10.2005
// Вэбсайт :: http://www.sephiroth.ru
// Примечание :: Использование данного конфига в качестве базы для собственного, перестройка управления, настроек игры и т.д. разрешается. Только оставляйте кредиты, что Ваш конфиг был сделан на базе моего.
unbindall
// Модель:
seta ui_name "^0Sephiroth^9.^1ru" //"^3LolZZ"
seta ui_clan "^9M.A.D" //"^2:-)"
seta ui_model "model_player_tactical_transfer"
seta ui_model_strogg "model_player_corpse"
seta ui_model_marine "model_player_marine_helmeted"
// Настройки интерфейса:
seta g_gunViewStyle "0"
seta ui_showgun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta com_showAsyncStats "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_9.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "48"
seta cl_punkbuster "1"
seta sv_punkbuster "0"
seta g_fov "110"
// Настройки Оружия:
bind "c" "_impulse0" // Gauntlet
bind "w" "_impulse1" // Machinegun
bind "q" "_impulse2" // Shotgun
bind "a" "_impulse3" // Plasmagun
bind "v" "_impulse4" // Grenade Launcher
bind "4" "_impulse5" // Nailgun
bind "r" "_impulse6" // Rocket Launcher
bind "t" "_impulse7" // Railgun
bind "g" "_impulse8" // Lightning Gun
bind "5" "_impulse9" // DMG
// Настройки Мыши:
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"
seta m_yaw "0.020"
seta m_pitch "0.018"
seta sensitivity "8.2"
// Передвижение:
bind "s" "_moveleft"
bind "f" "_moveright"
bind "d" "_back"
bind "e" "_forward"
bind "LEFTSHIFT" "_moveDown"
bind "MOUSE2" "_zoom"
bind "MOUSE1" "_attack"
bind "SPACE" "_moveUp"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
// Дополнительные настройки:
bind "9" "recorddemo"
bind "0" "stoprecording"
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "1" "toggleconsole"
bind "~" "toggleconsole"
bind "6" "clientmessagemode"
bind "7" "clientmessagemode 1"
bind "8" "clientMessageMode 1"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
// Графические настройки
seta r_brightness "2"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_debugArrowStep "120"
seta r_displayrefresh "120"
seta r_debugLineDepthTest "0"
seta r_debugLineWidth "1"
seta r_forceLoadImages "0"
seta r_fullscreen "1"
seta r_gamma "1.5"
seta r_mode "4"
seta r_multiSamples "0"
seta r_renderer "best"
seta r_shadows "0"
seta r_skipBlendLights "1"
seta r_skipBump "1"
seta r_skipDynamicTextures "1"
seta r_skipFogLights "1"
seta r_skipMegaTexture "1"
seta r_skipNewAmbient "1"
seta r_skipOverlays "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_skipSpecular "1"
seta r_skipTranslucent "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useDepthBoundsTest "1"
seta r_useCachedDynamicModels "1"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "2048"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_useCompression "1"
seta image_lodbias "0"
seta image_useAllFormats "1"
seta image_downSize "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_roundDown "1"
seta image_anisotropy "0"
seta image_forceDownSize "1"
seta g_projectileLights "0"
seta g_brassTime "0"
seta g_decals "0"
seta g_bloodEffects "0"
seta g_showBrass "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta g_muzzleflash "0"
seta g_skipFX "1"
seta g_skipParticles "1"
seta g_skipViewEffects "1"
seta g_doubleVision "0"
// Звуковые настройки:
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName ""
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
// Сетевые настройки:
seta net_clientUsercmdBackup "3"
seta net_clientPrediction "50"
seta net_clientPredictGUI "0"
seta net_clientSmoothing "0.8"
seta net_clientMaxRate "28000"
seta net_serverMaxClientRate "28000"
seta net_clientLagOMeter "0"
// Серверные настройки:
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_countdown "10"
seta si_minPlayers "2"
seta si_weaponStay "0"
seta si_teamDamage "1"
seta si_spectators "1"
seta si_usePass "0"
// Другие настройки:
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_countDown "10"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_useDynamicProtection "1"
seta g_password ""
seta g_announcerDelay "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_voteflags "0"
seta gui_configServerRate "0"
seta gui_filter_gameType "0"
seta gui_filter_password "0"
seta gui_filter_players "0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta demo_enforceFS "0"
seta com_allowconsole "1"
seta com_videoRam "128"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
vid_restart
s_restart
// Загрузка Завершена:
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;
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echo " "
echo " "
echo "Loading Complete..."
echo " "
echo "^0Sephiroth^9.^1ru ^0Is Online..."
echo " "
echo " "
echo "Sephiroth's Q4 Configuration^2 v1.02^7 for^4 17#^7 monitors."
echo "Build:^3 23.10.2005 ^0"
echo " "
echo " "
// Конец Конфига.
// stand 25.10.2005
// Config (c) vit - edit -) unde4d
unbindall
// player
seta ui_name "^7unde^44^7d"
seta ui_clan ""
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"
// user interface
seta g_gunViewStyle "0"
seta ui_showgun "1"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "47"
seta cl_punkbuster "1"
seta g_fov "90"
// weapon bindings
bind "v" "_impulse0" // gauntlet
bind "z" "_impulse1" // mg
bind "5" "_impulse2" // shotgun
bind "t" "_impulse3" // plasma
bind "4" "_impulse4" // grenade
bind "6" "_impulse5" // nailgun
bind "r" "_impulse6" // rocket
bind "Mouse2" "_impulse7" // rail
bind "q" "_impulse8" // shaft
bind "AUX12" "_impulse9" // dmg
// mouse settings
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"
seta m_yaw "0.020"
seta m_pitch "0.014" // "-0.022" fьr invertmouse
seta sensitivity "7"
// misc bindings
bind "ESCAPE" "togglemenu"
bind "TAB" "_impulse19"
bind "1" "toggleconsole"
bind "~" "toggleconsole"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
seta com_allowconsole "1" // das lдstige ctrl-alt-tilde umgehen
// movement
bind "e" "_forward"
bind "s" "_moveleft"
bind "d" "_back"
bind "f" "_moveright"
bind "LEFTCTRL" "_speed"
bind "MOUSE3" "_zoom"
bind "MOUSE1" "_attack"
bind "SPACE" "_moveUp"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
// grafik
seta r_mode "3" // grafikmodus (z.B. 3=640x480, 4=800x600) ... 3 bringt natuerlich fps hier!!
seta r_displayrefresh "85" // im multiplayer leider verboten
seta com_showFPS "1" // fps anzeige
seta r_gamma "1.7" // kontrast/helligkeit
seta r_brightness "1" // helligkeit
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
// sound
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
// netzwerk settings
seta net_clientMaxRate "25000"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
// com settings
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
// server settings
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "1"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "5"
seta si_captureLimit "0"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "unde4dik"
seta si_autobalance "0"
seta sv_punkbuster "0"
// unsorted
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "22"
seta win_xpos "3"
seta g_friendsList ""
seta g_favoritesList ""
seta demo_enforceFS "0"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "10"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password "bc"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
echo *** done ***
// ZDK``KuZeN's Quake 4 configuration file
// * Binds *
unbindall
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveUp"
bind "5" "_impulse5"
bind "6" "_impulse8"
bind "[" "_impulse15"
bind "]" "_impulse14"
bind "`" "toggleconsole"
bind "c" "_impulse2"
bind "d" "_impulse3"
bind "e" "_impulse9"
bind "f" "_moveleft"
bind "g" "_back"
bind "h" "_moveright"
bind "j" "_impulse1"
bind "l" "clientMessageMode 1"
bind "m" "_moveDown"
bind "n" "_speed"
bind "o" "clientMessageMode"
bind "r" "_impulse4"
bind "t" "_forward"
bind "y" "_impulse0"
bind "z" "say "^3(:"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "emote salute"
bind "DOWNARROW" "emote cheer"
bind "LEFTARROW" "emote taunt"
bind "RIGHTARROW" "emote grab_a"
bind "leftalt" ""
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_ingamestats"
bind "F4" "_impulse17"
bind "F5" "connect 212.42.38.86:28004" // pg1
bind "F6" "connect 212.42.38.86:28005" // pg2
bind "F7" "connect 212.1.224.9:28004" // NetByNet #1
bind "F8" "connect 212.1.224.9:28005" // NetByNet #2
bind "F9" "connect 195.91.211.196" // My server
bind "F10" ""
bind "F11" ""
bind "F12" "disconnect"
bind "KP_ENTER" "_impulse21"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MWHEELDOWN" "_impulse6"
bind "MWHEELUP" "_impulse7"
// - NumPad -
bind "KP_END" "" // 1
bind "KP_DOWNARROW" "" // 2
bind "KP_PGDN" "" // 3
bind "KP_LEFTARROW" "" // 4
bind "KP_5" "" // 5
bind "KP_RIGHTARROW" "" // 6
bind "KP_HOME" "" // 7
bind "KP_UPARROW" "" // 8
bind "KP_PGUP" "" // 9
bind "KP_INS" "recordnetdemo " // 0
bind "KP_DEL" "" // DEL
bind "KP_ENTER" "" // ENTER
bind "KP_PLUS" "" // PLUS
bind "KP_MINUS" "" // MINUS
bind "KP_STAR" "" // STAR
bind "KP_SLASH" "" // SLASH
bind "KP_NUMLOCK" "" // NUMLOCK
bind "INS" "say [QUAD] soon!"
bind "DEL" "say [QUAD] team!"
bind "HOME" "say [RA] soon!"
bind "END" "say [RA] team!"
bind "PGUP" "say [YA] soon!"
bind "PGDN" "say [YA] team!"
// * Sets *
// - Video -
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.5"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "5"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "8"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "0"
seta image_cacheMegs "100"
seta image_cacheMinK "30"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0.3"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_preload "1"
seta image_roundDown "1"
seta g_showHudPopups "0"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta g_bloodEffects "0"
seta r_showeditorimages "0"
// - Audio -
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName ""
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "0.555556"
// - Mouse -
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "-0.022"
seta sensitivity "1.5"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
// - Bob -
seta pm_bobpitch "0.00"
seta pm_bobroll "0.00"
seta pm_bobup "0.00"
seta pm_crouchbob "0.0"
seta pm_runbob "0.0"
seta pm_runpitch "0.00"
seta pm_runroll "0.00"
seta pm_walkbob "0.0"
// - User Interface -
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "64 0.4 0.93"
seta ui_clan "^34wk"
seta ui_model_strogg "model_player_tactical_transfer"
seta ui_model_marine "model_player_marine_medic"
seta ui_team "Strogg"
seta ui_name "^9ZDK^1``^7KuZeN^8[^34wk^8]^0"
seta ui_model "model_player_tactical_transfer"
seta ui_skin "base"
seta g_showHud "1"
seta g_gunViewStyle "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_railgun.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_fov "110"
seta mod_validSkins
"skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins
/characters/player/marine_mp_yellow;skins/characters/player/marine_mp_purple;skins/characters/player/marine_mp_grey;skins/characters/player/marine_mp_orange"
// - Server -
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "2"
seta si_mapCycle ""
seta si_name "4wk"
seta si_numPlayers "2"
seta si_fragLimit "10"
seta si_timeLimit "0"
seta si_map "mp/q4dm3"
seta si_gameType "DM"
seta sv_punkbuster "0"
seta cl_punkbuster "0"
// - Net -
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"
// - Com -
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_guid "hI4C9Fj3/PQ"
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
seta com_timestampPrints "1"
seta com_allowconsole "1"
// - Other -
seta g_friendsList ""
seta g_favoritesList ""
seta g_spectatorChat "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_announcerDelay "1"
seta g_mapCycle "mapcycle"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_showProjectilePct "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"
seta demo_enforceFS "0"
seta sys_lang "english"
seta gui_configServerRate "0"
vid_restart
s_restart
// * End *
clear
echo "^3 * * * * * * * * *"
echo "^7kuZen^0's cfg loaded"
echo "^3 * * * * * * * * *"
Тогда вот есчо один оццовский конф :)
// +++++++++
// CampConf v.3
// +++++++++
unbindall
seta g_fov "30"
seta sensetivity 1
bind "MOUSE1" "_attack"
bind "MOUSE2" "_impulse7"
bind "MOUSE3" "_zoom"
bind "SPACE" "LOL, me best!"
