Savage v2.00c

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2.00b to 2.00c Changelog
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- Fixed a flaw in the reliable packet sending code which was causing clients to sometimes get dropped between maps or receive bad data on a server connect
- Fixed a bug where the world config file wasn't getting loaded on the server, causing servers to use the wrong farclip setting when determining which data to send. This fix should reduce traffic somewhat.
- Added extra client side network debugging info when cl_debug and
con_developer are on
- Never add teammates to the client's exclusion list
- Added in some extra information for people running "speedtest" demos, namely average FPS and total frame count, so clients interested in that may want to download this patch also

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