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Stellaris 09.05.2016

Stellaris "Update v2.0.3"

Для обновления нужна версия 2.0 или выше. В отличие от предыдущих патчей - здесь нет специального распаковщика, а только архив с изменёнными файлами. Их нужно забросить с заменой в корневую папку игры.

Закинуть в корневую папку и запустить Clean Junk Files.bat, чтоб он удалил устаревшие файлы или сделать это вручную.

Удалённые файлы в 2.0.3

common\name_lists\HIVE_SC.txt
common\species_names\machine_names_SC.txt
gfx\interface\icons\ascension_perks\ap_reach_for_the_stars.dds
gfx\interface\main\game_logo_chinese.dds
gfx\models\combat_items\_apocalypse_weapon_entities.asset
gfx\models\combat_items\_apocalypse_weapon_meshes.gfx
gfx\models\combat_items\_ballistics_animations.asset
gfx\models\combat_items\_ballistics_entities.asset
gfx\models\combat_items\_ballistics_meshes.gfx
gfx\models\combat_items\_lasers_entities.asset
gfx\models\combat_items\_missiles_animations.asset
gfx\models\combat_items\_missiles_entities.asset
gfx\models\combat_items\_missiles_meshes.gfx
gfx\models\combat_items\_pointdefence_entities.asset
gfx\models\combat_items\_xl_weapon_entities.asset
gfx\models\combat_items\adv_kinetic_artillery_tracer_round.dds
gfx\models\combat_items\adv_kinetic_artillery_tracer_round.mesh
gfx\models\combat_items\arc_emitter_diffuse.dds
gfx\models\combat_items\arthropoid_01_missile_diffuse.dds
gfx\models\combat_items\arthropoid_01_missile_medium.mesh
gfx\models\combat_items\arthropoid_01_missile_medium_idle.anim
gfx\models\combat_items\arthropoid_01_missile_medium_miss.anim
gfx\models\combat_items\arthropoid_01_missile_medium_miss2.anim
gfx\models\combat_items\arthropoid_01_missile_medium_miss2_reversed.anim
gfx\models\combat_items\arthropoid_01_missile_medium_miss_reversed.anim
gfx\models\combat_items\arthropoid_01_missile_normal.dds
gfx\models\combat_items\arthropoid_01_missile_specular.dds
gfx\models\combat_items\assimilate_hit_effect.mesh
gfx\models\combat_items\assimilate_hit_effect_idle.anim
gfx\models\combat_items\assimilator_diffuse.dds
gfx\models\combat_items\auto_cannon_diffuse.dds
gfx\models\combat_items\ballistic_diffuse.dds
gfx\models\combat_items\disruptor_diffuse.dds
gfx\models\combat_items\effects.asset
gfx\models\combat_items\energy_lance_diffuse.dds
gfx\models\combat_items\god_ray_laser.dds
gfx\models\combat_items\ion_cannon_diffuse.dds
gfx\models\combat_items\kinetic_artillery_tracer_round.dds
gfx\models\combat_items\kinetic_artillery_tracer_round.mesh
gfx\models\combat_items\laser_diffuse.dds
gfx\models\combat_items\laser_diffuse2.dds
gfx\models\combat_items\neutron_planet_laser.dds
gfx\models\combat_items\perdition_beam_muzzle_windup.dds
gfx\models\combat_items\perdition_beam_muzzle_windup.mesh
gfx\models\combat_items\perdition_beam_muzzle_windup_part1.mesh
gfx\models\combat_items\perdition_beam_muzzle_windup_part2.mesh
gfx\models\combat_items\perdition_beam_muzzle_windup_part3.mesh
gfx\models\combat_items\projectile_diffuse.dds
gfx\models\combat_items\scorch_planet_laser.dds
gfx\models\combat_items\shatter_planet_laser.dds
gfx\models\combat_items\shield_planet_laser.dds
gfx\models\combat_items\shielded_planet_laser_hit.dds
gfx\models\combat_items\shielded_planet_laser_hit.mesh
gfx\models\combat_items\space_amoeba_weapon_projectile.mesh
gfx\models\combat_items\space_amoeba_weapon_projectile_attack.anim
gfx\models\combat_items\space_whale_cloud_beam.dds
gfx\models\combat_items\swarmer_missile.mesh
gfx\models\combat_items\swarmer_missile_fly.anim
gfx\models\combat_items\swarmer_missile_miss.anim
gfx\models\combat_items\swarmer_missile_start.anim
gfx\models\combat_items\titan_laser_diffuse.dds
gfx\models\combat_items\torpedo.asset
gfx\models\combat_items\torpedo.gfx
gfx\models\combat_items\torpedo.mesh
gfx\models\combat_items\torpedo_diffuse.dds
gfx\models\combat_items\tracer_round.dds
gfx\models\combat_items\tracer_round.mesh
gfx\models\combat_items\tracer_round_advanced_railgun.dds
gfx\models\combat_items\tracer_round_coilgun.dds
gfx\models\combat_items\tracer_round_gauss_cannon.dds
gfx\models\combat_items\tracer_round_railgun.dds
interface\credits_l_simp_chinese.txt
localisation\simp_chinese\apocalypse_l_simp_chinese.yml
localisation\simp_chinese\l_simp_chinese.yml
localisation\simp_chinese\marauder_l_simp_chinese.yml
localisation\simp_chinese\messages_l_simp_chinese.yml
localisation\simp_chinese\modifiers_l_simp_chinese.yml
pdx_launcher\common\gfx\interface\Chinese_flag.dds

