Wolcen: Lords of Mayhem

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Толпы монстров и крутое оружие в трейлере дьяблоида Wolcen

Wolcen Studio опубликовала новый ролик дьяблоида Wolcen: Lords of Mayhem на движке CryEngine, в котором демонстрируются кадры из бета-версии проекта.

 

 

Зрителей стараются удивить боевой системой с возможностью комбинировать разнообразное оружие, продвинутой системой подборки умений без разделения героев на классы, красивыми декорациями и поддержкой кооператива.

 

Незаконченная версия Wolcen доступна в Steam с марта 2016 года. У игры более 3,2 тысяч пользовательских рецензий, 70% которых являются положительными.

Источник
20
ЕЩЁ ПО ТЕМЕ Последний патч Wolcen: Lords Of Mayhem исправляет кучу ошибок, в том числе ту, которая действительно понравилась игрокам PC-геймеры активно скупают в Steam диаблоид Wolcen: Lords of Mayhem, Metro: Exodus держится в топе продаж В Steam рушат рейтинг Wolcen: Lords of Mayhem
Комментарии (11)
Бодренько и красивенько.
Я не люблю это выражение, но это Копия Диаблы... буд-то мод на новые карты и скины, умения один в один, эффекты и прочее... Типа... вот вам Альтернативная Диабла 4.
А Близы - тугодумами стали в последнее время. Неагтивный взгляд на них стал.
Они ток СтарКрафт поддерживают нормально, и "Пересмотреть" своё.
Анимация и эффекты на высоте, выглядит очень бодро и интересно, да и графон на голову выше Д3. Можно посмотреть)

fomir
Пффф... в данный момент они поддерживают только свои онлайнки: Овер и ВОВ и всё. Старкрафт в данный момент это просто игра-сервис с минимальными обновлениями без какого-либо развития. Продолжение мы ещё не скоро увидим(
Эт всё конечно хорошо, вот тока когда она уже до релиза доползёт?!!! ибо не хочу портить впечатление и упорно жду, отмахиваясь от мысли поиграть в бетку.
Игра в бесконечной бэте, я её уже устал ждать если честно
Интересно она когда-нибудь выйдет в окончательной версии.
Добавил в Steam в желаемое ещё когда её анонсировали, а финальной версией до сих пор и не пахнет. Жаль.
Я вот не удержался и купил,через 2 часа вернул деньги обратно.Надо ждать только финальную версию!!!
Wulfdor
не удивительно игра делается на Cryengine
Давно её приметил!
В стиме у меня в избранном сидит, но вот локализовать, что то товарищи её не чешутся совсем ....
26 июня выходит глобальное обновление, которое содержит полноценный первый акт. Полный список изменений ниже:

1. General

The Story mode is added to the game. Act 1 is now available, including cutscenes, dynamic scenes, and English voiceover.
All characters and stashes have been wiped for this Content Patch.
All nodes from the Gate of Fates have been reviewed/clarified.
117 nodes have been added to the Gate of Fates.
All skills now have 8 Modifiers available instead of 4.
Added 8 new unique items.
Added 19 new creatures and creatures variations.
You can now discover every environment of the ACT1.
New tutorials have been added.
A new balancing pass has been done.

2. User Interface

New Dialogues UI: main quest dialogues, gameplay pop-ups, over-head bubbles, and cutscene subtitles.
Added temporary bonus icons to display spell advantages.
The options menu interface has been redone to improve clarity and allow more space for various options.
Fixed issues with chat fading resulting in "undefined" messages.
New pop-up UI to display important messages at game start. It can also be accessed through a new "What's new?" button.
The chat history is now displayed when changing map.
Red error messages are now closer to your ROS dock to improve their visibility.
Resource names are now displayed when hovering over the corresponding bar in the UI.
Added a World Map button to the interface next to the settings button.
Fixed an issue causing a friendly AI's name to remain on screen when hovering over it.
Mouse cursor is now hidden during cutscenes.
The dungeon name is now displayed on top of the screen when entering.

3. User Experience

You can now skip cutscenes by holding the spacebar.
The Soldier Of Fortune introduction cutscene has been removed.
An overlay effect now indicates that a portal is interactive.
NPC interaction capsules have been reworked.
Fixed an issue preventing the achievement of a quest objective when killing a monster.

4. Engine

Improved overall performance, both on client and server.
Fixed a crash when swapping items in the storage stash.
Fixed a server infinite loop causing player disconnection.
Fixed an issue causing the player stash content to be lost.
Fixed an issue causing the game to freeze when ALT was pressed while in windowed mode.
Fixed a character progression loss issue.
Other players don't stutter anymore while moving in slope or using movement skills.
Added a synchronization point between players when starting a game at a critical story point.

5. AI Behavior

Support AIs are now bound to specific gameplay areas and cannot follow you where they're not allowed.
New enemy type: Ghosts. Player and other AI are able to move through ghosts.
Fixed an issue in the AI behavior which was causing some monsters to stop moving when they got stuck against a wall.
Monsters will now signal nearby allies when they spot a target.
The way monsters fall back to their original spawn position has been improved.