Конф который тут лежит конечно ничего, но я привык сам писать и у меня тут проблемка...
Как выгледят команды:
Автосмена оружия, дым от рокетланчера???
И еще вопросик в тему:
Что нужно подстроить в ку4, что бы пин был минимальный...
ЗЫ. Зарание огромное спасибо!
Ну чё вы как читеры, один просит как сделатьтак, чтоб при нажатии кнопки делался рокетджамп, другой ещё какуюто фигню...
Кстаи, я иногда играю в клубах во 2 3 и 4 Кваку, но тамошние имцебилы настроили всё так, что оружие и, броня и здоровье отображается на карте ввиде символов, какими клиандами сделать так, чтоб всё было нормально, и как включать отображение на экране оружия?
// xNitro's Q4 Config
// Questions? PM me at #fantasy! @ quakenet
unbindall
// User Settings
seta ui_name "x^1Nitro"
seta ui_clan "#fantasy!"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 1 1"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_showGun "0"
seta ui_team "Strogg"
seta ui_model "model_player_marine"
seta ui_skin "base"
seta in_alwaysRun "1"
seta g_fov "110" // Q3 FOV ;-)
seta com_showfps "1" // can't play without it
// Crosshair
seta g_crosshairCharInfoFar "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairCustom "1"
seta g_crosshairSize "28"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"
//Movements
bind "w" "_forward"
bind "a" "_moveLeft"
bind "s" "_back"
bind "d" "_moveRight"
bind "c" "_moveDown"
bind "SPACE" "_moveUp"
bind "MOUSE2" "_zoom"
bind "LEFTCTRL" "_speed"
//Weapons
bind "1" "_impulse0" // Gauntlet.
bind "2" "_impulse1" // Machinegun.
bind "q" "_impulse2" // Shotgun.
bind "e" "_impulse3" // Hyper Blaster.
bind "3" "_impulse4" // Grenade Launcher.
bind "x" "_impulse5" // Nailgun.
bind "r" "_impulse6" // Rocket Launcher.
bind "z" "_impulse7" // Railgun.
bind "f" "_impulse8" // Lightning Gun.
bind "4" "_impulse9" // Dark Matter Gun.
//Speech
bind enter "clientmessagemode" // Puplic Chat
bind \ "clientmessagemode 1" // Team Speak
bind "6" "say_team ^1[ QUAD ]^0 READY"
bind "7" "say_team ^1[ QUAD ]^0 TAKEN!"
bind "8" "say_team ^1[ MEGA ]^0 READY"
bind "9" "say_team ^1[ MEGA ]^0 TAKEN!"
//MOUSE
bind "MOUSE1" "_attack"
bind "MWHEELDOWN" "_impulse15" // Prev Weapon
bind "MWHEELUP" "_impulse14" // Next Weapon
seta sensitivity "6"
seta in_anglespeedkey "1.5"
seta in_freeLook "1"
seta in_yawspeed "140"
seta in_pitchspeed "140"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta m_maxInput"0"
seta m_strafeSmooth "1"
seta m_smooth "1"
seta m_strafeScale "0"
// Toggle
seta com_allowConsole "1" // press ~ to open console
bind escape "togglemenu"
bind ~ "toggleconsole"
bind tab "_impulse19" // Stats
// Demos and Screenshots
bind F7 "recordNetDemo"
bind F8 "stopNetDemo"
bind F9 "set ui_showGun 0; set g_showHud 0; screenshot; set g_showHud 1; set ui_showGun 1"
// Punk Buster
seta pb_cl_enable "1"
seta pb_enable "1"
seta pb_sleep "500"
seta pb_security "0"
seta pb_sv_enable "1"
// Sound
seta s_clipVolumes "1"
seta s_constantAmplitude "-1"
seta s_decompressionLimit "2"
seta s_doorDistanceAdd "150"
seta s_dotbias2 "1.1"
seta s_dotbias6 "0.8"
seta s_drawSounds "0"
seta s_force22kHz "0"
seta s_frequencyShift "1"
seta s_globalFraction "0.8"
seta s_loadOpenALFailed "0"
seta s_maxChannelsMixed "63"
seta s_maxSoundsPerShader "0"
seta s_meterTopTime "2000"
seta s_minStereo "8"
seta s_minVolume2 "0.25"
seta s_minVolume6 "0"
seta s_musicVolume "0.5"
seta s_muteEAXReverb "0"
seta s_numberOfSpeakers "2"
seta s_showLevelMeter "0"
seta s_singleEmitter "-1"
seta s_spatializationDecay "2"
seta s_speakerFraction "0.65"
seta s_subFraction "0.5"
seta s_useDeferredSettings "1"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOcclusion "1"
seta s_useOpenAL "0"
seta s_volume "1"
// Windows
win_allowAltTab "1" // Very Usefull Combination :)
win_allowMultipleInstances "0"
// Internet
seta net_allowCheats "0"
seta net_challengeLimit "15"
seta net_clientDownload "1"
seta net_clientLagOMeter "0"
seta net_ip "localhost"
seta net_LANServer "0" // For hosting internet servers
seta net_master0 "q4master.idsoftware.com:27650"
seta net_serverDedicated "1" // For hosting internet servers
seta net_serverMaxClientRate "25600"
seta net_serverMaxUsercmdRelay "5"
seta net_serverMenuDedicated "0"
seta net_serverReloadEngine "0"
seta net_serverRemoteConsolePassword "12345" // Your Admin Password
seta net_serverRunning "0"
seta net_socksEnabled "0"
seta net_socksPassword ""
seta net_socksPort ""
seta net_socksServer ""
seta net_socksUsername ""
seta net_verbose "0"
// Graphics
seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"
seta com_preciseTic "1"
seta com_preloadDemos "0" // 1 When Playing Demos
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "0"
seta com_skipLevelLoadPause "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "1"
seta com_wipeSeconds "1"
seta con_noPrint "1"
seta con_notifyTime "3"
seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta fs_game "q4base"
seta fs_game_base ""
seta fs_searchAddons "1"
seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0" // we are not voilent C-:
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1" // :\
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "1"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"
seta image_downSizeLimit "16"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.5"
seta r_gamma "1.9"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "4"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
Оружие вроде так ui_showGun "1"
А мну тут хотелось что бы наоборот, что бы, оружие, брось и т.д. не отображалось на карте в трухмерном виде. Как это сделать, кто знает?
Кто нибудь напишите адрес цылки для кваки4 где есть все прописки
или если у кого уже есть эта прога скиньте пожалуйста на мыло dragon_baz@mail.ru
Зарание благодарен
Кто знает, какие-нибудь особенные цвета рельсы, которые нельзя выбрать в стандартных опциях? Я нашел белый цвет seta ui_hitscanTint "0 0 0"...
вот тупая игра -=/
цыц пристюк
// ======================
// = SmAKeR's Q4 config =
// ======================
unbindall
//UI_ (User Info)
seta ui_name "^1S^9m^1AK^9e^1R^9[^1666^9]"
seta ui_model "model_player_marine_helmeted"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 0 0"
seta ui_clan "^9[^1E^9n^1D^9]"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Marine"
//M_ (Mouse)
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
//G_ (Game)
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0"
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_decals "0"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1"
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"
seta g_fov "105"
//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_useAllFormats "1"
seta image_useCache "1"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
//R_ (Render)
seta r_shadows "0"
seta r_forceLoadImages "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useCachedDynamicModels "1"
seta r_useDepthBoundsTest "1"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_skipDynamicTextures "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipBlendLights "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1.6"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_displayrefresh "75"
seta r_multiSamples "0"
//PM_
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
//NET_
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"
//SI_ (Server Info)
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "^1Evil NeVeR DiE"
//IN_
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta sv_punkbuster "1"
//WIN_ (Window Settings)
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"
//GUI_
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta gui_configServerRate "5"
//COM_
seta com_allowConsole "1"
seta com_skipLevelLoadPause "1"
seta com_guid ""
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "0"
seta com_wipeSeconds "1"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_preciseTic "1"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"
//S_ (Sound)
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "SB Audigy Audio [DF80]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "6"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "63"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "1"
//Binds
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "0" "_impulse9"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse4"
bind "4" "_impulse0"
bind "5" "_impulse5"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "e" "_impulse7"
bind "f" "_impulse8"
bind "q" "_impulse6"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "w" "_forward"
bind "x" "_impulse3"
bind "y" "clientmessagemode 1"
bind "z" "_impulse50"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_attack"
bind "LEFTSHIFT" "_impulse5"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_ingamestats"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "Mouse2" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
//Other
seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta demo_enforceFS "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
//Echo
clear
echo "^4============================================="
echo "^4= ^1S^9m^1AK^9e^1R ^4="
echo "^4= ^1EViL NeVeR DiE ^4="
echo "^4= Visit ^2http://www.playground.ru/ ^4="
echo "^4============================================="
echo "^4==================^805^7.^811^7.^82005^4================="
echo "^4============================================="
ВНИМАНИЕ!!! Вышла новая версия своеобразного ОСП для Ку4 под названием x-battle. У кого до сих пор нету берем тут!
http://web1.vs171006.vserver.de/index.php?action=download&cat=4
В кибербаталиях мод незаменим!
~X-tREME hOMEPAGE~
и что это за психоделическая мазза? (:
А как поставить этот X-battle? Положил его в папку с квакой, в конфиге прописал настройки, которые он позволяет менять, а нифига. И конфиг грузица все равно с q4base.
в ярлыке пропиши:
+set fs_game "battle"
типа такого:
D:\Quake4\Quake4.exe +set fs_game "battle"
Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:
"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."
Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\
И вот еще че... Почтавил q4max. Создаю свой сервак, все нормально, бегаю, прыгаю итд) А вот как только пытаюсь с этим модом законектица на ПГ, то квак вылетает на рабочий стол, потом заново грузица и так до бесконечности. Че за нах?
Гы. Немного извратился) Мод q4max запускается с помощью бат-файла, который автоматически прописывает +set бла-бла-бла при запуске квака. Так вот. Переименовал папку battle в q4max (эту папку батка и присобачивает при загрузке кваки), чтобы этот мод запускался таким макаром. Ну вроде запустился. Опять-таки при попытке конекта к ПГ квак вылетает на рабочий стол, появляется консоль, он чето там грузит (не успеваю прочитать), снова загружается, потом опять вылетает и так энндцать раз. Че это за херь?
1)
Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:
"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."
Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\
----------------------
не тупи
ты хоть знаешь где у тебя квака стоит? я ж те написал что это пример
проверь где ехешник лежит
2)
И вот еще че... Почтавил q4max. Создаю свой сервак, все нормально, бегаю, прыгаю итд) А вот как только пытаюсь с этим модом законектица на ПГ, то квак вылетает на рабочий стол, потом заново грузица и так до бесконечности. Че за нах?
---------------
опять же не тупи
на пг ку4макса нету
это не клиентская фича это мод
3)
Гы. Немного извратился) Мод q4max запускается с помощью бат-файла, который автоматически прописывает +set бла-бла-бла при запуске квака. Так вот. Переименовал папку q4max (которую запускает по умолчанию этот бат-файлик) в battle, чтобы этот мод запускался. Ну вроде запустился.
---------------
это как раз говорит о том, что ты даже не знаешь где у тя квак лежит и за тебя всю работу делает несчастный бат файл ))
если чтото непонятно убей сибя штопаром спаси мир
Это ты идиот. Читать учись. У меня квака стоит тоже на Д, только еще добавлена папка Games (глазки разуй).
Через бат-файл battle как раз нормально запускается.я бегал на собственном серваке с этим модом и все было ништяк. А вот при конекте к ПГ такой косяк выходит. А через бат я его запускал потому, что в ярлык эта херь не прописывается.
Так что не выебывайся.
