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Tom Clancy's Rainbow Six 3: Raven Shield 17.03.2003

Raven Shield v1.0 to v1.52 (US)

1.52 Changes And Additions
New fully integrated update system to help keep your game up-to-date.

Now supports adding custom operatives (player made) to the game.

Improvements for supporting for Athena Sword and future mission packs.

Many small bug fixes

1.51 Changes And Additions

Addresses problems with the virtual drive check.

1.5 Changes And Additions

Added an Operative SDK.

CD-Keys stored in the registy are now encrypted.

Enhanced support for Athena Sword and future mission packs.

Fixed some problems related to the “Immediate Firing Animations”
option. Including the 3 round burst animation that was not exactly representing
the shooting of three rounds and the pump shotgun empty reload sound that was
missing.

When connecting to PunkBuster enabled server, cancelling the connection then
immediately re-trying to connect will generate various error messages.

Modified Raven Shield codes so that it won’t time out as easily when
waiting for CD-Key authorisation.

Solved some problems related to switching players in coop mode that most often
would result in crashes or other strange behaviours.

PunkBuster messages that are too long to fit on one line will wrap at the end
of line to the second. Before they were simply truncated.

Fixed a bug where the camera could get stuck in a certain position from time
to time, usually at the start of a round.

Fixed the case where "RavenShield" was displayed instead of the name
of the map in the server list.

Fixed the intro videos that would still play even when the game was started
through a game service like Ubi.com, GameSpy or the All Seeing Eye.

On a minimal install the intro Ubi logo was not played.
1.41 Changes And Additions

PunkBuster

Starting with this patch, Raven Shield supports the PunkBuster anti-cheat software
from Even Balance, Inc. The use and installation of PunkBuster is optional;
PunkBuster will be available as a separate install. Please note that PunkBuster
is only available in English, but don't worry, it is compatible with Raven Shield
1.4.1 and up in any language.

GameSpy Arcade

This should have been mentioned in the release notes for patch 1.4. Raven Shield
was already compatible with The All-Seeing Eye game service and is now also
compatible with the GameSpy Arcade gaming service.

Translation Fixes

The previous Italian, German, Spanish, and French patches inadvertently introduced
some minor translation errors where some texts were displayed in English instead
of the game's language. They have been fixed.

Immediate Firing Animation Toggle

In response to the massive feedback, positive and negative, received from the
players concerning the trigger lag, a toggle was added to make it optional.
The new toggle, called "Immediate Firing Animation", lets the player
select when the firing animation will be played: Immediately when the mouse
button is pressed, or when the server confirms that a bullet has been fired.
Please note that this animation is only cosmetic.

Custom Mission Maps

Patch 1.4 introduced a bug, making it impossible to play previously unlocked
maps in Custom Game mode. This has been fixed.

Memory Leak

Patch 1.4 introduced a small memory leak each time a new map is started. When
this small leak accumulates for many hours on dedicated servers, it can grow
large enough to cause system slow-downs or crashes. The leak has been fixed.

In addition, here are a few key pieces of information you should know about:

- If you join a game through The All Seeing Eye (ASE) game service and you
press the ESC key during the introductory video playback, Raven Shield will
crash.

Workaround: If you don't want to wait for the introductory videos to end when
joining a game on The All Seeing Eye (ASE), you can rename your video directory
to something else. Doing so will prevent the logo intro videos and the spinning
RAINBOW in the map loadin menu from being played. Don't forget to rename it
to its original name if you want to play a single player campaign.

- If you try to join a game through The All Seeing Eye game service (ASE),
you need to have PunkBuster Installed and Activated whether the server you are
joining has PunkBuster activated or not. To activate PB, go in the option menu.

- If you join a game through a game service (UBI.com, ASE or GSA) you won't
get any early messages concerning PunkBuster activation/inactivation. PunkBuster
will handled it directly at the start of the game. Make sure to have your PK
activated in your option menu to avoid being quick out.When not using a game
service to join a server, Raven Shield will give you the incompatibility messages
before you can join.

1.4 Bug Fixes

Sometimes, after throwing a grenade, players stay stuck in the throwing motion.
This is being fixed.
Getting stuck on a ladder...being fixed.
It was possible to change the camera pitch while in-between round menus. This
has been fixed.
Some players would not revert to the "not ready" state when a round
was restarted. Also when an admin changed some settings in the server options
while a player was set as "ready" the server would reload and everyone
would reset to "not ready" but the checkbox in the GUI would still
be checked. This is fixed.
The TK penalty box was not displayed if the console (or chat, map, etc) was
open. This should no longer happen. Note that the console should automatically
close.
Zoom mode became messed up when switching from operative to operative with zoom
on. Zoom mode should no longer get messed up.
In the "Tab Menu", after a selection has been made (Play/Spectator/Green
Team/Red Team), a player couldn't press Tab to return to the menu screen.
If a player played a round with CMAGS and then the CMAG were restricted between
two rounds, the player would have kept his CMAGs. This has been fixed.
When an administrator crashed, killed his client, or lost connection while in
the server options or kit restriction screens, the pre-round countdown would
stay paused indefinitely. This is now fixed and the countdown should resume
as soon the server detects disconnection.
When the sound volume is set to zero, the sounds are not played anymore. This
may help speed the game on slower computers if the player is willing to sacrifice
sounds for overall performance.
Fixed some message pop-up boxes that would either freeze specific menus or the
game as a whole.
Fixed a few incorrect messages.
General Improvements
Firing animation, sound and muzzle flash should now be completely synchronized
with trigger pull. Additionally, the network code for firing bullets has been
reworked and less information is now sent for each bullet fired. This will hopefully
result in a performance improvement in heavy firefights in restricted bandwidth
situations.
We're introducing a spam filter which is configurable in the server.ini and
supports a voting option. The following is a description of the new variables
in the server.ini to configure the spam filter:
SpamThreshold (default value = 5): If you use "say" or "teamsay"
three (3) times inside the SpamThreshold period (5 seconds), the chat on your
client will be disabled for a while.
ChatLockDuration (default value = 15): Duration of the chat lockdown if you
trigger the SpamThreshold.
VoteBroadcastMaxFrequency (default value = 15 seconds): If you vote (to kick
a player) more than once inside the VoteBroadcastMaxFrequency (15 seconds),
additional messages won't be sent to the other players to inform them of your
choice.
We tweaked the silenced weapon damage to hopefully make the silencer a real
option in Raven Shield. Silenced weapons should now do a minimum of 50% of the
damage their noisy counterparts do. Additionally, the silenced SPP pistol should
now be even more "silent".
Drawing tool is now accessible between rounds.
Players will now automatically switch to their primary weapon when they've thrown
their last grenade.
Two buttons have been added to change the map order in the "Create Server"
menu. The admin now has the ability to change/add/clear the game password without
needing to restart the server. The commands are:
lockserver true newpassword (this will set or change the password to newpassword).

lockserver false (this will clear the password).

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