6. Rendering

The AI silhouette shader now works on transparent characters.
Added new shader for displaying the player silhouette behind obstacles.
Random-dungeons camera orientation has been readjusted to improve the experience.
Overkill VFX now fade out before disappearing.

7. Environment

Added the Green Bluffs, a forest environment.
Added the Coast of Wrecks environment.
Added fire caves environment in the Svriir Cavr Network.
All Act One Environments have been improved for narrative purposes.
Destroyable objects can now be more clearly identified
Added new gameplay aspects:
Explosive barrel
Electrical barrel
Flow of souls
Icy soul
Fire area

8. Network

Fixed multiple issues with the game creation pipeline.
Fixed multiple issues leading to the “Your game could not be created” error.
You can now choose a region to connect on the servers in the Network options.
Added the possibility to automatically start the game Offline in the Network options.
Improved server stability.

9. Audio

Player character, main characters, and most of the secondary NPCs now have a voice.
Additional musics have been added to serve the story.
Added Skill unlocked sound for the Active Skills Modifier.
Modified Pistol fire sound. We are keen to hear your feedback after long sessions with it.
Added alternate pistol sound when using Dual Pistols.
Weapon melee impact sounds now are tighter and thicker sounding
Dagger now has unique critical hit sounds
Fixed abrupt sound transition from Stormfall Marketplace to Exterior.
Added reverb to Stormfall.
Fixed breakable object sounds occasionally cutting out.
Improved starting cast sound for Arrows Wail and Stings of Krearion.
Added enemy impact sound for Arrows Wail and Stings of Krearion.
Melee gore sound effect has been re-balanced.
Impactful skill sounds now dip low priority and overall game mix audio volume.
Added Demon of Souls Cage attack warning sound.
Added player damage sound to the Demon of Souls’ Banshee scream.
Added a sound for the Devourer’s death when his body falls
Added a sound when the player is taking damage while frozen
Added 'Ghost' melee impact damage sounds, for spirit-type enemies
Added sounds for spiders and bears.
Added and modified sounds for various Svriirs.
Added sounds for new skill modifiers.
Added sounds for new environment ingredients.

10. Localization

Gameplay texts updated from Frenglish to English.
A clarification pass has been done on all the gameplay localization.

11. Gameplay

Reworked the ailment system: each hit will now be able to inflict maximum 1 ailment. The ailment inflicted depends on the non-physical element having the highest average damage. This limitation of one ailment per hit can be upgraded with nodes from the Gate of Fates(Passive Skill Tree) and we want to allow the player to bypass it or upgrade it with uniques, skills and more Gate of Fates nodes down the line.
The basic staff projectile explosion radius has been decreased to fix Willpower generation issues.
The Health Regeneration Frequency now ticks every second instead of every 3 seconds. This should improve the viability of Life Leech builds.
The act map has been revamped and displays more useful information than before.
Auto-dash now retargets enemies if the player can't reach its initial target.
A gameplay event system has been added to the game in order to gate main quest objectives.
Fixed an issue causing monsters to slide on the ground.
Monster distribution in levels has been reworked.
Reworked damage computation of several skills (AI & players).
Knocking monsters back now has a cooldown.
Traps have been reworked to avoid multiplayer desynchronization.
You now regain health potion charges when picking a health globe up.
You now regain potion charges when reviving from down state.
Close fire areas don't stack their damage if they're overlapping.
Damage conversion formula has been fixed and revamped.
Specific game rules have been added to the game introduction quest: forced equipment and skills, limited game systems access, etc.
Reworked damage computation when AI of different factions fight.
Faction reactions between AI may be different depending on the selected game mode.
Expedition difficulty progression is now shared by all characters of the player.
All new enemies and the Green Bluffs random environment have been added to the expeditions
Accepting a mandate will now spawn a portal instead of instantly teleporting the players.
Chests now grant more loots

12. Monsters

The Frost Tormentor now gives loot as it should do.
Added 19 new monsters and monster variations:
Wildlings
Wallbreaker
Svriirs
Noxious Swarmwing
Omega Female Svriir
Sea Noxious Swarmwing
Sea Omega Female
Caves Noxious Swarmwing
Caves Omega Female
Cult of the Sleeper
Lost Soul
Cultist of the Sleeper
Fanatic of the Sleeper
Republic of Mankind
Republican Infantry
Alastor
Fauna
Grizzly Bear
Araneïs
Alba Araneïs
Parvus Araneïs
Crystallis Araneïs
Minuere Araneïs
Vegrandis Araneïs
You may now encounter named monsters.
Added 12 new named/boss fights, including a final Act Boss fight with 3 phases.
Fixed an issue with Svriir Alpha leap orientation.
Fixed an issue causing the Svriir Screecher to scream at the sky instead of aiming at the player.