интересно почему же оно не прописывается... ;)
проверь рабочую папку еще
З.ы. я тебя идиотом не обзывал и не выебывался так что помалкивай
Ну допустим не прописывается это хрен с ним. Через батку запускается и нормально. Но вот почему при конекте на ПГ с этим модом кваку циклит? Она все время перезапускается! =(
потомучто надо vid_restart прописывать
допустим
у тя по дефолту стоит r_mode 4
а в конфиге у тя r_mode 3
и вот он и перезапускает
ты ж етого не делаеш)))
там много таких прописей с графой
такчто vid_restart
в конце конфига напиши
?:\?\?\quake4.exe +set fs_game q4max +exec namecfg
Ну допустим не прописывается это хрен с ним. Через батку запускается и нормально. Но вот почему при конекте на ПГ с этим модом кваку циклит? Она все время перезапускается! =(
-------------
я же написал
на пг НЕТУ МОДА
и игра на этом подвисает когда пытается зайти с модом на серв без мода
villain.bart
какой нафик вид_рестарт ты чё курил? ))
Блин, опять ты не понял! Или это я не понял?) А ПГ разве x-battle не стоит (батка именно его и запускает). А на каких серваках с ним можно погонять тогда?
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
НА ПГ НЕ СТОИТ Х-БАТТЛ
серваков не знаю, я на своем играю обычно )
Фак! А как тогда вручную мадельки сделать поярче? А то песдец нифига не видно =\
А как вам это? Обратите внимание на систему никнеймов
http://webfile.ru/get/593438222/Gamb1t.rar
Неужели, никто кроме Gambita не намутил себе дома навороченный конфиг, которым можно было-бы похвастаться?
{Мля, нифига! Прописываю, нажимаю на ок, а винда вот че пишет:
"Имя конечного файла "D:\Games\Quake 4\Quake4.exe +set fs_game "battle"" задано неправильно. Проверьте правильность указанного пути и имени файла."
Че за нах? Папка battle у меня лежит где надо. Че оно матюкается? =\
}
Попробуй так:
"D:\Games\Quake 4\Quake4.exe" +set fs_game battle
Умные все стали какието отцовские конфиги и куда эти стражные сточки писать и для чего
SmAKeR мне понравилься твой конфиг как ты его зделал точнее где ты набрал стока прописок, если у тебя есть сылки на консольные прописки не жмись выложи все пукай все начнут делать свой конфиг а я наверное твой добью под себя
Все прописки ковырял сам (чесное слово)! Если он тебе понравился, можешь скачать последнюю версию конфига ЗДЕСЬ!
SmAKeR. Реально буд человеком пожалуйста напиши какая комада что обозначает, тебя не забудут я твой ответ по всему инету разашлю и друзям тоже зраво зделаешь, и отошли мне на мыло Haz_88@mail.ru
Буду примного благодарен
Есть полезная команда listCvar -help
Выдаст вам все команды с описанием на инглише.
Про рокет- я под ку3 делал замечательный скрипт- на цуберфайте есть старая тема "Длинный Rocket jump". Перенесу в ку4 конфиг.
aas_goalArea
aas_pullPlayer
aas_randomPullPlayer
aas_showAreaBounds When show areas is on, this draws the bounds
of the areas, too...
aas_showAreas
aas_showFlyPath
aas_showHideArea
aas_showPath
aas_showProblemAreas
aas_showPushIntoArea
aas_showRevReach
aas_showWallEdges
aas_test
af_contactFrictionScale scales the contact friction
af_forceFriction force the given friction value
af_highlightBody name of the body to highlight
af_highlightConstraint name of the constraint to highlight
af_jointFrictionScale scales the joint friction
af_maxAngularVelocity maximum angular velocity
af_maxLinearVelocity maximum linear velocity
af_showActive show tree-like structures of articulated
figures not at rest
af_showBodies show bodies
af_showBodyNames show body names
af_showConstrainedBodies show the two bodies contrained by the
highlighted constraint
af_showConstraintNames show constraint names
af_showConstraints show constraints
af_showInertia show the inertia tensor of each body
af_showLimits show joint limits
af_showMass show the mass of each body
af_showPrimaryOnly show primary constraints only
af_showTimings show articulated figure cpu usage
af_showTotalMass show the total mass of each articulated
figure
af_showTrees show tree-like structures
af_showVelocity show the velocity of each body
af_skipFriction skip friction
af_skipLimits skip joint limits
af_skipSelfCollision skip self collision detection
af_testSolid test for bodies initially stuck in solid
af_timeScale scales the time
af_useImpulseFriction use impulse based contact friction
af_useJointImpulseFriction use impulse based joint friction
af_useLinearTime use linear time algorithm for tree-like
structures
af_useSymmetry use constraint matrix symmetry
ai_allowOldAAS allows AI to use most recent AAS file, even
if it is not up-to-date. Enable only for
testing.
ai_allowTacticalRush allows tactical ai to rush an enemy when
hurt
ai_animShow
ai_blockedFailSafe enable blocked fail safe handling
ai_debugEyeFocus draws eye focus info
ai_debugFilterString see ai_debugFilter
ai_debugHelpers draws ai helpers
ai_debugMove draws movement information for monsters
ai_debugScript displays script calls for the specified
monster entity number
ai_debugSquad draws squad info for allies
ai_debugStealth draws suspicion info for enemies
ai_debugTactical draws tactical information for monsters
ai_debugTrajectory draws trajectory tests for monsters
ai_disableAttacks disables attack decisions
ai_disableCover disables AI using cover points
ai_disableEntTactical disables tactical points around entities
ai_disableSimpleThink disables simple thinking in AI entities
ai_freeze
ai_playerPushAlways always allow player to push buddies, unless
scripted
ai_showCombatNodes draws attack cones for monsters
ai_showCover
ai_showObstacleAvoidance draws obstacle avoidance information for
monsters. if 2, draws obstacles for player,
as well
ai_showPaths draws path_* entities
ai_showTacticalFeatures
ai_speeds
ai_testPredictPath
ai_useRVMasterMove changes AI to use new master move function
bse_debris disable effect debris
bse_debug display debug info about effect
bse_enabled set to false to disable all effects
bse_maxParticles max number of particles allowed per segment
bse_physics disable effect physics
bse_rateCost rate cost multiplier for spawned effects
bse_rateLimit rate limit for spawned effects
bse_render disable effect rendering
bse_scale effect scalability amount
bse_showBounds display debug bounding boxes effect
bse_singleEffect set to the name of the effect that is only
played
bsp_menuitem0
bsp_menuitem1
bsp_menuitem10
bsp_menuitem11
bsp_menuitem12
bsp_menuitem13
bsp_menuitem2
bsp_menuitem3
bsp_menuitem4
bsp_menuitem5
bsp_menuitem6
bsp_menuitem7
bsp_menuitem8
bsp_menuitem9
cl_punkbuster is client side PunkBuster enabled?
cl_showEntityInfo
cm_backFaceCull cull back facing polygons
cm_debugCollision debug the collision detection
cm_debugRotation debug rotation failure
cm_debugSetParms debug set parameters
cm_debugTranslation debug translation failure
cm_drawColor color used to draw the collision models
cm_drawFilled draw filled polygons
cm_drawIndexScale scale of primitive indices
cm_drawIndices draw primitive indices
cm_drawInternal draw internal edges green
cm_drawMask collision mask
cm_drawNormals draw polygon and edge normals
cm_testAngle
cm_testBox
cm_testBoxRotation
cm_testCollision
cm_testLength
cm_testModel
cm_testOrigin
cm_testRadius
cm_testRandomMany
cm_testReset
cm_testRotation
cm_testTimes
cm_testTranslation
cm_testWalk
com_allowBadSavegameVersion For debugging purposes only - so you can
attempt to load savegames from a different
version - data may not match, may crash game
com_allowConsole allow toggling console with the tilde key
com_asyncSound 0: mix sound inline, 1: memory mapped async
mix, 2: callback mixing, 3: write async mix
com_aviDemoHeight
com_aviDemoSamples
com_aviDemoTics
com_aviDemoWidth
com_BinaryRead read binary lexed files
com_BinaryWrite write binary lexed files, 0 = no write, 1 =
native write, 2 = byte swapped write
com_Bundler Prepare an XML format Resource Definition
File for Xenon Bundler
com_compressDemos Compression scheme for demo files
0: None (Fast, large files)
1: LZW (Fast to compress, Fast to
decompress, medium/small files)
2: LZSS (Slow to compress, Fast to
decompress, small files)
3: Huffman (Fast to compress, Slow to
decompress, medium files)
See also: The 'CompressDemo' command
com_cpuSpeed holds processor speed in GHz
com_fixedTic
com_forceGenericSIMD force generic platform independent SIMD
com_guid
com_journal 1 = record journal, 2 = play back journal
com_lastQuicksave
com_Limits show engine limits
com_logDemos Write demo.log with debug information in it
com_logMPStats Enabled writing of Multiplayer statistics at
the end of a match. Will write to
StatisticsLog.txt
com_machineSpec hardware classification, -1 = not detected,
0 = low quality, 1 = medium quality, 2 =
high quality, 3 = ultra quality
com_MakeLoadScreens generate rdf's for xenon load screens
com_makingBuild 1 when making a build
com_memoryMarker used as a marker for memory stats
com_minTics
com_preciseTic run one game tick every async thread update
com_preloadDemos Load the whole demo in to RAM before running
it
com_purgeAll purge everything between level loads
com_QuickLoad load the game without loading textures and
or sounds, 1 = no textures and sounds, 2 =
no textures, 3 = no sounds
com_showAngles
com_showAsyncStats show async network stats
com_showDemo
com_showFPS show frames rendered per second
com_showMemAllocTags show Mem_Alloc tag statistics -- Debug Only.
com_showMemoryUsage show total and per frame memory usage
com_showSoundDecoders show sound decoders
com_showTics
com_SingleDeclFile read a single file with only necessary decls
com_skipGameDraw
com_skipLevelLoadPause
com_skipRenderer skip the renderer completely
com_speeds show engine timings
com_syncGameFrame run one game frame for every rendered frame
com_systemRam holds number of megs of system memory
com_timestampPrints print time with each console print, 1 = msec
2 = sec
com_uniqueWarnings activate to allow individual warnings to
print only once per level load.
com_updateLoadSize update the load size after loading a map
com_videoRam holds the last amount of detected video ram
com_wipeSeconds
com_WriteSingleDeclFile write a single file with only necessary
decls
con_noPrint print on the console but not onscreen when
console is pulled up
con_notifyTime time messages are displayed onscreen when
console is pulled up
con_speed speed at which the console moves up and down
decl_show set to 1 to print parses, 2 to also print
references
demo_debug debug demo replay system
demo_enforceFS enforce filesystem pureness before playing
back a demo
demo_scale speed scaling of demo replays
developer
fas_blendBias multiplier to the per phoneme blend time
fas_debug debug info for facial animation system
fas_intensityBias bias applied to the intensity of the phoneme
when trying to extract the viseme
fas_threshhold0 intensity required to use frame set 0
fas_threshhold1 intensity required to use frame set 1
fas_timeOffset ms offset to the viseme frame
fs_basepath
fs_caseSensitiveOS
fs_cdpath
fs_copyfiles
fs_debug
fs_devpath
fs_game mod path
fs_game_base alternate mod path, searched after the main
fs_game path, before the basedir
fs_importpath rjohnson:fixme
fs_mapPaks Use level paks. Only checks pak with the
same name as the map
fs_restrict
fs_savepath
fs_searchAddons search all addon pk4s ( disables addon
functionality )
g_allowVehicleGunOverheat allows disabling the gun overheating
mechanism for vehicles that use it.
g_announcerDelay no more than one announcer sound will be
played in this many ms
g_armorProtection armor takes this percentage of damage
g_armorProtectionMP armor takes this percentage of damage in mp
g_blobSize
g_blobTime
g_brassTime amount of time brass should stay in the
world before dissapearing, set to 0 to
disable brass
g_cinematic skips updating entities that aren't marked
'cinematic' '1' during cinematics
g_cinematicMaxSkipTime # of seconds to allow game to run when
skipping cinematic. prevents lock-up when
cinematic doesn't end.
g_crosshairCharInfoFar instead of a green crosshair from far away,
full character info always draws
g_crosshairColor sets the combat crosshair color
g_crosshairCustom sets the custom combat crosshair
g_crosshairCustomFile stores the custom crosshair's filename
g_crosshairSize crosshair size: 16,24,32,40,48
g_currentPlayback name of playback shown by g_showPlayback
g_debugAnim displays information on which animations are
playing on the specified entity number. set
to -1 to disable.