Список изменений на английском

 

Спойлер

VERSION 2.0.3 
 Feature

* Added confirmation popup to the "clear user directory" function in the launcher, to avoid unintentionally deleting files
* Added new events to notify you when the construction of Gateways has concluded
* Added Will to Power unity ambition that gives +5 influence/month
* Fleet view now consolidates ships into their ship size (with breakdown of ship classes available in tooltip) rather than showing each design individually, making fleet view less of a visual mess and not misleading players with numbers like 20/0 corvettes
* No longer possible to decrease ship design count in fleet manager when a ship is waiting for upgrades
* Scaled difficulty is now a separate setting from difficulty, so a game with Scaling and Grand Admiral will have AI empires start at no bonuses and scale up to full Grand Admiral bonuses at the end-game start date
* Colossus now shows progress for charging weapon in the outliner
* World Cracker can now be test fired on uncolonized habitats, ringworlds & tomb worlds
* Ion Cannons no longer auto-upgrade (as they are designable)
* Winning a force ideology war will now pull the target out of any federation they are a member of
* Ideology war goal text now informs you of Ruler resigning and being forced out of Federation
* Max hyperlanes is now 2.0x, as there was functionally no difference between 2.0x and higher
* The Erudite trait now helps multiple leader types in different ways, similar to Psionic or Cyborg

 Balance

* Increased ship upkeep reduction for Fallen/Awakened Empires
* Increased primitive Sol spawn chance
* Ion Cannon no longer has a power cost for its weapon component
* Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days
* Raised hard cap on command limit from 200 to 500
* Trickster admiral trait now gives shorter emergency FTL cooldown instead of sublight speed bonus
* Piracy risk is now rounded down to the nearest whole percent
* It is no longer possible to use a Total War wargoal as your defensive wargoal against an attacker that isn't also using a Total War wargoal
* Disabled Starbases no longer inhibit FTL of hostiles
* Awakened Empires now get more resources but also more effect from decadence
* Assimilators can no longer have rivals, and get tradition swaps for traditions relating to claims or rivals
* Ground combat collateral damage now has a higher chance of adding blockers
* Reduced damage output and raised cost of Xenomorph armies
* Festival of Worlds now costs 5000 energy rather than energy, minerals & influence
* Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around
* Added some food when Fallen Empires awaken, to prevent early starvation

# Traditions

* Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders)