13. Items

The player character has a new starting gear.
Added new unique items:
Frayed Combat Cleats
Bracer of the Ancients
Veiled Eclipse
Morbid Retribution
Genesis
Agony
Mark of the Blackstaff
Soulsbane
Item tooltip now displays a color code for qualities.
Instruction footer notes have been added to item tooltips.
Fixed gem stats reroll.
Fixed an issue causing loot drops to appear near a manhole cover in Stormfall.
Offhand items now have a visual.

14. Active Skills & Modifiers

Bleeding Edge’s damage conversion now works properly and should not be overpowered anymore
Fixed an issue causing Annihilation to fail at hitting destroyable objects.
An error message is now displayed when trying to cast Mark of Impurity without a valid target.
The Active Skills Modifiers list is now scrolled to the right position when selecting a skill in the skill bar.
Added 4 new runes for each skill for a total of 8 Active Modifiers per skill.
We reviewed the distribution of points and the way modifiers are unlocked:
One Modifier Point is now granted every 2 levels of the skill.
Two skill Modifiers are unlocked when the skill reaches level 5, 10, 15 and 20.
Added a Major/Minor system for runes in the Active Skills Modifier. Major Modifiers cost 4 Modifier Points. Minor Modifiers cost 2 Modifier Points.
All the new modifiers, new placements, and new costs for modifiers can be consulted on this news about the Active Skills Modifier, updated today: https://steamcommunity.com/games/424370/announcements/detail/1616143596919180305

Gate of Fates

117 new nodes have been added to the Gate of Fates. Ring 1 talents have increased from 15 to 24 nodes. Ring 2 talents have increased from 15 to 30 nodes.
The total of available points for the Gate of Fates at level 20 has been increased from 19 to 38. Players now gain 2 passive points at each level.
All node values, effects and descriptions from the Gate of Fates have been reviewed/clarified.
A gameplay description field has been added to the Gate of Fates nodes tooltips.
Weapon of Affliction, which allowed your basic attacks with staves to be considered as spells, has been replaced. This effect is now only available on a specific Unique item.

First Ring Majors

Sentinel

[Major] +40% Attack Speed Score / +40% Spell Casting Speed Score
[Major]Gain 3 Stamina Points when at low health. This ability has a cooldown.
[Major] 50% Dodge Chance Score after taking a hit.

Scholar

[Major] +50% Status Ailment Chance Score. Every hit is more likely to inflict an ailment on its target.
[Major] 25% Force Shield Recharge from Health Globes. Health globes now both heal your health and recharge your force shield.
[Major] 10% Damage Reduction when your Force Shield is full.

Soldier

[Major] +50% Critical Hit Chance Score
[Major] +25 Rage per hit taken
[Major] When under 75% of Max Health, you gain a burst of Health Regeneration. This ability has a cooldown.

Second Ring Major and Intermediaries

Ranger

[Major] Projectiles pierce every target within a 6 m radius.
[Major] +1 Projectile to all Projectile Attacks and Spells / -60% Damage
[Major] Increase Projectile Damage over distance up to 175% at 15 m (starts at 8 m)
[Intermediary] Damage increased by 20% when you are at least at 6 m of all enemies
[Intermediary] Enemies with impaired movement take 20% more damage.

Warlock

[Major] Attacks gain 20% damage from the last spell cast. The type of damage is the same as the spell's damage.
[Major] Life Leech affects Force Shield instead of Health
[Major] +100% Spells Critical Hit Chance Score while your Willpower is above 75%
[Intermediary] Damage Over Time is dealt to your Force Shield before your Health
[Intermediary] +200 to your Maximum Willpower and Rage.

Praetorian

[Major] +20% to All Resistances for you and your allies after blocking a hit.
[Major] +40% to All Resistances for you and your allies after picking up a Health globe
[Major] +10% Added Block Chance and allow any weapon to block
[Intermediary] +0.75% Damage per percent of Physical Resistance
[Intermediary] Apply 2 Weakness Stacks upon Blocking an Attack to the targets in a 7m radius

Assassin

[Major] 50% Physical Damage converted into Toxic Damage.
[Major] +150% Critical Hit Damage / -30% Non-Critical Damage
[Major] +15% Damage when only one enemy is within 7m range
[Intermediary] The Critical Hit Chance of the Dash Attack is doubled
[Intermediary] Active dodge can go through enemies.

Cabalist

[Major] +2 Ailment Stacks applied / -30% Damage that is not Damage Over Time
[Major] You can now apply 1 Additional Ailment
[Major] Killing an enemy grants 15% Damage for each Ailment Stack on that enemy
[Intermediary] +50% Chance to apply an Additional Ailment Stack
[Intermediary] Damage Over Time generated with a Critical Hit deals critical damage

Warmonger

[Major] +30% Material Damage / Can only deal Material Damage
[Major] +4% Global Life Leech
[Major] 30% Physical Damage is converted into Rend Damage
[Intermediary] +2% Damage per 100 unspent Rage points
[Intermediary] +4% Damage per each nearby enemy within 4m range
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