g_debugBounds checks for models with bounds > 2048
g_debugCinematic set to the name of the state you want to
debug or * for all
g_debugDamage
g_debugMove
g_debugMover
g_debugScript
g_debugState
g_debugTriggers
g_debugVehicle
g_debugVehicleAI enables debug features for the vehicle ai
system
g_debugVehicleDriver enables debug features for the
func_vehicle_driver
g_debugWeapon
g_decals show decals such as bullet holes
g_disasm disassemble script into base/script
disasm.txt on the local drive when script is
compiled
g_doubleVision show double vision when taking damage
g_dragDamping
g_dragEntity allows dragging physics objects around by
placing the crosshair over them and holding
the fire button
g_dragShowSelection
g_dropItemRotation
g_dvAmplitude
g_dvFrequency
g_dvTime
g_earthquake controls earthquake effect
g_editEntityDistance range to display entities to edit
g_editEntityMode 0 = off
1 = lights
2 = sounds
3 = articulated figures
4 = particle systems
5 = monsters
6 = entity names
7 = entity models
8 = effects
g_editEntityTextDistance range to display entities to edit text
information
g_exportMask
g_favoritesList Favorites List
g_flushSave 1 = don't buffer file writing for save
games.
g_forceUndying forces undying state
g_fov
g_frametime displays timing information for each game
frame
g_friendsList Friends List
g_gameReviewPause scores review time in seconds (at end game)
g_gravity singleplayer gravity
g_gunPitch
g_gunRoll
g_gunViewStyle style presets
0 = Q3 style
1 = Shouldered style
g_gunX
g_gunY
g_gunYaw
g_gunZ
g_healthTakeAmt how much health to take in nightmare mode
g_healthTakeLimit how low can health get taken in nightmare
mode
g_healthTakeTime how often to take health in nightmare mode
g_keepEntityStats keep track of entity usage stats
g_kickAmplitude
g_kickTime
g_knockback
g_log enables game logging
g_mapCycle map cycling script for multiplayer games -
see mapcycle.scriptcfg
g_maxShowDistance
g_monsters
g_mp_gravity multiplayer gravity
g_mpWeaponAngleScale Control the weapon sway in MP
g_muzzleFlash show muzzle flashes
g_nightmare if nightmare mode is allowed
g_password game password
g_perfTest_aiNoDodge ai attempts no dodging
g_perfTest_aiNoObstacleAvoid ai does not attempt obstacle avoidance
g_perfTest_aiNoRagdoll ai does not ragdoll
g_perfTest_aiNoVisTrace ai does no vis traces
g_perfTest_aiStationary ai attempts no combat movement
g_perfTest_aiUndying makes all AI undying
g_perfTest_hitscanBBox all hitscans vs bbox, not rendermodel
g_perfTest_hitscanShort all hitscans capped at 2048
g_perfTest_noJointTransform all joint transforms return origin
g_perfTest_noPlayerFocus doesn't do player focus traces/logic
g_perfTest_noProjectiles all projectiles are removed instantly
g_perfTest_weaponNoFX no muzzle flash, brass eject, muzzle fx,
tracers, impact fx, blood decals or blood
splats (whew!)
g_playPlayback plays the current playback in a camera path
g_projectileLights show dynamic lights on projectiles
g_recordPlayback record the player movement in a playback
g_showActiveEntities draws boxes around thinking entities.
dormant entities (outside of pvs) are drawn
yellow. non-dormant are green.
g_showAreaClipSectors
g_showcamerainfo displays the current frame # for the camera
when playing cinematics
g_showClipSectorFilter
g_showClipSectors
g_showCollisionModels 0 = off, 1 = draw collision models, 2 = only
draw player collision models.
g_maxShowDistance controls distance.
g_showCollisionTraces
g_showCollisionWorld
g_showDebugHud displays the debug hud
0 = off
1 = player
2 = physics
3 = AI
4 = vehicle
5 = performance
6 = effects
7 = map information
8 = AI performance
9 = MP
10 = Sound
32 = scratch
g_showEnemies draws boxes around monsters that have
targeted the the player
g_showEntityInfo
g_showFrameCmds displays frame commands as they are executed
g_showGodDamage displays the amount of damage taken while in
god mode on the hud
g_showHud
g_showHudPopups displays objective and database popups on
the hud
g_showPlayback show g_currentPlayback
g_showPlayerShadow enables shadow of player model
g_showProjectilePct enables display of player hit percentage
g_showPVS
g_showRange shows the range from the player to the first
collision under the players crosshair
g_showTargets draws entities and thier targets. hidden
entities are drawn grey.
g_showTestModelFrame displays the current animation and frame #
for testmodels
g_showTriggers draws trigger entities (orange) and thier
targets (green). disabled triggers are
drawn grey.
g_showviewpos
g_skill difficulty level
g_skipFX
g_skipItemShadowsMP disables all item shadows in multiplayer
g_skipParticles
g_skipPlayerShadowsMP disables all player shadows in multiplayer
g_skipViewEffects skip damage and other view effects
g_spectatorChat let spectators talk to everyone during game
g_stopTime
g_testCTF
g_testDeath
g_testHealthVision
g_testModelAnimate test model animation,
0 = cycle anim with origin reset
1 = cycle anim with fixed origin
2 = cycle anim with continuous origin
3 = frame by frame with continuous origin
4 = play anim once
5 = frame by frame with fixed origin
g_testModelBlend number of frames to blend
g_testModelRotate test model rotation speed
g_testPlayer test player classname
g_testPostProcess name of material to draw over screen
g_testScoreboard number of clients to test in the scoreboard
gui
g_timeEntities when non-zero, shows entities whose think
functions exceeded the # of milliseconds
specified
g_useDynamicProtection scale damage and armor dynamically to keep
the player alive more often
g_vehicleForce
g_vehicleMode enables the new vehicle control system for
the GEV.
g_vehicleVelocity
g_version game version
g_viewNodalX
g_viewNodalZ
g_voteFlags vote flags. bit mask of votes not allowed on
this server
bit 0 (+1) restart now
bit 1 (+2) time limit
bit 2 (+4) frag limit
bit 3 (+8) game type
bit 4 (+16) kick player
bit 5 (+32) change map
bit 6 (+64) spectators
bit 7 (+128) next map
gamedate
gamename
gui_configServerRate
gui_debug
gui_debugScript
gui_edit
gui_mediumFontLimit
gui_smallFontLimit
gui_ui_name copy-over cvar for ui_name
ik_debug show IK debug lines
ik_enable enable IK
image_anisotropy set the maximum texture anisotropy if
available
image_cacheMegs maximum MB full-sized precompressed images
to keep in memory
image_cacheMinK Minimum KB of precompressed files to defer
image_colorMipLevels development aid to see texture mip usage
image_dontUsePrecompressedSkyboxesForCGW temp hack in case
image_downSize controls texture downsampling
image_downSizeBump controls normal map downsampling
image_downSizeBumpLimit controls normal map downsample limit (0 =
64)
image_downSizeLimit controls diffuse map downsample limit (0 =
64)
image_downSizeSpecular controls specular downsampling
image_downSizeSpecularLimit controls specular downsampled limit (0 = 64)
image_filter changes texture filtering on mipmapped
images
image_ignoreHighQuality ignore high quality setting on materials
image_lodbias change lod bias on mipmapped images
image_preload if 0, wait until level end to load images
image_showBackgroundLoads 1 = print number of outstanding background
loads
image_useAllFormats allow alpha/intensity/luminance
luminance+alpha
image_useCache 1 = do background load image caching
image_useCompression 0 = force everything to high quality
image_useNormalCompression 2 = use rxgb compression for normal maps, 1
= use 256 color compression for normal maps
if available
image_useNormalCompressionLoadDDSForPal 1 = load dds files, and deswizzle them
(only
relevant for image_useNormalCompression = 1)
image_useOfflineCompression write a batch file for offline compression
of DDS files
image_usePrecompressedTextures use .dds files if present
image_writeNormalTGA write .tgas of the final normal maps for
debugging
image_writePrecompressedTextures write .dds files if necessary
image_writeProgramImages copy program targas to compression directory
image_writeTGA write .tgas of the non normal maps for
debugging
in_alwaysRun always run (reverse _speed button)
in_anglespeedkey angle change scale when holding down _speed
button
in_freeLook look around with mouse (reverse _mlook
button)
in_joystick enable joystick input
in_joystickLeftStickMove left or right joystick controls move
in_mouse enable mouse input
in_pitchspeed pitch change speed when holding down look
_lookUp or _lookDown button
in_toggleCrouch pressing _movedown button toggles player
crouching/standing
in_toggleRun pressing _speed button toggles run on/off -
only in MP
in_toggleZoom pressing _zoom button toggles zoom on/off
in_yawspeed yaw change speed when holding down _left or
_right button
lcp_showFailures show LCP solver failures
logFile 1 = buffer log, 2 = flush after each print
logFileName name of log file, if empty, qconsole.log
will be used
m_maxInput caps the amount of mouse movement possible
m_pitch mouse pitch scale
m_showMouseRate shows mouse movement
m_smooth number of samples blended for mouse viewing
m_strafeScale mouse strafe movement scale
m_strafeSmooth number of samples blended for mouse moving
m_yaw mouse yaw scale
mat_useHitMaterials 1 = use preprocessed hit image files
mat_writeHitMaterials 1 = write preprocessed hit image data to
file.
net_allowCheats Allow cheats in network game
net_challengeLimit Limit the number of challenges sent to a
server before giving up.
net_channelShowDrop show dropped packets
net_channelShowPackets show all packets
net_clientDownload client pk4 downloads policy: 0 - never, 1 -
ask, 2 - always (will still prompt for
binary code)
net_clientLagOMeter draw prediction graph
net_clientMaxPrediction maximum number of milliseconds a client can
predict ahead of server.
net_clientMaxRate maximum rate requested by client from server
in bytes/sec
net_clientPredictGUI test guis in networking without prediction
net_clientPrediction additional client side prediction in
milliseconds
net_clientRemoteConsoleAddress remote console address
net_clientRemoteConsolePassword remote console password
net_clientServerTimeout server time out in seconds
net_clientShowSnapshot
net_clientShowSnapshotRadius
net_clientUsercmdBackup number of usercmds to resend
net_debugClient Show client networking information. 1: light
2: verbose
net_debugFrameTime Logs frame time information
net_debugPlayerCount Current count by Think() of players in
session
net_debugStartLevel Forces a new frame time log
net_debugTraffic Dumps network bandwidth usage
net_forceDrop percentage packet loss
net_forceInternet Forces a server to consider all clients as
net clients
net_forceLatency milliseconds latency
net_ip local IP address
net_LANServer config LAN games only - affects clients and
servers
net_master0 idnet master server address
net_master1 1st master server address
net_master2 2nd master server address
net_master3 3rd master server address
net_master4 4th master server address
net_menuLANServer menu cvar for config of lan servers
net_port local IP port number
net_predictionErrorDecay time in milliseconds it takes to fade away
prediction errors
net_serverAllowServerMod allow server-side mods
net_serverClientTimeout client time out in seconds
net_serverDedicated 1 = text console dedicated server, 2 =
graphical dedicated server
net_serverDrawClient number of client for which to draw view on
server
net_serverMaxClientRate maximum rate to each client in bytes/sec.