UI

* Fixed certain multi-effect Strategic Resources (e.g. Living Metal) causing text overflow in the Strategic Resource list
* Fixed ironman UI being broken in setup screen
* The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied
* Clicking on a ship design to add it to a fleet template that already has it now increases the counter for that template
* Fleet view now only shows template counts for your own fleets

AI

* Subjects will now follow their overlord with all fleets
* Fixed AI using jump drive in some cases where it shouldn't do so due to enemy superiority

Modding
* Added a free_pop modifier to species rights that can be used for citizenship, living standards and military service to apply a modifier only to non-enslaved pops
* Defaulted the operator of on_tech_increased trigger to >=, so that the trigger works at all
* Added on_system_first_visited on action, which triggers when you first get intel on a system through any means

Bugfix
* General fixes and improvements to the Fleet Manager
* You will now be properly able to use gateways you've built even if you didn't encounter one before
* Added missing localization for new features added in 2.0.2
* Fixed a bug where empires could appear without visible borders
* Overlords can no longer get CBs against their vassals
* Fixed issue where Gateways could not be used despite having the necessary technology
* Fixed corrupted Looped Syzygy display model in Ship Details view
* Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president
* Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in
* Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it
* 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus
* No longer crashes when 'intel' or 'sensor' commands are used as an observer
* Fixed some other crashes
* Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory
* Planet having sapient pops during colonization no longer messes up interface and other things
* Ships can now properly upgrade at the stations of allies
* Added some missing tooltips
* Synth Leaders in a non-synth ascended empire can now also suffer malfunctions
* Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force
* Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site
* Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options
* Event-spawned ships can now be removed from fleet templates when they have been destroyed
* Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted
* Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts
* Fixed accidentally disabled mega engineering tech unlock
* Fixed a bug where you couldn't build multiple gateways at the same time
* Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory
* Fixed pre-sapients not getting pre-sapient traits
* Planetary edict expired messages now will properly open planet view instead of country edicts view
* Fixed Awakened Empires not being able to use the demand subjugation action
* Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen
* Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave
* 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon
* Fixed issue where anomalies could overwrite modifiers in Precursor systems
* Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway
* Fixed issue where the Extradimensionals would sometimes end up owning a planet
* Fixed Unbidden sometimes spawning without diplomatic contacts
* Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office
* Fixed incorrect tooltip for Devouring Swarm
* Pop happiness modifier will no longer increase cost of colony ships
* Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before)
* Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading
* Fixed sectors wrongly ignoring their resource storage limit via monthly income
* When an empire changes their ethics, the 'go to' button on the notification event will now work properly
* Fixed some species getting the wrong living standards set when citizenship was changed

Комментарии: 10
Ваш комментарий

bugged, not use it, there is 2.0.4 fix for it.

3

Лучше подождать фикс,эта версия неиграбельная.

3

ManticoreX Что там такого опасного? Кроме анимации оружия, конечно же.

0

Spillik https://vk.com/@pdxint-vyshel-hotfiks-204-beta-kontrolnaya-summa-f368 - описание хотфикса 2.0.4. Заодно и узнаешь, что случилось(частично) с 2.0.3

0

Spillik у меня пропал аниматция орудие скачать хатаб почему

0

samatis Посмотрите комментарии здесь http://www.playground.ru/files/stellaris_update_v2_0_4_beta-171298/

0

Ну вот что за люди. Каждый месяц патч. А как быть с как бы устаревшими модами?? Вчерас мод из саги "Mass Effect" только что-то путное сделали и тут на тее. Радость: - Колосс щас заряжается 3 месяца и стреляет месяц. Только до него ещё надо дожить.

0

Геральт Де Ривиа Natsu_Zirok ManticoreX Залил 2.0.4 - ждём модератора.

4

Геральт Де Ривиа А что за мод то?)

1

С гиперкоридорами х2 по мне зря. Колоссы всё равно остались бесполезными, ибо требуют бонус и крайне дороги. Нерф бонуса "мастера-строители" тоже угнетает немного, хотя тут не смертельно. А вот изменение, которое однозначно крутое - это амбиция на влияние.

0