For Internet servers this value is
calculated on the go for optimal results.
net_serverMaxUsercmdRelay maximum number of usercmds from other
clients the server relays to a client
net_serverMenuDedicated
net_serverReloadEngine perform a full reload on next map restart
(including flushing referenced pak files) -
decreased if > 0
net_serverRemoteConsolePassword remote console password
net_serverRunning
net_serverSnapshotDelay delay between snapshots in milliseconds
net_serverZombieTimeout disconnected client timeout in seconds
net_showPredictionError show prediction errors for the given client
net_socksEnabled
net_socksPassword
net_socksPort
net_socksServer
net_socksUsername
net_verbose 1 = verbose output, 2 = even more verbose
output
password client password used when connecting
pb_sv_lan
pm_acceloverride Adjust the player acceleration.
pm_air how long in milliseconds the player can go
without air before he starts taking damage
pm_bboxwidth x/y size of player's bounding box
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob bob much faster when crouched
pm_crouchheight height of player's bounding box while
crouched
pm_crouchrate time it takes for player's view to change
from standing to crouching
pm_crouchspeed speed the player can move while crouched
pm_crouchviewheight height of player's view while crouched
pm_deadheight height of player's bounding box while dead
pm_deadviewheight height of player's view while dead
pm_forcespectatormove Force the player to move like a spectator
(fly).
pm_frictionoverride Adjust the player friciton.
pm_jumpheight approximate hieght the player can jump
pm_maxviewpitch amount player's view can look down
pm_minviewpitch amount player's view can look up (negative
values are up)
pm_modelView draws camera from POV of player model (1 =
always, 2 = when dead)
pm_noclipspeed speed the player can move while in noclip
pm_normalheight height of player's bounding box while
standing
pm_normalviewheight height of player's view while standing
pm_runbob bob faster when running
pm_runpitch
pm_runroll
pm_spectatebbox size of the spectator bounding box
pm_spectatespeed speed the player can move while spectating
pm_speed speed the player can move while running
pm_stamina length of time player can run
pm_staminarate rate that player regains stamina. divide
pm_stamina by this value to determine how
long it takes to fully recharge.
pm_staminathreshold when stamina drops below this value, player
gradually slows to a walk
pm_stepsize maximum height the player can step up
without jumping
pm_thirdPerson enables third person view
pm_thirdPersonAngle direction of camera from player in 3rd
person in degrees (0 = behind player, 180 =
in front)
pm_thirdPersonClip clip third person view into world space
pm_thirdPersonDeath enables third person view when player dies
pm_thirdPersonHeight height of camera from normal view height in
3rd person
pm_thirdPersonRange camera distance from player in 3rd person
pm_usecylinder use a cylinder approximation instead of a
bounding box for player collision detection
pm_vehicleCameraMinDist
pm_vehicleCameraScaleMax
pm_vehicleCameraSnap
pm_vehicleCameraSpeedScale
pm_vehicleSoundLerpScale
pm_walkbob bob slowly when walking
pm_walkspeed speed the player can move while walking
r_actualRenderer the actual renderer used
r_alphaToCoverage use alpha to coverage when multisampling
r_aspectRatio aspect ratio of view:
0 = 4:3
1 = 16:9
2 = 16:10
r_brightness changes gamma tables
r_checkBounds compare all surface bounds with
precalculated ones
r_clear force screen clear every frame, 1 = purple,
2 = black, 'r g b' = custom
r_convertMD5toMD5R converts all MD5 models to MD5Rs as they are
loaded
r_convertProcToMD5R converts all PROC models to MD5Rs as they
are loaded
r_convertStaticToMD5R converts all LWO, ASE and FLT models to
MD5Rs as they are loaded
r_customHeight custom screen height. set r_mode to -1 to
activate
r_customWidth custom screen width. set r_mode to -1 to
activate
r_debugArrowStep step size of arrow cone line rotation in
degrees
r_debugLineDepthTest perform depth test on debug lines
r_debugLineWidth width of debug lines
r_debugPolygonFilled draw a filled polygon
r_debugRenderToTexture
r_debugSphereSubdivision amount of subdivision for debug spheres - 2
= quick, 4 = spherical
r_demonstrateBug used during development to show IHV's their
problems
r_deriveBiTangents
r_displayRefresh optional display refresh rate option for vid
mode
r_drawBoundInfo Draws corner coords and length dims on
bounding boxes
r_finish force a call to glFinish() every frame
r_fixedHorizFOV vertical stretch for letterboxed cinematics
authored for 4:3 aspect
r_flareSize scale the flare deforms from the material
def
r_forceConvertMD5R forces conversion of MD5s, LWOs, and PROCs
to MD5R, obeying r_convert*ToMD5R flags
r_forceDiffuseOnly forces renderer to skip all but diffuse pass
on non-arb2 renderers
r_forceLoadImages draw all images to screen after registration
r_frontBuffer draw to front buffer for debugging
r_fullscreen 0 = windowed, 1 = full screen
r_gamma changes gamma tables
r_glDriver "opengl32", etc.
r_ignore used for random debugging without defining
new vars
r_ignore2 used for random debugging without defining
new vars
r_ignoreGLErrors ignore GL errors
r_inhibitFragmentProgram ignore the fragment program extension
r_inhibitNativePowerOfTwo Ignore the native power of two extension
r_jitter randomly subpixel jitter the projection
matrix
r_jointNameOffset offset of joint names when r_showskel is set
to 1
r_jointNameScale size of joint names when r_showskel is set
to 1
r_lightAllBackFaces light all the back faces, even when they
would be shadowed
r_lightDetailLevel current light level-of-detail (lights with a
detail level that is greater-or-equal are
drawn
r_lightScale all light intensities are multiplied by this
r_lightSourceRadius for soft-shadow sampling
r_limitBatchSize culls batches to the renderer that are of
this size or less
r_lockSurfaces allow moving the view point without changing
the composition of the scene, including
culling
r_lod_animations_coverage How much of the screen an entity must take
up in order to be LODed.
r_lod_animations_distance The distance to begin LODing animations at.
r_lod_animations_wait How much to wait before animating the next
frame (in seconds).
r_lod_entities Whether to use this LOD technique or not.
r_lod_entities_percent The percentage of the screen an entity must
take up before we stop drawing it
(normalizd: 0.0-1.0).
r_lod_shadows Whether to use this LOD technique or not.
r_lod_shadows_percent The percentage of the screen an entity must
take up before we stop drawing it's shadow
(normalizd: 0.0-1.0).
r_materialOverride overrides all materials
r_megaTextureLevel draw only a specific level
r_mergeModelSurfaces combine model surfaces with the same
material
r_mode video mode number
r_multiSamples number of antialiasing samples
r_offsetfactor polygon offset parameter
r_offsetunits polygon offset parameter
r_orderIndexes perform index reorganization to optimize
vertex use
r_penumbraMapDepthBias bias added to depth value that is written
into penumbra map
r_portalsDistanceCull Allow culling of portals based on distance
to viewer
r_renderer hardware specific renderer path to use
r_screenFraction for testing fill rate, the resolution of the
entire screen can be changed
r_shadowMapDepthBias bias added to depth value that is written
into shadow map
r_shadowMapSlopeScaleBias normal-dot-view scale added to depth value
that is written into shadow map
r_shadowPolygonFactor scale value for stencil shadow drawing
r_shadowPolygonOffset bias value added to depth test for stencil
shadow drawing
r_shadows enable shadows
r_showAlloc report alloc/free counts
r_showBatchSize highlighting of draw batches that fall below
the desired polygons per draw call (purple
really bad, red bad, yellow moderate, green
good), 1 = only draw visible ones, 2 = draw
all front facing, 3 = draw all
r_showCull report sphere and box culling stats
r_showDebugGraph
r_showDefs report the number of modeDefs and lightDefs
in view
r_showDemo report reads and writes to the demo file
r_showDepth display the contents of the depth buffer and
the depth range
r_showDominantTri draw lines from vertexes to center of
dominant triangles
r_showDynamic report stats on dynamic surface generation
r_showEdges draw the sil edges
r_showEditorImages renders the editor image rather than the
texture
r_showEntityScissors show entity scissor rectangles
r_showHitImages renders the hit material rather than the
texture (1-additive,2-replace)
r_showImages 1 = show all images instead of rendering, 2
= show in proportional size
r_showIntensity draw the screen colors based on intensity,
red = 0, green = 128, blue = 255
r_showInteractionFrustums 1 = show a frustum for each interaction, 2 =
also draw lines to light origin, 3 = also
draw entity bbox
r_showInteractions report interaction generation activity
r_showInteractionScissors 1 = show screen rectangle which contains the
interaction frustum, 2 = also draw
construction lines
r_showLightCount 1 = colors surfaces based on light count, 2
= also count everything through walls, 3 =
also print overdraw
r_showLightPortals displays lights which cross more than one
portal
r_showLights 1 = just print volumes numbers, highlighting
ones covering the view, 2 = also draw planes
of each volume, 3 = also draw edges of each
volume
r_showLightScale report the scale factor applied to drawing
for overbrights
r_showLightScissors show light scissor rectangles
r_showMegaTexture display all the level images
r_showMegaTextureLabels draw colored blocks in each tile
r_showMemory print frame memory utilization
r_showNormals draws wireframe normals
r_showOverDraw 1 = geometry overdraw, 2 = light interaction
overdraw, 3 = geometry and light interaction
overdraw
r_showOverdrawDivisor fixme
r_showOverdrawMax fixme
r_showPortals draw portal outlines in color based on
passed / not passed
r_showPrimitives report drawsurf/index/vertex counts
r_showRenderTrace report the number of render polys that were
trace tested in the current draw frame
r_showSafeArea shows the safe area borders
r_showShadowCount colors screen based on shadow volume depth
complexity, >= 2 = print overdraw count
based on stencil index values, 3 = only show
turboshadows, 4 = only show static shadows
r_showShadows 1 = visualize the stencil shadow volumes, 2
= draw filled in
r_showSilhouette highlight edges that are casting shadow
planes
r_showSkel draw the skeleton when model animates, 1 =
draw model with skeleton, 2 = draw skeleton
only, 3 = draw joints only
r_showSmp show which end (front or back) is blocking
r_showSurfaceInfo show surface material name under crosshair
r_showSurfaces report surface/light/shadow counts
r_showTangentSpace shade triangles by tangent space, 1 = use
1st tangent vector, 2 = use 2nd tangent
vector, 3 = use normal vector
r_showTexturePolarity shade triangles by texture area polarity
r_showTextureVectors if > 0 draw each triangles texture
(tangent) vectors
r_showTrace show the intersection of an eye trace with
the world
r_showTriangleTangents show the tangents of the triangle the
crosshair is over
r_showTris enables wireframe rendering of the world, 1
= only draw visible ones, 2 = draw all front
facing, 3 = draw all
r_showUnsmoothedTangents if 1, put all nvidia register combiner
programming in display lists
r_showUnweld fixme
r_showUpdates report entity and light updates and ref
counts
r_showVertexCache
r_showVertexColor draws all triangles with the solid vertex
color
r_showViewEntitys 1 = displays the bounding boxes of all view
models, 2 = print index numbers
r_singleArea only draw the portal area the view is
actually in
r_singleEntity suppress all but one entity
r_singleLight suppress all but one light
r_singleSurface suppress all but one surface on each entity
r_singleTriangle only draw a single triangle per primitive
r_skipAmbient bypasses all non-interaction drawing
r_skipBackEnd don't draw anything
r_skipBlendLights skip all blend lights
r_skipBump uses a flat surface instead of the bump map
r_skipCopyTexture do all rendering, but don't actually
copyTexSubImage2D
r_skipDecals ignore the decals
r_skipDeforms leave all deform materials in their original
state
r_skipDiffuse use black for diffuse
r_skipDownsize skip downsize command in materials
r_skipDynamicTextures don't dynamically create textures
r_skipFogLights skip all fog lights
r_skipFrontEnd bypasses all front end work, but 2D gui
rendering still draws
r_skipGuiShaders 1 = skip all gui elements on surfaces, 2 =
skip drawing but still handle events, 3 =
draw but skip events
r_skipInteractions skip all light/surface interaction drawing
r_skipLightScale don't do any post-interaction light scaling,
makes things dim on low-dynamic range cards
r_skipMegaTexture only use the lowest level image
r_skipNewAmbient bypasses all vertex/fragment program ambient
drawing
r_skipOverlays skip overlay surfaces
r_skipPostProcess skip all post-process renderings
r_skipRender skip 3D rendering, but pass 2D
r_skipRenderContext NULL the rendering context during backend 3D
rendering
r_skipROQ skip ROQ decoding
r_skipSpecular use black for specular1
r_skipSubviews 1 = don't render any gui elements on
surfaces
r_skipSuppress ignore the per-view suppressions
r_skipTextures fixme
r_skipTranslucent skip the translucent interaction rendering
r_skipUpdates 1 = don't accept any entity or light updates
making everything static
r_slopNormal merge normals that dot less than this
r_slopTexCoord merge texture coordinates this far apart
r_slopVertex merge xyz coordinates this far apart
r_subviewOnly 1 = don't render main view, allowing
subviews to be debugged
r_suppressMultipleUpdates optimised def updates
r_swapInterval changes wglSwapIntarval
r_terrainScale vertically scale USGS data
r_test for internal testing of stuff
r_testARBProgram experiment with vertex/fragment programs
r_testGamma if > 0 draw a grid pattern to test gamma
levels
r_testGammaBias if > 0 draw a grid pattern to test gamma
levels
r_testSpecialEffect enables a special effect
r_testSpecialEffectParm parameter index for special effect
r_testSpecialEffectParmValue parameter value for special effect
r_testStepGamma if > 0 draw a grid pattern to test gamma
levels
r_trackTextureUsage Track useage of textures during cinematics
r_useCachedDynamicModels cache snapshots of dynamic models
r_useClippedLightScissors 0 = full screen when near clipped, 1 = exact
when near clipped, 2 = exact always
r_useCombinerDisplayLists put all nvidia register combiner programming
in display lists
r_useConstantMaterials use pre-calculated material registers if
possible
r_useCulling 0 = none, 1 = sphere, 2 = sphere + box
r_useDeferredTangents defer tangents calculations after deform
r_useDepthBoundsTest use depth bounds test to reduce shadow fill
r_useEntityCallbacks if 0, issue the callback immediately at
update time, rather than defering
r_useEntityCulling 0 = none, 1 = box
r_useEntityScissors 1 = use a custom scissor for LOD screen
coverage calcs, but don't clip
r_useExternalShadows 1 = skip drawing caps when outside the light
volume, 2 = force to no caps for testing
r_useFastSkinning use fast skinning with a single weight per
vertex
r_useFrustumFarDistance if != 0 force the view frustum far distance
to this distance
r_useIndexBuffers use ARB_vertex_buffer_object for indexes
r_useInfiniteFarZ use the no-far-clip-plane trick
r_useInteractionCulling 1 = cull interactions
r_useInteractionScissors 1 = use a custom scissor rectangle for each
shadow interaction, 2 = also crop using
portal scissors
r_useLightCulling 0 = none, 1 = box, 2 = exact clip of
polyhedron faces, 3 = also areas
r_useLightPortalFlow use a more precise area reference
determination
r_useLightScissors 1 = use custom scissor rectangle for each
light
r_useNewSkinning use new skinning
r_useNodeCommonChildren stop pushing reference bounds early when
possible
r_useNV20MonoLights use pass optimization for mono lights
r_useOptimizedShadows use the dmap generated static shadow volumes
r_usePenumbraMapShadows use penumbra/shadow maps shadows for
projected lights
r_usePortals 1 = use portals to perform area culling,
otherwise draw everything
r_usePreciseTriangleInteractions 1 = do winding clipping to determine if each
ambiguous tri should be lit
r_useScissor scissor clip as portals and lights are
processed
r_useShadowCulling try to cull shadows from partially visible
lights
r_useShadowProjectedCull discard triangles outside light volume
before shadowing
r_useShadowSurfaceScissor scissor shadows by the scissor rect of the
interaction surfaces
r_useShadowVertexProgram do the shadow projection in the vertex
program on capable cards
r_useSilRemap consider verts with the same XYZ, but
different ST the same for shadows
r_useSimpleInteraction use simple interaction program for faster
rendering
r_useStateCaching avoid redundant state changes in GL_*()
calls
r_useTripleTextureARB cards with 3+ texture units do a two pass
instead of three pass
r_useTurboShadow use the infinite projection with W technique
for dynamic shadows
r_useTwoSidedStencil do stencil shadows in one pass with
different ops on each side
r_useVertexBuffers use ARB_vertex_buffer_object for vertexes
r_varmegs
r_videoCard holds info about the installed video card
r_videoSettingsFailed set to 1 after startup if the current video
settings failed
r_znear near Z clip plane distance
radiant_camerawindow
radiant_InspectorsWindow
radiant_MainWindowPlace
radiant_xywindow
radiant_zwindow
rb_showActive show rigid bodies that are not at rest
rb_showBodies show rigid bodies
rb_showContacts show rigid body contacts
rb_showInertia show the inertia tensor of each rigid body
rb_showMass show the mass of each rigid body
rb_showTimings show rigid body cpu usage
rb_showVelocity show the velocity of each rigid body
s_clipVolumes
s_constantAmplitude
s_decompressionLimit specifies maximum uncompressed sample length
in seconds
s_deviceName OpenAL device name
s_doorDistanceAdd reduce sound volume with this distance when
going through a door
s_dotbias2
s_dotbias6
s_drawSounds
s_force22kHz
s_frequencyShift enable or disable the frequency shift
functionality
s_globalFraction volume to all speakers when not spatialized
s_loadOpenALFailed set to true if the OpenAL dll failed to load
s_maxChannelsMixed max number of emitter channels that can be
simultaneously mixed
s_maxSoundsPerShader
s_meterTopTime
s_minStereo minimum number of stereo sounds
s_minVolume2
s_minVolume6
s_musicVolume volume of music
s_muteEAXReverb mute EAX reverb
s_noSound
s_numberOfSpeakers number of speakers
s_playDefaultSound play a beep for missing sounds
s_quadraticFalloff
s_radioChatterFraction volume adjust, from 0 to 1, applied to every
sound playing on the radio chatter channel
s_realTimeDecoding
s_reverbFeedback
s_reverbTime
s_reverse
s_showLevelMeter
s_showStartHardware
s_showStartSound
s_singleEmitter mute all sounds but this emitter
s_skipStartSound skip starting new sounds
s_spatializationDecay
s_speakerFraction volume adjust, from 0 to 1, applied to every
sound not playing on a voice channel
s_subFraction volume to subwoofer in 5.1
s_useDeferredSettings use OpenAL deferred settings
s_useEAXOcclusion use EAX occlusion
s_useEAXReverb use EAX reverb
s_useOcclusion
s_useOpenAL use openal
s_volume volume 0 to 1
sensitivity mouse view sensitivity
si_allowHitscanTint use hitscan tint (e.g. rail color) 0 - no
tinting allowed, 1 - player hitscan tinting
allowed in DM and NO hitscan tinting in team
games, 2 - player hitscan tinting allowed in
DM and use team-color hitscan tints in team
games
si_allowVoting enable or disable server option voting
si_autobalance maintain even teams
si_captureLimit score limit for CTF
si_countDown pregame countdown in seconds
si_entityFilter filter to use when spawning entities
si_fragLimit frag limit
si_gameType game type - singleplayer, DM, Team DM, CTF,
Arena CTF, or Tourney
si_idleServer game clients are idle
si_map map to be played next on server
si_mapCycle map cycle list semicolon delimited
si_maxPlayers max number of players allowed on the server
si_minPlayers min number of players to start a game (only
when warmup is enabled)
si_name name of the server
si_numPlayers
si_pure server is pure and does not allow modified
data
si_shuffle shuffle teams after each round
si_spectators allow spectators or require all clients to
play
si_teamDamage enable team damage
si_timeLimit time limit in minutes
si_tourneyLimit number of times a tourney will be run before
cycling maps
si_usePass enable client password checking
si_useReady require players to ready before starting a
match
si_version engine version
si_warmup do pre-game warmup
si_weaponStay cannot pick up weapons you already have (get
no ammo from them)
subliminal
sv_punkbuster is server side PunkBuster enabled?
sys_arch
sys_country holds system country
sys_cpustring
sys_lang active language
sys_language holds system language
sys_opticalMedia holds whether system has CD or DVD
timescale scales the time
ui_autoReload auto reload weapon
ui_autoSwitch auto switch weapon
ui_chat player is chatting
ui_clan player clan
ui_hitscanTint a tint applied to select hitscan effects.
Specified as a value in HSV color space. Hue
[0.0-360.0] Saturation [0.0-1.0] Value
[0.75-1.0]
ui_model player model, blank uses default model
ui_model_backup player model backup
ui_model_marine player model used on marine team in team
games, blank uses default model
ui_model_strogg player model used on strogg team in team
games, blank uses default model
ui_name player name
ui_ready player is ready to start playing
ui_showGun show gun
ui_skin
ui_spectate play or spectate
ui_team player team
viewnotes_categories
viewnotes_names
win_allowAltTab allow Alt-Tab when fullscreen
win_allowMultipleInstances allow multiple instances running
concurrently
win_enableFPUExceptions enable FPU exceptions
win_notaskkeys disable windows task keys
win_outputDebugString
win_outputEditString
win_sysErrorNoWait allows the game to exit immediately on a
fatal error
win_timerUpdate allows the game to be updated while dragging
the window
win_username windows user name
win_viewlog
win_viewlog_update_count number of lines before main window refresh
to trigger view log refresh
win_viewlog_xpos horizontal position of viewlog
win_viewlog_ypos vertical position of viewlog
win_xpos horizontal position of window
win_ypos vertical position of window
Это и был список команд похоже. Ты бы предупредил, а то я подумал что енто конфиг такой.
Ну где же скрипт рокет-джампа. Не работает таки в Q4.
и как вот это все переводить там на большинство не ту перевода. А с русским языком нету ни у кого
незнаю, насколько я отец, - играю только в Дэмо версию, т.к. в компах ваще не рублю и фулл чо то у меня не пошёл, да и народу там меньше, но в дэмке я самый лучший из русских. уступаю немногим и то, почти всем из-за пинга (голландцам и прочим травакурам - сервак бельгийский) . Кто играет в Дэмо, тот меня знает. мой ник F*CK U. вот мой конфиг. чур не клонить.
unbindall
bind "RIGHTCTRL" "_attack"
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "APOSTROPHE" "emote grab_a"
bind "0" "_impulse9"
bind "1" "emote salute"
bind "2" "_impulse1"
bind "3" "_impulse2"
bind "5" "_ingameStats"
bind "6" "_impulse5"
bind "7" "say F*CK U AND SUCK MA BALLS"
bind "8" "_impulse0"
bind "SEMICOLON" "emote grab_a"
bind "[" "_impulse14"
bind "BACKSLASH" "emote salute"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_impulse7"
bind "d" "_moveright"
bind "e" "_impulse3"
bind "f" "say F*CKIN NOOOOOOOOOOOOOOOOOOOOOOOB!!!!!!! biatch "
bind "i" "_impulse50"
bind "k" "emote cheer"
bind "l" "emote taunt"
bind "o" "_impulse13"
bind "q" "_impulse6"
bind "r" "say U are DEAD f*ckin camp-noob"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "v" "say :)"
bind "w" "_forward"
bind "x" "say Hi there!!"
bind "y" "clientmessagemode 1"
bind "z" "_impulse4"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_moveDown"
bind "LEFTSHIFT" "_moveDown"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_impulse28"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_zoom"
bind "MOUSE3" "_zoom"
bind "MOUSE4" "_impulse2"
bind "MOUSE5" "_impulse8"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
bind "RIGHTALT" "_strafe"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta win_ypos "299"
seta win_xpos "560"
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "NVIDIA(R) nForce(TM) Audio"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "0.142857"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "1"
seta r_shadows "0"
seta r_skipBump "1"
seta r_skipSpecular "0"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "96"
seta image_cacheMinK "2048"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta g_friendsList ""
seta g_favoritesList "[210.193.49.164:28004]"
seta demo_enforceFS "0"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "0"
seta net_menuLANServer "0"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "3686"
seta net_serverMenuDedicated "0"
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "8.825397"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick3"
seta com_skipLevelLoadPause "0"
seta com_guid ""
seta com_preloadDemos "0"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_allowConsole "0"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta sys_lang "english"
seta ui_name "^c020=^:F*CK U^c020="
seta ui_model "model_player_slimy_transfer"
seta ui_skin "base"
seta si_numPlayers "4"
seta si_fragLimit "15"
seta si_timeLimit "0"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta g_showHudPopups "0"
seta g_brassTime "0"
seta g_decals "1"
seta g_projectileLights "1"
seta g_announcerDelay "1000"
seta g_mapCycle "mapcycle.scriptcfg"
seta g_voteFlags "0"
seta g_gameReviewPause "15"
seta g_password ""
seta g_gunViewStyle "0"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_blaster.tga"
seta g_crosshairCustom "0"
seta g_crosshairColor "1 3 5 1"
seta g_crosshairSize "32"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_skipItemShadowsMP "0"
seta g_skipPlayerShadowsMP "0"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "256"
seta g_editEntityDistance "512"
seta g_showcamerainfo "0"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "1"
seta g_muzzleFlash "1"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "150 0.3 1.6"
seta ui_clan "^cc20STRAPON"
seta ui_model_strogg "model_player_kane_strogg"
seta ui_model_marine "model_player_marine"
seta ui_team "Marine"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "5"
seta si_allowVoting "0"
seta si_useReady "0"
seta si_tourneyLimit "3"
seta si_minPlayers "1"
seta si_maxPlayers "1"
seta si_mapCycle ""
seta si_name "Quake 4 Demo Server"
seta g_spectatorChat "0"
seta net_clientLagOMeter "0"
сообщение не хотели пропускать с моим ником, поэтому заменил U на *
вот еще несколько скриптов на конфиг
unbindall
//UI_ (User Info)
seta ui_name "^1S^9m^1AK^9e^1R^9[^1666^9]"
seta ui_model "model_player_marine_helmeted"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "0 0 0"
seta ui_clan "^9[^1E^9n^1D^9]"
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Marine"
//M_ (Mouse)
seta m_strafeSmooth "4"
seta m_smooth "1"
seta m_strafeScale "6.25"
seta m_yaw "0.022"
seta m_pitch "0.022"
seta sensitivity "5"
//G_ (Game)
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_2.tga"
seta g_crosshairCustom "1"
seta g_crosshairColor "0 1 0 1"
seta g_crosshairSize "32"
seta g_allowVehicleGunOverheat "1"
seta g_announcerDelay "1000"
seta g_armorProtection "0.66667"
seta g_armorProtectionMP "0.66667"
seta g_blobSize "1"
seta g_blobTime "1"
seta g_bloodEffects "0"
seta g_brassTime "1"
seta g_cinematic "1"
seta g_cinematicMaxSkipTime "600"
seta g_decals "0"
seta g_disasm "0"
seta g_dvAmplitude "0.001"
seta g_dvFrequency "0.5"
seta g_dvTime "1"
seta g_earthquake "1"
seta g_editEntityDistance "512"
seta g_editEntityTextDistance "256"
seta g_flushSave "0"
seta g_frametime "0"
seta g_gunPitch "0"
seta g_gunRoll "0"
seta g_gunViewStyle "0"
seta g_gunX "0"
seta g_gunY "0"
seta g_gunYaw "0"
seta g_gunZ "0"
seta g_keepEntityStats "0"
seta g_kickAmplitude "0.0001"
seta g_kickTime "1"
seta g_knockback "1000"
seta g_log "0"
seta g_mapCycle "mapcycle"
seta g_maxShowDistance "128"
seta g_muzzleFlash "0"
seta g_projectileLights "0"
seta g_recordPlayback "0"
seta g_showActiveEntities "0"
seta g_showBrass "0"
seta g_showGodDamage "0"
seta g_showHud "1"
seta g_showPlayerShadow "0"
seta g_showPVS "0"
seta g_skill "1"
seta g_skipFX "1"
seta g_skipItemShadowsMP "1"
seta g_skipParticles "1"
seta g_skipPlayerShadowsMP "1"
seta g_skipViewEffects "1"
seta g_useDynamicProtection "1"
seta g_fov "105"
//Image_
seta image_anisotropy "0"
seta image_cacheMegs "512"
seta image_cacheMinK "1024"
seta image_colorMipLevels "0"
seta image_dontUsePrecompressedSkyboxesForCGW "0"
seta image_ignoreHighQuality "1"
seta image_lodbias "0"
seta image_preload "1"
seta image_showBackgroundLoads "0"
seta image_downSize "1"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "16"
seta image_downSizeLimit "16"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "2"
seta image_useAllFormats "1"
seta image_useCache "1"
seta image_useCompression "0"
seta image_useNormalCompression "2"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useOfflineCompression "0"
seta image_usePrecompressedTextures "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
//R_ (Render)
seta r_shadows "0"
seta r_forceLoadImages "0"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_useCachedDynamicModels "1"
seta r_useDepthBoundsTest "1"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_skipDynamicTextures "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipBlendLights "1"
seta r_skipParticles "1"
seta r_skipPostProcess "1"
seta r_renderer "best"
seta r_brightness "2"
seta r_gamma "1.6"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "1"
seta r_mode "3"
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_displayrefresh "75"
seta r_multiSamples "0"
//PM_
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
//NET_
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "25000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_clientLagOMeter "0"
//SI_ (Server Info)
seta si_numPlayers "4"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm7"
seta si_gameType "DM"
seta si_autobalance "1"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "0"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "3"
seta si_captureLimit "5"
seta si_minPlayers "2"
seta si_maxPlayers "12"
seta si_mapCycle ""
seta si_name "^1Evil NeVeR DiE"
//IN_
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta sv_punkbuster "1"
//WIN_ (Window Settings)
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta win_ypos "22"
seta win_xpos "3"
//GUI_
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta gui_configServerRate "5"
//COM_
seta com_allowConsole "1"
seta com_skipLevelLoadPause "1"
seta com_guid ""
seta com_purgeAll "0"
seta com_QuickLoad "1"
seta com_skipGameDraw "1"
seta com_syncGameFrame "0"
seta com_timestampPrints "0"
seta com_wipeSeconds "1"
seta com_compressDemos "1"
seta com_videoRam "128"
seta com_showFPS "1"
seta com_preciseTic "1"
seta com_purgeAll "1"
seta com_machineSpec "0"
seta com_makingBuild "0"
seta com_memoryMarker "-1"
seta com_minTics "1"
//S_ (Sound)
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "SB Audigy Audio [DF80]"
seta s_useEAXOcclusion "1"
seta s_useEAXReverb "1"
seta s_useOpenAL "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "6"
seta s_subFraction "0.5"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "63"
seta s_musicVolume "0.5"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "1"
seta s_doorDistanceAdd "150"
seta s_volume "1"
//Binds
bind "RIGHTSHIFT" "_speed"
bind "TAB" "_impulse19"
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveup"
bind "0" "_impulse9"
bind "1" "_impulse1"
bind "2" "_impulse2"
bind "3" "_impulse4"
bind "4" "_impulse0"
bind "5" "_impulse5"
bind "6" "_impulse5"
bind "7" "_impulse6"
bind "8" "_impulse7"
bind "9" "_impulse8"
bind "]" "_impulse15"
bind "`" "toggleconsole"
bind "a" "_moveleft"
bind "c" "_movedown"
bind "d" "_moveright"
bind "e" "_impulse7"
bind "f" "_impulse8"
bind "q" "_impulse6"
bind "r" "_impulse13"
bind "s" "_back"
bind "t" "clientmessagemode"
bind "w" "_forward"
bind "x" "_impulse3"
bind "y" "clientmessagemode 1"
bind "z" "_impulse50"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "_forward"
bind "DOWNARROW" "_back"
bind "LEFTARROW" "_left"
bind "RIGHTARROW" "_right"
bind "LEFTALT" "_strafe"
bind "LEFTCTRL" "_attack"
bind "LEFTSHIFT" "_impulse5"
bind "DEL" "_lookdown"
bind "PGDN" "_lookup"
bind "END" "_impulse18"
bind "F1" "_ingamestats"
bind "F2" "_impulse29"
bind "F3" "_impulse17"
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "KP_ENTER" "_impulse21"
bind "KP_INS" "_moveup"
bind "MOUSE1" "_attack"
bind "Mouse2" "_zoom"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
//Other
seta fas_blendBias "1.5"
seta fas_intensityBias "0"
seta fas_threshhold0 "60"
seta fas_threshhold1 "30"
seta demo_enforceFS "0"
seta cl_punkbuster "1"
seta sys_lang "english"
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
//Echo
clear
echo "^4============================================="
echo "^4= ^1S^9m^1AK^9e^1R ^4="
echo "^4= ^1EViL NeVeR DiE ^4="
echo "^4= Visit ^2http://www.playground.ru/ ^4="
echo "^4============================================="
echo "^4==================^805^7.^811^7.^82005^4================="
echo "^4============================================="
РЕБЯТ,КТО ПОДСКАЖЕТ:В КУ4 МОЖНО СДЕЛАТЬ КАЖДОЙ ПУШКЕ СВОЙ ЦВЕТ ПРИЦЕЛА???ЕСЛИ МОЖНО,ТО КАК?ЗАРАНЕЕ БЛАГОДАРЮ!!!
вот мой конфиг. бери все кто хочет - мне не жалко. делал все сам. для версии 1.3 и 0.76
вот мой конфиг. бери все кто хочет - мне не жалко. делал все сам. для версии 1.3 и 0.76
unbindall
//____________________________________________________________
//
// stEEm`sD [Last Update 20:26 28.07.2006] config
//
// for QUAKE4. play with q4max
//____________________________________________________________
//////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//==========
//[.Binds.]
//==========
//============
//[.MOVEMENT.]
//============
//_______________________________________________________
bind "LEFTCTRL" "_zoom"
bind "LEFTSHIFT" "_speed"
bind "TAB" "_impulse19"//scores//
bind "ESCAPE" "togglemenu"
bind "SPACE" "_moveDown"
bind "s" "_back"
bind "w" "_forward"
bind "a" "_moveleft"
bind "d" "_moveright"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveUp"
//===========
//[.WEAPONS.]
//===========
//_______________________________________________________
bind "0" "weapon 9; sensitivity 4;m_accel 0.3;g_crosshaircustom 10"
bind "1" "weapon 0; sensitivity 4;m_accel 0;g_crosshaircustom 10;"
bind "q" "weapon 1; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 12"
bind "r" "weapon 2; sensitivity 3;m_accel 0.3;g_crosshaircustom 12"
bind "c" "weapon 3; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "MWHEELUP" "weapon 4; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "2" "weapon 5; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 12"
bind "f" "weapon 6; sensitivity 3.5;m_accel 0.3;g_crosshaircustom 10"
bind "MWHEELDOWN" "weapon 7; sensitivity 3;m_accel 0.4;g_crosshaircustom 10"
bind "e" "weapon 8; sensitivity 3;m_accel 0.3;g_crosshaircustom 10"
//=================
//[.Function keys.]
//=================
//________________________________________________________
bind "," "autorecord"
bind "." "stopNetDemo"
bind "MOUSE4" "say '^c999=^c888]'"
bind "MOUSE5" "say '^C999R^c888e^c777l^c666a^c555x ^c444m^c333a^c222n^c111.'"
bind "3" "say '^7:^9] ^c666s^c555h^c444a^c333r^c222a^c111!'"
bind "4" "say '^C999G^C888a^C777r^C666r^C555y ^C444P^C333o^C333t^C222t^C111e^9r ^C999e^C888b^C777a^C666s^C555h^C444i^C333t^c222!^c111!!^9!'"
bind "5" "say '^7g^9l'"
bind "6" "say '^c999g^c888o^c777o^c666d ^c555g^c444a^c333m^c222e^9...'"
bind "7" "say '^c111n^c333i^c555c^c777e^9... ^7=^9)'"
bind "8" "say '^c999F^c888o^c777r^c666g^c555e^c444t ^c333w^c222h^c111o ^c222y^c333o^c444u ^c555a^c666r^c777e^c888!^c999!^7!'"
bind "Capslock" "say '^c999L^c888o^c777x^c666m^c555a^c444t^c333i^c222k^7, ^9ti ^7syper^9!!!'"
bind "9" "say '^c111p^c222o^c333l^c444y^c5554^c666i^c777l ^7p^c666o ^c555s^c444r^c333a^c222k^c111e^9? !!! ^9=^7)))))'"
bind "o" "clientMessageMode"
bind "~" "toggleconsole"
bind "F1" "_impulse28"//vote yes//
bind "F2" "_impulse29"//vote no//
bind "F3" "_impulse17"//ready mode//
bind "F5" "savegame quick"
bind "F6" "_impulse20"
bind "F7" "_impulse22"
bind "F12" "screenshot"
bind "HOME" "_timeout"
bind "END" "_timein"
bind "KP_ENTER" "_impulse21"
bimd "x" "_ingameStats"
//=====================
//[.internet settings.]
//=====================
//_________________________________________________________
seta bse_rateCost "1.0"
seta bse_rateLimit "1.0"
seta bse_scale "0.33"
seta gui_mediumFontLimit "0.60"
seta gui_smallFontLimit "0.30"
seta win_viewlog_update_count "10"
seta win_viewlog_ypos "0"
seta win_viewlog_xpos "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_httpProxyMode "1"
seta net_httpProxy ""
seta net_reportUsageStatistics "0"
seta net_clientDownload "1"
seta net_serverAllowServerMod "1"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_clientMaxRate "16000"
seta net_serverMaxClientRate "25600"
seta net_serverMenuDedicated "0"
seta net_clientLagOMeter "0"
seta net_serverDlTable ""
seta net_serverDlBaseURL ""
seta net_serverDownload "0"
//=========
//[.MOUSE.]
//=========
//________________________________________________________
seta m_strafeSmooth "0"
seta m_smooth "0"
seta m_strafeScale "0
seta m_yaw "0.022"
seta m_pitch "0.022"
seta m_accel "0.3"
seta sensitivity "3"
seta pm_zoomedSlow "50"//zoom_sensivity//
//==========
//[.SyStem.]
//==========
//________________________________________________________
seta cg_thinshaft "1"
seta ui_handicap "100"
seta cg_drawcrosshairnames "1"
seta cg_railstyle "0"
seta hud_timer "-1"
seta win_ypos "1"
seta win_xpos "92"
seta r_strictResolutionMatch "1"
seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_forceLoadImages "0"
seta r_lightScale "5"
seta r_shadows "0"
seta r_useSMP "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipNewAmbient "1"
seta r_renderer "best"
seta r_brightness "1.4"
seta r_gamma "1"
seta r_swapInterval "0"
seta r_useIndexBuffers "0"
seta r_customHeight "486"
seta r_customWidth "720"
seta r_fullscreen "0"
seta r_displayRefresh "100"
seta r_mode "4"//800x600//
seta r_aspectRatio "0"
seta r_alphaToCoverage "1"
seta r_multiSamples "0"
seta image_downSizeLimit "12"
seta image_ignoreHighQuality "1"
seta image_downSizeBumpLimit "2"
seta image_downSizeSpecularLimit "2"
seta image_downSizeBump "1"
seta image_downSizeSpecular "1"
seta image_useCache "1"
seta image_cacheMegs "192"
seta image_cacheMinK "4096"
seta image_usePrecompressedTextures "0"
seta image_useNormalCompressionLoadDDSForPal "0"
seta image_useNormalCompression "1"
seta image_useAllFormats "1"
seta image_useCompression "0"
seta image_downSize "1"
seta image_lodbias "0"
seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta in_joystickLeftStickMove "1"
seta in_toggleZoom "0"
seta in_toggleCrouch "0"
seta in_toggleRun "0"
seta in_alwaysRun "1"
seta in_freeLook "1"
seta in_anglespeedkey "1.5"
seta in_pitchspeed "140"
seta in_yawspeed "140"
seta gui_configServerRate "0"
seta com_lastQuicksave "Quick0"
seta com_skipLevelLoadPause "0"
seta com_guid ""
seta com_preloadDemos "1"
seta com_compressDemos "1"
seta con_speed "9999"
seta sv_punkbuster "0"
seta cl_punkbuster "1"
seta com_videoRam "128"
seta com_showFPS "0"
seta com_allowConsole "1"
seta com_purgeAll "0"
seta com_machineSpec "0"
seta sys_lang "english"
seta g_showHudPopups "1"
seta g_brassTime "0"
seta g_decals "0"
seta g_projectileLights "0"
seta g_announcerDelay "1"
seta g_mapCycle "0"
seta g_gameReviewPause "15"
seta g_password "bc"
seta g_gunViewStyle "0"
seta g_skipItemShadowsMP "1"
seta g_skipPlayerShadowsMP "1"
seta g_showPlayerShadow "0"
seta pm_vehicleSoundLerpScale "10"
seta pm_vehicleCameraScaleMax "300"
seta pm_vehicleCameraSpeedScale "0.5"
seta pm_vehicleCameraMinDist "300"
seta pm_vehicleCameraSnap "1"
seta g_editEntityTextDistance "128"
seta g_editEntityDistance "10"
seta g_showcamerainfo "1"
seta g_healthTakeLimit "25"
seta g_healthTakeAmt "5"
seta g_healthTakeTime "5"
seta g_useDynamicProtection "1"
seta g_armorProtectionMP "0.66667"
seta g_armorProtection "0.66667"
seta g_nightmare "0"
seta g_doubleVision "0"
seta g_muzzleFlash "0"
seta g_showProjectilePct "0"
seta g_showHud "1"
seta g_spectatorChat "0"
seta g_fov "110"
seta g_gunZ "0"
seta g_gunY "0"
seta g_gunX "0"
seta g_simpleItems "0"
seta pm_zoomedSlow "50"
seta pm_bobroll "0"
seta pm_bobpitch "0"
seta pm_bobup "0"
seta pm_runroll "0"
seta pm_runpitch "0"
seta pm_runbob "0"
seta pm_walkbob "0"
seta pm_crouchbob "0"
seta g_forceMarineModel ""
seta g_forceStroggModel ""
seta g_forceModel "Dynerman"
seta g_crosshairCustomFile "gfx/guis/crosshairs/crosshair_q3_4.tga"
seta g_crosshairCustom "10"
seta g_crosshairColor "1 1 1 1"
seta g_crosshairSize "51"
seta g_crosshairBlink "1"
seta g_crosshairCustom2 "10"
seta g_crosshairColor2 "0 0 0 1"
seta g_crosshairSize2 "25"
seta demo_enforceFS "0"
seta cg_ambientEffects "0"
seta cg_deadBody "0"
seta cg_enemyHitscanTint "120 1 1"
seta cg_teamHitscanTint "0 1 1"
seta cg_useHitscanTint "5"
seta sv_timeoutMaxLength "60"
seta sv_maxTimeouts "5"
seta fs_xslTemplate "../../../basics/styl.xsl"
seta sv_logXMLStats "0"
seta cg_logXMLStats "1"
seta hud_lagometerPosition "10 380"
seta hud_timerPosition "200 1"
seta cg_smoke_GL "0"
seta cg_smoke_RL "0"
seta cg_weaponFovEffect "0"
seta cg_teamColor "999 999 999"
seta cg_enemyColor "111 999 000"
seta cg_forceColors "1"
seta cg_teamModel "morris PM"
seta cg_enemyModel "Helmeted"
seta cg_forceModels "1"
seta ui_autoAction "demo"
seta r_vertexLight "1"
seta hud_style "cpmhud5"
seta hud_FPS "0"
seta cg_noChatBeep "0"
seta cg_gibs "0"
seta cg_blood "1"
seta g_feedScoreBot "0"
//=========
//[.Sound.]
//=========
//________________________________________________________
seta s_useDeferredSettings "1"
seta s_minStereo "8"
seta s_deviceName "Generic Hardware"
seta s_useEAXOcclusion "0"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_voiceVolume "1.0"
seta s_voiceLatency "100"
seta s_micInputLevel "6"
seta s_voiceChatEcho "0"
seta s_voiceChatReceive "1"
seta s_voiceChatSend "1"
seta s_radioChatterFraction "0.9"
seta s_speakerFraction "0.65"
seta s_numberOfSpeakers "2"
seta s_subFraction "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
seta s_maxChannelsMixed "24"
seta s_musicVolume "0"
seta s_decompressionLimit "2"
seta s_globalFraction "0.8"
seta s_playDefaultSound "1"
seta s_maxSoundsPerShader "0"
seta s_doorDistanceAdd "150"
seta s_volume "1"
seta s_ambient "0"
//==================
//[Server settings.]
//==================
//______________________________________________________
seta g_friendsList ""
seta g_favoritesList "[192.168.119.222:28004]"
seta si_numPlayers "20"
seta si_fragLimit "0"
seta si_timeLimit "15"
seta si_map "mp/q4dm1"
seta si_gameType "DM"
seta si_autobalance "0"
seta si_shuffle "0"
seta si_spectators "1"
seta si_usePass "0"
seta si_warmup "1"
seta si_teamDamage "1"
seta si_allowHitscanTint "2"
seta si_allowVoting "1"
seta si_useReady "1"
seta si_tourneyLimit "5"
seta si_captureLimit "1"
seta si_minPlayers "1"
seta si_maxPlayers "8"
seta si_mapCycle ""
seta si_name "^7www.Q4^1Max^7-sD-server.by"//server name//
seta si_voiceChat "1"
seta si_serverURL ""
seta si_voteFlags "0"
seta si_suddenDeathRestart "1"
seta si_privatePlayers "0"
seta si_gameplay ""
seta si_flags "20452"
seta si_brand ""
seta si_autoAction "demo"
seta ref_password ""
seta si_modes ""
//===============
//[.My settings.]
//===============
//______________________________________________________________
seta ui_name '^9sD^2l^c444s^c555t^c666E^c777E^c888m'
seta ui_model "model_player_marine_helmeted_bright"
seta ui_skin "base"
seta ui_showGun "0"
seta ui_autoReload "1"
seta ui_autoSwitch "0"
seta ui_hitscanTint "300 1 1"
seta ui_clan '^0^2S^9impl^7y^0 ^0^2D^9estro^7y^0'
seta ui_model_strogg ""
seta ui_model_marine ""
seta ui_team "Strogg"
bind n "ui_name '^0^7stEEm^9`^c669sD^0'"
bind m "ui_name '^c999s^c777t^c555E^c333E^c111m^c171l^9sD^c171l'"
bind b "ui_name '^9sD^2l^c444s^c555t^c666E^c777E^c888m'"
//=====================
//[.Timeup-Timein.]
//=====================
set time "_timeout;bind F5 vstr time1"
set time1 "_timein;bind F5 vstr time"
//==============
//[.Enemysounds.]
//==============
bind "=" "toggle s_altEnemySounds 0 1 2;addchatline 'Enemysounds';addchatline $s_altEnemySounds"
//=========
//[.Votes.]
//=========
//_____________________________________________________________
seta vote_percent "51"
seta vote_limit "999"
seta vote_allow_weaponrespawn "1"
seta vote_allow_warmup "1"
seta vote_allow_timelimit "1"
seta vote_allow_teamdamage "1"
seta vote_allow_selfdamage "1"
seta vote_allow_scorelimit "1"
seta vote_allow_restart "1"
seta vote_allow_remove "1"
seta vote_allow_referee "1"
seta vote_allow_random "1"
seta vote_allow_poweruprespawn "1"
seta vote_allow_overtime "1"
seta vote_allow_nextmap "1"
seta vote_allow_mutespecs "1"
seta vote_allow_map "1"
seta vote_allow_kick "1"
seta vote_allow_instagib "1"
seta vote_allow_hook "1"
seta vote_allow_gameplay "1"
seta vote_allow_footsteps "1"
seta vote_allow_falldamage "1"
seta vote_allow_dropweapons "1"
seta vote_allow_droppowerups "1"
seta vote_allow_autobalance "1"
seta vote_allow_armorsystem "1"
seta vote_allow_armordecay "1"
//========================
//FINISH MESSAGE
//========================
_____________________________________________________________
//Finsh!
clear
wait 10
clear
echo "^0^8Use Mouse: ^7Logitech G1^0 ^7sensivity 4 accel 0.5"
echo "^0^7Use Keyboard: ^8Logitech... hz hz ;)"
echo "^0^8Use GamePad: ^7Blue Kovrik =) with Logo q4"
echo "^0^7Nickname: ^8stEEm`sD"
echo "^0^8Fullname: ^7Bavdey Alexey"
echo "^0^7Age: ^821 years"
echo ""
echo "^0^7....play if you want"
echo ""
echo "^0^1 win if you can..."
echo ""
echo " ^7stEEm^8`sD ^7config ^2v2.2 ^8loaded"
Привет всем!
Люди помогите сделать так что б строка с оружием которое имеется было постоянно видно, а то я почему то не могу найти и еще как поменять сенс на зуме!
Тока прошу ненадо писать типа вот мой конфиг бери не жалко :) просто напешите мне эти две команды и все !
все консольные команды узнать можно тут http://www.quakeplanet.ru/articles/guide/console/